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3D Computer Vision: Efficient Methods and Applications (X.media.publishing)

by Christian Wöhler

This indispensable text introduces the foundations of three-dimensional computer vision and describes recent contributions to the field. Fully revised and updated, this much-anticipated new edition reviews a range of triangulation-based methods, including linear and bundle adjustment based approaches to scene reconstruction and camera calibration, stereo vision, point cloud segmentation, and pose estimation of rigid, articulated, and flexible objects. Also covered are intensity-based techniques that evaluate the pixel grey values in the image to infer three-dimensional scene structure, and point spread function based approaches that exploit the effect of the optical system. The text shows how methods which integrate these concepts are able to increase reconstruction accuracy and robustness, describing applications in industrial quality inspection and metrology, human-robot interaction, and remote sensing.

3D Computer Vision: Efficient Methods and Applications (X.media.publishing)

by Christian Wöhler

This work provides an introduction to the foundations of three-dimensional c- puter vision and describes recent contributions to the ?eld, which are of methodical and application-speci?c nature. Each chapter of this work provides an extensive overview of the corresponding state of the art, into which a detailed description of new methods or evaluation results in application-speci?c systems is embedded. Geometric approaches to three-dimensional scene reconstruction (cf. Chapter 1) are primarily based on the concept of bundle adjustment, which has been developed more than 100 years ago in the domain of photogrammetry. The three-dimensional scene structure and the intrinsic and extrinsic camera parameters are determined such that the Euclidean backprojection error in the image plane is minimised, u- ally relying on a nonlinear optimisation procedure. In the ?eld of computer vision, an alternative framework based on projective geometry has emerged during the last two decades, which allows to use linear algebra techniques for three-dimensional scene reconstructionand camera calibration purposes. With special emphasis on the problems of stereo image analysis and camera calibration, these fairly different - proaches are related to each other in the presented work, and their advantages and drawbacks are stated. In this context, various state-of-the-artcamera calibration and self-calibration methods as well as recent contributions towards automated camera calibration systems are described. An overview of classical and new feature-based, correlation-based, dense, and spatio-temporal methods for establishing point c- respondences between pairs of stereo images is given.

3D Cinematic Aesthetics and Storytelling

by Yong Liu

This book argues that 3D films are becoming more sophisticated in utilising stereoscopic effects for storytelling purposes. Since Avatar (2009), we have seen a 3D revival marked by its integration with new digital technologies. With this book, the author goes beyond exploring 3D’s spectacular graphics and considers how 3D can be used to enhance visual storytelling. The chapters include visual comparisons between 2D and 3D to highlight their respective narrative features; an examination of the narrative tropes and techniques used by contemporary 3D filmmakers; and a discussion of the narrative implications brought by the coexistence of flatness and depth in 3D visuality. In demonstrating 3D cinematic aesthetics and storytelling, Yong Liu analyses popular films such as Hugo (2011), Life of Pi (2012), Gravity (2013), Star Trek Into Darkness (2013, and The Great Gatsby (2013). The book is an investigation into contemporary forms of stereoscopic storytelling derived from a unique, long-existing mode of cinematic illusions.

3D Cinematic Aesthetics and Storytelling

by Yong Liu

This book argues that 3D films are becoming more sophisticated in utilising stereoscopic effects for storytelling purposes. Since Avatar (2009), we have seen a 3D revival marked by its integration with new digital technologies. With this book, the author goes beyond exploring 3D’s spectacular graphics and considers how 3D can be used to enhance visual storytelling. The chapters include visual comparisons between 2D and 3D to highlight their respective narrative features; an examination of the narrative tropes and techniques used by contemporary 3D filmmakers; and a discussion of the narrative implications brought by the coexistence of flatness and depth in 3D visuality. In demonstrating 3D cinematic aesthetics and storytelling, Yong Liu analyses popular films such as Hugo (2011), Life of Pi (2012), Gravity (2013), Star Trek Into Darkness (2013, and The Great Gatsby (2013). The book is an investigation into contemporary forms of stereoscopic storytelling derived from a unique, long-existing mode of cinematic illusions.

3D Cinema: Optical Illusions and Tactile Experiences

by Miriam Ross

3D Cinema: Optical Illusions and Tactile Experiences questions the common frameworks used for discussing 3D cinema, realism and spectacle, in order to fully understand the embodied and sensory dimensions of 3D cinema's unique visuality.

