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Pokemon Ash's Quest: The Essential Guidebook (PDF)

by Simcha Whitehill

Discover how it all began with this updated and extended edition of the top-selling 2015 Official Adventure Guide: Ash'sQuest from Kanto to Kalos! Inside this book, you'll learn all about iconic Pokemon Master Ash Ketchum and his quest. Join Ash and his beloved Pikachu as they travel through all known regions of the Pokemon world, meeting and battling hundreds of amazing new Pokemon. Includes 32 pages of new material detailing Ash's latest adventures in the newest region, Alola.

The Adventurer's Guide to Dragons (The Adventurer's Guide #2)

by Wade Albert White

Get ready for dragons, robots, and an even more dangerous quest in this hilarious, unputdownable sequel to The Adventurer's Guide to Successful Escapes. Anne, Penelope, and Hiro are nominated for Best Illegal Quest That Nearly Destroyed the Entire World at the annual Quest Academy Awards, but they barely get to enjoy it before a strange boy tricks Anne into activating a new quest. Her charge: kill the dragon queen. The problem is, Anne doesn't want to kill any dragons. But the mysterious boy does, even if it means igniting a devastating war between people and dragons. The only chance Anne and the others have to stop it is to get to the queen first. Along the way, they'll have to navigate ancient mines, avoid erupting volcanoes, outsmart robots, and survive the dragon trials. And, of course, get a passing grade on their quest. Packed with action, humor, and endless heart, this is a truly irresistible middle grade fantasy tale.

The Adventurer’s Guide to Successful Escapes (The\adventurer's Guide Ser. #1)

by Wade Albert White

A thrilling debut novel where fantasy and science fiction meet, dragons aren't as innocent as they look, and nothing is quite what it seems. Anne has spent most of her thirteen years dreaming of the day she and her best friend Penelope will finally leave Saint Lupin's Institute for Perpetually Wicked and Hideously Unattractive Children. When the big day arrives, a series of very curious happenings lead to Anne being charged with an epic quest. Anne, Penelope, and new questing partner Hiro have only days to travel to strange new locales, solve myriad riddles, and triumph over monstrous foes--or face the horrible consequences. Packed with action, humor, and endless heart, this debut novel marks the first volume in an irresistible and original fantasy series.

The Adventurer's Guide to Treasure (The Adventurer's Guide #3)

by Wade Albert White

Fantasy gets a clever refresh in the final book of this witty, action-packed, and hilarious middle grade adventure trilogy.At Saint Lupin's Completely Ordinary School Where Nothing Bizarre Ever Happens Most Especially Not Illegal Quests That Destroy Famous Landmarks, students are not taught about pirates. They're not taught how to identify them, how to befriend them, or even how to fight them...which leaves the school completely open to pirate invasion. And on the first day of classes, that's precisely what happens. When a pirate captain and her crew steal an ancient Prophecy Medallion, Anne, Penelope, and Hiro are caught up in yet another adventure. After accidentally activating a quest, Anne and her friends have no choice but to complete the task and deliver the medallion to the supreme pirate ruler, Octo-Horse-Pirate. But the quest and the medallion are not what they seem, and Octo-Horse-Pirate is no run-of-the-mill villain. To complete the quest, Anne will have to uncover the truth about her mysterious past-and, just maybe, save the whole world in the process. Filled to the brim with heart-pounding action, miniature dragons, attacking chickens, and (sometimes friendly) pirates, The Adventurer's Guide to Treasure (and How to Steal It) is a laugh-out-loud, fast-paced adventure that will leave you breathless.

Mistress Masham's Repose (The\new York Review Children's Collection)

by T H White

Ten-year-old orphan Maria lives in her ancestors' crumbling mansion, with warm-hearted Cook and the eccentric Professor as her only friends. Exploring the grounds one day, Maria discovers a wild, half-forgotten island in the middle of a neglected lake - and an extraordinary secret. For the island is home to a community of tiny people - the Lilliputians that Gulliver first met on his famous travels.But as Maria grows closer to her new friends, her own life is in grave danger. Her wicked governess and the cruel vicar are plotting to steal her rightful inheritance - and they will stop at nothing. How can Maria keep the Lilliputians safe, while protecting herself?A timeless classic from the author of The Sword in the Stone, with an introduction by Anne Fine.

The Sword in the Stone (Essential Modern Classics)

by null T. H. White

The extraordinary story of a boy called Wart – ignored by everyone except his tutor, Merlyn – who goes on to become King Arthur. When Merlyn the magician comes to tutor Sir Ector's sons Kay and the Wart, schoolwork suddenly becomes much more fun. After all, who wouldn't enjoy being turned into a fish, or a badger, or a snake? But Merlyn has very particular plans for the Wart. This edition of T.H White’s classic story includes a special “Why You’ll Love This Book” introduction by bestselling-author, Garth Nix.

