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Showing 7,826 through 7,850 of 82,518 results

Mobile Game Design Essentials

by Dr Claudio Scolastici David Nolte

A step-by-step guide.This book is for all game developers, designers, and hobbyists who want to create assets for mobile games

Blackboard Learn Administration

by Terry Patterson

Hands-on and step-by-step instructions on successfully administrating Blackboard Learn from an admin expert. This book is for in-house IT administrators who are responsible for maintaining the school's IT system and making sure that it is ready for the teachers to use. Readers will need some experience with server management and installation.

Photographic Rendering with VRay for SketchUp

by Brian Bradley

This book is filled with examples explaining the theoretical concepts behind them. Filled with ample screenshots, diagrams, and final rendered images, this book will help readers develop an understanding of photographic rendering with V-Ray. If you are a SketchUp user who would love to turn your favourite modelling application into a virtual photography studio', then this book has been designed and written for you. Existing V-Ray users will also find plenty to enjoy and benefit from in this book. Some basic experience with SketchUp and familiarity with photography will be helpful, but is not mandatory.

Designing Next Generation Web Projects with CSS3

by Sandro Paganotti

This book is designed for you if you are a frontend web developer; it requires a solid knowledge of CSS syntax and of the most common CSS2 properties and selectors.

Content Marketing: Wie Sie Ihre Zielgruppe anziehen und stabile Geschäftsbeziehungen schaffen

by Stephan Heinrich

Dieses Buch erklärt ganz grundlegend, leicht verständlich und systematisch aufbereitet, was Content Marketing ist und was insbesondere kleine und mittlere Unternehmen davon haben. Denn gerade Selbstständige und mittelständische Unternehmen können dieses mächtige Vermarktungswerkzeug zielführend nutzen und damit eine fundierte Basis zur effektiven Kundengewinnung schaffen. Das Prinzip ist einfach: Verwenden Sie Ihr vorhandenes Know-how und geben Sie nützliches Wissen an Ihre Wunschkunden. So bauen Sie innerhalb Ihrer Zielgruppe eine dankbare Gefolgschaft auf, die zu zahlenden Kunden entwickelt werden kann – ohne Streuverluste und hohe Marketingkosten.Ein Buch für Entscheider, die sich einen schnellen Überblick verschaffen möchten, und ebenso für fachlich Interessierte, die Einblicke in die Taktiken und Kniffe der „Macher“ gewinnen wollen. Mit einem ausführlichen Glossar, erfolgreichen Praxisbeispielen und wertvollen, inspirierenden Gedankenanstößen.

Animated Performance: Bringing Imaginary Animal, Human and Fantasy Characters to Life (Required Reading Range)

by Nancy Beiman

Animated Performance shows how a character can seemingly 'come to life' when their movements reflect the emotional or narrative context of their situation: when they start to 'perform'.The many tips, examples and exercises from a veteran of the animation industry will help readers harness the flexibility of animation to portray a limitless variety of characters and ensure that no two performances are ever alike. More than 300 color illustrations demonstrate how animal and fantasy characters can live and move without losing their non-human qualities and interviews with Disney animators Art Babbitt, Frank Thomas, Ollie Johnston and Ellen Woodbury make this a unique insight into bringing a whole world of characters to life.New to the second edition: A new chapter with introductory exercises to introduce beginner animators to the the world of animated acting; dozens of new assignments and examples focusing on designing and animating fantasy and animal characters.

Implementing Splunk: Big Data Reporting and Development for Operational Intelligence

by Vincent Bumgarner

A step-by-step practical implementation tutorial that equips you with high-level knowledge of configuring, deploying, extending, and integrating Splunk to bring machine-generated operational intelligence (?)to your advantage. The book targets professionals and organizations who want to implement or have already implemented Splunk for log analysis and indexing. Analysts and IT staff for end-to-end investigation, performance monitoring, and so on will also learn from the practical examples. It would even help managers to build reports and summarize the health, performance, and activity of their IT infrastructure and business. You will also find it helpful as a technical administrator, consultant, or end user. This book aims to be useful to Splunk users of all levels, from complete newbie to seasoned user. The book assumes that you have access to a copy of Splunk, ideally not in production. Many examples also assume your user has admin rights.

HTML5 for Flash Developers

by Matt Fisher

A step by step guide with detailed examples.Experienced Flash AS3 programmers who are making the switch to Javascript and HTML5.

