Browse Results

Showing 2,126 through 2,150 of 82,334 results

Advances in Computational Science, Engineering and Information Technology: Proceedings of the Third International Conference on Computational Science, Engineering and Information Technology (CCSEIT-2013), KTO Karatay University, June 7-9, 2013, Konya,Turkey - Volume 1 (Advances in Intelligent Systems and Computing #225)

by Dhinaharan Nagamalai Ashok Kumar Annamalai Annamalai

This book is the proceedings of Third International Conference on Computational Science, Engineering and Information Technology (CCSEIT-2013) that was held in Konya, Turkey, on June 7-9. CCSEIT-2013 provided an excellent international forum for sharing knowledge and results in theory, methodology and applications of computational science, engineering and information technology. This book contains research results, projects, survey work and industrial experiences representing significant advances in the field. The different contributions collected in this book cover five main areas: algorithms, data structures and applications; wireless and mobile networks; computer networks and communications; natural language processing and information theory; cryptography and information security.

Advances in Computational Social Science: The Fourth World Congress (Agent-Based Social Systems #11)

by Shu-Heng Chen Takao Terano Ryuichi Yamamoto Chung-Ching Tai

This volume is a post-conference publication of the 4th World Congress on Social Simulation (WCSS), with contents selected from among the 80 papers originally presented at the conference. WCSS is a biennial event, jointly organized by three scientific communities in computational social science, namely, the Pacific-Asian Association for Agent-Based Approach in Social Systems Sciences (PAAA), the European Social Simulation Association (ESSA), and the Computational Social Science Society of the Americas (CSSSA). It is, therefore, currently the most prominent conference in the area of agent-based social simulation. The papers selected for this volume give a holistic view of the current development of social simulation, indicating the directions for future research and creating an important archival document and milestone in the history of computational social science. Specifically, the papers included here cover substantial progress in artificial financial markets, macroeconomic forecasting, supply chain management, bank networks, social networks, urban planning, social norms and group formation, cross-cultural studies, political party competition, voting behavior, computational demography, computational anthropology, evolution of languages, public health and epidemics, AIDS, security and terrorism, methodological and epistemological issues, empirical-based agent-based modeling, modeling of experimental social science, gaming simulation, cognitive agents, and participatory simulation. Furthermore, pioneering studies in some new research areas, such as the theoretical foundations of social simulation and categorical social science, also are included in the volume.

Advances in Computational Toxicology: Methodologies and Applications in Regulatory Science (Challenges and Advances in Computational Chemistry and Physics #30)

by Huixiao Hong

This book provides a comprehensive review of both traditional and cutting-edge methodologies that are currently used in computational toxicology and specifically features its application in regulatory decision making. The authors from various government agencies such as FDA, NCATS and NIEHS industry, and academic institutes share their real-world experience and discuss most current practices in computational toxicology and potential applications in regulatory science. Among the topics covered are molecular modeling and molecular dynamics simulations, machine learning methods for toxicity analysis, network-based approaches for the assessment of drug toxicity and toxicogenomic analyses. Offering a valuable reference guide to computational toxicology and potential applications in regulatory science, this book will appeal to chemists, toxicologists, drug discovery and development researchers as well as to regulatory scientists, government reviewers and graduate students interested in this field.

Advances in Computational Vision and Medical Image Processing: Methods and Applications (Computational Methods in Applied Sciences #13)

by Joao Tavares R. M. Natal Jorge

Computational methodologies of signal processing and imaging analysis, namely considering 2D and 3D images, are commonly used in different applications of the human society. For example, Computational Vision systems are progressively used for surveillance tasks, traf?c analysis, recognition process, inspection p- poses, human-machine interfaces, 3D vision and deformation analysis. One of the main characteristics of the Computational Vision domain is its int- multidisciplinary. In fact, in this domain, methodologies of several more fundam- tal sciences, such as Informatics, Mathematics, Statistics, Psychology, Mechanics and Physics are usually used. Besides this inter-multidisciplinary characteristic, one of the main reasons that contributes for the continually effort done in this domain of the human knowledge is the number of applications in the medical area. For instance, it is possible to consider the use of statistical or physical procedures on medical images in order to model the represented structures. This modeling can have different goals, for example: shape reconstruction, segmentation, registration, behavior interpretation and simulation, motion and deformation analysis, virtual reality, computer-assisted therapy or tissue characterization. The main objective of the ECCOMAS Thematic Conferences on Computational Vision and Medical Image Processing (VIPimage) is to promote a comprehensive forum for discussion on the recent advances in the related ?elds trying to id- tify widespread areas of potential collaboration between researchers of different sciences.

