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The World of Games: XXIII Professional Culture of the Specialist of the Future, Volume 1 (Lecture Notes in Networks and Systems #830)

by Daria Bylieva Alfred Nordmann

This book reflects the various dimensions of play. It gathers together experience with role-play, tabletop, and online games and develops and assesses tools. It also reflects the human condition in this world of games as it becomes a digital world. We are living in a World of Games where every game is a world through which we learn about the world. A World of Games is fun and engaging, but it also provides deceptive pleasures. What may seem like fun is far from harmless. And then there are the many ways of learning in the mode of play.

The World of Open Data: Concepts, Methods, Tools and Experiences (Public Administration and Information Technology #28)

by Yannis Charalabidis Anneke Zuiderwijk Charalampos Alexopoulos Marijn Janssen Thomas Lampoltshammer Enrico Ferro

This book discusses the latest developments in the field of open data. The opening of data by public organizations has the potential to improve the public sector, inspire business innovation, and establish transparency. With this potential comes unique challenges; these developments impact the operation of governments as well as their relationship with private sector enterprises and society. Changes at the technical, organizational, managerial, and political level are taking place, which, in turn, impact policy-making and traditional institutional structures. This book contributes to the systematic analysis and publication of cutting-edge methods, tools, and approaches for more efficient data sharing policies, practices, and further research. Topics discussed include an introduction to open data, the open data landscape, the open data life cycle, open data policies, organizational issues, interoperability, infrastructure, business models, open data portal evaluation, and research directions, best practices, and guidelines. Written to address different perspectives, this book will be of equal interest to students and researchers, ICT industry staff, practitioners, policy makers and public servants.

The World of Programming Languages (Springer Books on Professional Computing)

by Michael Marcotty Henry Ledgard

The earth, viewed through the window of an airplane, shows a regularity and reptition of features, for example, hills, valleys, rivers, lakes, and forests. Nevertheless, there is great local variation; Vermont does not look like Utah. Similarly, if we rise above the details of a few programming languages, we can discern features that are common to many languages. This is the programming language landscape; the main features include variables, types, control structures, and input/output. Again, there is local variation; Pascal does not look like Basic. This work is a broad and comprehensive discussion of the principal features of the major programming languages. A Study of Concepts The text surveys the landscape of programming languages and its features. Each chapter concentrates on a single language concept. A simple model of the feature, expressed as a mini-language, is presented. This allows us to study an issue in depth and relative isolation. Each chapter concludes with a discussion of the way in which the concept is incorporated into some well-known languages. This permits a reasonably complete coverage of language issues.

The World of Scary Video Games: A Study in Videoludic Horror (Approaches to Digital Game Studies)

by Bernard Perron

As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.

The World of Scary Video Games: A Study in Videoludic Horror (Approaches to Digital Game Studies)

by Bernard Perron

As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.

World of Warcraft Gold Strategy Guide

by Eric Dekker

Rich with examples, detailed breakdowns, and step-by-step instructions, this book gets down to the nuts and bolts of gold making, to help you become a World of Warcraft gold tycoon.This book is for every World of Warcraft player who's tired of scrapping for gold or has ever wanted to be the one showing off expensive items in town.

World of Warcraft Programming: A Guide and Reference for Creating WoW Addons

by James Whitehead II Rick Roe

The #1 bestselling programming book is back with updated and expanded coverage of the newest release of WoW! World of Warcraft (WoW) is currently the world's largest massively multiplayer online role-playing game. The newest release, "Wrath of the Lich King," has created a demand for updated information on writing addons. This eagerly anticipated edition answers that request and is an essential reference for creating WoW addons. Written by a duo of authors who have each contributed a number of successful WoW addons, the book offers an overview of Lua and XML (the programming languages used to write addons) and includes coverage of specific pitfalls and common programming mistakes-and how to avoid them. Valuable examples show you detailed aspects of writing addons for WoW and demonstrate how to implement addon concepts such as variables, slash commands, secure templates, and more. World of Warcraft insiders share their techniques for writing addons for both the latest version of WoW as well as the new Wrath of the Lich King expansion set Guides you through the specific nuances of the WoW API with the use of detailed examples Discusses ways to distribute and host your WoW addons so others can download and use them Explains how to respond to events, create frames, and use the WoW API to interact with the game You'll be well on your way to creating exciting WoW addons with this comprehensive reference by your side. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