Xcode 4 Cookbook

by Steven F. Daniel

This is a Cookbook with easy-to-follow recipes containing practical and detailed examples which are all fully backed up with code, illustrations, and tips. If you ever wanted to build applications that integrate Facebook, iCloud, Core Location, and the Core Motion frameworks into your own applications then this book is for you. You should have a good knowledge and programming experience with Objective-C and have used Xcode 4 and iOS 5.

Unity 4.x Game AI Programming

by Kyaw Sithu Clifford Peters Thet Naing Swe

Step-by-step practical tutorialAre you are a programmer with basic knowledge of Unity3D who would like to add AI features to your game? Are you looking for a reference on implementing AI in Unity3D with simple to follow instructions, and lots of sample code and projects? Then this book is for you. You should have some background in C# language as this book will use C# for scripting. However if you know any other language you should be able to follow this book fairly easily.

Creating ELearning Games with Unity

by David Horachek

This book is an easy-to-follow guide that incrementally develops the game framework and missions, step-by-step, with each chapter. Extensive source code is provided and explained in detail to support and explain each of the concepts in the book. This book is intended for novice game programmers with a little experience in Unity3D, who want to learn how to program eLearning games. Educators and trainers who want to use Unity in an eLearning setting will also benefit from the book. It would be helpful to have a basic understanding of the concepts such as Unity scripting and the Finite State Machine (FSM), but no prior experience in game development is required.

Torque 3D Game Development Cookbook

by David Wyand

Cookbook; packed with recipes to help you create amazing 3D games with Torque. The recipes provide clear step-by-step instruction and practical examples to advance your understanding of Torque 3D and all of its subsystems. The book is written for professional and indie game developers that have basic knowledge of TorqueScript, are acquainted with Torque 3D's built-in tools, and wish to take their skills to the next level. Having gone through the comprehensive Torque 3D 1.2 FPS game tutorial on the GarageGames website (or its equivalent) is assumed.

Mastering Apple Aperture

by Thomas Fitzgerald

This is a practical, step-by-step guide that aims at taking your understanding of Aperture from novice to master. This book is written for photographers who have an understanding of digital photography and who have a basic level of familiarity with Apple's Aperture software. It is assumed that you have used Aperture and are familiar with the basics of the software.

TestComplete Cookbook

by Gennadiy Alpaev

A practical cookbook, with a perfect package of simple, medium, and advanced recipes targeted at basic programmers as well as expert software testers, who will learn to create, manage, and run automated tests. It is packed with problem-solving recipes that are supported by simple examples.If you are a software tester or a programmer who is involved with testing automation using TestComplete, this book is ideal for you! You will be introduced to the very basics of using the tool, as well as polish any previously gained knowledge in using the tool. If you are already aware of programming basics, but are new to TestComplete, you will also be able to quickly learn the concepts through selected examples that are easily scalable for your specific needs.

World of Warcraft Gold Strategy Guide

by Eric Dekker

Rich with examples, detailed breakdowns, and step-by-step instructions, this book gets down to the nuts and bolts of gold making, to help you become a World of Warcraft gold tycoon.This book is for every World of Warcraft player who's tired of scrapping for gold or has ever wanted to be the one showing off expensive items in town.

Apple Motion 5 Cookbook

by Nick Harauz

Step-by-step, practical recipes to build simple and complex Motion Graphics with Motion 5"Apple Motion 5 Cookbook" is designed for Final Cut Pro X video editors and Motion 5 users looking to gain more knowledge of how Motion works, and to get more of a җOW' factor in projects. It's also aimed at designers and motion designers alike, who are looking to build on their skillsets.

Instant PhpStorm Starter

by Wlodzimierz Gajda

Get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks.This is a Starter book with plenty of coded examples and pictorial illustrations.If you are a developer who knows the basics of PHP and want to learn the PHPStorm and Symfony 2 frameworks, this book is for you. The book concentrates on using the IDE and not on the PHP language.

Instant Adobe Edge Inspect Starter

by Joseph Khan

Get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks. This easy-to-understand Starter guide will get you up to speed with Adobe Edge Inspect quickly and with little effort.This book is for frontend web developers and designers who are developing and testing web applications targeted for mobile browsers. It's assumed that you have a basic understanding of creating web applications using HTML, CSS, and JavaScript, as well as being familiar with running web pages from local HTTP servers. Readers are also expected to have a basic knowledge of debugging web applications using developer tools such as the Chrome web inspector. And of course you need some mobile devices for running the example in this book and testing it.

