Browse Results

Showing 3,626 through 3,650 of 3,761 results

These Are Not the Words

by Amanda West Lewis

New York City in the 1960s is the humming backdrop for this poignant, gritty story about a girl who sees her parents as flawed human beings for the first time, and finds the courage to make a fresh start. Missy’s mother has gone back to school to pursue her dream of becoming an artist. Missy’s father works in advertising and takes Missy on secret midnight excursions to Harlem and the Village so she can share his love of jazz. The two write poems for each other — poems that gradually become an exchange of apologies as Missy’s father’s alcohol and drug addiction begins to take over their lives. When Missy’s mother finally decides that she and her daughter must make a fresh start, Missy has to leave her old apartment, her school, her best friend and her cats and become a latchkey kid while her mother gets a job. But she won’t give up on trying to save her family, even though this will involve a hard journey from innocence to action, and finally acceptance. Based on the events and people of her own childhood, Amanda Lewis’s gorgeous novel is driven by Missy’s irresistible, optimistic voice, buoyed by the undercurrents of poetry and music. Key Text Features poems dialogue literary references epigraph vignettes

The Kingdom by the Sea (Collins Modern Classics)

by Robert Westall

Guaradian award winning novel about courage, friendship and war. Reissued into the Essential Modern Classic list.

The Machine Gunners (Macmillan Collector's Library #80)

by Robert Westall

'Some bright kid's got a gun and 2000 rounds of live ammo. And that gun's no pea-shooter. It'll go through a brick wall at a quarter of a mile.' Chas McGill has the second-best collection of war souvenirs in Garmouth, and he desperately wants it to be the best. When he stumbles across the remains of a German bomber crashed in the woods - its shiny, black machine-gun still intact - he grabs his chance. Soon he's masterminding his own war effort with dangerous and unexpected results . . . The Machine Gunners is Robert Westall's gripping first novel for children set during World War Two and winner of the Carnegie Medal. Now with a brilliant cover look celebrating its fortieth anniversary. Includes a bonus short story - 'The Haunting of Chas McGill' - and an extended biography of the author.

Adventures in Minecraft (Adventures In ...)

by David Whale Martin O'Hanlon

Here's your ticket to a world of adventures with Minecraft and programming. Learn how to extend Minecraft and create a new gaming experience, by exploring the magical world of Minecraft programming. Adventures in Minecraft, like other books in the highly successful Adventures series, is written especially for 11- to 15-year-olds. With this book you will learn new programming skills while having fun with Minecraft! Minecraft programming experts David Whale and Martin O'Hanlon walk you step-by-step through everything you need to know to: Get started writing Minecraft programs in Python on your PC, Mac, or Raspberry Pi Build houses and other structures in the blink of an eye, and make a 3D duplicating machine Write interactive games like a field that charges you rent, and a treasure hunt using magic vanishing bridges Build custom game control panels using simple electronic circuits Easily build huge 2D and 3D structures such as spheres and pyramids Build intelligent objects like a massive Minecraft clock, and program an alien invasion Plan and write a complete interactive arena game Using the programming skills you learn from this book, writing Minecraft programs offers endless possibilities to create anything you can imagine. To make your journey that much easier, the Adventures in Minecraft companion website supplies you with a video for each adventure in the book, downloadable code files, helpful programming reference tables, a bonus adventure, and badges to collect for your Minecraft accomplishments. By day, David Whale and Martin O'Hanlon are software engineers who design computer products. By night, they play Minecraft and develop exciting new programs that interact with the Minecraft world. They both work regularly with young people in schools, computing clubs and at community events, giving talks about Minecraft programming and running programming workshops.

Adventures in Minecraft (Adventures In ...)

