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Adventures in Raspberry Pi (Adventures In ... Ser.)

by Carrie Anne Philbin

Build cool Raspberry Pi projects with no experience required! Adventures in Raspberry Pi, 3rd Edition is the fun guide to learning programming. Starting from the very basics and building skill upon skill, you'll learn developing fundamentals—even if you've never programmed before. Learning is exciting when you're working your way through cool projects, but the concepts you learn and the skills you master will take you further than you ever thought possible. You'll learn how your Raspberry Pi 3 works and what it can do as you create stories and games, program shapes, code music, and even build Minecraft worlds with projects designed specifically for kids 11 to 15. Author Carrie Anne Philbin is a former high school teacher, and she showcases her skills with clear, easy to follow instructions and explanations every step of the way. If you're interested in programming but find other books hard to understand, this book is your ideal starting point for mastering the Raspberry Pi. Inexpensive, non-intimidating, yet surprisingly versatile, the Raspberry Pi 3 is an ideal way to learn programming. Updated to align with the newest board, this book will teach you fundamental programming skills while having a ton of fun! Get acquainted with your Raspberry Pi's bits and pieces Take control of your Pi's "insides" with simple commands Program games, code music, and build a jukebox Discover where your new skills can take you next The tiny, credit-card sized Raspberry Pi has become a huge hit among kids—and adults—interested in programming. It does everything your desktop can do, but with a few basic programming skills, you can make it do so much more. With simple instructions, fun projects, and solid skills, Adventures in Raspberry Pi is the ultimate kids' programming guide!

Adventures In Raspberry Pi (Adventures In ...)

by Carrie Anne Philbin

Coding for kids is cool with Raspberry Pi and this elementary guide Even if your kids don't have an ounce of computer geek in them, they can learn to code with Raspberry Pi and this wonderful book. Written for 11- to 15-year-olds and assuming no prior computing knowledge, this book uses the wildly successful, low-cost, credit-card-sized Raspberry Pi computer to explain fundamental computing concepts. Young people will enjoy going through the book's nine fun projects while they learn basic programming and system administration skills, starting with the very basics of how to plug in the board and turn it on. Each project includes a lively and informative video to reinforce the lessons. It's perfect for young, eager self-learners—your kids can jump in, set up their Raspberry Pi, and go through the lessons on their own. Written by Carrie Anne Philbin, a high school teacher of computing who advises the U.K. government on the revised ICT Curriculum Teaches 11- to 15-year-olds programming and system administration skills using Raspberry Pi Features 9 fun projects accompanied by lively and helpful videos Raspberry Pi is a $35/£25 credit-card-sized computer created by the non-profit Raspberry Pi Foundation; over a million have been sold Help your children have fun and learn computing skills at the same time with Adventures in Raspberry Pi.

Adventures In Raspberry Pi (Adventures In ...)

by Carrie Anne Philbin

Coding for kids is cool with Raspberry Pi and this elementary guide Even if your kids don't have an ounce of computer geek in them, they can learn to code with Raspberry Pi and this wonderful book. Written for 11- to 15-year-olds and assuming no prior computing knowledge, this book uses the wildly successful, low-cost, credit-card-sized Raspberry Pi computer to explain fundamental computing concepts. Young people will enjoy going through the book's nine fun projects while they learn basic programming and system administration skills, starting with the very basics of how to plug in the board and turn it on. Each project includes a lively and informative video to reinforce the lessons. It's perfect for young, eager self-learners—your kids can jump in, set up their Raspberry Pi, and go through the lessons on their own. Written by Carrie Anne Philbin, a high school teacher of computing who advises the U.K. government on the revised ICT Curriculum Teaches 11- to 15-year-olds programming and system administration skills using Raspberry Pi Features 9 fun projects accompanied by lively and helpful videos Raspberry Pi is a $35/£25 credit-card-sized computer created by the non-profit Raspberry Pi Foundation; over a million have been sold Help your children have fun and learn computing skills at the same time with Adventures in Raspberry Pi.

