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Building Your Own Robots: Design and Build Your First Robot! (Dummies Junior)

by Gordon McComb

Fun robotics projects that teach kids to make, hack, and learn! There's no better way for kids to learn about the world around them than to test how things work. Building Your Own Robots presents fun robotics projects that children aged 7 – 11 can complete with common household items and old toys. The projects introduce core robotics concepts while keeping tasks simple and easy to follow, and the vivid, full-color graphics keep your kid's eyes on the page as they work through the projects. Brought to you by the trusted For Dummies brand, this kid-focused book offers your child a fun and easy way to start learning big topics! They'll gain confidence as they design and build a self-propelled vehicle, hack an old remote control car to create a motorized robot, and use simple commands to build and program a virtual robot—all while working on their own and enjoying a sense of accomplishment! Offers a kid-friendly design that is heavy on eye-popping graphics Focuses on basic projects that set your child on the road to further exploration Boasts a small, full-color, accessible package that instills confidence in the reader Introduces basic robotics concepts to kids in a language they can understand If your youngster loves to tinker, they'll have a whole lot of fun while developing their creative play with the help of Building Your Own Robots.

Building Your Own Robots: Design and Build Your First Robot! (Dummies Junior)

by Gordon McComb

Fun robotics projects that teach kids to make, hack, and learn! There's no better way for kids to learn about the world around them than to test how things work. Building Your Own Robots presents fun robotics projects that children aged 7 – 11 can complete with common household items and old toys. The projects introduce core robotics concepts while keeping tasks simple and easy to follow, and the vivid, full-color graphics keep your kid's eyes on the page as they work through the projects. Brought to you by the trusted For Dummies brand, this kid-focused book offers your child a fun and easy way to start learning big topics! They'll gain confidence as they design and build a self-propelled vehicle, hack an old remote control car to create a motorized robot, and use simple commands to build and program a virtual robot—all while working on their own and enjoying a sense of accomplishment! Offers a kid-friendly design that is heavy on eye-popping graphics Focuses on basic projects that set your child on the road to further exploration Boasts a small, full-color, accessible package that instills confidence in the reader Introduces basic robotics concepts to kids in a language they can understand If your youngster loves to tinker, they'll have a whole lot of fun while developing their creative play with the help of Building Your Own Robots.

Experimenting with Science: Think, Test, and Learn! (Dummies Junior)

by Olivia J. Mullins

Cool projects that let your kid test the laws of science There's no better way to learn about the world around us than to test how things work—and that's exactly what this book guides kids to do. Featuring easily achievable projects your youngster can complete using simple household items, Experimenting with Science is designed to appeal to your little one's inner Einstein—and helps them have a whole lot of fun in the process. From mixing up potions and testing the invisible force of air to conducting experiments that reveal how the brain works, your aspiring scientist will have his or her hands—and mind—full from page one! And the best part is that you can safely let them work on their own, which helps instill confidence, independence, and pride as they watch in wonder as each project unfolds. Appropriate for children aged 7-11 Simple explanations guide children to complete three projects using household items The full-color design, short page count, and easy-to-follow instructions are designed to appeal to kids Brought to you by the trusted For Dummies brand If your kid's been blinded by science, this book puts a lens on a fascinating world of experimentation that's within their grasp!

Experimenting with Science: Think, Test, and Learn! (Dummies Junior)

by Olivia J. Mullins

Cool projects that let your kid test the laws of science There's no better way to learn about the world around us than to test how things work—and that's exactly what this book guides kids to do. Featuring easily achievable projects your youngster can complete using simple household items, Experimenting with Science is designed to appeal to your little one's inner Einstein—and helps them have a whole lot of fun in the process. From mixing up potions and testing the invisible force of air to conducting experiments that reveal how the brain works, your aspiring scientist will have his or her hands—and mind—full from page one! And the best part is that you can safely let them work on their own, which helps instill confidence, independence, and pride as they watch in wonder as each project unfolds. Appropriate for children aged 7-11 Simple explanations guide children to complete three projects using household items The full-color design, short page count, and easy-to-follow instructions are designed to appeal to kids Brought to you by the trusted For Dummies brand If your kid's been blinded by science, this book puts a lens on a fascinating world of experimentation that's within their grasp!