Nightbooks (PDF)

by J. A. White

A boy is imprisoned by a witch and must tell her a new scary story each night to stay alive. This thrilling contemporary fantasy from J. A. White, the acclaimed author of the Thickety series, brings to life the magic and craft of storytelling. Alex's original hair-raising tales are the only thing keeping the witch Natacha happy, but soon he'll run out of pages to read from and be trapped forever. He's loved scary stories his whole life, and he knows most don't have a happily ever after. Now that Alex is trapped in a true terrifying tale, he's desperate for a different ending--and a way out of this twisted place. This modern spin on the Scheherazade story is perfect for fans of Coraline and A Tale Dark and Grimm. With interwoven tips on writing with suspense, adding in plot twists, hooks, interior logic, and dealing with writer's block, this is the ideal book for budding writers and all readers of delightfully just-dark-enough tales. * Summer 2018 Kids' Indie Next List * YALSA Best Fiction for Young Adults Nomination * 2019-2020 Florida Sunshine State Young Readers Award * 2020 Rhode Island Children's Book Award Nominee * Bank Street Best Children's Book of the Year 2019 (9-12) * 2020-2021 Missouri Association of School Librarians Truman Readers Award Preliminary Nominee * Texas Bluebonnet Award List 2020-2021 * South Carolina Junior Book Award Nominee (2021-2022) * Plus return to the world of Nightbooks--if you dare--with J. A. White's follow-up, Gravebooks!

Stuart Little: Musical

by E. B. White

E.B. White's classic novel about a small mouse on a very big adventure, available in eBook for the very first time!

The Trumpet of the Swan

by E. B. White

The much-loved children’s classic from the author of Charlotte’s Web and Stuart Little, available in eBook for the very first time!

The Guns of Easter

by Gerard Whelan

It is 1916 and Europe is at war. From the poverty of the Dublin slums twelve-year-old Jimmy Conway sees it all as glorious, and loves the British Army for which his father is fighting. But when war comes to his own streets Jimmy's loyalties are divided. The rebels occupy the General Post Office and other parts of the city, and Jimmy's uncle is among them. Dublin's streets are destroyed, business comes to a halt. In an attempt to find food for his family, Jimmy crosses the city, avoiding the shooting, weaving through the army patrols, hoping to make it home before curfew. But his quest is not easy and danger threatens at every corner.

Out of Nowhere

by Gerard Whelan

A boy wakes up in bed in a room built of stone. He knows his name is Stephen, but he can remember nothing else about himself. He discovers that he's in a remote monastery being looked after by a group of monks. Beyond the monastery walls, all traces of human life have simply disappeared. Villages deserted, doors left open, with taps left running, but no people. And with all means of communication down, he has no way of knowing if the rest of the world has disappeared too. Then the visitors arrive, strange men with unnatural powers, and when he discovers who they really are it turns his whole world inside out and changes everything he ever believed. Out of Nowhere was shortlisted for the Reading Association of Ireland Award 2001.

A Winter of Spies: Ireland’s War of Independence: when the truth can get you killed

by Gerard Whelan

A sequel to The Guns of Easter which won the Eilís Dillon Memorial Award and a Bisto Merit Award. This books tells the exciting story of Sarah (Jimmy's young sister) and their family who are involved in the spying activities of Michael Collins during the War of Independence. Sarah, a young eleven-year-old, cannot figure out why her family is so neutral towards the war and why everybody is so secretive. A strong rebel herself, she wants to do her bit for Ireland. Then she finds out the terrible truth - and she too carries secrets which could cost her her life.

Adventures in Minecraft (Adventures In ...)

by David Whale Martin O'Hanlon

Learn valuable programming skills while building your own Minecraft adventure! If you love playing Minecraft and want to learn how to code and create your own mods, this book was designed just for you. Working within the game itself, you'll learn to set up and run your own local Minecraft server, interact with the game on PC, Mac and Raspberry Pi, and develop Python programming skills that apply way beyond Minecraft. You'll learn how to use coordinates, how to change the player’s position, how to create and delete blocks and how to check when a block has been hit. The adventures aren't limited to the virtual – you'll also learn how to connect Minecraft to a BBC micro:bit so your Minecraft world can sense and control objects in the real world! The companion website gives you access to tutorial videos to make sure you understand the book, starter kits to make setup simple, completed code files, and badges to collect for your accomplishments. Written specifically for young people by professional Minecraft geeks, this fun, easy-to-follow guide helps you expand Minecraft for more exciting adventures, and put your personal stamp on the world you create. Your own Minecraft world will be unlike anyone else's on the planet, and you'll pick up programming skills that will serve you for years to come on other devices and projects. Among other things, you will: Write Minecraft programs in Python® on your Mac®, PC or Raspberry Pi® Build houses, structures, and make a 3D duplicating machine Build intelligent objects and program an alien invasion Build huge 2D and 3D structures like spheres and pyramids Build a custom game controller using a BBC micro:bit™ Plan and write a complete interactive arena game Adventures in Minecraft teaches you how to make your favourite game even better, while you learn to program by customizing your Minecraft journey.

