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Showing 326 through 350 of 1,879 results

The Goose Girl (Books of Bayern #No. 1)

by Shannon Hale

'Hale's writing is beautiful, with a vivid eye for detail' Daily Telegraph Anidora-Kiladra Talianna Isilee, Crown Princess of Kilindree, spent the first years of her life listening to her aunt's incredible stories, and learning the language of the birds. Little knowing how valuable her aunt's strange knowledge would prove to be when she grew older. From the Grimm's fairy tale of the princess who became a goose girl before she could become a queen, Shannon Hale has woven an incredible, original and magical tale of a girl who must understand her own incredible talents before she can overcome those who wish her harm. Shannon Hale has drawn on her incredible gift for storytelling to create a powerful and magical grown-up fairytale.

Because You'll Never Meet Me

by Leah Thomas

Ollie and Moritz are two teenagers who will never meet. Each of them lives with a life-affecting illness. Contact with electricity sends Ollie into debilitating seizures, while Moritz has a heart defect and is kept alive by an electronic pacemaker. If they did meet, Ollie would seize, but turning off the pacemaker would kill Moritz.Through an exchange of letters, the two boys develop a strong bond of friendship which becomes a lifeline during dark times – until Moritz reveals that he holds the key to their shared, sinister past, and has been keeping it from Ollie all along.

Math Starters: 5- to 10-Minute Activities Aligned with the Common Core Math Standards, Grades 6-12

by Judith A. Muschla Gary Robert Muschla Erin Muschla

A revised edition of the bestselling activities guide for math teachers Now updated with new math activities for computers and mobile devices—and now organized by the Common Core State Standards—this book includes more than 650 ready-to-use math starter activities that get kids quickly focused and working as soon as they enter the classroom. Ideally suited for any math curriculum, these high-interest problems spark involvement in the day's lesson, help students build skills, and allow teachers to handle daily management tasks without wasting valuable instructional time. A newly updated edition of a bestselling title Ideal for math teachers in grades six through twelve Includes more than 650 ready-to-use starter problems

Chasing the Dark

by Sam Hepburn

Mum's dead. Killed in a car crash. Her last words, a message to someone I've never even heard of. All I've got left is a trail of secrets and lies that lead to a locked up house. I tell you now, I'm not going to stop 'til I've smashed open the truth.

Adventures In Raspberry Pi (Adventures In ...)

by Carrie Anne Philbin

Coding for kids is cool with Raspberry Pi and this elementary guide Even if your kids don't have an ounce of computer geek in them, they can learn to code with Raspberry Pi and this wonderful book. Written for 11- to 15-year-olds and assuming no prior computing knowledge, this book uses the wildly successful, low-cost, credit-card-sized Raspberry Pi computer to explain fundamental computing concepts. Young people will enjoy going through the book's nine fun projects while they learn basic programming and system administration skills, starting with the very basics of how to plug in the board and turn it on. Each project includes a lively and informative video to reinforce the lessons. It's perfect for young, eager self-learners—your kids can jump in, set up their Raspberry Pi, and go through the lessons on their own. Written by Carrie Anne Philbin, a high school teacher of computing who advises the U.K. government on the revised ICT Curriculum Teaches 11- to 15-year-olds programming and system administration skills using Raspberry Pi Features 9 fun projects accompanied by lively and helpful videos Raspberry Pi is a $35/£25 credit-card-sized computer created by the non-profit Raspberry Pi Foundation; over a million have been sold Help your children have fun and learn computing skills at the same time with Adventures in Raspberry Pi.

Remembering the Fallen of the First World War (PDF)

by Sarah Ridley

Remembering the Fallen of the First World War takes a fascinating and detailed look at how servicemen killed during the First World War were commemorated. Beginning during the war itself, the book investigates the options available at the time - repatriation and normal burial were intially considered, but the sheer number of the dead precluded this, so cemeteries close the battlefields became the only realistic option. The book chronicles the work of Sir Fabian Ware and the Imperial (now Commonwealth) War Graves Commission in setting up permanent and beautifully maintained cemeteries after the war as well as local war memorials, plaques in churches, books of remembrance and so forth. The book also includes poetry written and artwork created to honour the fallen, and offers advice on how young readers can find their ancestors' war graves.