Adventures in Python (Adventures In ...)

by Craig Richardson

The complete beginner's guide to Python, for young people who want to start today Adventures in Python is designed for 11-to 15-year olds who want to teach themselves Python programming, but don't know where to start. Even if you have no programming experience at all, this easy to follow format and clear, simple instruction will get you up and running quickly. The book walks you through nine projects that teach you the fundamentals of programming in general, and Python in particular, gradually building your skills until you have the confidence and ability to tackle your own projects. Video clips accompany each chapter to provide even more detailed explanation of important concepts, so you feel supported every step of the way. Python is one of the top programming languages worldwide, with an install base in the millions. It's a favourite language at Google, YouTube, the BBC, and Spotify, and is the primary programming language for the Raspberry Pi. As an open-source language, Python is freely downloadable, with extensive libraries readily available, making it an ideal entry into programming for the beginner. Adventures in Python helps you get started, giving you the foundation you need to follow your curiosity. Start learning Python at its most basic level Learn where to acquire Python and how to set it up Understand Python syntax and interpretation for module programming Develop the skills that apply to any programming language Python programming skills are invaluable, and developing proficiency gives you a head start in learning other languages like C++, Objective-C, and Java. When learning feels like fun, you won't ever want to stop – so get started today with Adventures in Python.

Adventures in Python (Adventures In ...)

by Craig Richardson

The complete beginner's guide to Python, for young people who want to start today Adventures in Python is designed for 11-to 15-year olds who want to teach themselves Python programming, but don't know where to start. Even if you have no programming experience at all, this easy to follow format and clear, simple instruction will get you up and running quickly. The book walks you through nine projects that teach you the fundamentals of programming in general, and Python in particular, gradually building your skills until you have the confidence and ability to tackle your own projects. Video clips accompany each chapter to provide even more detailed explanation of important concepts, so you feel supported every step of the way. Python is one of the top programming languages worldwide, with an install base in the millions. It's a favourite language at Google, YouTube, the BBC, and Spotify, and is the primary programming language for the Raspberry Pi. As an open-source language, Python is freely downloadable, with extensive libraries readily available, making it an ideal entry into programming for the beginner. Adventures in Python helps you get started, giving you the foundation you need to follow your curiosity. Start learning Python at its most basic level Learn where to acquire Python and how to set it up Understand Python syntax and interpretation for module programming Develop the skills that apply to any programming language Python programming skills are invaluable, and developing proficiency gives you a head start in learning other languages like C++, Objective-C, and Java. When learning feels like fun, you won't ever want to stop – so get started today with Adventures in Python.

Adventures in Minecraft (Adventures In ...)

by David Whale Martin O'Hanlon

Here's your ticket to a world of adventures with Minecraft and programming. Learn how to extend Minecraft and create a new gaming experience, by exploring the magical world of Minecraft programming. Adventures in Minecraft, like other books in the highly successful Adventures series, is written especially for 11- to 15-year-olds. With this book you will learn new programming skills while having fun with Minecraft! Minecraft programming experts David Whale and Martin O'Hanlon walk you step-by-step through everything you need to know to: Get started writing Minecraft programs in Python on your PC, Mac, or Raspberry Pi Build houses and other structures in the blink of an eye, and make a 3D duplicating machine Write interactive games like a field that charges you rent, and a treasure hunt using magic vanishing bridges Build custom game control panels using simple electronic circuits Easily build huge 2D and 3D structures such as spheres and pyramids Build intelligent objects like a massive Minecraft clock, and program an alien invasion Plan and write a complete interactive arena game Using the programming skills you learn from this book, writing Minecraft programs offers endless possibilities to create anything you can imagine. To make your journey that much easier, the Adventures in Minecraft companion website supplies you with a video for each adventure in the book, downloadable code files, helpful programming reference tables, a bonus adventure, and badges to collect for your Minecraft accomplishments. By day, David Whale and Martin O'Hanlon are software engineers who design computer products. By night, they play Minecraft and develop exciting new programs that interact with the Minecraft world. They both work regularly with young people in schools, computing clubs and at community events, giving talks about Minecraft programming and running programming workshops.