Adventures in Minecraft (Adventures In ...)

by David Whale Martin O'Hanlon

Learn valuable programming skills while building your own Minecraft adventure! If you love playing Minecraft and want to learn how to code and create your own mods, this book was designed just for you. Working within the game itself, you'll learn to set up and run your own local Minecraft server, interact with the game on PC, Mac and Raspberry Pi, and develop Python programming skills that apply way beyond Minecraft. You'll learn how to use coordinates, how to change the player’s position, how to create and delete blocks and how to check when a block has been hit. The adventures aren't limited to the virtual – you'll also learn how to connect Minecraft to a BBC micro:bit so your Minecraft world can sense and control objects in the real world! The companion website gives you access to tutorial videos to make sure you understand the book, starter kits to make setup simple, completed code files, and badges to collect for your accomplishments. Written specifically for young people by professional Minecraft geeks, this fun, easy-to-follow guide helps you expand Minecraft for more exciting adventures, and put your personal stamp on the world you create. Your own Minecraft world will be unlike anyone else's on the planet, and you'll pick up programming skills that will serve you for years to come on other devices and projects. Among other things, you will: Write Minecraft programs in Python® on your Mac®, PC or Raspberry Pi® Build houses, structures, and make a 3D duplicating machine Build intelligent objects and program an alien invasion Build huge 2D and 3D structures like spheres and pyramids Build a custom game controller using a BBC micro:bit™ Plan and write a complete interactive arena game Adventures in Minecraft teaches you how to make your favourite game even better, while you learn to program by customizing your Minecraft journey.

The Forbidden Library (The Forbidden Library #1)

by Django Wexler

Late one night Alice Creighton hears her father having an argument with a fairy – a snarling, bald beast with warts and needle-like teeth.The next day her father disappears, never to return. And Alice is sent to live with Master Geryon, an uncle she never even knew existed.Geryon has a dark, mysterious library which is strictly off-limits to Alice. But after meeting a talking cat who is willing to sneak her in, Alice opens a book and suddenly finds herself inside it – and the only way out is by conquering the dangerous creatures within . . .

The Mad Apprentice: The Forbidden Library: Volume 2 (The Forbidden Library #2)

by Django Wexler

Old Readers are supposed to live for ever, magically inhabiting the spaces between stories. They’re not supposed to die.But they can be murdered.When an ancient Reader is killed, seemingly by his own apprentice, the hierarchy of the magical world tumbles and its spider web of alliances begin to unravel.Now it’s up to Alice and the remaining apprentices to sort out the mess and catch the murderer. But the world is changing all around them. Things are not as they seem. It’s almost as if they are trapped in a strange sort of labyrinth . . .

The Palace of Glass: The Forbidden Library: Volume 3 (The Forbidden Library #3)

by Django Wexler

For Alice, danger threatens from inside the library as well as out. Having figured out the role her master and uncle, Geryon, played in her father's disappearance, Alice turns to Ending – the mysterious, magical giant feline and guardian of Geryon's library – for a spell to incapacitate Geryon.But, like all cats, Ending is adept at keeping secrets and Alice doesn't know the whole story. Once she traps Geryon with Ending's spell, there's no one to stop the other Readers from sending their apprentices to pillage Geryon's library. As Alice prepares to face an impending attack from the combined might of the Readers, she gathers what forces she can – the apprentices she once thought might be her friends, the magical creatures imprisoned in Geryon's library – not knowing who, if anyone, she can trust.

The Kingdom by the Sea (Collins Modern Classics)

by Robert Westall

Guaradian award winning novel about courage, friendship and war. Reissued into the Essential Modern Classic list.

The Machine Gunners (Macmillan Collector's Library #80)

by Robert Westall

'Some bright kid's got a gun and 2000 rounds of live ammo. And that gun's no pea-shooter. It'll go through a brick wall at a quarter of a mile.' Chas McGill has the second-best collection of war souvenirs in Garmouth, and he desperately wants it to be the best. When he stumbles across the remains of a German bomber crashed in the woods - its shiny, black machine-gun still intact - he grabs his chance. Soon he's masterminding his own war effort with dangerous and unexpected results . . . The Machine Gunners is Robert Westall's gripping first novel for children set during World War Two and winner of the Carnegie Medal. Now with a brilliant cover look celebrating its fortieth anniversary. Includes a bonus short story - 'The Haunting of Chas McGill' - and an extended biography of the author.