World of Warcraft Programming: A Guide and Reference for Creating WoW Addons

by James Whitehead II Rick Roe

The #1 bestselling programming book is back with updated and expanded coverage of the newest release of WoW! World of Warcraft (WoW) is currently the world's largest massively multiplayer online role-playing game. The newest release, "Wrath of the Lich King," has created a demand for updated information on writing addons. This eagerly anticipated edition answers that request and is an essential reference for creating WoW addons. Written by a duo of authors who have each contributed a number of successful WoW addons, the book offers an overview of Lua and XML (the programming languages used to write addons) and includes coverage of specific pitfalls and common programming mistakes-and how to avoid them. Valuable examples show you detailed aspects of writing addons for WoW and demonstrate how to implement addon concepts such as variables, slash commands, secure templates, and more. World of Warcraft insiders share their techniques for writing addons for both the latest version of WoW as well as the new Wrath of the Lich King expansion set Guides you through the specific nuances of the WoW API with the use of detailed examples Discusses ways to distribute and host your WoW addons so others can download and use them Explains how to respond to events, create frames, and use the WoW API to interact with the game You'll be well on your way to creating exciting WoW addons with this comprehensive reference by your side. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

World Wide Web: Technische Grundlagen

by Erik Wilde

Das World Wide Web ist zweifelsohne eine der wichtigsten Entwicklungen des vergangenen Jahrzehnts. Seit den Anfängen 1990 hat es sich von einem zunächst sehr einfachen Modell von Ressource-Namen (URL), einem Übertragungsprotokoll (HTTP) und einer Sprache für die Beschreibung miteinander verbundener Dokumente (HTML) zu einer weit komplexeren Infrastruktur entwickelt.Dieses Buch gibt eine umfassende technische Beschreibung aller relevanten WWW Entwicklungen von den Anfängen bis heute, einschließlich der neuesten Versionen des Hypertext-Transfer-Protokolls (HTTP/1.1) und der Beschreibungssprache (HTML 4.0), der Grundlagen der Beschreibungssprache (SGML und die aufstrebende Variante XML), der Style Sheets (CSS1 und CSS2), der Server-Technik (SSL, CGI und Apache als Beispiel eines Web Servers) sowie einiger Entwicklungen, die in Zukunft an Bedeutung gewinnen werden (MathML, PNG, XPointer, XLink).

The World Wide Web and Databases: International Workshop WebDB'98, Valencia, Spain, March 27- 28, 1998 Selected Papers (Lecture Notes in Computer Science #1590)

by Paolo Atzeni Alberto Mendelzon Giansalvatore Mecca

This volume is based on the contributions to the International Workshop on the Web and Databases (WebDB’98), held in Valencia, Spain, March 27 and 28, 1998, in conjunction with the Sixth International Conference on Extending Database Technology (EDBT’98). In response to the workshop call for papers, 37 manuscripts were submitted to the program committee. The review process was conducted entirely by- mail. While the quality of submissions was generally high, only 16 papers could be accepted for presentation within the limited time allowed by the workshop schedule. Authors of workshop papers were invited to submit extended versions oftheirpapersforpublicationinthesepost-workshopproceedings.The13papers appearing in this volume were submitted and selected after a second round of reviews. We would like to thank the program committee of WebDB’98, all those who submitted their work, all additional reviewers, and the conference o?cials of EBDT’98 for their invaluable support. Special thanks go to Paolo Merialdo, who actively participated in the organization of the workshop.

The World Wide Web and Databases: Third International Workshop WebDB2000, Dallas, TX, USA, May 18-19, 2000. Selected Papers (Lecture Notes in Computer Science #1997)

by Dan Suciu Gottfried Vossen

With the development of the World-Wide Web, data management problems have branched out from the traditional framework in which tabular data is processed under the strict control of an application, and address today the rich variety of information that is found on the Web, considering a variety of ?exible envir- ments under which such data can be searched, classi ed , and processed. Da- base systems are coming forward today in a new role as the primary backend for the information provided on the Web. Most of today’s Web accesses trigger some form of content generation from a database, while electronic commerce often triggers intensive DBMS-based applications. The research community has begun to revise data models, query languages, data integration techniques, - dexes, query processing algorithms, and transaction concepts in order to cope with the characteristics and scale of the data on the Web. New problems have been identi ed , among them goal-oriented information gathering, management of semi-structured data, or database-style query languages for Web data, to name just a few. The International Workshop on the Web and Databases (WebDB) is a series of workshops intended to bring together researchers interested in the interaction between databases and the Web. This year’s WebDB 2000 was the third in the series, and was held in Dallas, Texas, in conjunction with the ACM SIGMOD International Conference on Management of Data.