Adventures in Minecraft (Adventures In ...)

by David Whale Martin O'Hanlon

Learn valuable programming skills while building your own Minecraft adventure! If you love playing Minecraft and want to learn how to code and create your own mods, this book was designed just for you. Working within the game itself, you'll learn to set up and run your own local Minecraft server, interact with the game on PC, Mac and Raspberry Pi, and develop Python programming skills that apply way beyond Minecraft. You'll learn how to use coordinates, how to change the player’s position, how to create and delete blocks and how to check when a block has been hit. The adventures aren't limited to the virtual – you'll also learn how to connect Minecraft to a BBC micro:bit so your Minecraft world can sense and control objects in the real world! The companion website gives you access to tutorial videos to make sure you understand the book, starter kits to make setup simple, completed code files, and badges to collect for your accomplishments. Written specifically for young people by professional Minecraft geeks, this fun, easy-to-follow guide helps you expand Minecraft for more exciting adventures, and put your personal stamp on the world you create. Your own Minecraft world will be unlike anyone else's on the planet, and you'll pick up programming skills that will serve you for years to come on other devices and projects. Among other things, you will: Write Minecraft programs in Python® on your Mac®, PC or Raspberry Pi® Build houses, structures, and make a 3D duplicating machine Build intelligent objects and program an alien invasion Build huge 2D and 3D structures like spheres and pyramids Build a custom game controller using a BBC micro:bit™ Plan and write a complete interactive arena game Adventures in Minecraft teaches you how to make your favourite game even better, while you learn to program by customizing your Minecraft journey.

Adventures in Minecraft (Adventures In ...)

by David Whale Martin O'Hanlon

Learn valuable programming skills while building your own Minecraft adventure! If you love playing Minecraft and want to learn how to code and create your own mods, this book was designed just for you. Working within the game itself, you'll learn to set up and run your own local Minecraft server, interact with the game on PC, Mac and Raspberry Pi, and develop Python programming skills that apply way beyond Minecraft. You'll learn how to use coordinates, how to change the player’s position, how to create and delete blocks and how to check when a block has been hit. The adventures aren't limited to the virtual – you'll also learn how to connect Minecraft to a BBC micro:bit so your Minecraft world can sense and control objects in the real world! The companion website gives you access to tutorial videos to make sure you understand the book, starter kits to make setup simple, completed code files, and badges to collect for your accomplishments. Written specifically for young people by professional Minecraft geeks, this fun, easy-to-follow guide helps you expand Minecraft for more exciting adventures, and put your personal stamp on the world you create. Your own Minecraft world will be unlike anyone else's on the planet, and you'll pick up programming skills that will serve you for years to come on other devices and projects. Among other things, you will: Write Minecraft programs in Python® on your Mac®, PC or Raspberry Pi® Build houses, structures, and make a 3D duplicating machine Build intelligent objects and program an alien invasion Build huge 2D and 3D structures like spheres and pyramids Build a custom game controller using a BBC micro:bit™ Plan and write a complete interactive arena game Adventures in Minecraft teaches you how to make your favourite game even better, while you learn to program by customizing your Minecraft journey.

Adventures in Minecraft (Adventures In ...)

by David Whale Martin O'Hanlon

Here's your ticket to a world of adventures with Minecraft and programming. Learn how to extend Minecraft and create a new gaming experience, by exploring the magical world of Minecraft programming. Adventures in Minecraft, like other books in the highly successful Adventures series, is written especially for 11- to 15-year-olds. With this book you will learn new programming skills while having fun with Minecraft! Minecraft programming experts David Whale and Martin O'Hanlon walk you step-by-step through everything you need to know to: Get started writing Minecraft programs in Python on your PC, Mac, or Raspberry Pi Build houses and other structures in the blink of an eye, and make a 3D duplicating machine Write interactive games like a field that charges you rent, and a treasure hunt using magic vanishing bridges Build custom game control panels using simple electronic circuits Easily build huge 2D and 3D structures such as spheres and pyramids Build intelligent objects like a massive Minecraft clock, and program an alien invasion Plan and write a complete interactive arena game Using the programming skills you learn from this book, writing Minecraft programs offers endless possibilities to create anything you can imagine. To make your journey that much easier, the Adventures in Minecraft companion website supplies you with a video for each adventure in the book, downloadable code files, helpful programming reference tables, a bonus adventure, and badges to collect for your Minecraft accomplishments. By day, David Whale and Martin O'Hanlon are software engineers who design computer products. By night, they play Minecraft and develop exciting new programs that interact with the Minecraft world. They both work regularly with young people in schools, computing clubs and at community events, giving talks about Minecraft programming and running programming workshops.