Thames (River Adventures)

by Paul Manning

River Journeys takes intrepid young explorers on fascinating journeys of discovery along some of the world's major rivers, from source to mouth. Along the way, readers find out about geography, settlement and trade, history, buildings and culture and much more.

World War II: Day By Day (Facts at Your Fingertips: Military History #2)

by Antony Shaw

This book on World War II examines in detail the conflict that was fought across the globe between 1939 and 1945. For each battle featured, such as Kursk, Stalingrad and Midway, there is a description of the events, casualty figures and key actions, with maps throughout. This book presents all the facts of a war that remains within living memory.

Bilbo's Last Song

by J R Tolkien

While Bilbo embarks on his last journey to the West, his mind is cast back to his first big adventure, THE HOBBIT. J.R.R TOLKIEN's beautiful poem is bought to life through Pauline Bayne's stunning illustrations. It's the perfect introduction to the epic fantasy series of THE HOBBIT and THE LORD OF THE RINGS for younger readers, and a real treat for all Tolkien fans.Baynes' illustrations have been fully restored in this fantastic new edition, which is published to coincide with the film release of THE HOBBIT in autumn 2012.

The Dark Lady of the Sonnets: With Prefaces (Classics To Go)

by George Shaw

The Dark Lady of the Sonnets is a 1910 short comedy by George Bernard Shaw in which William Shakespeare, intending to meet the "Dark Lady", accidentally encounters Queen Elizabeth I and attempts to persuade her to create a national theatre. The play was written as part of a campaign to create a "Shakespeare National Theatre" by 1916. (Excerpt from Wikipedia)

Famous Men of Ancient Times: By The Author Of Peter Parley's Tales (Classics To Go)

by Samuel Goodrich

Excerpt: "Confucius - From Famous Men of Ancient Times by S. G. Goodrich.... This greatest of Chinese philosophers was born in the petty kingdom of Lu, now the province of Shantung, in the year 549 B. C.-the same year that Cyrus became king of the Medes and Persians. The Chinese, in their embellishments of his history, tell us that his birth was attended with heavenly music, filling the air; that two dragons were seen winding over the roof; that five old men appeared at the door, and after consulting together, suddenly vanished; and that a unicorn brought to his mother a tablet in his mouth. It is also related that when he was born, five characters were seen on his breast, declaring him to be "the maker of a rule for settling the world." These and other marvels are a part of the established biography of the philosopher, as received by the Chinese...."

Far from the Madding Crowd: Revised Edition Of Original Version (Classics To Go)

by Thomas Hardy

Gabriel Oak is a young shepherd. With the savings of a frugal life, and a loan, he has leased and stocked a sheep-farm. He falls in love with a newcomer eight years his junior, Bathsheba Everdene, a proud beauty who arrives to live with her aunt, Mrs. Hurst. She comes to like him well enough, and even saves his life once, but when he makes her an unadorned offer of marriage, she refuses; she values her independence too much and him too little. Gabriel's blunt protestations only serve to drive her to haughtiness. After a few days, she moves to Weatherbury, a village some miles off. When next they meet, their circumstances have changed drastically. An inexperienced new sheep dog drives Gabriel's flock over a cliff, ruining him. After selling off everything of value, he manages to settle all his debts, but emerges penniless. He seeks employment at a work fair in the town of Casterbridge, (a fictionalised version of Dochester). When he finds none, he heads to another fair in Shottsford, a town about ten miles from Weatherbury. On the way, he happens upon a dangerous fire on a farm and leads the bystanders in putting it out. When the veiled owner comes to thank him, he asks if she needs a shepherd. She uncovers her face and reveals herself to be none other than Bathsheba. She has recently inherited the estate of her uncle and is now a wealthy woman. Though somewhat uncomfortable, she hires him. Meanwhile, Bathsheba has a new admirer: the lonely and repressed William Boldwood. Boldwood is a prosperous farmer of about forty whose ardour Bathsheba unwittingly awakens when – her curiosity piqued because he has never bestowed on her the customary admiring glance – she playfully sends him a valentine sealed with red wax on which she has embossed the words "Marry me". Boldwood, not realising the valentine was a jest, becomes obsessed with Bathsheba, and soon proposes marriage. Although she does not love him, she toys with the idea of accepting his offer; he is, after all, the most eligible bachelor in the district. However, she postpones giving him a definite answer. When Gabriel rebukes her for her thoughtlessness, she fires him. When her sheep begin dying from bloat, she discovers to her chagrin that Gabriel is the only man who knows how to cure them. Her pride delays the inevitable, but finally she is forced to beg him for help. Afterwards, she offers him back his job and their friendship is restored... (Excerpt from Wikipedia)