A World with Robots: International Conference on Robot Ethics: ICRE 2015 (Intelligent Systems, Control and Automation: Science and Engineering #84)

by Maria Isabel Aldinhas Ferreira Joao Silva Sequeira Mohammad Osman Tokhi Endre E. Kadar Gurvinder Singh Virk

This book contains the Proceedings of the International Conference on Robot Ethics, held in Lisbon on October 23 and 24, 2015. The conference provided a multidisciplinary forum for discussing central and evolving issues concerning safety and ethics that have arisen in various contexts where robotic technologies are being applied. The papers are intended to promote the formulation of more precise safety standards and ethical frameworks for the rapidly changing field of robotic applications. The conference was held at Pavilhão do Conhecimento/Ciência Viva in Lisbon and brought together leading researchers and industry representatives, promoting a dialogue that combines different perspectives and experiences to arrive at viable solutions for ethical problems in the context of robotics. The conference topics included but were not limited to emerging ethical, safety, legal and societal problems in the following domains:• Service/Social Robots: Robots performing tasks in human environments and involving close human-robot interactions in everyday households; robots for education and entertainment; and robots employed in elderly and other care applications• Mobile Robots: Self-driving vehicles, autonomous aircraft, trains, cars and drones• Robots used in medicine and for therapeutic purposes• Robots used in surveillance and military functions

A World Without Email: Reimagining Work in the Age of Overload

by Cal Newport

Feel like you're always drowning in email? How much more would you achieve without them - and how much happier would you be? 'A World Without Email crystallizes what so many of us feel intuitively but haven't been able to explain: the way we're working isn't working.' Drew Houston, co-founder and CEO of Dropbox ________________­­­­­­­­­­­­­­­­­­­­­­­ Emails are an integral part of work today. But the 'kind regards', forwards and attachments we check every 5.4 minutes are making us unproductive, stressed and costing businesses millions in untapped potential. Bestselling author of Deep Work and Digital Minimalism, Cal Newport, is here to offer a radical new vision - a world without email. Drawing on sociology, behavioural economics and fascinating case studies of thriving email-free companies, Newport explains how this modern tool doesn't work for our ancient brains and provides solutions you can implement today to transform your workday into one without constant, distracting pings. Revolutionary and practical, A World Without Email will liberate you to do your most profound, fulfilling and creative work - and be happier too. ________________ 'If you are currently drowning in endless email and not sure where to start: read this book' Emma Gannon, author of The Multi-Hyphen Method 'Read this superb book. It might just change your life; it's changing mine' Tim Harford, author of How To Make The World Add Up 'This is a bold, visionary, almost prophetic book that challenges the status quo' Greg McKeown, author of Essentialism

World Without Secrets: Business, Crime, and Privacy in the Age of Ubiquitous Computing

by Richard S. Hunter

The future of computing-the future of business Rapid technological innovation is moving us towards a world of ubiquitous computing-a world in which we are surrounded by smart machines that are always on, always aware, and always monitoring us. These developments will create a world virtually without secrets in which information is widely available and analyzable worldwide. This environment will certainly affect business, government, and the individual alike, dramatically affecting the way organizations and individuals interact. This book explores the implications of the coming world and suggests and explores policy options that can protect individuals and organizations from exploitation and safeguard the implicit contract between employees, businesses, and society itself. World Without Secrets casts an unflinching eye on a future we may not necessarily desire, but will experience.

A World Without "Whom": The Essential Guide to Language in the BuzzFeed Age

by Emmy J. Favilla BuzzFeed

Eats, Shoots & Leaves for the internet age As language evolves faster than ever before, what is the future of 'correct' writing? When Emmy Favilla was tasked with creating a styleguide for BuzzFeed, she opted for spelling, grammar and punctuation guidelines that would reflect how readers actually use language IRL. With wry humour and an uncanny intuition for the possibilities of internet-age expression, Favilla makes a case for breaking the stuffy rules that have hitherto defined our relationship with language. Featuring priceless emoji strings, sidebars, quizzes and style debates among the most lovable word nerds of the digital media world – of which Favilla is the go-to style guru – A World Without “Whom” is essential for readers and writers of posts, tweets, texts, emails and whatever comes next.