Adventures in Arduino (Adventures In ...)

by Becky Stewart

Arduino programming for the absolute beginner, with project-based learning Adventures in Arduino is the beginner's guide to Arduino programming, designed specifically for 11-to 15-year olds who want to learn about Arduino, but don't know where to begin. Starting with the most basic concepts, this book coaches you through nine great projects that gradually build your skills as you experiment with electronics. The easy-to-follow design and clear, plain-English instructions make this book the ideal guide for the absolute beginner, geared toward those with no computing experience. Each chapter includes a video illuminating the material, giving you plenty of support on your journey to electronics programming. Arduino is a cheap, readily available hardware development platform based around an open source, programmable circuit board. Combining these chips with sensors and servos allows you to gain experience with prototyping as you build interactive electronic crafts to bring together data and even eTextiles. Adventures in Arduino gets you started on the path of scientists, programmers, and engineers, showing you the fun way to learn electronic programming and interaction design. Discover how and where to begin Arduino programming Develop the skills and confidence to tackle other projects Make the most of Arduino with basic programming concepts Work with hardware and software to create interactive electronic devices There's nothing like watching your design come to life and interact with the real world, and Arduino gives you the capability to do that time and again. The right knowledge combined with the right tools can create an unstoppable force of innovation, and your curiosity is the spark that ignites the flame. Adventures in Arduino gets you started on the right foot, but the path is totally up to you.

Adventures in Arduino (Adventures In ...)

by Becky Stewart

Arduino programming for the absolute beginner, with project-based learning Adventures in Arduino is the beginner's guide to Arduino programming, designed specifically for 11-to 15-year olds who want to learn about Arduino, but don't know where to begin. Starting with the most basic concepts, this book coaches you through nine great projects that gradually build your skills as you experiment with electronics. The easy-to-follow design and clear, plain-English instructions make this book the ideal guide for the absolute beginner, geared toward those with no computing experience. Each chapter includes a video illuminating the material, giving you plenty of support on your journey to electronics programming. Arduino is a cheap, readily available hardware development platform based around an open source, programmable circuit board. Combining these chips with sensors and servos allows you to gain experience with prototyping as you build interactive electronic crafts to bring together data and even eTextiles. Adventures in Arduino gets you started on the path of scientists, programmers, and engineers, showing you the fun way to learn electronic programming and interaction design. Discover how and where to begin Arduino programming Develop the skills and confidence to tackle other projects Make the most of Arduino with basic programming concepts Work with hardware and software to create interactive electronic devices There's nothing like watching your design come to life and interact with the real world, and Arduino gives you the capability to do that time and again. The right knowledge combined with the right tools can create an unstoppable force of innovation, and your curiosity is the spark that ignites the flame. Adventures in Arduino gets you started on the right foot, but the path is totally up to you.

Across A War-Tossed Sea

by L. M. Elliott

It's 1943, and World War II is raging. To escape the terror of the Blitz, ten-year-old Wesley and fourteen-year-old Charles were evacuated from England to America. After a few near misses with German U-boats and a treacherous ocean crossing, the brothers arrived in Virginia. The culture shock is intense as the London boys adjust to rural farm life and have to learn new sports, customs, and spellings, plus contend with racial segregation and bullying. As time goes by, the brothers begin to adapt to their new reality and blaze their own trails, writing letters home, making new friends, and pitching in to the American war effort. But just when Wes and Charles think they are safe from the terror of the battles raging thousands of miles across the sea, they encounter the very brand of soldiers they were trying to escape: Nazis, from a POW camp right around the corner and U-boats torpedoing American ships off the nearby Atlantic coastline. Suddenly, Charles, Wesley, and their new Virginian family must face the dangers of a foreign war coming too close to home. Award-winning author L. M. Elliott brings a rarely told story of World War II on U.S. soil to light in this gripping and meticulously-researched novel, a companion to the beloved Under a War-Torn Sky.