by David Whale Martin O'Hanlon

Learn valuable programming skills while building your own Minecraft adventure! If you love playing Minecraft and want to learn how to code and create your own mods, this book was designed just for you. Working within the game itself, you'll learn to set up and run your own local Minecraft server, interact with the game on PC, Mac and Raspberry Pi, and develop Python programming skills that apply way beyond Minecraft. You'll learn how to use coordinates, how to change the player’s position, how to create and delete blocks and how to check when a block has been hit. The adventures aren't limited to the virtual – you'll also learn how to connect Minecraft to a BBC micro:bit so your Minecraft world can sense and control objects in the real world! The companion website gives you access to tutorial videos to make sure you understand the book, starter kits to make setup simple, completed code files, and badges to collect for your accomplishments. Written specifically for young people by professional Minecraft geeks, this fun, easy-to-follow guide helps you expand Minecraft for more exciting adventures, and put your personal stamp on the world you create. Your own Minecraft world will be unlike anyone else's on the planet, and you'll pick up programming skills that will serve you for years to come on other devices and projects. Among other things, you will: Write Minecraft programs in Python® on your Mac®, PC or Raspberry Pi® Build houses, structures, and make a 3D duplicating machine Build intelligent objects and program an alien invasion Build huge 2D and 3D structures like spheres and pyramids Build a custom game controller using a BBC micro:bit™ Plan and write a complete interactive arena game Adventures in Minecraft teaches you how to make your favourite game even better, while you learn to program by customizing your Minecraft journey.

Adventures in Minecraft (Adventures In ...)

by David Whale Martin O'Hanlon

Learn valuable programming skills while building your own Minecraft adventure! If you love playing Minecraft and want to learn how to code and create your own mods, this book was designed just for you. Working within the game itself, you'll learn to set up and run your own local Minecraft server, interact with the game on PC, Mac and Raspberry Pi, and develop Python programming skills that apply way beyond Minecraft. You'll learn how to use coordinates, how to change the player’s position, how to create and delete blocks and how to check when a block has been hit. The adventures aren't limited to the virtual – you'll also learn how to connect Minecraft to a BBC micro:bit so your Minecraft world can sense and control objects in the real world! The companion website gives you access to tutorial videos to make sure you understand the book, starter kits to make setup simple, completed code files, and badges to collect for your accomplishments. Written specifically for young people by professional Minecraft geeks, this fun, easy-to-follow guide helps you expand Minecraft for more exciting adventures, and put your personal stamp on the world you create. Your own Minecraft world will be unlike anyone else's on the planet, and you'll pick up programming skills that will serve you for years to come on other devices and projects. Among other things, you will: Write Minecraft programs in Python® on your Mac®, PC or Raspberry Pi® Build houses, structures, and make a 3D duplicating machine Build intelligent objects and program an alien invasion Build huge 2D and 3D structures like spheres and pyramids Build a custom game controller using a BBC micro:bit™ Plan and write a complete interactive arena game Adventures in Minecraft teaches you how to make your favourite game even better, while you learn to program by customizing your Minecraft journey.

Adventures in Minecraft (Adventures In ...)

by David Whale Martin O'Hanlon

Here's your ticket to a world of adventures with Minecraft and programming. Learn how to extend Minecraft and create a new gaming experience, by exploring the magical world of Minecraft programming. Adventures in Minecraft, like other books in the highly successful Adventures series, is written especially for 11- to 15-year-olds. With this book you will learn new programming skills while having fun with Minecraft! Minecraft programming experts David Whale and Martin O'Hanlon walk you step-by-step through everything you need to know to: Get started writing Minecraft programs in Python on your PC, Mac, or Raspberry Pi Build houses and other structures in the blink of an eye, and make a 3D duplicating machine Write interactive games like a field that charges you rent, and a treasure hunt using magic vanishing bridges Build custom game control panels using simple electronic circuits Easily build huge 2D and 3D structures such as spheres and pyramids Build intelligent objects like a massive Minecraft clock, and program an alien invasion Plan and write a complete interactive arena game Using the programming skills you learn from this book, writing Minecraft programs offers endless possibilities to create anything you can imagine. To make your journey that much easier, the Adventures in Minecraft companion website supplies you with a video for each adventure in the book, downloadable code files, helpful programming reference tables, a bonus adventure, and badges to collect for your Minecraft accomplishments. By day, David Whale and Martin O'Hanlon are software engineers who design computer products. By night, they play Minecraft and develop exciting new programs that interact with the Minecraft world. They both work regularly with young people in schools, computing clubs and at community events, giving talks about Minecraft programming and running programming workshops.

Stuart Little: Musical

by E. B. White

E.B. White's classic novel about a small mouse on a very big adventure, available in eBook for the very first time!

The Trumpet of the Swan

by E. B. White

The much-loved children’s classic from the author of Charlotte’s Web and Stuart Little, available in eBook for the very first time!