Getting Started with Engineering: Think Like an Engineer! (Dummies Junior)

by Camille McCue Ph.D

Fun engineering projects for kids Does your kid's love of 'tinkering' resemble that of a budding Thomas Edison? Then Getting Started with Engineering is guaranteed to spark their fascination! The focused, easy-to-complete projects offered inside are designed to broaden their understanding of basic engineering principles, challenge their problem-solving skills, and sharpen their creativity—all while having fun along the way. Engineers are experts on how things work—and this book is your youngster's best first step to developing the skills they need to think, design, and build things like the pros. The projects they'll complete feature a fun twist that appeal to their age group—from a tiny model roller coaster to a wearable toy that includes an electronic circuit—and the instructions are written in an easy-to-follow manner, making it possible for them to experience the pride and accomplishment of working independently. Appropriate for children aged 7-11 Simple explanations guide children to complete three projects using household items The full-color design, short page count, and easy-to-follow instructions are designed to appeal to kids Brought to you by the trusted For Dummies brand If you have a little engineer that could, Getting Started with Engineering is a great way to encourage their fascination of figuring out how things work.

Getting Started with Engineering: Think Like an Engineer! (Dummies Junior)

by Camille McCue Ph.D

Fun engineering projects for kids Does your kid's love of 'tinkering' resemble that of a budding Thomas Edison? Then Getting Started with Engineering is guaranteed to spark their fascination! The focused, easy-to-complete projects offered inside are designed to broaden their understanding of basic engineering principles, challenge their problem-solving skills, and sharpen their creativity—all while having fun along the way. Engineers are experts on how things work—and this book is your youngster's best first step to developing the skills they need to think, design, and build things like the pros. The projects they'll complete feature a fun twist that appeal to their age group—from a tiny model roller coaster to a wearable toy that includes an electronic circuit—and the instructions are written in an easy-to-follow manner, making it possible for them to experience the pride and accomplishment of working independently. Appropriate for children aged 7-11 Simple explanations guide children to complete three projects using household items The full-color design, short page count, and easy-to-follow instructions are designed to appeal to kids Brought to you by the trusted For Dummies brand If you have a little engineer that could, Getting Started with Engineering is a great way to encourage their fascination of figuring out how things work.

Starting Your Own Business: Become an Entrepreneur!

by Adam Toren Matthew Toren

The easy way to help your kid start a business Do you have a budding entrepreneur on your hands who's anxious to bring the next great business idea to life? Make their dream come true with the accessible, expert help in Starting Your Own Business. Written with young learners in mind, this book walks your child through the steps that turn a bright idea into a profitable business. An extension of the trusted For Dummies brand, Starting Your Own Business speaks to juniors in a language they can understand, offering guidance and actionable plans to turn their business idea into a reality. From setting goals to putting together a plan that encourages others to help them get their idea off the ground, it offers everything kids need to get their business started and make it grow. The book features a design that is heavy on eye-popping graphics that hold children's attention The content focuses on the steps to completing a project A small, full-color, non-intimidating package instills confidence in the reader Basic projects set the reader on the road to further exploration Children are notorious for their huge imaginations. Now, their ideas can live in the real world—and translate to real profit—with the help of Starting Your Own Business.