A World Without "Whom": The Essential Guide to Language in the BuzzFeed Age

by Emmy J. Favilla BuzzFeed

"A provocative and jaunty romp through the dos and don'ts of writing for the internet" (NYT)--the practical, the playful, and the politically correct--from BuzzFeed copy chief Emmy Favilla.A World Without "Whom" is Eats, Shoots & Leaves for the internet age, and BuzzFeed global copy chief Emmy Favilla is the witty go-to style guru of webspeak. As language evolves faster than ever before, what is the future of "correct" writing? When Favilla was tasked with creating a style guide for BuzzFeed, she opted for spelling, grammar, and punctuation guidelines that would reflect not only the site's lighthearted tone, but also how readers actually use language IRL. With wry cleverness and an uncanny intuition for the possibilities of internet-age expression, Favilla makes a case for breaking the rules laid out by Strunk and White: A world without "whom," she argues, is a world with more room for writing that's clear, timely, pleasurable, and politically aware. Featuring priceless emoji strings, sidebars, quizzes, and style debates among the most lovable word nerds in the digital media world--of which Favilla is queen--A World Without "Whom" is essential for readers and writers of virtually everything: news articles, blog posts, tweets, texts, emails, and whatever comes next . . . so basically everyone.

A World Without Work: Technology, Automation and How We Should Respond

by Daniel Susskind

'Compelling... Thought-provoking... Should be required reading for any presidential candidate thinking about the economy of the future.' THE NEW YORK TIMES 'A path-breaking, thought-provoking and in-depth study of how new technology will transform the world of work' Gordon Brown New technologies have always provoked panic about workers being replaced by machines. In the past, such fears have been misplaced, and many economists maintain that they remain so today. Yet in A World Without Work, Daniel Susskind shows why this time really is different. Advances in artificial intelligence mean that all kinds of jobs are increasingly at risk. Susskind argues that machines no longer need to reason like us in order to outperform us. Increasingly, tasks that used to be beyond the capability of computers - from diagnosing illnesses to drafting legal contracts - are now within their reach. The threat of technological unemployment is real. So how can we all thrive in a world with less work? Susskind reminds us that technological progress could bring about unprecedented prosperity, solving one of mankind's oldest problems: making sure that everyone has enough to live on. The challenge will be to distribute this prosperity fairly, constrain the burgeoning power of Big Tech, and provide meaning in a world where work is no longer the centre of our lives. In this visionary, pragmatic and ultimately hopeful book, Susskind shows us the way."This is the book to read on the future of work in the age of artificial intelligence. It is thoughtful and state-of-the-art on the economics of the issue, but its real strength is the way it goes beyond just the economics. A truly important contribution' Lawrence Summers, former Chief Economist of the World Bank'A fascinating book about a vitally important topic. Elegant, original and compelling'Tim Harford, author of The Undercover Economist

World Yearbook of Education 2024: Digitalisation of Education in the Era of Algorithms, Automation and Artificial Intelligence (World Yearbook of Education)

by Ben Williamson Janja Komljenovic Kalervo N. Gulson

Providing a comprehensive, global overview of the digitalisation of education, the World Yearbook of Education 2024 examines the ways advanced digital technologies are transforming educational practices, institutions and policy processes.Establishing a critical research agenda for analysing the digitalisation of education, the carefully selected chapters in this collection interrogate the current impacts of new digital technologies, emerging controversies over emerging data practices and future implications of algorithmic systems, automated decision-making and AI in education. Organised into four sections, the contributions in the collection examine the following: The historical, scientific and technical foundations of contemporary digitalisation in education The political and economic dynamics that underpin the education technology industry and new platform models of education How algorithms, automation and AI support new modes of data-driven governance and control of education systems Controversies over the inequitable effects of digitalisation in education, and proposals for data justice, ethics and regulation This resource is ideal reading for researchers, students, educational practitioners and policy officials interested in understanding the future of digital technologies in education.

World Yearbook of Education 2024: Digitalisation of Education in the Era of Algorithms, Automation and Artificial Intelligence (World Yearbook of Education)


Providing a comprehensive, global overview of the digitalisation of education, the World Yearbook of Education 2024 examines the ways advanced digital technologies are transforming educational practices, institutions and policy processes.Establishing a critical research agenda for analysing the digitalisation of education, the carefully selected chapters in this collection interrogate the current impacts of new digital technologies, emerging controversies over emerging data practices and future implications of algorithmic systems, automated decision-making and AI in education. Organised into four sections, the contributions in the collection examine the following: The historical, scientific and technical foundations of contemporary digitalisation in education The political and economic dynamics that underpin the education technology industry and new platform models of education How algorithms, automation and AI support new modes of data-driven governance and control of education systems Controversies over the inequitable effects of digitalisation in education, and proposals for data justice, ethics and regulation This resource is ideal reading for researchers, students, educational practitioners and policy officials interested in understanding the future of digital technologies in education.

