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Adventures in Minecraft (Adventures In ...)

by David Whale Martin O'Hanlon

Here's your ticket to a world of adventures with Minecraft and programming. Learn how to extend Minecraft and create a new gaming experience, by exploring the magical world of Minecraft programming. Adventures in Minecraft, like other books in the highly successful Adventures series, is written especially for 11- to 15-year-olds. With this book you will learn new programming skills while having fun with Minecraft! Minecraft programming experts David Whale and Martin O'Hanlon walk you step-by-step through everything you need to know to: Get started writing Minecraft programs in Python on your PC, Mac, or Raspberry Pi Build houses and other structures in the blink of an eye, and make a 3D duplicating machine Write interactive games like a field that charges you rent, and a treasure hunt using magic vanishing bridges Build custom game control panels using simple electronic circuits Easily build huge 2D and 3D structures such as spheres and pyramids Build intelligent objects like a massive Minecraft clock, and program an alien invasion Plan and write a complete interactive arena game Using the programming skills you learn from this book, writing Minecraft programs offers endless possibilities to create anything you can imagine. To make your journey that much easier, the Adventures in Minecraft companion website supplies you with a video for each adventure in the book, downloadable code files, helpful programming reference tables, a bonus adventure, and badges to collect for your Minecraft accomplishments. By day, David Whale and Martin O'Hanlon are software engineers who design computer products. By night, they play Minecraft and develop exciting new programs that interact with the Minecraft world. They both work regularly with young people in schools, computing clubs and at community events, giving talks about Minecraft programming and running programming workshops.

Adventures in Minecraft (Adventures In ...)

by David Whale Martin O'Hanlon

Learn valuable programming skills while building your own Minecraft adventure! If you love playing Minecraft and want to learn how to code and create your own mods, this book was designed just for you. Working within the game itself, you'll learn to set up and run your own local Minecraft server, interact with the game on PC, Mac and Raspberry Pi, and develop Python programming skills that apply way beyond Minecraft. You'll learn how to use coordinates, how to change the player’s position, how to create and delete blocks and how to check when a block has been hit. The adventures aren't limited to the virtual – you'll also learn how to connect Minecraft to a BBC micro:bit so your Minecraft world can sense and control objects in the real world! The companion website gives you access to tutorial videos to make sure you understand the book, starter kits to make setup simple, completed code files, and badges to collect for your accomplishments. Written specifically for young people by professional Minecraft geeks, this fun, easy-to-follow guide helps you expand Minecraft for more exciting adventures, and put your personal stamp on the world you create. Your own Minecraft world will be unlike anyone else's on the planet, and you'll pick up programming skills that will serve you for years to come on other devices and projects. Among other things, you will: Write Minecraft programs in Python® on your Mac®, PC or Raspberry Pi® Build houses, structures, and make a 3D duplicating machine Build intelligent objects and program an alien invasion Build huge 2D and 3D structures like spheres and pyramids Build a custom game controller using a BBC micro:bit™ Plan and write a complete interactive arena game Adventures in Minecraft teaches you how to make your favourite game even better, while you learn to program by customizing your Minecraft journey.

Adventures in Minecraft (Adventures In ...)

by David Whale Martin O'Hanlon

Learn valuable programming skills while building your own Minecraft adventure! If you love playing Minecraft and want to learn how to code and create your own mods, this book was designed just for you. Working within the game itself, you'll learn to set up and run your own local Minecraft server, interact with the game on PC, Mac and Raspberry Pi, and develop Python programming skills that apply way beyond Minecraft. You'll learn how to use coordinates, how to change the player’s position, how to create and delete blocks and how to check when a block has been hit. The adventures aren't limited to the virtual – you'll also learn how to connect Minecraft to a BBC micro:bit so your Minecraft world can sense and control objects in the real world! The companion website gives you access to tutorial videos to make sure you understand the book, starter kits to make setup simple, completed code files, and badges to collect for your accomplishments. Written specifically for young people by professional Minecraft geeks, this fun, easy-to-follow guide helps you expand Minecraft for more exciting adventures, and put your personal stamp on the world you create. Your own Minecraft world will be unlike anyone else's on the planet, and you'll pick up programming skills that will serve you for years to come on other devices and projects. Among other things, you will: Write Minecraft programs in Python® on your Mac®, PC or Raspberry Pi® Build houses, structures, and make a 3D duplicating machine Build intelligent objects and program an alien invasion Build huge 2D and 3D structures like spheres and pyramids Build a custom game controller using a BBC micro:bit™ Plan and write a complete interactive arena game Adventures in Minecraft teaches you how to make your favourite game even better, while you learn to program by customizing your Minecraft journey.