Starting Your Own Business: Become an Entrepreneur!

by Adam Toren Matthew Toren

The easy way to help your kid start a business Do you have a budding entrepreneur on your hands who's anxious to bring the next great business idea to life? Make their dream come true with the accessible, expert help in Starting Your Own Business. Written with young learners in mind, this book walks your child through the steps that turn a bright idea into a profitable business. An extension of the trusted For Dummies brand, Starting Your Own Business speaks to juniors in a language they can understand, offering guidance and actionable plans to turn their business idea into a reality. From setting goals to putting together a plan that encourages others to help them get their idea off the ground, it offers everything kids need to get their business started and make it grow. The book features a design that is heavy on eye-popping graphics that hold children's attention The content focuses on the steps to completing a project A small, full-color, non-intimidating package instills confidence in the reader Basic projects set the reader on the road to further exploration Children are notorious for their huge imaginations. Now, their ideas can live in the real world—and translate to real profit—with the help of Starting Your Own Business.

Creating Digital Animations: Animate Stories with Scratch! (Dummies Junior)

by Derek Breen

The easy way to start animating today! Creating Digital Animations is your ticket to learning animation! Learn how to animate your very own characters using Scratch—the free multimedia tool that lets you create interactive stories, games, and animations. Designed specifically for kids aged seven and up, this easy-to-follow, full-color guide introduces you to important game design concepts through three simple projects. Step-by-step instructions walk you through the four major phases of animation design, showing you how to turn your idea into a real animation with sound effects and more! You'll work just like the pros as you sketch out your main idea, add your own details, and develop a complete, workable character from scratch. If you're curious about coding, animation is the perfect place to start exploring. The Scratch platform doesn't require an actual programming language, but it gets you used to thinking like a programmer while you develop your very own animation. Short on rules but big on fun, this book is your friendly animation coach to get you started on the right foot. Use stick figures to design your characters' 'bones' Flesh out your design and animate movements Create scenes and background locations Add sound to take your animation to the next level Animation is fun! Building your own characters is exciting! And putting the finishing touches on your animation project shows you just how much you can learn while you play. Coding is a valuable skill that will serve you throughout school and beyond, and this book teaches you the basics in a way that leaves you hungry for more. Where will you take your new animation skills next? Creating Digital Animations takes you on the first steps of your journey to wherever you want to go!

Creating Digital Animations: Animate Stories with Scratch! (Dummies Junior)

by Derek Breen

The easy way to start animating today! Creating Digital Animations is your ticket to learning animation! Learn how to animate your very own characters using Scratch—the free multimedia tool that lets you create interactive stories, games, and animations. Designed specifically for kids aged seven and up, this easy-to-follow, full-color guide introduces you to important game design concepts through three simple projects. Step-by-step instructions walk you through the four major phases of animation design, showing you how to turn your idea into a real animation with sound effects and more! You'll work just like the pros as you sketch out your main idea, add your own details, and develop a complete, workable character from scratch. If you're curious about coding, animation is the perfect place to start exploring. The Scratch platform doesn't require an actual programming language, but it gets you used to thinking like a programmer while you develop your very own animation. Short on rules but big on fun, this book is your friendly animation coach to get you started on the right foot. Use stick figures to design your characters' 'bones' Flesh out your design and animate movements Create scenes and background locations Add sound to take your animation to the next level Animation is fun! Building your own characters is exciting! And putting the finishing touches on your animation project shows you just how much you can learn while you play. Coding is a valuable skill that will serve you throughout school and beyond, and this book teaches you the basics in a way that leaves you hungry for more. Where will you take your new animation skills next? Creating Digital Animations takes you on the first steps of your journey to wherever you want to go!