Advances in Computational Vision and Robotics: Proceedings of the International Conference on Computational Vision and Robotics (Learning and Analytics in Intelligent Systems #33)

by George A. Tsihrintzis Margarita N. Favorskaya Roumen Kountchev Srikanta Patnaik

Advances in Computational Vision and Robotics contains research papers from diverse field of engineering, computer science, social and bio-medical science. This book contains various research articles from the following domain:i. Pattern recognition and Robotic Vision.ii. Artificial Intelligence and Deep Learning application.iii. Big Data Application in Robotics.iv. Deep Learning and Neural Network.Authors from the area of Particle Swarm Optimization, Defect Detection, Gesture Information Collection, Image Processing and Remote Sensing, Melody Recognition, Convolution Neural Network and Satellite Image processing etc. have contributed their research outcomes.

Advances in Computer Algebra: In Honour of Sergei Abramov's' 70th Birthday, WWCA 2016, Waterloo, Ontario, Canada (Springer Proceedings in Mathematics & Statistics #226)

by Carsten Schneider Eugene Zima

This book discusses the latest advances in algorithms for symbolic summation, factorization, symbolic-numeric linear algebra and linear functional equations. It presents a collection of papers on original research topics from the Waterloo Workshop on Computer Algebra (WWCA-2016), a satellite workshop of the International Symposium on Symbolic and Algebraic Computation (ISSAC’2016), which was held at Wilfrid Laurier University (Waterloo, Ontario, Canada) on July 23–24, 2016. This workshop and the resulting book celebrate the 70th birthday of Sergei Abramov (Dorodnicyn Computing Centre of the Russian Academy of Sciences, Moscow), whose highly regarded and inspirational contributions to symbolic methods have become a crucial benchmark of computer algebra and have been broadly adopted by many Computer Algebra systems.

Advances in Computer and Computational Sciences: Proceedings of ICCCCS 2016, Volume 1 (Advances in Intelligent Systems and Computing #553)

by Sanjiv K. Bhatia Krishn K. Mishra Shailesh Tiwari Vivek Kumar Singh

Exchange of information and innovative ideas are necessary to accelerate the development of technology. With advent of technology, intelligent and soft computing techniques came into existence with a wide scope of implementation in engineering sciences. Keeping this ideology in preference, this book includes the insights that reflect the ‘Advances in Computer and Computational Sciences’ from upcoming researchers and leading academicians across the globe. It contains high-quality peer-reviewed papers of ‘International Conference on Computer, Communication and Computational Sciences (ICCCCS 2016), held during 12-13 August, 2016 in Ajmer, India. These papers are arranged in the form of chapters. The content of the book is divided into two volumes that cover variety of topics such as intelligent hardware and software design, advanced communications, power and energy optimization, intelligent techniques used in internet of things, intelligent image processing, advanced software engineering, evolutionary and soft computing, security and many more. This book helps the perspective readers’ from computer industry and academia to derive the advances of next generation computer and communication technology and shape them into real life applications.

Advances in Computer and Computational Sciences: Proceedings of ICCCCS 2016, Volume 2 (Advances in Intelligent Systems and Computing #554)

by Sanjiv K. Bhatia Krishn K. Mishra Shailesh Tiwari Vivek Kumar Singh

Exchange of information and innovative ideas are necessary to accelerate the development of technology. With advent of technology, intelligent and soft computing techniques came into existence with a wide scope of implementation in engineering sciences. Keeping this ideology in preference, this book includes the insights that reflect the ‘Advances in Computer and Computational Sciences’ from upcoming researchers and leading academicians across the globe. It contains high-quality peer-reviewed papers of ‘International Conference on Computer, Communication and Computational Sciences (ICCCCS 2016), held during 12-13 August, 2016 in Ajmer, India'. These papers are arranged in the form of chapters. The content of the book is divided into two volumes that cover variety of topics such as intelligent hardware and software design, advanced communications, power and energy optimization, intelligent techniques used in internet of things, intelligent image processing, advanced software engineering, evolutionary and soft computing, security and many more. This book helps the perspective readers’ from computer industry and academia to derive the advances of next generation computer and communication technology and shape them into real life applications.