3D Character Rigging in Blender: Bring your characters to life through rigging and make them animation-ready

by Jaime Kelly

Leverage expert advice, step-by-step guidance, and comprehensive visual aids to pave your way towards excellence in the art of 3D character riggingKey FeaturesLearn how to use automatic and manual weight painting to merge skin and boneEnhance any rig with a sweeping host of automatic controls and aids for animationKeep your rigs efficient and clean for an optimal end user experiencePurchase of the print or Kindle book includes a free PDF eBookBook DescriptionIn the intricate world of 3D character rigging with Blender, aspiring artists often find themselves grappling with the daunting challenge of achieving results akin to seasoned professionals. This book is your guide to overcoming that very challenge, providing you with the necessary knowledge and skills to excel in this complex art form. As you embark on this creative journey, this book will guide you through a carefully crafted flow. Beginning with the basics, the first part of the book will teach you how to add structure to an empty canvas and master the art of weight painting in Blender. You'll delve into the intricacies of rigging humanoid characters, gain a deep understanding of the essential buttons and techniques, and discover invaluable success-boosting tips. Starting with simple mesh deformation using a single bone, you'll progress steadily toward the mastery of fully rigging a human character, all while comprehending the reasons behind each step in the process. Furthermore, the book leaves you with a selection of advanced techniques, fully explained, paving the way for a natural progression in your artistic journey and allowing you to continuously refine and enhance your skills. By the end of the book, you'll excel at crafting character rigs, seamlessly meeting professional pipeline demands in diverse teams and studios.What you will learnUnderstand the basic terminology of rigging and learn how to create and modify rigsFind out how bones interact with topologyGet to grips with weight painting through the meshKnow when and how to add constraints such as Inversion Kinetics, Point To, and Child OfMake rigs visually appealing with advanced techniques such as shape keys and bone driversFamiliarize yourself with advanced techniques used by industry leadersWho this book is forIf you are an animator, modeler, or someone who wants to start rigging with a solid foundation, then this book is for you. You’ll need no prior knowledge of Blender to get started with this book, as we’ll go step by step with shortcuts and UI pointers provided.

3d Automotive Modeling: An Insider's Guide to 3d Car Modeling and Design for Games and Film

by Andrew Gahan

Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, "3D Automotive Modeling" starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use. "3D Automotive Modeling" features tutorials from Honda, Toyota, and Mercedes-Benz designers, as well as modelers from Sony Computer Entertainment, Lucas Arts, and Simbin-artists who have worked on some of the biggest games in the industry, including the MotorStorm series. You will get: insider tips from a team of noted professionals, led by author Andrew Gahan, part of the award-winning game team behind the PlayStation 3 smash hit series, MotorStorm; all tutorial files, models, textures, blueprints, and concept images on the associated web site; and, access to a vibrant forum on the web site where you can discuss and share your work and get feedback from the pros.

3d Automotive Modeling: An Insider's Guide to 3d Car Modeling and Design for Games and Film

by Andrew Gahan

Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, "3D Automotive Modeling" starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use. "3D Automotive Modeling" features tutorials from Honda, Toyota, and Mercedes-Benz designers, as well as modelers from Sony Computer Entertainment, Lucas Arts, and Simbin-artists who have worked on some of the biggest games in the industry, including the MotorStorm series. You will get: insider tips from a team of noted professionals, led by author Andrew Gahan, part of the award-winning game team behind the PlayStation 3 smash hit series, MotorStorm; all tutorial files, models, textures, blueprints, and concept images on the associated web site; and, access to a vibrant forum on the web site where you can discuss and share your work and get feedback from the pros.

3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation (PDF)

by Ami Chopine

Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using application agnostic step-by-step tutorials, this book teaches you how to model, pose, and texture your creations as well as scenery creation, animation, and rendering. Learn which applications are best for your needs and how you can get started making money in the 3D field. The companion website includes video tutorials, models, project files, and other resources. This book is endorsed by Daz3d.com and includes exclusive Daz3d models.

3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation

by Ami Chopine

Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using application agnostic step-by-step tutorials, this book teaches you how to model, pose, and texture your creations as well as scenery creation, animation, and rendering. Learn which applications are best for your needs and how you can get started making money in the 3D field. The companion website includes video tutorials, models, project files, and other resources. This book is endorsed by Daz3d.com and includes exclusive Daz3d models.