Fast in the Ice Adventures in the Polar Regions: Or Adventures In The Polar Regions (1870) (Classics To Go)

by R. M. Ballantyne

One day, many years ago, a brig cast off from her moorings, and sailed from a British port for the Polar Seas. That brig never came back. Many a hearty cheer was given, many a kind wish was uttered, many a handkerchief was waved, and many a tearful eye gazed that day as the vessel left Old England, and steered her course into the unknown regions of the far north. (Goodreads)

The Complete Workbook for Science Fair Projects

by Julianne Blair Bochinski

Your personal coach and game plan for creating a unique and award-winning science fair project Developing a science fair project from the ground up can be a daunting task--and today's science fairs are more competitive than ever before. The Complete Workbook for Science Fair Projects takes you step by step through the entire process of brainstorming, finding, completing, and submitting an award-winning science fair project of your very own. The special features of this easy-to-use, interactive workbook include:Complete instructions and fun, meaningful exercises to help you develop a science fair project idea from scratchExpert advice on choosing and researching a topic, finding a mentor, conducting an experiment, analyzing your findings, putting together a winning display, and much moreInspiring stories of real projects that show how students solved particular problems This ingenious guide also helps you prepare to deliver a top-notch oral presentation and answer questions from science fair judges. Plus, you'll find sample project journal worksheets, a handy list of scientific supply companies, and lots of space to record your thoughts and ideas as you work on your project. Today's exciting world of science fairs and contests offers many great opportunities. With The Complete Workbook for Science Fair Projects, you'll learn to think like a scientist and create a more effective, impressive science fair project--opening the door for an amazing science journey!

Kids Inventing!: A Handbook for Young Inventors

by Susan Casey

Have you ever seen inventors on TV or in the newspaper and thought, "That could be me!" Well, it certainly could—and this book shows you how. Kids Inventing! gives you easy-to-follow, step-by-step instructions for turning your ideas into realities for fun, competition, and even profit. From finding an idea and creating a working model to patenting, manufacturing, and selling your invention, you get expert guidance in all the different stages of inventing. You'll see how to keep an inventor's log, present your ideas, and work as part of a team or with a mentor. You'll meet inspiring kids just like you who designed their own award-winning inventions. And you'll see how to prepare for the various state and national invention contests held each year, as well as international competitions and science fairs.

Mad about Physics: Braintwisters, Paradoxes, and Curiosities

by Christopher Jargodzki Franklin Potter

Why is there eight times more ice in Antarctica than in the Arctic? Why can you warm your hands by blowing gently, and cool your hands by blowing hard? Why would a pitcher scuff a baseball?Which weighs more-a pound of feathers or a pound of iron? Let science experts Christopher Jargodzki and Franklin Potter guide you through the curiosities of physics and you'll find the answers to these and hundreds of other quirky conundrums. You'll discover why sounds carry well over water (especially in the summer), how a mouse can be levitated in a magnetic field, why backspin is so important when shooting a basketball, and whether women are indeed as strong as men. With nearly 400 questions and answers on everything from race cars to jumping fleas to vanishing elephants, Mad about Physics presents a comprehensive collection of braintwisters and paradoxes that will challenge and entertain even the brainiest of science lovers. Whether you're a physicist by trade or just want to give your brain a power workout, this collection of intriguing and unusual physics challenges will send you on a highly entertaining ride that reveals the relevance of physics in our everyday lives.