Advances in Computer and Information Sciences and Engineering

by Tarek Sobh

Advances in Computer and Information Sciences and Engineering includes a set of rigorously reviewed world-class manuscripts addressing and detailing state-of-the-art research projects in the areas of Computer Science, Software Engineering, Computer Engineering, and Systems Engineering and Sciences. Advances in Computer and Information Sciences and Engineering includes selected papers from the conference proceedings of the International Conference on Systems, Computing Sciences and Software Engineering (SCSS 2007) which was part of the International Joint Conferences on Computer, Information and Systems Sciences and Engineering (CISSE 2007).

Advances in Computer Communication and Computational Sciences: Proceedings of IC4S 2018 (Advances in Intelligent Systems and Computing #924)

by Sanjiv K. Bhatia Krishn K. Mishra Shailesh Tiwari Munesh C. Trivedi

This book includes key insights that reflect ‘Advances in Computer and Computational Sciences’ from upcoming researchers and leading academics around the globe. It gathers high-quality, peer-reviewed papers presented at the International Conference on Computer, Communication and Computational Sciences (IC4S 2018), which was held on 20-21 October, 2018 in Bangkok. The book covers a broad range of topics, including intelligent hardware and software design, advanced communications, intelligent computing techniques, intelligent image processing, and web and informatics. Its goal is to familiarize readers from the computer industry and academia with the latest advances in next-generation computer and communication technology, which they can subsequently integrate into real-world applications.

Advances in Computer Communication and Computational Sciences: Proceedings of IC4S 2017, Volume 1 (Advances in Intelligent Systems and Computing #759)

by Sanjiv K. Bhatia Shailesh Tiwari Krishn K. Mishra Munesh C. Trivedi

The book includes the insights that reflect ‘Advances in Computer and Computational Sciences’ from upcoming researchers and leading academicians across the globe. It contains the high-quality peer-reviewed papers of ‘International Conference on Computer, Communication and Computational Sciences (IC4S 2017), held during 11–12 October, 2017 in Thailand. These papers are arranged in the form of chapters. The content of this book is divided into two volumes that cover variety of topics such as intelligent hardware and software design, advanced communications, intelligent computing techniques, intelligent image processing, and web and informatics. This book helps the perspective readers’ from computer industry and academia to derive the advances of next generation computer and communication technology and shape them into real life applications.

Advances in Computer Communication and Computational Sciences: Proceedings of IC4S 2017, Volume 2 (Advances in Intelligent Systems and Computing #760)

by Sanjiv K. Bhatia Shailesh Tiwari Krishn K. Mishra Munesh C. Trivedi

The book includes the insights that reflect ‘Advances in Computer and Computational Sciences’ from upcoming researchers and leading academicians across the globe. It contains the high-quality peer-reviewed papers of ‘International Conference on Computer, Communication and Computational Sciences (IC4S 2017), held during 11–12 October, 2017 in Thailand. These papers are arranged in the form of chapters. The content of this book is divided into two volumes that cover variety of topics such as intelligent hardware and software design, advanced communications, intelligent computing techniques, intelligent image processing, and web and informatics. This book helps the perspective readers’ from computer industry and academia to derive the advances of next generation computer and communication technology and shape them into real life applications.

Advances in Computer, Communication and Computational Sciences: Proceedings of IC4S 2019 (Advances in Intelligent Systems and Computing #1158)

by Sanjiv K. Bhatia Shailesh Tiwari Su Ruidan Munesh Chandra Trivedi K. K. Mishra

This book discusses recent advances in computer and computational sciences from upcoming researchers and leading academics around the globe. It presents high-quality, peer-reviewed papers presented at the International Conference on Computer, Communication and Computational Sciences (IC4S 2019), which was held on 11—12 October 2019 in Bangkok. Covering a broad range of topics, including intelligent hardware and software design, advanced communications, intelligent computing techniques, intelligent image processing, the Web and informatics, it offers readers from the computer industry and academia key insights into how the advances in next-generation computer and communication technologies can be shaped into real-life applications.