Adventures in Minecraft (Adventures In ...)

by David Whale Martin O'Hanlon

Here's your ticket to a world of adventures with Minecraft and programming. Learn how to extend Minecraft and create a new gaming experience, by exploring the magical world of Minecraft programming. Adventures in Minecraft, like other books in the highly successful Adventures series, is written especially for 11- to 15-year-olds. With this book you will learn new programming skills while having fun with Minecraft! Minecraft programming experts David Whale and Martin O'Hanlon walk you step-by-step through everything you need to know to: Get started writing Minecraft programs in Python on your PC, Mac, or Raspberry Pi Build houses and other structures in the blink of an eye, and make a 3D duplicating machine Write interactive games like a field that charges you rent, and a treasure hunt using magic vanishing bridges Build custom game control panels using simple electronic circuits Easily build huge 2D and 3D structures such as spheres and pyramids Build intelligent objects like a massive Minecraft clock, and program an alien invasion Plan and write a complete interactive arena game Using the programming skills you learn from this book, writing Minecraft programs offers endless possibilities to create anything you can imagine. To make your journey that much easier, the Adventures in Minecraft companion website supplies you with a video for each adventure in the book, downloadable code files, helpful programming reference tables, a bonus adventure, and badges to collect for your Minecraft accomplishments. By day, David Whale and Martin O'Hanlon are software engineers who design computer products. By night, they play Minecraft and develop exciting new programs that interact with the Minecraft world. They both work regularly with young people in schools, computing clubs and at community events, giving talks about Minecraft programming and running programming workshops.

Haze: Book 2 (Rephaim #2)

by Paula Weston

Gaby Winters' life used to be pretty normal. She lived with her best friend. She worked in a library. She was slowly getting over the death of her twin brother, Jude. Until Rafa arrived.Now Gaby has discovered she is one of the Rephaim - descended from fallen angels. She knows demons exist. That they are coming for her. And that Jude might be alive.What she does next could change everything.If you loved Becca Fitzpatrick's HUSH, HUSH, this is the perfect book for you.

Shadows: Book 1 (Rephaim #Bk. 1)

by Paula Weston

It's been almost a year since Gaby Winters was in the car crash that killed her twin brother, Jude. Her body has healed in the sunshine of Pandanus Beach, but her grief is raw and constant.It doesn't help that every night in her dreams she kills demons and other hell-spawn. And then Rafa comes to town. Not only does he look exactly like the guy who's been appearing in Gaby's dreams, he claims a history with her brother that makes no sense.Gaby is forced to accept that what she thought she knew about herself and her life is only a shadow of the truth - and that the truth is more likely to be found in the shadows of her nightmares.Who is Rafa? Who are the Rephaim? And most importantly - who can she trust?

Shimmer: Book 3 (Rephaim #3)

by Paula Weston

Gaby thought her life couldn't get more complicated. She was wrong.She's not the teenage backpacker she thought she was. She is one of the Rephaim, descended from fallen angels. The brother she thought she'd lost is alive. And now Rafa - sexy, infuriating Rafa - is being held, and hurt, by the demons who want to get to her. Now Gaby needs the bitterly divided Rephaim to work together, or Rafa has no chance at all. It's a race against time. And it may already be too late.If you loved Becca Fitzpatrick's HUSH, HUSH, this is the perfect book for you.

Mr Sparks

by Danny Weston

After his father goes missing in the Great War, Owen is abandoned to live with his cruel aunt, and wishes he could escape his life of drudgery in her small seaside guesthouse. There he meets a mysterious guest, who appears to make his ventriloquist’s dummy speak, even in his sleep.Soon Owen realises that the dummy, Mr Sparks, can really talk – and he’s looking for a newer, younger puppetmaster. But Mr Sparks has a dark past . . .

Ghost Abbey

by Robert Westall

'Ninety-eight keys, none of them labelled. Ninety-eight keys, and they say there are ninety-nine rooms . . . What will you find in the ninety-ninth room, I wonder?'Maggi is delighted when her father takes a new job, renovating a crumbling stately home in Cheshire. It's a chance to escape from the North-East, from the predatory Doris Streeton, and perhaps from the grief at the heart of Maggi's family. But Maggi gradually comes to realize that their new home holds secrets far more sinister than anything they have left behind . . .

The Glauerdoom Moor

by David J. West

Based on the board game Super Dungeon Explore, this hilarious children's series follows the adventures of questing Heroes as they take down evil and rescue the missing princesses of Crystalia. Kids will love this spooky adventure, and fans of the game will love the Heroes and villains of The Glauerdoom Moor.