Across the Sea of Suns: Galactic Centre Book 2 (Galactic Centre #2)

by Gregory Benford

Messages from a far distant sun are received on Earth, causing chaos. Who is sending them, and why are they in English? A ship is sent on a twelve year journey to find the answers, and in the process they find a secret so deadly it threatens all organic life everywhere . . .

The Abused Werewolf Rescue Group

by Catherine Jinks

A werewolf? I kept stumbling over that word; it made no sense to me. How could I be a werewolf? Werewolves didn't exist. When Tobias Vandevelde wakes up in hospital with no memory of the night before, he is told that he was found unconscious. In a zoo pen. The doctor rules out epilepsy and Toby's prank-loving friends are just as freaked out as he is. Then the wild-eyed Reuben turns up talking in hushed tones about Toby being a werewolf. Reuben's pale, insomniac friends seem equally convinced and offer to chain him up every full moon. They also claim to be part of some sort of vampire support group. This has to be a joke - right? It's only when he's kidnapped, imprisoned and in desperate need of rescuing that Toby begins to believe them...

Absolute Midnight: Absolute Midnight (Books of Abarat #3)

by Clive Barker

A dazzling fantasy adventure for all ages, the third part of a quartet appearing at two yearly intervals, richly illustrated by the author.

Abortion: Abortion (Ethical Debates #14)

by Jacqui Bailey

This series shows balanced arguments for and against issues affecting our modern world. The books study each argument in detail and explore the history of each topic. The use of case studies throughout bring the issues to light.

Abarat 2: Days Of Magic, Nights Of War (Abarat Ser. #2)

by Clive Barker

A dazzling fantasy adventure for all ages, the second part of a quartet appearing at two yearly intervals, richly illustrated by the author. Film rights sold to Disney for $8 million on the paintings alone.

Abandon Ship!: The True World War II Story About the Sinking of the Laconia (True Survival Series #1)

by Michael J. Tougias Alison O'Leary

A remarkable World War II account of a maritime attack off the West African coast, for fans of Steven Sheinkin and Deborah Heiligman. At the height of World War II, the RMS Laconia was torpedoed by a German submarine five hundred miles off the coast of western Africa. The attack triggered a series of unprecedented events involving allies and enemies from both sides, and left survivors adrift at sea in shark infested oceans, fighting to stay alive with little food or water. Suspenseful and informative, and featuring historic photographs, this incredible true account is a testament to the idea that compassion can rule over conflict—even during the cruelties of war. A Junior Library Guild Gold Standard Selection "This epic story races along, unspooling like a movie before our eyes—artfully, dramatically, revealing a little known part of WWII history. An intriguing book."―Doug Stanton, #1 New York Times bestselling author of In Harm&’s Way "The authors do an excellent job of conveying the chaos and loss of this grisly historical incident without pushing young readers too deeply into the horror. Many of those who lived through the Laconia catastrophe endured weeks at sea, parched and sunburned and starving in conditions that literally drove men mad. Archival photos add immediacy to this sensational true-life story." ―Wall Street Journal "An amazing account of a World War II event that is almost entirely unknown…. This story chronicles the courage, compassion, and perseverance of the few survivors of the incident, showcasing war at its worst and humanity at its best…. School librarians will want to add this to their collection." ―Booklist

The Abacus and the Cross: The Story of the Pope Who Brought the Light of Science to the Dark Ages

by Nancy Marie Brown

The medieval Catholic Church, widely considered a source of intolerance and inquisitorial fervor, was not anti-science during the Dark Ages-in fact, the pope in the year 1000 was the leading mathematician and astronomer of his day. Called "The Scientist Pope,” Gerbert of Aurillac rose from peasant beginnings to lead the church. By turns a teacher, traitor, kingmaker, and visionary, Gerbert is the first Christian known to teach math using the nine Arabic numerals and zero.In The Abacus and the Cross, Nancy Marie Brown skillfully explores the new learning Gerbert brought to Europe. A fascinating narrative of one remarkable math teacher, The Abacus and the Cross will captivate readers of history, science, and religion alike.