Advances in Computer Communications and Networks From Green, Mobile, Pervasive Networking to Big Data Computing (River Publishers Series In Communications Ser.)

by Kewei Sha Aaron Striegel Min Song

Recent developments in computer communications and networks have enabled the deployment of exciting new areas such as Internet of Things and collaborative big data analysis. The design and implementation of energy efficient future generation communication and networking technologies also require the clever research and development of mobile, pervasive, and large-scale computing technologies. Advances in Computer Communications and Networks: from Green, Mobile, Pervasive Networking to Big Data Computing studies and presents recent advances in communication and networking technologies reflecting the state-of-the-art research achievements in novel communication technology and network optimization. Technical topics discussed in the book include: Data Center NetworksMobile Ad Hoc NetworksMultimedia NetworksInternet of ThingsWireless SpectrumNetwork Optimization.This book is ideal for personnel in computer communication and networking industries as well as academic staff and collegial, master, Ph.D. students in computer science, computer engineering, electrical engineering and telecommunication systems.

Advances in Computer Communications and Networks From Green, Mobile, Pervasive Networking to Big Data Computing


Recent developments in computer communications and networks have enabled the deployment of exciting new areas such as Internet of Things and collaborative big data analysis. The design and implementation of energy efficient future generation communication and networking technologies also require the clever research and development of mobile, pervasive, and large-scale computing technologies. Advances in Computer Communications and Networks: from Green, Mobile, Pervasive Networking to Big Data Computing studies and presents recent advances in communication and networking technologies reflecting the state-of-the-art research achievements in novel communication technology and network optimization. Technical topics discussed in the book include: Data Center NetworksMobile Ad Hoc NetworksMultimedia NetworksInternet of ThingsWireless SpectrumNetwork Optimization.This book is ideal for personnel in computer communication and networking industries as well as academic staff and collegial, master, Ph.D. students in computer science, computer engineering, electrical engineering and telecommunication systems.

Advances in Computer Entertainment: 9th International Conference, ACE 2012, Kathmandu, Nepal, November 3-5, 2012, Proceedings (Lecture Notes in Computer Science #7624)

by Anton Nijholt Teresa Romão Dennis Reidsma

This book constitutes the refereed conference proceedings of the 9th International Conference on Advances in Computer Entertainment, ACE 2012, held in Kathmandu, Nepal, in November 2012. The 10 full paper and 19 short papers presented together with 5 papers from the special track Arts and Culture and 35 extended abstracts were carefully reviewed and selected from a total of 140 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.

Advances in Computer Entertainment: 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings (Lecture Notes in Computer Science #8253)

by Dennis Reidsma Katayose Haruhiro Anton Nijholt

This book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, held in Boekelo, The Netherlands, in November 2013. The 19 full paper and 16 short papers presented together 42 extended abstracts were carefully reviewed and selected from a total of 133 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including new devices; evaluation and user studies; games as interface to serious applications; creating immersion; interfaces; new experiences; procedural approaches and AI; and theory. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.

Advances in Computer Entertainment Technology: 14th International Conference, ACE 2017, London, UK, December 14-16, 2017, Proceedings (Lecture Notes in Computer Science #10714)

by Adrian David Cheok Masahiko Inami Teresa Romão

This book constitutes the refereed conference proceedings of the 14th International Conference on Advances in Computer Entertainment Technology, ACE 2017, held in London, UK, in December 2017. The 59 full papers presented were selected from a total of 229 submissions. ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. The chapter 'eSport vs irlSport' is open access under a CC BY 4.0 license via link.springer.com.