The Canterbury Tales, and Other Poems: With Other Poems Of Chaucer And Spenser; Edited For Popular Perusal, With Current Illustrative And Explanatory Notes (classic Reprint) (Classics To Go)

by Geoffrey Chaucer

The Canterbury Tales is a collection of 24 stories written in Middle English by Geoffrey Chaucer between 1387 and 1400. In 1386, Chaucer became Controller of Customs and Justice of Peace and, in 1389, Clerk of the King's work. It was during these years that Chaucer began working on his most famous text, The Canterbury Tales. The tales (mostly written in verse, although some are in prose) are presented as part of a story-telling contest by a group of pilgrims as they travel together from London to Canterbury to visit the shrine of Saint Thomas Becket at Canterbury Cathedral. The prize for this contest is a free meal at the Tabard Inn at Southwark on their return. (Wikipedia)

The Count of Monte Cristo: In English Translation (Classics To Go)

by Alexandre Dumas

The book is considered a literary classic today. According to Luc Sante, "The Count of Monte Cristo has become a fixture of Western civilisation's literature, as inescapable and immediately identifiable as Mickey Mouse, Noah's flood, and the story of Little Red Riding Hood. (Wikipedia)

The Woman in White: A Novel (part Two) And Short Stories: The Dead Alive; The Fatal Cradle; Fatal Fortune; Blow Up With The Brig (Classics To Go #Vol. 1)

by Wilkie Collins

William Wilkie Collins (8 January 1824 – 23 September 1889) was an English novelist, playwright, and author of short stories. His best-known works are “The Woman in White”, “The Moonstone”, “Armadale”, and “No Name”. “The Woman in White” is Wilkie Collins' fifth published novel, written in 1859. It is considered to be among the first mystery novels and is widely regarded as one of the first (and finest) in the genre of "sensation novels". The story is sometimes considered an early example of detective fiction with the hero, Walter Hartright, employing many of the sleuthing techniques of later private detectives. The use of multiple narrators draws on Collins's legal training, and as he points out in his Preamble: "the story here presented will be told by more than one pen, as the story of an offence against the laws is told in Court by more than one witness". In 2003, Robert McCrum writing for The Observer listed The Woman in White number 23 in "the top 100 greatest novels of all time", and the novel was listed at number 77 on the BBC's survey The Big Read. (Excerpt from Wikipedia)

War and Peace: A Historical Novel, Volume 1... (Classics To Go)

by Leo Tolstoy

The standard Russian text of "War and Peace" is divided into four books (fifteen parts) and an epilogue in two parts. "War and Peace" has a large cast of characters, the majority of whom are introduced in the first book. Some are actual historical figures, such as Napoleon and Alexander I. While the scope of the novel is vast, it is centred around five aristocratic families. The plot and the interactions of the characters take place in the era surrounding the 1812 French invasion of Russia during the Napoleonic Wars. (Excerpt from Wikipedia)