Writing Computer Code: Learn the Language of Computers! (Dummies Junior)

by Chris Minnick Eva Holland

A technology book for kids! Learning how to code can be like learning a foreign language.This book serves as an excellent guide to help you start writing in the odd-looking languages that make the web work. Follow simple steps as you work with real code to build your own web robots. Create your robot—write code that builds your robot's body and structure Give your bot some style—add code lines that customize your robot's color and shape Get your robot moving—finish off your robot with code that teaches it how to dance Technology Requirements: Hardware – PC or tablet with Internet connection running Windows 7 or higher or Mac with Internet connection running Mac OS X 10.7 or higher Software – Web browser to access JSFiddle.net: Google Chrome™, Mozilla Firefox, Apple Safari, Microsoft Edge, or Microsoft Internet Explorer version 9.0 or higher

Writing Computer Code: Learn the Language of Computers! (Dummies Junior)

by Chris Minnick Eva Holland

A technology book for kids! Learning how to code can be like learning a foreign language.This book serves as an excellent guide to help you start writing in the odd-looking languages that make the web work. Follow simple steps as you work with real code to build your own web robots. Create your robot—write code that builds your robot's body and structure Give your bot some style—add code lines that customize your robot's color and shape Get your robot moving—finish off your robot with code that teaches it how to dance Technology Requirements: Hardware – PC or tablet with Internet connection running Windows 7 or higher or Mac with Internet connection running Mac OS X 10.7 or higher Software – Web browser to access JSFiddle.net: Google Chrome™, Mozilla Firefox, Apple Safari, Microsoft Edge, or Microsoft Internet Explorer version 9.0 or higher

Modding Minecraft: Build Your Own Minecraft Mods! (Dummies Junior)

by Guthals Stephen Foster Lindsey Handley

My kid can mod Minecraft? Oh my! There’s no doubt about it: Minecraft has taken the world by storm. If your resident Minecraft fanatic is ready to take their experience to a new level of play, introduce them to modding! Modding allows Minecraft players to modify the game through code—giving them the ability to add a variety of gameplay changes, ranging from new blocks and items to new mechanisms to craft. It’s pretty much a Minecraft enthusiast’s dream brought to life! In Modding Minecraft, your child will be introduced to three fun and easy-to-complete projects that teach them the coding skills to make the most of their love of Minecraft. Walking young readers through projects that outline how to create games in Minecraft for single or multiple players, this friendly and accessible guide takes the intimidation out of coding and instills confidence in children as young as seven as they complete cool coding projects to mod their favorite game. Full-color, eye-popping graphics and a short page count hold their attention while the goal-based format keeps them focused on the task at hand. Before you know it, your kid will be writing their own mods and having even more fun with Minecraft. Kids can complete the projects on their own or alongside an adult Introduces getting started with a single-player, single-level game Moves readers on to multi-level game playing Finishes with a multi-level, multi-player game based on the classic “capture the flag” game With simple and clear instruction that your child can understand, Modding Minecraft is the perfect place for your kid to dig deep and open up a whole new world in their creative play.

Modding Minecraft: Build Your Own Minecraft Mods! (Dummies Junior)

by Guthals Stephen Foster Lindsey Handley

My kid can mod Minecraft? Oh my! There’s no doubt about it: Minecraft has taken the world by storm. If your resident Minecraft fanatic is ready to take their experience to a new level of play, introduce them to modding! Modding allows Minecraft players to modify the game through code—giving them the ability to add a variety of gameplay changes, ranging from new blocks and items to new mechanisms to craft. It’s pretty much a Minecraft enthusiast’s dream brought to life! In Modding Minecraft, your child will be introduced to three fun and easy-to-complete projects that teach them the coding skills to make the most of their love of Minecraft. Walking young readers through projects that outline how to create games in Minecraft for single or multiple players, this friendly and accessible guide takes the intimidation out of coding and instills confidence in children as young as seven as they complete cool coding projects to mod their favorite game. Full-color, eye-popping graphics and a short page count hold their attention while the goal-based format keeps them focused on the task at hand. Before you know it, your kid will be writing their own mods and having even more fun with Minecraft. Kids can complete the projects on their own or alongside an adult Introduces getting started with a single-player, single-level game Moves readers on to multi-level game playing Finishes with a multi-level, multi-player game based on the classic “capture the flag” game With simple and clear instruction that your child can understand, Modding Minecraft is the perfect place for your kid to dig deep and open up a whole new world in their creative play.