3D Animation for the Raw Beginner Using Autodesk Maya 2e

by Roger King

3D Animation for the Raw Beginner Using Autodesk Maya is a hands-on academic textbook as well as a do-it-yourself training manual for the individual animator. This second edition has been completely rewritten to take into account updates to Autodesk Maya, including Autodesk’s renderer, Arnold. It contains entirely new examples and tutorial lessons. All 612 images are in full color. The book directs the reader to the parts of Maya that must be mastered in order to create complete 3D projects, and thus it simplifies the process of taking on Maya’s vast and intricate interface, while giving the reader a firm foundation on which to build future knowledge of Maya. It also presents brief examples of other popular 3D applications and rendering engines. This principles-based, yet pragmatic book: Introduces the basic steps of the 3D modeling, materials, animation, lighting, and rendering processes. Presents clear and concise tutorials that link key concepts to practical techniques. Includes access to a webpage for the book: https://buzzking.com/AnimationTextbook/AnimationTextbook.html. On this webpage are videos that cover many of the lessons in the book, as well as video tutorials that present bonus material not included in the book. Frees instructors from the painstaking task of developing step-by-step examples to present Maya’s complex interface and basic capabilities. Boasts an easy-to-follow, tutorial-based learning style ideal for individual study by aspiring animators and do-it yourselfers. Roger "Buzz" King is a Professor Emeritus at the University of Colorado at Boulder, where he teaches 3D Animation for the Computer Science Department and the Alliance for Technology, Learning, and Society (ATLAS), an institute dedicated to the application of technology to the arts. Buzz is an independent 3D animator who serves on the board of directors of a 3D animation startup. Buzz has a B.A. in Mathematics from Occidental College, an M.S. and Ph.D. in Computer Science from the University of Southern California, and an M.Div. from the Iliff School of Theology. Key Features Introduces critical aspects of the 3D animation process Presents clear and concise tutorials that link key concepts to practical techniques Includes access to a dedicated Web site, http://3dbybuzz.com, featuring useful videos, lessons, and updates Frees instructors from developing step-by-step examples to present Maya’s complex interface and basic Boasts an easy-to-follow, hands-on learning style ideal for individual study by aspiring animators and do-ityourselfers

3D Animation for the Raw Beginner Using Autodesk Maya 2e

by Roger King

3D Animation for the Raw Beginner Using Autodesk Maya is a hands-on academic textbook as well as a do-it-yourself training manual for the individual animator. This second edition has been completely rewritten to take into account updates to Autodesk Maya, including Autodesk’s renderer, Arnold. It contains entirely new examples and tutorial lessons. All 612 images are in full color. The book directs the reader to the parts of Maya that must be mastered in order to create complete 3D projects, and thus it simplifies the process of taking on Maya’s vast and intricate interface, while giving the reader a firm foundation on which to build future knowledge of Maya. It also presents brief examples of other popular 3D applications and rendering engines. This principles-based, yet pragmatic book: Introduces the basic steps of the 3D modeling, materials, animation, lighting, and rendering processes. Presents clear and concise tutorials that link key concepts to practical techniques. Includes access to a webpage for the book: https://buzzking.com/AnimationTextbook/AnimationTextbook.html. On this webpage are videos that cover many of the lessons in the book, as well as video tutorials that present bonus material not included in the book. Frees instructors from the painstaking task of developing step-by-step examples to present Maya’s complex interface and basic capabilities. Boasts an easy-to-follow, tutorial-based learning style ideal for individual study by aspiring animators and do-it yourselfers. Roger "Buzz" King is a Professor Emeritus at the University of Colorado at Boulder, where he teaches 3D Animation for the Computer Science Department and the Alliance for Technology, Learning, and Society (ATLAS), an institute dedicated to the application of technology to the arts. Buzz is an independent 3D animator who serves on the board of directors of a 3D animation startup. Buzz has a B.A. in Mathematics from Occidental College, an M.S. and Ph.D. in Computer Science from the University of Southern California, and an M.Div. from the Iliff School of Theology. Key Features Introduces critical aspects of the 3D animation process Presents clear and concise tutorials that link key concepts to practical techniques Includes access to a dedicated Web site, http://3dbybuzz.com, featuring useful videos, lessons, and updates Frees instructors from developing step-by-step examples to present Maya’s complex interface and basic Boasts an easy-to-follow, hands-on learning style ideal for individual study by aspiring animators and do-ityourselfers

3D Animal Granny Squares: Over 30 creature crochet patterns for pop-up granny squares

by Caitie Moore Sharna Moore Celine Semaan

Create cute pop-up animal granny squares with this collection of 3D animal granny square crochet patterns. Choose your favourite from over 30 different designs including a rabbit, a cow, a sheep, a llama, a flamingo, a ladybird and many more. Each motif features a 3D element that is integral to the animal granny square design. Use your squares for unique blankets and throws, for fun toys and accessories – the only limit is your imagination. Animals featured: Sheep, Pig, Bunny, Mouse, Llama, Dog, Rabbit, Cow, Cat, Owl, Chicken, Bear, Flamingo, Penguin, Lion, Fox, Panda, Jellyfish, Whale, Shark, Crab, Terrapin, Fish, Shell, Turtle, Starfish, Spider, Beehive, Butterfly, Dragonfly, Ladybird, Frog, Snail, Unicorn, Turkey and Reindeer Each pattern features full written instructions, as well as a crochet chart for easy stitching. Full guidance on all the crochet techniques needed is included at the back of the book.