These Are Not the Words

by Amanda West Lewis

New York City in the 1960s is the humming backdrop for this poignant, gritty story about a girl who sees her parents as flawed human beings for the first time, and finds the courage to make a fresh start. Missy’s mother has gone back to school to pursue her dream of becoming an artist. Missy’s father works in advertising and takes Missy on secret midnight excursions to Harlem and the Village so she can share his love of jazz. The two write poems for each other — poems that gradually become an exchange of apologies as Missy’s father’s alcohol and drug addiction begins to take over their lives. When Missy’s mother finally decides that she and her daughter must make a fresh start, Missy has to leave her old apartment, her school, her best friend and her cats and become a latchkey kid while her mother gets a job. But she won’t give up on trying to save her family, even though this will involve a hard journey from innocence to action, and finally acceptance. Based on the events and people of her own childhood, Amanda Lewis’s gorgeous novel is driven by Missy’s irresistible, optimistic voice, buoyed by the undercurrents of poetry and music. Key Text Features poems dialogue literary references epigraph vignettes

The Glauerdoom Moor

by David J. West

Based on the board game Super Dungeon Explore, this hilarious children's series follows the adventures of questing Heroes as they take down evil and rescue the missing princesses of Crystalia. Kids will love this spooky adventure, and fans of the game will love the Heroes and villains of The Glauerdoom Moor.

Pericles

by Paul Werstine William Shakespeare Barbara Mowat

Pericles tells of a prince who risks his life to win a princess, but discovers that she is in an incestuous relationship with her father and flees to safety. He marries another princess, but she dies giving birth to their daughter. The adventures continue from one disaster to another until the grown-up daughter pulls her father out of despair and the play moves toward a gloriously happy ending. The authoritative edition of Pericles from The Folger Shakespeare Library, the trusted and widely used Shakespeare series for students and general readers, includes: -Freshly edited text based on the best early printed version of the play -Full explanatory notes conveniently placed on pages facing the text of the play -Scene-by-scene plot summaries -A key to the play’s famous lines and phrases -An introduction to reading Shakespeare’s language -An essay by a leading Shakespeare scholar providing a modern perspective on the play -Fresh images from the Folger Shakespeare Library’s vast holdings of rare books -An annotated guide to further reading Essay by Margaret Jane Kidnie The Folger Shakespeare Library in Washington, DC, is home to the world’s largest collection of Shakespeare’s printed works, and a magnet for Shakespeare scholars from around the globe. In addition to exhibitions open to the public throughout the year, the Folger offers a full calendar of performances and programs. For more information, visit Folger.edu.

Getting Started with Raspberry Pi: Program Your Raspberry Pi! (Dummies Junior)

by Richard Wentk

A technology book for kids! Do you want to learn how computers work? This book introduces you to the world of computing with the Raspberry Pi - the small, inexpensive, and super-cool microcomputer that teaches real tech skills. Use the Pi to create things while learning all about computers, from the inside out! Start it up — get your Raspberry Pi set up, configured, and ready for action Create music — start the party using Sonic Pi to record your own songs Game on — combine Python and Minecraft and start programming your own video game world.

Getting Started with Raspberry Pi: Program Your Raspberry Pi! (Dummies Junior)

by Richard Wentk

A technology book for kids! Do you want to learn how computers work? This book introduces you to the world of computing with the Raspberry Pi - the small, inexpensive, and super-cool microcomputer that teaches real tech skills. Use the Pi to create things while learning all about computers, from the inside out! Start it up — get your Raspberry Pi set up, configured, and ready for action Create music — start the party using Sonic Pi to record your own songs Game on — combine Python and Minecraft and start programming your own video game world.

Dust & Grim

by Chuck Wendig

Miss Peregrine meets The Graveyard Book in this middle grade adventure about rival siblings running a monster mortuary—written by bestselling author Chuck Wendig.Thirteen-year-old Molly doesn't know how she got the short end of the stick—being raised by her neglectful father—while Dustin, the older brother she's never met, got their mother and the keys to the family estate. But now the siblings are both orphaned, she's come home for her inheritance, and if Dustin won't welcome her into the family business, then she'll happily take her half in cash.There's just one problem: the family business is a mortuary for monsters, and Molly's not sure she's ready to deal with mysterious doors, talking wolves, a rogue devourer of magic, and a secret cemetery. It's going to take all of Dustin's stuffy supernatural knowledge and Molly's most heroic cosplay (plus a little help from non-human friends) for the siblings to figure it out and save the day... if only they can get along for five minutes.Bestselling author Chuck Wendig's middle grade debut is equal parts spooky, funny, and heartfelt—perfect for Halloween and year-round reading!

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