Making YouTube Videos: Star in Your Own Video! (Dummies Junior)

by Nick Willoughby

The fast and easy way for kids to shoot, edit, and share videos on YouTube Does your child long to create and post videos on YouTube in hopes of becoming the next “YouTube celebrity?” Whether looking to go viral or simply wanting to make videos for their friends, Making YouTube Videos is the place your kid should start. Written by a filmmaking expert who runs camps for wanna-be filmmakers as young as seven, this fun and friendly guide takes your child step by step through the process: from idea creation to production to sharing on YouTube. Written in a language they’ll understand and filled with eye-popping graphics that make the information come to life, Making YouTube Videos takes the intimidation out of working with video technology and offers your child a friendly, trusted source for expressing their creativity. Kids will work through small projects with end-goals that help promote confidence. With content that is accessible and easy to understand, this book is ideal for youngsters who want to go solo or work with you or another adult instructor. Introduces ideas on framing, lighting, and sound Shows kids how to load a video, add transitions, and add effects Provides easy-to-follow instruction on uploading a video to YouTube and setting who can see or not see their video Explains how to grab free software and make simple edits, like cutting out scenes, adding to a timeline, and implementing transitions If you want to encourage your child’s enthusiasm but don’t want to endure a meltdown, Making YouTube Videos makes it easy for your aspiring filmmaker to fulfill his or her dream.

Designing Digital Games: Create Games with Scratch! (Dummies Junior)

by Derek Breen

The easy way for kids to get started with video game design Is your youngster a designer at heart? Read on! Designing Digital Games helps children apply their design skills to video game design using Scratch—and this book! Introducing simple programming concepts over the course of three easy-to-follow projects, it shows your child how to use the free Scratch platform to create a video game from the ground up. An extension of the trusted For Dummies brand, this juvenile book has a focus on accomplishment and provides all the steps to help young readers learn basic programming concepts to complete cool projects. From using sprites to create a game with a digital pet snake to creating maze games and cloning sprites to create a fun, attack-style game, this approachable guide offers simple, friendly instruction while building kids' confidence in designing digital games. Features a design that is heavy on eye-popping graphics your child will love Content is focused on the steps to completing each of the projects Offers a small, full-color, non-intimidating package that instills confidence in readers Includes basic projects that set the young learner on the road to further exploration of video game design If there's a kid aged 7-11 in your life who has an interest in using Scratch to design digital games, this book provides the building blocks they need to take their hobby to the next level.

Designing Digital Games: Create Games with Scratch! (Dummies Junior)

by Derek Breen

The easy way for kids to get started with video game design Is your youngster a designer at heart? Read on! Designing Digital Games helps children apply their design skills to video game design using Scratch—and this book! Introducing simple programming concepts over the course of three easy-to-follow projects, it shows your child how to use the free Scratch platform to create a video game from the ground up. An extension of the trusted For Dummies brand, this juvenile book has a focus on accomplishment and provides all the steps to help young readers learn basic programming concepts to complete cool projects. From using sprites to create a game with a digital pet snake to creating maze games and cloning sprites to create a fun, attack-style game, this approachable guide offers simple, friendly instruction while building kids' confidence in designing digital games. Features a design that is heavy on eye-popping graphics your child will love Content is focused on the steps to completing each of the projects Offers a small, full-color, non-intimidating package that instills confidence in readers Includes basic projects that set the young learner on the road to further exploration of video game design If there's a kid aged 7-11 in your life who has an interest in using Scratch to design digital games, this book provides the building blocks they need to take their hobby to the next level.