Advances in Computer Games: 17th International Conference, ACG 2021, Virtual Event, November 23–25, 2021, Revised Selected Papers (Lecture Notes in Computer Science #13262)

by Cameron Browne Akihiro Kishimoto Jonathan Schaeffer

This book constitutes the refereed post-conference proceedings of the 17th International Conference on Advances in Computer Games, ACG 2021, which was held as a virtual event during November 23–25, 2021. The 22 full papers included in this book were carefully reviewed and selected from 34 submissions. They were organized in topical sections as follows: learning in games; search in games; solving games; chess patterns; player modelling; and game systems.

Advances in Computer Games: 16th International Conference, ACG 2019, Macao, China, August 11–13, 2019, Revised Selected Papers (Lecture Notes in Computer Science #12516)

by Tristan Cazenave Jaap van den Herik Abdallah Saffidine I-Chen Wu

This book constitutes the refereed post-conference proceedings of the 16th International Conference on Advances in Computer Games, ACG 2019, held in Macao, China, in August 2019. The 12 full papers presented together with 2 invited papers were carefully reviewed and selected from 19 submissions. The selected papers are devoted to topics such as cooperation; single player games; mathematical approaches; nonogram: general and specific approaches; and deep learning.

Advances in Computer Games: 11th International Conference, ACG 2005, Taipei, Taiwan, September 6-8, 2005. Revised Papers (Lecture Notes in Computer Science #4250)

by H. Jaap Van Den Herik Shun-Chin Hsu Tsan-Sheng Hsu L. M. H. Donkers

This book constitutes the thoroughly refereed post-proceedings of the 11th International Conference on Advances in Computer Games, ACG 2005, held in Taipei, Taiwan, in September 2005 in conjunction with the 10th Computer Olympiad. It contains 20 papers that cover all aspects of artificial intelligence in computer-game playing.

Advances in Computer Games: Many Games, Many Challenges (IFIP Advances in Information and Communication Technology #135)

by H. Jaap Van Den Herik Hiroyuki Iida Ernst A. Heinz

1 feel privileged that the J(jh Advances in Computer Games Conference (ACG 10) takes place in Graz, Styria, Austria. It is the frrst time that Austria acts as host country for this major event. The series of conferences started in Edinburgh, Scotland in 1975 and was then held four times in England, three times in The Netherlands, and once in Germany. The ACG-10 conference in Graz is special in that it is organised together with the 11th World Computer­ Chess Championship (WCCC), the Sth Computer Olympiad (CO), and the European Union Y outh Chess Championship. The 11 th WCCC and ACG 10 take place in the Dom im Berg (Dome in the Mountain), a high-tech space with multimedia equipment, located in the Schlossberg, in the centre of the city. The help of many sponsors (large and small) is gratefully acknowledged. They will make the organisation of this conference a success. In particular, 1 would like to thank the European Union for designating Graz as the Cultural Capital of Europe 2003. There are 24 accepted contributions by participants from all over the world: Europe, Japan, USA, and Canada. The specific research results ofthe ACG 10 are expected to tind their way to general applications. The results are described in the pages that follow. The international stature together with the technical importance of this conference reaffrrms the mandate of the International Computer Games Association (ICGA) to represent the computer-games community.

Advances in Computer Games: 13th International Conference, ACG 2011, Tilburg, The Netherlands, November 20-22, 2011, Revised Selected Papers (Lecture Notes in Computer Science #7168)

by H. Jaap Van Den Herik Aske Plaat

This book constitutes the thoroughly refereed post-conference proceedings of the 13th Advances in Computer Games Conference, ACG 2011, held in Tilburg, The Netherlands, in November 2011. The 29 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover a wide range of topics such as Monte-Carlo tree search and its enhancement, temporal difference learning, optimization, solving and searching, analysis of a game characteristic, new approaches, and serious games.

Advances in Computer Games: 15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3–5, 2017, Revised Selected Papers (Lecture Notes in Computer Science #10664)

by Mark H.M. Winands H. Jaap van den Herik Walter A. Kosters

This book constitutes the refereed conference proceedings of the 15th International Conference, ACG 2017, held in Leiden, The Netherlands, in July 2017.The 19 revised full papers were selected from 23 submissions and cover a wide range of computer games. They are grouped in four classes according to the order of publication: games and puzzles, go and chess, machine learning and MCTS, and gaming.

Refine Search

Showing 2,126 through 2,150 of 82,334 results