3D: History, Theory and Aesthetics of the Transplane Image (International Texts in Critical Media Aesthetics)

by Jens Schröter

There is a blind spot in recent accounts of the history, theory and aesthetics of optical media: namely, the field of the three-dimensional, or trans-plane, image. It has been widely used in the 20th century for very different practices - military, scientific and medical visualization - precisely because it can provide more spatial information. And now in the 21st century, television and film are employing the method even more. Appearing for the first time in English, Jens Schroeter's comprehensive study of the aesthetics of the 3D image is a major scholarly addition to this evolving field. Citing case studies from the history of both technology and the arts, this wide-ranging and authoritative book charts the development in the theory and practice of three-dimensional images. Discussing and analyzing the transformation of the socio-cultural and technological milieu, Schroeter has produced a work of scholarship that combines impressive historical scope with contemporary theoretical arguments.

3D: History, Theory and Aesthetics of the Transplane Image (International Texts in Critical Media Aesthetics)

by Jens Schröter

There is a blind spot in recent accounts of the history, theory and aesthetics of optical media: namely, the field of the three-dimensional, or trans-plane, image. It has been widely used in the 20th century for very different practices - military, scientific and medical visualization - precisely because it can provide more spatial information. And now in the 21st century, television and film are employing the method even more. Appearing for the first time in English, Jens Schroeter's comprehensive study of the aesthetics of the 3D image is a major scholarly addition to this evolving field. Citing case studies from the history of both technology and the arts, this wide-ranging and authoritative book charts the development in the theory and practice of three-dimensional images. Discussing and analyzing the transformation of the socio-cultural and technological milieu, Schroeter has produced a work of scholarship that combines impressive historical scope with contemporary theoretical arguments.

The 39 Steps: The British Film Guide 3

by Mark Glancy

Released in 1935, The 39 Steps is one of director Alfred Hitchcock's masterpieces. It was among the few British films of the 1930s to achieve international success, and in both Britain and the United States it established Hitchcock's reputation as 'the master of suspense'. It is particularly notable today for combining suspense with humour, and many of Hitchcock's other trademarks were established in this classic film, which inspired two re-makes, in 1959 and again in 1978.Mark Glancy examines the influences that shaped The 39 Steps, including John Buchan's novel, the work of screenwriter Charles Bennett and precedents set in Hitchcock's earlier films. He views the intriguing circumstances of the film's production, with executive producer C.M. Woolf apparently blind to the commercial potential of Hitchcock's latest project. He presents an original and close analysis of the film, its narrative technique, style and the performances of the actors. The film's reception by the critics-in Britain and abroad- are explored as is the film's critical legacy, its standing within the Hitchcock canon, and the susequent films based on The 39 Steps. This revealing, readable account of landmark film internationally will appeal to film fans, scholars and students alike.*

39 Microlectures: In Proximity of Performance

by Matthew Goulish

'A series of accidents has brought you this book. You may think of it not as a book, but as a library, an elevator, an amateur performance in a nearby theatre. Open it to the table of contents. Turn to the page that sounds the most interesting to you. Read a sentence or two. Repeat the process. Read this book as a creative act, and feel encouraged.' 39 Microlectures: In Proximity of Performance is a collection of miniature stories, parables, musings and thinkpieces on the nature of reading, writing, art, collaboration, performance, life, death, the universe and everything. It is a unique and moving document for our times, full of curiosity and wonder, thoughtfulness and pain. Matthew Goulish, founder member of performance group Goat Island, meditates on these and other diverse themes, proving, along the way, that the boundaries between poetry and criticism, and between creativity and theory, are a lot less fixed than they may seem. The book is revelatory, solemn yet at times hilarious, and genuinely written to inspire - or perhaps provoke - creativity and thought.