Getting Started with Coding: Get Creative with Code! (Dummies Junior)

by Camille McCue Ph.D

A cool coding book—just for kids! When your kid is ready to add coding to their creativity toolbox but you’re not ready to ship them off to coding camp, Getting Started with Coding is here to help them get started with the basics of coding. It walks young readers through fun projects that were tested in the classroom. Each project has an end-goal to instill confidence and a sense of achievement in young coders. Steering clear of jargon and confusing terminology, Getting Started with Coding is written in a language your child can understand. Plus, the full-color design is heavy on eye-catching graphics and the format is focused on the steps to completing a project, making it approachable for any youngster with an interest in exploring the wonderful world of coding. So why send your kid to a camp when they can become a coding champ—right in the comfort of your living room? Introduces the basics of coding to create a drawing tool Teaches how to create graphics and apply code to make them do things Shows how to make things that respond to motion and collision commands Introduces score-keeping and timing into coding If your child is a burgeoning techy with a desire to learn coding, Getting Started with Coding is the perfect place to start.

Electronics For Dummies (For Kids For Dummies Ser.)

by Cathleen Shamieh

Explore the basic concepts of electronics, build your electronics workbench, and begin creating fun electronics projects right away! Electronics For Dummies, 3rd Edition is Packed with hundreds of colorful diagrams and photographs, this book provides step-by-step instructions for experiments that show you how electronic components work, advice on choosing and using essential tools, and exciting projects you can build in 30 minutes or less. You’ll get charged up as you transform theory into action in chapter after chapter! • Circuit basics: learn what voltage is, where current flows (and doesn’t flow), and how power is used in a circuit.• Critical components: discover how resistors, capacitors, inductors, diodes, and transistors control and shape electric current.• Versatile chips: find out how to use analog and digital integrated circuits to build complex projects with just a few parts.• Analyze circuits: understand the rules that govern current and voltage and learn how to apply them.• Safety tips: get a thorough grounding in how to protect yourself—and your electronics—from harm. Electronics For Dummies, 3rd Edition helps you explore the basic concepts of electronics with confidence — this book will get you charged up!

The Energy Bus for Kids: A Story about Staying Positive and Overcoming Challenges

by Jon Gordon

An illustrated adaptation of the bestselling business fable, The Energy Bus, teaches children the benefits of staying positive In this illustrated adaptation of the bestselling fable, The Energy Bus, author Jon Gordon shows children how to overcome negativity, bullies and everyday challenges to be their best. The Energy Bus For Kids is a story that will teach kids how to find their inner motivation and pass on that positive energy to others. The Energy Bus For Kids presents five rules for the "Ride of Your Life" Teaches kids how to fuel your ride with positive energy Shares with kids how to love the people you share your journey with and how to enjoy the ride Positive kids become positive adults. So get kids on the Energy Bus and infuse their lives with a newfound vision, attitude, and positivity.

Science Fair Projects For Dummies

by Maxine Levaren

Uh-oh, now you’ve gone and done it, you volunteered to do a science fair project. Don’t sweat it, presenting at a science fair can be a lot of fun. Just remember, the science fair is for your benefit. It’s your chance to show that you understand the scientific method and how to apply it. Also, it’s an opportunity for you to delve more deeply into a topic you’re interested in. Quite a few scientists, including a few Nobel laureates, claim that they had their first major breakthrough while researching a science fair project. And besides, a good science fair project can open a lot of doors academically and professionally—but you already knew that. Stuck on what to do for your science project? This easy-to-follow guide is chock-full of more than 50 fun ideas and experiments in everything from astronomy to zoology. Your ultimate guide to creating crowd-pleasing displays, it shows you everything you need to know to: Choose the best project idea for you Make sure your project idea is safe, affordable, and doable Research, take notes, and organize your facts Write a clear informative research paper Design and execute your projects Ace the presentation and wow the judges Science fair guru Maxine Levaren gives walks you step-by-step through every phase of choosing, designing, assembling and presenting a blue ribbon science fair project. She gives you the inside scoop on what the judges are really looking for and coaches you on all the dos and don’ts of science fairs. And she arms you with in-depth coverage of more than 50 winning projects, including: Projects involving experiments in virtually every scientific disciplines Computer projects that develop programs to solve a particular problem or analyze system performance Engineering projects that design and build new devices or test existing devices to compare and analyze performance Research projects involving data collection and mathematical analysis of results Your complete guide to doing memorable science projects and having fun in the process, Science Fair Projects For Dummies is a science fair survival guide for budding scientists at every grade level.