Pericles

by Paul Werstine William Shakespeare Barbara Mowat

Pericles tells of a prince who risks his life to win a princess, but discovers that she is in an incestuous relationship with her father and flees to safety. He marries another princess, but she dies giving birth to their daughter. The adventures continue from one disaster to another until the grown-up daughter pulls her father out of despair and the play moves toward a gloriously happy ending. The authoritative edition of Pericles from The Folger Shakespeare Library, the trusted and widely used Shakespeare series for students and general readers, includes: -Freshly edited text based on the best early printed version of the play -Full explanatory notes conveniently placed on pages facing the text of the play -Scene-by-scene plot summaries -A key to the play’s famous lines and phrases -An introduction to reading Shakespeare’s language -An essay by a leading Shakespeare scholar providing a modern perspective on the play -Fresh images from the Folger Shakespeare Library’s vast holdings of rare books -An annotated guide to further reading Essay by Margaret Jane Kidnie The Folger Shakespeare Library in Washington, DC, is home to the world’s largest collection of Shakespeare’s printed works, and a magnet for Shakespeare scholars from around the globe. In addition to exhibitions open to the public throughout the year, the Folger offers a full calendar of performances and programs. For more information, visit Folger.edu.

The Invisible Man: A Grotesque Romance - Primary Source Edition (S.F. MASTERWORKS)

by H.G. Wells

THE INVISIBLE MAN tells the story of Griffin, a brilliant and obsessed scientist dedicated to achieving invisibility. Taking whatever action is necessary to keep his incredible discovery safe, he terrorises the local village where he has sought refuge. Wells skilfully weaves the themes of science, terror and pride as the invisible Griffin gradually loses his sanity and, ultimately, his humanity.

The Invisible Man: A Grotesque Romance - Primary Source Edition (Classic Literature Ser.)

by H. G. Wells Christopher Priest

With his face swaddled in bandages, his eyes hidden behind dark glasses and his hands covered even indoors, Griffin - the new guest at The Coach and Horses - is at first assumed to be a shy accident-victim. But the true reason for his disguise is far more chilling: he has developed a process that has made him invisible, and is locked in a struggle to discover the antidote. Forced from the village, and driven to murder, he seeks the aid of an old friend, Kemp. The horror of his fate has affected his mind, however - and when Kemp refuse to help, he resolves to wreak his revenge.

The War of the Worlds: Illustrated

by H. G. Wells

The War of the Worlds is a science fiction novel by English author H. G. Wells first published in book form in 1898. It is one of the earliest stories that detail a conflict between mankind and an extraterrestrial race and is one of the most commented-on works in the science fiction canon. The novel is the first-person narrative of both an unnamed protagonist in Surrey and of his younger brother in London as southern England is invaded by Martians. The plot has been related to invasion literature of the time. The novel has been variously interpreted as a commentary on evolutionary theory, British imperialism, and generally Victorian superstitions, fears and prejudices. The War of the Worlds has been both popular (having never been out of print) and influential, spawning half a dozen feature films, radio dramas, a record album, various comic book adaptations, a television series, and sequels or parallel stories by other authors.

The War of the Worlds: Illustrated

by H. G. Wells

The War of the Worlds is a science fiction novel by English author H. G. Wells first published in book form in 1898. It is one of the earliest stories that detail a conflict between mankind and an extraterrestrial race and is one of the most commented-on works in the science fiction canon. The novel is the first-person narrative of both an unnamed protagonist in Surrey and of his younger brother in London as southern England is invaded by Martians. The plot has been related to invasion literature of the time. The novel has been variously interpreted as a commentary on evolutionary theory, British imperialism, and generally Victorian superstitions, fears and prejudices. The War of the Worlds has been both popular (having never been out of print) and influential, spawning half a dozen feature films, radio dramas, a record album, various comic book adaptations, a television series, and sequels or parallel stories by other authors.

Fragments: Partials; Fragments; Ruins (Partials #2)

by Dan Wells

Fighting to stop a war that could destroy everyone alive…

Partials (Partials #1)

by Dan Wells

The only hope for humanity isn’t human.