Nightbooks (PDF)

by J. A. White

A boy is imprisoned by a witch and must tell her a new scary story each night to stay alive. This thrilling contemporary fantasy from J. A. White, the acclaimed author of the Thickety series, brings to life the magic and craft of storytelling. Alex's original hair-raising tales are the only thing keeping the witch Natacha happy, but soon he'll run out of pages to read from and be trapped forever. He's loved scary stories his whole life, and he knows most don't have a happily ever after. Now that Alex is trapped in a true terrifying tale, he's desperate for a different ending--and a way out of this twisted place. This modern spin on the Scheherazade story is perfect for fans of Coraline and A Tale Dark and Grimm. With interwoven tips on writing with suspense, adding in plot twists, hooks, interior logic, and dealing with writer's block, this is the ideal book for budding writers and all readers of delightfully just-dark-enough tales. * Summer 2018 Kids' Indie Next List * YALSA Best Fiction for Young Adults Nomination * 2019-2020 Florida Sunshine State Young Readers Award * 2020 Rhode Island Children's Book Award Nominee * Bank Street Best Children's Book of the Year 2019 (9-12) * 2020-2021 Missouri Association of School Librarians Truman Readers Award Preliminary Nominee * Texas Bluebonnet Award List 2020-2021 * South Carolina Junior Book Award Nominee (2021-2022) * Plus return to the world of Nightbooks--if you dare--with J. A. White's follow-up, Gravebooks!

Essential Maths 7F (Essential Maths)

by Michael White Peter Gibson

Mistress Masham's Repose (The\new York Review Children's Collection)

by T H White

Ten-year-old orphan Maria lives in her ancestors' crumbling mansion, with warm-hearted Cook and the eccentric Professor as her only friends. Exploring the grounds one day, Maria discovers a wild, half-forgotten island in the middle of a neglected lake - and an extraordinary secret. For the island is home to a community of tiny people - the Lilliputians that Gulliver first met on his famous travels.But as Maria grows closer to her new friends, her own life is in grave danger. Her wicked governess and the cruel vicar are plotting to steal her rightful inheritance - and they will stop at nothing. How can Maria keep the Lilliputians safe, while protecting herself?A timeless classic from the author of The Sword in the Stone, with an introduction by Anne Fine.

The Adventurer's Guide to Dragons (The Adventurer's Guide #2)

by Wade Albert White

Get ready for dragons, robots, and an even more dangerous quest in this hilarious, unputdownable sequel to The Adventurer's Guide to Successful Escapes. Anne, Penelope, and Hiro are nominated for Best Illegal Quest That Nearly Destroyed the Entire World at the annual Quest Academy Awards, but they barely get to enjoy it before a strange boy tricks Anne into activating a new quest. Her charge: kill the dragon queen. The problem is, Anne doesn't want to kill any dragons. But the mysterious boy does, even if it means igniting a devastating war between people and dragons. The only chance Anne and the others have to stop it is to get to the queen first. Along the way, they'll have to navigate ancient mines, avoid erupting volcanoes, outsmart robots, and survive the dragon trials. And, of course, get a passing grade on their quest. Packed with action, humor, and endless heart, this is a truly irresistible middle grade fantasy tale.

The Adventurer’s Guide to Successful Escapes (The\adventurer's Guide Ser. #1)

by Wade Albert White

A thrilling debut novel where fantasy and science fiction meet, dragons aren't as innocent as they look, and nothing is quite what it seems. Anne has spent most of her thirteen years dreaming of the day she and her best friend Penelope will finally leave Saint Lupin's Institute for Perpetually Wicked and Hideously Unattractive Children. When the big day arrives, a series of very curious happenings lead to Anne being charged with an epic quest. Anne, Penelope, and new questing partner Hiro have only days to travel to strange new locales, solve myriad riddles, and triumph over monstrous foes--or face the horrible consequences. Packed with action, humor, and endless heart, this debut novel marks the first volume in an irresistible and original fantasy series.