The A Circuit: An A Circuit Novel (The A Circuit)

by Catherine Hapka Georgina Bloomberg

The A Circuit is the top of the top when it comes to horse showing. It's a world with its own rules and super-privileged lifestyles. Teens employ private tutors so they can travel the circuit all year showing horses that cost as much as some people's homes.Tommi, Kate, and Zara are all elite competitors on the circuit, but they come from totally different backgrounds. Tommi is a billionaire heiress trying to prove she has real talent (not just deep bank accounts). Kate puts the working in working student-every win has been paid for with hours of cleaning stalls. She's used to the grueling schedule, but Fitz, the barn's resident hot guy, is about to become a major distraction. And then there's Zara. She's the wild child of a famous rockstar, but she's ready to take riding seriously. Can a party girl really change her ways?Readers who enjoy peeking into the elite world of series of Gossip Girl or The A-List will feel right at home in this new series with its friendships, drama, and privilege set against a backdrop of competitive horseback riding.

99 Days

by Katie Cotugno

Last year, Molly Barlow did something terrible. Then, her mother wrote a book about it. And so everyone in their tiny hometown found out that Molly cheated on her childhood sweetheart, the love of her life, her best friend with his brother. After spending senior year at a boarding school in the middle of nowhere, Molly now has ninety-nine days to endure back in her hometown before she can escape to college. Ninety-nine days of being the most hated person in town. Ninety-nine days to heal the hurt she's caused. Ninety-nine days to figure out what she wants, and who she loves ...99 Days will captivate fans of John Green and 100 Days of Summer

50 Psychology Classics: Who We Are, How We Think, What We Do (50 Classics Ser.)

by Tom Butler-Bowdon

In a journey spanning 50 books, hundreds of ideas and over a century, 50 Psychology Classics looks at some of the most intriguing questions relating to the human mind.This brand new edition covers the great thinkers of psychology right up to the present day, from iconic psychologists such as Freud, Piaget, and Pavlov to contemporary classic texts like Thinking, Fast and Slow; Quiet and The Marshmallow Test. 50 Psychology Classics examines what motivates us, what makes us feel and act in certain ways, how our brains work, and how we create a sense of self. This is the perfect introduction to some of psychology's greatest minds and their landmark books.

47

by Walter Mosley

New York Times Bestseller"Engaging." --Publishers Weekly, starred reviewMaster storyteller Walter Mosley deftly mixes speculative and historical fiction in this daring New York Times bestselling novel, reminiscent of Colson Whitehead's The Underground Railroad.47 is a young slave boy living under the watchful eye of a brutal slave master. His life seems doomed until he meets a mysterious runaway slave, Tall John. 47 finds himself swept up in a struggle for his own liberation.

20,000 Leagues Under the Sea: Large Print (Classics Ser.)

by Jules Verne

More than a marvelously thrilling drama, this classic science fiction novel from 1870 foretells the inventions and advanced technology of the twentieth century and has become a literary stepping-stone for generations of science fiction writers. The scholarly Professor Aronnax, loyal Conseil, and adventurous Ned Land originally set out on an expedition to find out what mysterious sea monster has been damaging world shipping, but soon find themselves face to face with the Nautilus, discovering that the mysterious monster was a submarine all along. Quickly captured and brought inside the vessel, the trio meet its enigmatic creator and commander, Captain Nemo. Torn between exploration and escaping, the travelers witness an underwater world of truth and fantasy—the corals of the Red Sea, the wrecks of battles past, and the legendary submerged land of Atlantis—led by one of the greatest villains ever created. Penguin Random House Canada is proud to bring you classic works of literature in e-book form, with the highest quality production values. Find more today and rediscover books you never knew you loved.

1938: Hitler's Gamble

by Giles MacDonogh

In this masterful narrative, acclaimed historian Giles MacDonogh chronicles Adolf Hitler's consolidation of power over the course of one year. Until 1938, Hitler could be dismissed as a ruthless but efficient dictator, a problem to Germany alone; after 1938 he was clearly a threat to the entire world.It was in 1938 that Third Reich came of age. The Führer brought Germany into line with Nazi ideology and revealed his plans to take back those parts of Europe lost to "Greater Germany” after the First World War. From the purging of the army in January through the Anschluss in March, from the Munich Conference in September to the ravages of Kristallnacht in November, MacDonogh offers a gripping account of the year Adolf Hitler came into his own and set the world inexorably on track to a cataclysmic war.

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