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Steampunk Soldiers: The American Frontier

by Philip Smith Joseph A. McCullough Mark Stacey

Even as the discovery and exploitation of hephaestium helped bring the Civil War to its close in 1869, the arms race it engendered resulted in a cold war just as bitter and violent as the open hostilities had been. With neither side willing to rely solely upon the talents of their scientific establishments, saboteurs, double-agents, and assassins found ample employment. Against this backdrop of suspicion and fear, thousands of Americans – Northerners and Southerners alike – headed west. Some to escape the legacies of the war, some to find their own land, some for the lure of that great undiscovered strike of hephaestium that would make them rich, and some simply to escape the law. Ahead of these pioneers stood the native tribes, behind them followed the forces of two governments, while to the north and south, foreign powers watched closely for their own opportunities. This newly unearthed collection of the works of Miles Vandercroft fills a considerable gap in our knowledge of the travels of that remarkable individual, and also provides a fascinating guide to the costume and equipment of the forces active in the great drive westwards.

When I’m a Monster Like You, Dad

by David O’Connell

Monstrous fun with Dad from an exciting new author and illustrator team!

Reap (Endgame: The Zero Line Chronicles #3)

by James Frey

A short prequel story set within the world of Endgame – the New York Times bestselling series and international multimedia phenomenon by James Frey.

Poseidon’s Warriors: Classical Naval Warfare 480–31 BC (Osprey Wargames)

by John Lambshead

Poseidon's Warriors is a set of wargaming rules for large-scale naval actions between fleets of Classical galleys from the Greek and Persian clash at the battle of Salamis to the battle of Actium that decided the fate of Rome. With so many of these battles taking place around islands or in narrow channels and shallow waters, sneaky tactics and cunning manoeuvres are a hallmark of warfare of this era, and the rules use an integrated turn system to allow a commander to position ships to go in and ram without being rammed in return, or to employ feints and traps to tempt the enemy out of position and leave his ships vulnerable to a follow-up strike. With data for ships throughout the period, rules for famous admirals, historical scenarios, a campaign system and a brief historical summary for those who wish to refresh their memory of the era, Poseidon's Warriors offers everything players need to bring to the tabletop the battles and campaigns of the first great age of naval warfare.

Frostgrave: Into the Breeding Pits (Frostgrave)

by Joseph A. McCullough Dmitry Burmak

With this new supplement for Frostgrave, players can lead their warbands into the vast network of catacombs, sewers, and dungeons that run underneath the Frozen City. It was in these dark confines that the ancient wizards known as Beastcrafters experimented on living creatures, creating strange hybrids and deadly monsters, many of which still roam the forgotten passageways. Along with a host of new scenarios, treasures, soldiers, and creatures, the book also contains rules for the traps and secret passages that are often found in the dungeons. With wonderful and rare magical treasures to be discovered, will players risk taking their warbands down into the Breeding Pits?

First Times

by Elizabeth Coldwell

A collection of ten stories by some of Xcite's best-selling authors from the UK, US and beyond. These stories explore what it means to be someone's first, or to take that step into the unknown and act out a cherished fantasy. Vanilla, Kinky and every shade in between, the couples here know what they want and they're going to have fun getting it.

The Young Dread: A Seeker Novella (Seeker)

by Arwen Elys Dayton

The Young Dread lives outside the stream of time: frozen for vast stretches, centuries old yet inhabiting the form of a teenage girl. When she’s awake in the world, she can hear an enemy approach from a mile away, manipulate a whipsword into a thousand forms, and attack with it faster than the human eye can see.The Young Dread observes the training of the families known as Seekers. Past and future intertwine in Seeker traditions - they are the keepers of both ancient knowledge and advanced weapons - and the Dreads must oversee it all, testing their skills, swearing them to loyalty, bringing them justice.Arwen Elys Dayton takes readers on a journey to follow this ageless Dread’s footsteps. For this time, when the Young Dread wakes, things will change. She is about to discover the first threads of a web in which she and so many others will be trapped.

Broken Legions: Fantasy Skirmish Wargames in the Roman Empire (Osprey Wargames #15)

by Mark Latham Alan Lathwell

The Roman Empire rules the civilised world with an iron fist, seemingly all-powerful and limitless. And yet, the power of Rome is secured not by its mighty legions, but by small bands of warriors and agents fighting a secret war. Tasked by the Emperor to explore ancient temples, forgotten labyrinths and beast-haunted caverns, they seek out artefacts hidden by the gods themselves, hunt creatures of myth and face enemies that would use dark magic against the empire.Broken Legions is a set of fantasy skirmish rules for a war unknown to history, fought in the shadows of the Roman Empire. Various factions recruit small warbands to fight in tight, scenario-driven battles that could secure the mystical power to defend – or crush – Rome. A points system allows factions to easily build a warband, and mercenaries and free agents may also be hired to bolster a force. Heroes and leaders may possess a range of skills, traits and magical abilities, but a henchman's blade can be just as sharp, and a campaign can see even the lowliest henchman become a hero of renown.