The Adventurer's Guide to Treasure (The Adventurer's Guide #3)

by Wade Albert White

Fantasy gets a clever refresh in the final book of this witty, action-packed, and hilarious middle grade adventure trilogy.At Saint Lupin's Completely Ordinary School Where Nothing Bizarre Ever Happens Most Especially Not Illegal Quests That Destroy Famous Landmarks, students are not taught about pirates. They're not taught how to identify them, how to befriend them, or even how to fight them...which leaves the school completely open to pirate invasion. And on the first day of classes, that's precisely what happens. When a pirate captain and her crew steal an ancient Prophecy Medallion, Anne, Penelope, and Hiro are caught up in yet another adventure. After accidentally activating a quest, Anne and her friends have no choice but to complete the task and deliver the medallion to the supreme pirate ruler, Octo-Horse-Pirate. But the quest and the medallion are not what they seem, and Octo-Horse-Pirate is no run-of-the-mill villain. To complete the quest, Anne will have to uncover the truth about her mysterious past-and, just maybe, save the whole world in the process. Filled to the brim with heart-pounding action, miniature dragons, attacking chickens, and (sometimes friendly) pirates, The Adventurer's Guide to Treasure (and How to Steal It) is a laugh-out-loud, fast-paced adventure that will leave you breathless.

Pokemon Ash's Quest: The Essential Guidebook (PDF)

by Simcha Whitehill

Discover how it all began with this updated and extended edition of the top-selling 2015 Official Adventure Guide: Ash'sQuest from Kanto to Kalos! Inside this book, you'll learn all about iconic Pokemon Master Ash Ketchum and his quest. Join Ash and his beloved Pikachu as they travel through all known regions of the Pokemon world, meeting and battling hundreds of amazing new Pokemon. Includes 32 pages of new material detailing Ash's latest adventures in the newest region, Alola.

The Children of the Lost (The\agora Trilogy Ser. #2)

by David Whitley

MARK AND LILY HAVE BEEN BANISHED from Agora, the ancient city-state where everything is for sale - memories, emotions - even children.Lost and alone they discover Giseth, a seemingly perfect land where everyone is equal, possessions are unknown, and Lily believes they will find the secret of their entwined destiny. But paradise comes at a price. Why are their new friends so scared? What hides deep in the forest? And who is the mysterious woman who appears in their dreams, urging them to find the Children of the Lost?

The Midnight Charter (The\agora Trilogy Ser. #1)

by David Whitley

In the city of Agora, anything can be bought and sold. Even children are possessions until their twelfth birthday.Mark has been sold by his father, and Lily, an orphan from birth, has bartered for her life. Thrown together by chance, in the ancient tower of Count Stelli, they face an existence of poverty and servitude, unless they can find a way to break free. But, unbeknown to Mark and Lily, they are being watched by the ruler of the city. Can they survive the traps and treachery that await them and discover the dark secret that binds them together?Their lives depend on this question: what is the Midnight Charter?

Little Wolf, Forest Detective (Middle Grade Fiction Ser.middle Grade Fiction)

by Ian Whybrow

A fifth title [fourth novel] about Little Wolf as he and his friends set up the Yelloweyes Forest Detective Agency.

Little Wolf, Pack Leader (Little Wolf Adventures Ser.)

by Ian Whybrow

A fifth novel about this prize-winning wolfcub, illustrated by TONY ROSS.

Little Wolf, Terror of the Shivery Sea (Little Wolf Adventures Ser.)

by Ian Whybrow

A sixth Little Wolf novel featuring this number one cub and pack of friends as they have the pirate adventure of a lifetime!

Little Wolf’s Book of Badness (Oberon Plays For Young People Ser.)

by Ian Whybrow

A new edition of the first novel about much-loved character Little Wolf from the author of the MEERKAT MADNESS books and HARRY AND THE BUCKETFUL OF DINOSAURS.

Little Wolf’s Diary of Daring Deeds (Middle Grade Fiction Ser.middle Grade Fiction)

by Ian Whybrow

A new edition of the second novel about much-loved character Little Wolf, as he sets up his Adventure Academy with his cousin Yeller and little brother Smellybreff. From the author of the MEERKAT MADNESS books and HARRY AND THE BUCKETFUL OF DINOSAURS.

Little Wolf’s Haunted Hall for Small Horrors (Middle Grade Fiction Ser.middle Grade Fiction)

by Ian Whybrow

A third Little Wolf novel told through letters. Little Wolf and friends are opening their new school where the lessons are Hunting for Gold by day and Haunting and Spooking by night.

Refine Search

Showing 3,626 through 3,650 of 3,761 results