Instant Apple iBooks How-to

by Zeeshan Chawdhary

Practical guide to create Concrete5 themes This book is great for theme developers new to concrete5 who are looking to use their experience in HTML and CSS to create high quality themes for concrete5. It's assumed that you have worked with HTML before and can also read code as you'll see some basic PHP and JavaScript code. There are a few words about using concrete5, but you're expected to spend a bit of time on your own to get familiar with the concrete5 interface by yourself and by reading some of the articles listed in the book. Readers are expected to have the ability to set up their own concrete5 site, but basic information about the installation and links to follow up are provided though.

Instant Apple Configurator How-to

by Charles Edge

Filled with practical, step-by-step instructions and clear explanations for the most important and useful tasks. Get the job done and learn as you go. A how-To book with practical recipes accompanied with rich screenshots for easy comprehension.This book follows the Packt How-to approach, offering an informative yet practical guide that is easy to understand. The book takes a meticulous approach to providing quick and simple recipe-based solutions for security and deployment of iOS devices. "Instant Apple Configurator How-to" book is ideal for anyone with a working knowledge in iOS device deployment and management. It is likely you will be responsible for the maintenance and security of iOS devices, ranging anywhere from 10 to 10,000. This is the ultimate guide to iOS security management and device deployment.

The Complete Guide to DAZ Studio 4

by Paolo Ciccone

The book builds up a complete project from scratch and demonstrates the power of DAZ to create life-like characters. The book is replete with detailed examples and instructions on creating a tailor-made marvel out of scratch.This book can be used by anybody who has DAZ Studio 4, regardless of their level of familiarity with the program or the concepts of 3D art.

HTML5 Game Development with GameMaker

by Jason Lee Elliott

The book is a friendly but explosive reference for all skill levels, with several action packed projects. You will develop the ability to build games from scratch with a comprehensive practical tutorial guide. This book is assured to boost your skill set to another level. This book is for anyone with a passion to create fun and action packed web browser games using GameMaker Studio. This intuitive practical guide appeals to both beginners and advanced users wanting to create and release online games to share with the world, using the powerful GameMaker tool.

Instant Penetration Testing: Setting Up A Test Lab How-to

by Vyacheslav Fadyushin

Filled with practical, step-by-step instructions and clear explanations for the most important and useful tasks. Get the job done and learn as you go. A how-To book with practical recipes accompanied with rich screenshots for easy comprehension.This is a How-to guide, written with practicality in mind. Theory is downplayed, and we get you started doing the things you need to do, right away. "Instant Penetration Testing: Setting Up a Test Lab How-to" is written for beginners to penetration testing, and will guide you in avoiding the common mistakes that people new to penetration testing make.

Mobile Payment: Grundlagen – Strategien – Praxis (Edition Bankmagazin)

by Ludwig Hierl

Dieser Band aus der Edition BANKMAGAZIN bietet einen umfassenden Überblick der Grundlagen und Strategien im mobilen Zahlungsverkehr. Die wirtschaftlichen Rahmenbedingungen werden dargestellt und die Herausforderungen und Voraussetzungen für eine erfolgreiche Marktetablierung von Mobile Payment werden aufgezeigt. Kann Mobile Payment das Bargeld als führendes Bezahlinstrument im Handel ablösen? Weitere Schwerpunkte sind potenzielle Transaktionswege, Sicherheitsstandards und Betrugserkennung. Zudem geben Praktiker Einblick in ausgewählte Ansätze und Projekte, u.a. Payback, Paydirekt und Postbank. Auch Ansätze aus Großbritannien und Schweden werden vorgestellt.

FL Studio Cookbook

by Shaun Friedman

This book is built on recipes written in an easy-to-follow manner accompanied by diagrams and crucial insights and knowledge on what they mean in the real world. This book is ideal for musicians and producers who want to take their music creation skills to the next level, learn tips and tricks, and understand the key elements and nuances in building inspirational music. It's good to have some knowledge about music production, but if you have creativity and a good pair of ears, you are already ahead of the curve and well on your way.

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Showing 7,826 through 7,850 of 82,518 results