Konflikt ’47: Weird World War II Wargames Rules (Bolt Action)

by Warlord Games Clockwork Goblin Jon Cave

1944Atomic testing at Los Alamos opens a rift in the fabric of space, while the detonation of the Fat Boy atomic bomb over Dresden creates a second. German and American scientists determine that signals are being transmitted through the rifts, many indecipherable, but some containing revolutionary scientific and technological theorems. Desperate for any military advantage, Germany and the US swiftly apply these discoveries to their war efforts, and incredible new weapons begin to appear on the battlefield. Angered by America's refusal to share the secrets of Rift-tech, Stalin declares war on the US and Britain, and the Allies are fractured.1947World War II has entered a completely new phase. Power-armoured infantry armed with personal wonder-weapons follow super-heavy tanks and mechanised walkers into battle, smashing defences with colossal firepower, while genetic monstrosities are sent out to hunt and terrorise enemy forces. This is the new nature of war. This is Konflikt '47.***With rules inspired by the award-winning Bolt Action system, this standalone game takes World War II to a completely new level, and offers everything required to harness the incredible weapons and technologies made possible by the rift signals, and to engage in tabletop battles for supremacy and survival.

The Remnant (The Ark Trilogy #2)

by Laura Liddell Nolen

The earth-shattering sequel to Laura Liddell Nolen’s THE ARK.

Bolt Action: Second Edition (Bolt Action)

by Warlord Games Peter Dennis

With more than 23,000 copies sold of the first edition, this second edition of the best-selling Bolt Action World War II wargaming ruleset from Osprey and Warlord Games presents streamlined and refined rules, incorporating all the FAQs and errata compiled over four years of intensive gameplay. It is fully compatible with the existing range of supplements and also introduces new material. Written by veteran game designers Alessio Cavatore and Rick Priestley, Bolt Action provides all the rules needed to bring the great battles of World War II to your tabletop. Using miniature soldiers, tanks and terrain, you can fight battles in the shattered towns of occupied France, the barren deserts of North Africa, and even the sweltering jungles of the Pacific. Army options are almost limitless, allowing you to build the kind of army that most appeals to your style of play, from heavily armored tank forces to lightly armed, but highly skilled infantry. The choice is yours.

Frostgrave: Arcane Locations (Frostgrave)

by Joseph A. McCullough

Arcane Locations features scenarios focused on some of the more infamous ruins to be found in the Frozen City, such as Brycho's Celestium, Walenton Manor, and the Arena Without Walls. Also included are new options for developing a wizard's base in the ruins of Frostgrave.

The Men Who Would Be Kings: Colonial Wargaming Rules (Osprey Wargames)

by Daniel Mersey Peter Dennis

The Men Who Would Be Kings is a set of rules designed for fighting historical or Hollywood colonial battles in the mid to late 19th Century, from the Indian Mutiny to the Boxer Rebellion. Large scale colonial clashes tended to be one-sided affairs, but there are countless reports of brief, frantic skirmishes in every colonial war, where either side could be victorious, and these are the battles that The Men Who Would Be Kings seeks to recreate. Although focusing on the British colonial wars against the Zulus, Maoris and others, these rules will also permit players to explore the empires of France, Germany, and other nations, as well as allowing for battles between rival native factions. Gameplay is very simple, and is driven by the quality of the officers leading your units, in the true spirit of Victorian derring-do and adventure, where larger than life characters such as the (real) Fred Burnaby and the (fictional) Harry Flashman led their troops to glory and medals or a horrible end at the point of a spear tip.

Dark Made Dawn: Australia Book 3 (The Australia Trilogy)

by James P. Smythe

IT BEGAN WITH WAY DOWN DARK, SHORTLISTED FOR THE ARTHUR C. CLARKE AWARD.IT CONTINUED WITH LONG DARK DUSK.IT CONCLUDES... NOW.There was one truth on Australia, the derelict ship on which Chan was born and raised: you fight or you die. Usually both.But everything on Australia was a lie. Abandoned and alone, Chan was forced to live a terrible existence on the fringes of society, Australia's only survivor after a terrible crash-landing on Earth.But Chan discovered she was not alone. Together with the unlikeliest of allies, Chan carved out a place for herself on Earth. And now the time has come: she's finally found a reason to keep going. But friends have become enemies, and enemies have become something worse. It's time for Chan to create her own truths, and discover a life beyond fighting and death. A life beyond Australia.

Doctor Who: The American Adventures (Doctor Who)

by Justin Richards

Travel through time and space with the Twelfth Doctor in these six brand new adventures, set in a host of locations across the US and eras from throughout US history. An invisible spacecraft turns up at the Battle of New Orleans, an alien presence is detected at the 1944 D-Day landings, and ghosts take over New York's subway tunnels as they're being dug in the early 1900s... Filled with mystery, excitement and the Doctor's trademark wit, these timey-wimey stories will delight any Doctor Who fan.

Doctor Who: Twelve Doctors of Christmas

by Anon

A beautifully illustrated collection of new Doctor Who stories, each featuring one of the twelve Doctors on a festive adventure in theTARDIS. Written by six authors and with a full-page colour illustration for each story, these tales are full of magic, mystery, wonder, excitement - and everything else that fans love about a Doctor Who Christmas special.