39 Microlectures: In Proximity of Performance

by Matthew Goulish

'A series of accidents has brought you this book. You may think of it not as a book, but as a library, an elevator, an amateur performance in a nearby theatre. Open it to the table of contents. Turn to the page that sounds the most interesting to you. Read a sentence or two. Repeat the process. Read this book as a creative act, and feel encouraged.' 39 Microlectures: In Proximity of Performance is a collection of miniature stories, parables, musings and thinkpieces on the nature of reading, writing, art, collaboration, performance, life, death, the universe and everything. It is a unique and moving document for our times, full of curiosity and wonder, thoughtfulness and pain. Matthew Goulish, founder member of performance group Goat Island, meditates on these and other diverse themes, proving, along the way, that the boundaries between poetry and criticism, and between creativity and theory, are a lot less fixed than they may seem. The book is revelatory, solemn yet at times hilarious, and genuinely written to inspire - or perhaps provoke - creativity and thought.

365 Family Games and Pastimes

by Martin Toseland Simon Toseland

Remember Blind Man's Bluff, Pin the Tail and Murder in the Dark? Making daisy chains and collecting conkers? And when rainy afternoons meant card games and battleships? Jam-packed with games and activities for all ages, 365 Family Games and Pastimes remembers all the classics we used to love, bringing them back for the entire family to enjoy.Full of inspiration and thrifty ideas, this is an indispensible collection for birthday parties, family holidays and everyday fun.

360° Circus: Meaning. Practice. Culture (Routledge Advances in Theatre & Performance Studies)

by Franziska Trapp

This collection aims to map a diversity of approaches to the artform by creating a 360° view on the circus. The three sections of the book, Aesthetics, Practice, Culture, approach aesthetic developments, issues of artistic practice, and the circus’ role within society. This book consists of a collection of articles from renowned circus researchers, junior researchers, and artists. It also provides the core statements and discussions of the conference UpSideDown—Circus and Space in a graphic recording format. Hence, it allows a clear entry into the field of circus research and emphasizes the diversity of approaches that are well balanced between theoretical and artistic point of views. This book will be of great interest to students and scholars of circus studies, emerging disciples of circus and performance.

360° Circus: Meaning. Practice. Culture (Routledge Advances in Theatre & Performance Studies)


This collection aims to map a diversity of approaches to the artform by creating a 360° view on the circus. The three sections of the book, Aesthetics, Practice, Culture, approach aesthetic developments, issues of artistic practice, and the circus’ role within society. This book consists of a collection of articles from renowned circus researchers, junior researchers, and artists. It also provides the core statements and discussions of the conference UpSideDown—Circus and Space in a graphic recording format. Hence, it allows a clear entry into the field of circus research and emphasizes the diversity of approaches that are well balanced between theoretical and artistic point of views. This book will be of great interest to students and scholars of circus studies, emerging disciples of circus and performance.

35 Knitted Baby Blankets: For the nursery, stroller, and playtime

by Laura Strutt

News of a new arrival brings about a flurry of activity. In reality there is very little a newborn needs other than warmth and love and what better way to show that you care than to hand-knit a beautiful baby blanket.

The 34-Ton Bat: The Story of Baseball as Told Through Bobbleheads, Cracker Jacks, Jockstraps, Eye Black, and 375 Other Strange and Unforgettable Objects

by Steve Rushin

An unorthodox history of baseball told through the enthralling stories of the game's objects, equipment, and characters. No sport embraces its wild history quite like baseball, especially in memorabilia and objects. Sure, there are baseball cards and team pennants. But there are also huge balls, giant bats, peanuts, cracker jacks, eyeblack, and more, each with a backstory you have to read to believe. In The 34-Ton Bat, Sports Illustrated writer Steve Rushin tells the real, unvarnished story of baseball through the lens of all the things that make it the game that it is. Rushin weaves these rich stories -- from ballpark pipe organs played by malevolent organists to backed up toilets at Ebbets Field -- together in their order of importance (from most to least) for an entertaining and compulsive read, glowing with a deep passion for America's Pastime. The perfect holiday gift for casual fans and serious collectors alike, The 34-Ton Bat is a true heavy hitter.

33 Revolutions Per Minute: A History Of Protest Songs

by Dorian Lynskey

Why 33? Partly because that's the number of rotations performed by a vinyl album in one minute, and partly because it takes a lot of songs to tell a story which spans seven decades and five continents - to capture the colour and variety of this shape-shifting genre. This is not a list book, rather each of the 33 songs offers a way into a subject, an artist, an era or an idea. The book feels vital, in both senses of the word: necessary and alive. It captures some of the energy that is generated when musicians take risks, and even when they fail, those endeavours leave the popular culture a little richer and more challenging. Contrary to the frequently voiced idea that pop and politics are awkward bedfellows, it argues that protest music is pop, in all its blazing, cussed glory.

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