Ruins: Partials; Fragments; Ruins (Partials #3)

by Dan Wells

The only hope for humanity isn’t human. But she’s fighting to stop a war that could destroy them all…

The Goldstone Report: The Legacy of the Landmark Investigation of the Gaza Conflict

by Philip Weiss Adam Horowitz Lizzy Ratner editors

The Goldstone Report is one of the most controversial UN reports ever published. It alleges that both Israel and Hamas committed atrocities when Israel invaded Gaza in January 2009 as a part of Operation Cast Lead. Justice Richard Goldstone, a celebrated South African and Jewish human rights lawyer, oversaw the UN fact-finding mission after the invasion. What Goldstone found, and later published, caused a maelstrom within Israel and the international community at large. Goldstone was demonized by many who claimed bias, intimating the report unfairly vilified Israel. Though the findings are of enormous historical, political and moral significance, few have actually read the document in its entirety—thus the furious political debate that mushroomed in the wake of its publication has supplanted any true understanding of the report&’s discoveries. The Goldstone Report: The Landmark Investigation of the Gaza Conflict of 2008-2009 will change this. Edited by three progressive American Jews, Adam Horowitz, Lizzy Ratner and Philip Weiss, The Goldstone Report is an edited and annotated edition of the report that contains analysis, original essays and a context for the debate.

Selling the Fountain of Youth: How the Anti-Aging Industry Made a Disease Out of Getting Old-And Made Billions

by Arlene Weintraub

The beauty industry—which once revolved around creams and powders, subtle agents to enhance beauty—has become the anti-aging industry, overrun with steroids, human growth hormone injections, and &“bio-identical&” hormones—all promoted as &“cures&” for getting old. Acclaimed BusinessWeek science reporter Arlene Weintraub takes us inside this world, from the marketing departments of huge pharmaceutical companies to the backroom of your local pharmacy, from celebrity enthusiasts like Suzanne Somers and Oprah to the self-medicating doctors who run chains of rejuvenation centers, all claiming that we deserve to be forever young—and promising to show us how.Weintraub reveals the shady practices that run rampant when junk science and dubious marketing meet consumer choice. She shows for the remarkable economic and cultural impact of anti-aging medicine, on the patients who partake and on the rest of us. It&’s not a pretty story, but Weintraub tells us everything we need to know to avoid being duped by this billion-dollar—and dangerous—hoax.

Bad Girls with Perfect Faces

by Lynn Weingarten

STUNNING NEW PSYCHOLOGICAL THRILLER FROM THE AUTHOR OF THE NEW YORK TIMES BESTSELLER SUICIDE NOTES FROM BEAUTIFUL GIRLS.

Suicide Notes from Beautiful Girls

by Lynn Weingarten

The New York Times bestseller from the author of Wherever Nina Lies and The Secret Sisterhood of Heartbreakers.

Too Big to Know: Rethinking Knowledge Now That the Facts Aren't the Facts, Experts Are Everywhere, and the Smartest Person in the Room Is the Room

by David Weinberger

"If anyone knows anything about the web, where it's been and where it's going, it's David Weinberger. . . . Too Big To Know is an optimistic, if not somewhat cautionary tale, of the information explosion." --Steven Rosenbaum, ForbesWith the advent of the Internet and the limitless information it contains, we're less sure about what we know, who knows what, or even what it means to know at all. And yet, human knowledge has recently grown in previously unimaginable ways and in inconceivable directions. In Too Big to Know, David Weinberger explains that, rather than a systemic collapse, the Internet era represents a fundamental change in the methods we have for understanding the world around us. With examples from history, politics, business, philosophy, and science, Too Big to Know describes how the very foundations of knowledge have been overturned, and what this revolution means for our future.

Too Big to Know: Rethinking Knowledge Now That the Facts Aren't the Facts, Experts Are Everywhere, and the Smartest Person in the Room Is the Room

by David Weinberger

"If anyone knows anything about the web, where it's been and where it's going, it's David Weinberger. . . . Too Big To Know is an optimistic, if not somewhat cautionary tale, of the information explosion." -- Steven Rosenbaum, Forbes With the advent of the Internet and the limitless information it contains, we're less sure about what we know, who knows what, or even what it means to know at all. And yet, human knowledge has recently grown in previously unimaginable ways and in inconceivable directions. In Too Big to Know, David Weinberger explains that, rather than a systemic collapse, the Internet era represents a fundamental change in the methods we have for understanding the world around us. With examples from history, politics, business, philosophy, and science, Too Big to Know describes how the very foundations of knowledge have been overturned, and what this revolution means for our future.

One Renegade Cell: How Cancer Begins (Science Masters Ser.)

by Robert A. Weinberg

Cancer research has reached a major turning point, and no one is better qualified to explain the past two deacades' dramatic leaps forward in understanding this disease than world-renowned molecular biologist Robert Weinberg, director of the Oncology Research Laboratory at the Whitehead Institute in Cambridge, Massachusetts. In One Renegade Cell, Weinberg presents a state-of-the-art account of how cancer begins and how, one day, it will be cured.

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