Janice VanCleave's Engineering for Every Kid: Easy Activities That Make Learning Science Fun (Science for Every Kid Series #119)

by Janice VanCleave

Now you can discover the answers to these and many other fascinating questions about engineering for yourself with this fun-filled resource. Janice VanCleave's Engineering for Every Kid presents entertaining, challenging experiments and activities to help you understand the different types of engineering there are—including structural, solar, electrical, and chemical—and how each is applied to real world everyday situations. Each of the activities is broken down into its purpose, a list of easy-to-find materials, step-by-step instructions, expected results, and a simple scientific explanation. Plus, the book’s 25 projects can easily be used in the classroom, as the basis of a science fair project, or at home just for fun!

Kids Inventing!: A Handbook for Young Inventors

by Susan Casey

Have you ever seen inventors on TV or in the newspaper and thought, "That could be me!" Well, it certainly could—and this book shows you how. Kids Inventing! gives you easy-to-follow, step-by-step instructions for turning your ideas into realities for fun, competition, and even profit. From finding an idea and creating a working model to patenting, manufacturing, and selling your invention, you get expert guidance in all the different stages of inventing. You'll see how to keep an inventor's log, present your ideas, and work as part of a team or with a mentor. You'll meet inspiring kids just like you who designed their own award-winning inventions. And you'll see how to prepare for the various state and national invention contests held each year, as well as international competitions and science fairs.

Puck of Pook's Hill

by Rudyard Kipling

Classic Kipling children's story. According to Wikipedia: "Joseph Rudyard Kipling (1865 - 1936) was an English author and poet. Born in Bombay, British India (now Mumbai), he is best known for his works The Jungle Book (1894) and Rikki-Tikki-Tavi (1902), his novel, Kim (1901); his poems, including Mandalay (1890), Gunga Din (1890), If- (1910); and his many short stories, including The Man Who Would Be King (1888). He is regarded as a major "innovator in the art of the short story"; his children's books are enduring classics of children's literature; and his best works speak to a versatile and luminous narrative gift. Kipling was one of the most popular writers in English, in both prose and verse, in the late 19th and early 20th centuries. [2] The author Henry James said of him: "Kipling strikes me personally as the most complete man of genius (as distinct from fine intelligence) that I have ever known. " In 1907, he was awarded the Nobel Prize in Literature, making him the first English language writer to receive the prize, and to date he remains its youngest recipient. Among other honours, he was sounded out for the British Poet Laureateship and on several occasions for a knighthood, all of which he declined.

Social and Emotional Curriculum for Gifted Students: Grade 3, Project-Based Learning Lessons That Build Critical Thinking, Emotional Intelligence, and Social Skills

by Mark Hess

The Social and Emotional Curriculum for Gifted Students series provides the gifted resource specialist, regular classroom teacher, or counselor with the tools they need to help gifted students in grades 3-5 develop interpersonal skills, reflect on their often intense emotions, and express their creativity. The grade 3 book: Contains five units and more than 50 hours of instruction. Shares helpful directions for implementing lessons and connecting content across the curriculum. Addresses psychosocial skills. Features critical thinking activities, hands-on building and design, reading, writing, creativity, and math and science connections. Covers relevant topics, including resilience, growth mindset, perfectionism, empathy, self-understanding and identity, friendship, and what it means to be gifted. Each classroom-tested lesson addresses one or more affective standards from the National Association for Gifted Children, psychosocial development areas for gifted learners, and academic standards.

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