Science Fair Projects For Dummies

by Maxine Levaren

Uh-oh, now you’ve gone and done it, you volunteered to do a science fair project. Don’t sweat it, presenting at a science fair can be a lot of fun. Just remember, the science fair is for your benefit. It’s your chance to show that you understand the scientific method and how to apply it. Also, it’s an opportunity for you to delve more deeply into a topic you’re interested in. Quite a few scientists, including a few Nobel laureates, claim that they had their first major breakthrough while researching a science fair project. And besides, a good science fair project can open a lot of doors academically and professionally—but you already knew that. Stuck on what to do for your science project? This easy-to-follow guide is chock-full of more than 50 fun ideas and experiments in everything from astronomy to zoology. Your ultimate guide to creating crowd-pleasing displays, it shows you everything you need to know to: Choose the best project idea for you Make sure your project idea is safe, affordable, and doable Research, take notes, and organize your facts Write a clear informative research paper Design and execute your projects Ace the presentation and wow the judges Science fair guru Maxine Levaren gives walks you step-by-step through every phase of choosing, designing, assembling and presenting a blue ribbon science fair project. She gives you the inside scoop on what the judges are really looking for and coaches you on all the dos and don’ts of science fairs. And she arms you with in-depth coverage of more than 50 winning projects, including: Projects involving experiments in virtually every scientific disciplines Computer projects that develop programs to solve a particular problem or analyze system performance Engineering projects that design and build new devices or test existing devices to compare and analyze performance Research projects involving data collection and mathematical analysis of results Your complete guide to doing memorable science projects and having fun in the process, Science Fair Projects For Dummies is a science fair survival guide for budding scientists at every grade level.

Michigan: A History of the Great Lakes State

by Bruce A. Rubenstein Lawrence E. Ziewacz

The fifth edition of Michigan: A History of the Great Lakes State presents an update of the best college-level survey of Michigan history, covering the pre-Columbian period to the present. Represents the best-selling survey history of Michigan Includes updates and enhancements reflecting the latest historic scholarship, along with the new chapter ‘Reinventing Michigan’ Expanded coverage includes the socio-economic impact of tribal casino gaming on Michigan’s Native American population; environmental, agricultural, and educational issues; recent developments in the Jimmy Hoffa mystery, and collegiate and professional sports Delivered in an accessible narrative style that is entertaining as well as informative, with ample illustrations, photos, and maps Now available in digital formats as well as print

Missouri: The Heart of the Nation (Missouri Biography Ser. #1)

by William E. Parrish Lawrence O. Christensen Brad D. Lookingbill

Comprehensively captures the robust history of the state of Missouri, from the pre-Columbian period to the present Combining a chronological overview with topical development, this book by a team of esteemed historians presents the rich and varied history of Missouri, a state that has played a pivotal role in the history of the nation. In a clear, engaging style that all students of Missouri history are certain to enjoy, the authors of Missouri: The Heart of the Nation explore such topics as Missouri’s indigenous population, French and Spanish colonialism, territorial growth, statehood, slavery, the Civil War and Reconstruction, railroads, modernization, two world wars, constitutional change, Civil Rights, political realignments, and the difficult choices that Missourians face in the 21st century. Featuring chapter revisions as well as new maps, photographs, reading lists, a preface, and index, this latest edition of this beloved survey textbook will continue to engage all those celebrating Missouri’s bicentennial. A companion website features a student study guide. Published to commemorate the bicentennial of Missouri statehood in 2021 Features fully updated chapters that bring the historical narrative up to the present Presents numerous images and maps that enrich the coverage of key events Provides suggestions for further reading Missouri: The Heart of the Nation is an excellent book for colleges and universities offering survey courses on state history or state government. It also will appeal to all lovers of American history and to those who call Missouri home.

Create Computer Games: Design and Build Your Own Game

by Patrick McCabe

PUT DOWN YOUR CONTROLLER Why just play videogames when you can build your own game? Follow the steps in this book to learn a little about code, build a few graphics, and piece together a real game you can share with your friends. Who knows? What you learn here could help you become the next rock-star video- game designer. So set your controller aside and get ready to create! Decipher the code – build some basic knowledge of how computer code drives videogames Get animated – create simple graphics and learn how to put them in motion Update a classic – put your knowledge together to put your modern twist on a classic game

Write Code Like a Pro: Create Working Applications

by Guthals

CODERS ARE ROCK STARS Coders are the people who are building the future. You can stake your own claim on the future by learning pro coding techniques. Take a look inside to figure out how and why coders think a bit differently, the basics of building a working application with a professional coding language, and how to test your app to make sure it works. Get a jump on your future as a rock-star coder today! See the big picture – get a grip on how pro coders start and finish a project Know the code – get your hands on a pro coding language and put it to work Make things happen – create a working application you can share with friends

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