World's Fair of 1855 (Routledge Revivals)

by Theodore Reff

Published in 1981: This is two-hundred catalogues of the Major Exhibitions reproduced in facsimile in forty-seven volumes.

World's Fair of 1855 (Routledge Revivals)

by Theodore Reff

Published in 1981: This is two-hundred catalogues of the Major Exhibitions reproduced in facsimile in forty-seven volumes.

Worldwide Advances in Communication Networks

by Bijan Jabbari

The symposium on "Worldwide Advances in Communications Networks" which was held on May 14-15, 1992 at GMU was an ambitious attempt to bring together leaders in the communications area to discuss the major issues in this rapidly-changing technology. The symposium was a success and many of the ideas presented at the conference are being implemented. This proceeding contains the majority of the papers presented at the symposium and abstracts of the remainder. The papers may be divided into seven general categories. The first five papers explore some important design issues for high speed networks (gigabit networks). Traffic modelling, quality of service guarantees, switching alternatives, and routing are discussed. The next two papers focus on applications for broadband communications. Weinstein begins by asking, "ARE THERE ANY APPLICATIONS?" and then proceeds to develop a wide variety of potential uses. Personick concentrates on multimedia applications. The next three papers deal with Personal Communications Services (PCS) and the notion of communicating with anyone, at any time, anywhere. Several of the key technical issues such as CDMA vs TDMA are analyzed in detail. The fourth area is satellite communications. Two papers discuss some of the major changes that are taking place and potential new systems. The next two papers discuss signal coding and digital video. Jayant provides an excellent overview of the impressive capabilities that are available for the compression of speech, audio, image, and video signals. Bellisio concentrates on video encoding.

Worldwide Commonalities and Challenges in Information Literacy Research and Practice: European Conference, ECIL 2013, Istanbul, Turkey, October 22-25, 2013. Revised Selected Papers (Communications in Computer and Information Science #397)

by Serap Kurbanoglu Esther Grassian Diane Mizrachi Ralph Catts Sonja Spiranec

This book constitutes the refereed proceedings of the European Conference on Information Literacy, ECIL 2013, held in Istanbul Turkey, in October 2013. The 73 revised full papers presented together with two keynotes, 9 invited papers and four doctoral papers were carefully reviewed and selected from 236 submissions. The papers are organized in topical sections on overview and research; policies and strategies; theoretical framework; related concepts; citizenship and digital divide; disadvantaged groups; information literacy for the workplace and daily life; information literacy in Europe; different approaches to information literacy; teaching and learning information literacy; information literacy instruction; assessment of information literacy; information literacy and K-12; information literacy and higher education; information literacy skills of LIS students; librarians, libraries and ethics.

Worldwide Language Service Infrastructure: Second International Workshop, WLSI 2015, Kyoto, Japan, January 22-23, 2015. Revised Selected Papers (Lecture Notes in Computer Science #9442)

by Yohei Murakami Donghui Lin

This book constitutes the refereed post-workshop proceedings of the Second International Workshop on Worldwide Language Service Infrastructure, WLSI 2015, held in Kyoto, Japan, in January 2015. The 4 full papers included in this volume and presented together with 2 short papers and 8 invited papers, were carefully reviewed and selected from 7 submissions. The papers are categorized into four parts: introducing metadata and annotations; providing technologies for language service platforms; atomic language services across different interfaces, policies, and development of language resources and services; and collecting reports on language service application.

Worm: The First Digital World War

by Mark Bowden

Worm is the gripping story of the 'Conficker' virus- which, since its introduction in November 2008, has infected millions of computers around the world - and the cyber security elites who have joined forces in a high-tech game of cops and robbers to find its creators and defeat them.This dramatic cybercrime story travels from the Ukraine to the United States (and all parts in between) to explore the next frontier in terrorism. It is the story of a dazzling battle of wits over the future of the Internet. In Worm, Mark Bowden delivers an unputdownable account of the ongoing and largely unreported war taking place literally beneath our fingertips.

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