Honour Under Moonlight: A Tale of The God Fragments (God Fragments)

by Tom Lloyd

A new standalone novella set after the traumatic events of STRANGER OF TEMPEST. Lynx and the rest of the mercenary group he has reluctantly tied himself to find themselves with a little time to kill. Luckily, the city they've ended up in is holding a festival. And nothing spells fun more than a group of bored mercs and a lot of booze.But Lynx has his own plans. A quiet evening with Toil, a woman he hasn't quite worked out yet. Nothing difficult or serious. No fights. No trouble.So it's a shame there's a dead body on her floor. And Toil is missing. And the police are on the way up the stairs...Bridging the gap between novels, but entirely stand-alone, this novella throws Lynx and his companions into a plot which threatens them all.

Myths and Legends of Ancient Greece and Rome: Illustrated (Collins Classics)

by E. M. Berens

HarperCollins is proud to present its incredible range of best-loved, essential classics.

Doctor Who: The Doctor’s Official Guide (Doctor Who)

by Unknown

Over billions of years of time travel, the Doctor has run into his fair share of important people - and he's formed opinions on most of them too. Now the Twelfth Doctor has got hold of a history textbook from Coal Hill School, and he's decided to improve it with notes of his own!From Nefertiti to Robin Hood, this essential Doctor's guide gives us his unique take on Earth's most famous historical figures. Through annotations, scribblings and his trademark snarky humour, the Doctor has plenty to say about the pudding-brained humans he's met on his travels. It's history . . . but perhaps not quite as you know it!

Franklin's Emporium: The Pet Shop Mystery (Black Cats)

by Gill Vickery

Welcome to Franklin's Emporium - the department store where there's magic on every floor!When Alex visits the pet shop at Franklin's she just wants to buy some cat treats but she goes home with a little bit more than she bargained for. Where's that purring coming from? And why do things keep getting knocked over?Funny, exciting or a little bit spooky, Black Cats are fast-paced stories with short chapters and illustrations throughout - stepping stones to reading confidence

Bolt Action: 2nd Edition (Bolt Action)

by Warlord Games

Revised and expanded for Bolt Action 2nd Edition, this book provides players with all of the information they need to command Germany's military might. Detailed unit options and theatre selectors allow players to build armies for any of Germany's campaigns, from the Blitzkrieg against Poland and France, through North Africa and the Eastern Front, to the fall of Normandy and the defence of Germany.

The Cthulhu Campaigns: Ancient Rome (Dark Osprey)

by Mark Latham Ru-Mor

Rome, the greatest empire the world has ever known, limitless in breadth and power, magnificent in its glory! But something evil, ancient and unknowable gnaws at the heart of the empire. Dark gods, trapped for centuries in thrice-warded tombs, have been disturbed by Roman plunderers. A secret war is fought daily between those who would harness this strange power for themselves, and those who fear it signals the very end of the empire.Across the sea, roused from eternal slumber by a world awash with war, by omens and pagan slaughter, a Great Old One waits for the way to be opened. A cosmic terror that man was not meant to know. Those who know its name tremble, and only the very brave-or very foolish-incant it for their own ends.They whisper it in darkness; they cry it from atop blasted hills; they scream it to the raging oceans. "Cthulhu…†?

Frostgrave: Forgotten Pacts (Frostgrave)

by Joseph A. McCullough Dmitry Burmak

In this supplement for Frostgrave, players lead their warbands into the northern reaches of the city, exploring the ruined temples of the Frozen City to search for the lost secrets of evocation – the art of summoning demons. While the lure of such knowledge is great, few wizards have ventured into this region as it is overrun by barbaric northern tribesmen who have descended from the hills in their own search for treasure. Marking themselves with demonic sigils, many of these barbarians have aligned with ancient powers discovered amongst the temples. Along with a host of new scenarios focusing on the exploration of the temples, the book also contains new treasures, spells, soldiers, and creatures that can be found amongst the ruins.

Chosen Men: Military Skirmish Games in the Napoleonic Wars (Osprey Wargames)

by Mark Latham Mark Stacey

Chosen Men is a set of fast-action skirmish rules detailing the bloody skirmishes between light troops in the Napoleonic Wars. The primary focus of the game is on soldiers and NCOs in light 'flank' companies, as they scout ahead of larger forces and take part in man-to-man actions against enemy skirmishers.Although the game allows for the formation of accurately sized companies of light infantry and cavalry if you wish, these formations are broken down into small groups of up to a dozen men. For the most part, officers are not swashbuckling super-heroes, but staunch commanders who rally and direct their men to achieve the battlefield objectives. Although the game uses an alternating action turn sequence, officers can use their influence on multiple units at the same time in an effort to steal the initiative. With all rolls resolved using standard 6-sided dice, this game combines a classic wargaming feel with modern wargame mechanics.

Project Berlin (Endgame: The Fugitive Archives #1)

by James Frey

The first story in a heart-stopping novella trilogy that follows a forbidden love that threatens Endgame in post-World War II Germany and takes place prior to the events in the New York Times bestseller, Endgame: The Calling.

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Showing 13,851 through 13,875 of 20,099 results