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Etherwalker

by Cameron Dayton

&“Vividly realized, skillfully crafted and briskly paced, Etherwalker is a thrilling first chapter for what is sure to be an outstanding saga.&”— Micky Neilson, Senior Story Developer, Blizzard Entertainment The world is broken. The powerful machines that once ruled over land and sky fought and died, leaving humanity in a primitive age of swords and monsters. But that was long ago, and only legends of the Schism remain. Enoch has never been frightened by these tales. He sees things differently than the other youth in Rewn&’s Fork, and that makes him an outcast. Where others see crops, weather, and flocks of sheep, Enoch sees numbers and patterns. When he accidentally awakens a powerful Artificial Intelligence, he discovers the truth behind his peculiarity—Enoch is an Etherwalker, the last in a long line of powerful technopaths who can control machines with their minds. Without knowing it, he has triggered the ancient Hunt, and not legendary monsters are hungry for his blood and bent on his extinction. They know he has seen the truth behind the broken world, and, if he survives, he may have the power to shatter it . . . or to make it whole again. &“It&’s unlike anything I&’ve read before, and I want more.&”- Matt Burns, Author of Diablo III: Book of Tyrael "Cameron Dayton has met the challenge of blending science fiction and fantasy with Silicon Covenant."—Christie Golden, New York Times Bestselling Author of Star Wars: Dark Disciple &“A heady stew of genetic engineering, Mesoamerican myth, techno-utopianism, and post-apocalyptic dreaming, with a dash of quest fantasy and a liberal helping of nerd apotheosis."—Alex Irvine, Locus-Award winning author

Dawn of Procyon

by Mark R. Healy

In this bestselling, otherworldly survival story, readers will be absorbed in a shipwrecked mechanic&’s life-or-death race against time and the bloodthirsty alien he crash-landed on. The fate of humanity rests on one man&’s shoulders.

Resurgent Shadows

by Kevin L. Nielsen

Bestselling author Kevin L. Nielsen absorbs readers in a one-of-a-kind battle for humankind against the powerful DragonLords. Get ready for battles fought with magically-forged war hammers and M16 rifles as humans and mythical beings unite.

Marrow

by Preston Norton

Preston Norton&’s bestselling and award-winning Marrow grabs readers and doesn&’t let go until they enroll in the Fantom Institute for Superheroes-in-Training themselves.

The Magical Flight of Dodie Rue

by F.C. Shaw

From the author of the beloved Sherlock Academy Series, comes an all new adventure. Children will love the excitement of the magic carpet race past monsters and the dangers of the desert.

Ghostsitter

by Shelly Brown

Join two ghost-seeing friends, Tiffany and Justin, as they strive to solve mysteries, fit in at school, and help troubled ghosts seeking peace in this thrilling middle grade adventure.

Got Luck

by Michael Darling

In this repeated #1 best seller, readers will explore a hidden fantasy realm alongside a wisecracking and tough-as-nails private detective through each and every twist his unusual and otherworldly case throws at them.

Ultima and Worldbuilding in the Computer Role-Playing Game

by Carly A. Kocurek Matthew Payne

Ultima and World-Building in the Computer Role-Playing Game is the first scholarly book to focus exclusively on the long-running Ultima series of computer role-playing games (RPG) and to assess its lasting impact on the RPG genre and video game industry. Through archival and popular media sources, examinations of fan communities, and the game itself, this book historicizes the games and their authors. By attending to the salient moments and sites of game creation throughout the series’ storied past, authors Carly A. Kocurek and Matthew Thomas Payne detail the creative choices and structural forces that brought Ultima’s celebrated brand of role-playing to fruition. This book first considers the contributions of series founder and lead designer, Richard Garriott, examining how his fame and notoriety as a pioneering computer game auteur shaped Ultima’s reception and paved the way for the evolution of the series. Next, the authors retrace the steps that Garriott took in fusing analog, tabletop role-playing with his self-taught lessons in computer programming. Close textual analyses of Ultima I outline how its gameplay elements offered a foundational framework for subsequent innovations in design and storytelling. Moving beyond the game itself, the authors assess how marketing materials and physical collectibles amplified its immersive hold and how the series’ legions of fans have preserved the series. Game designers, long-time gamers, and fans will enjoy digging into the games’ production history and mechanics while media studies and game scholars will find Ultima and World-Building in the Computer Role-Playing Game a useful extension of inquiry into authorship, media history, and the role of fantasy in computer game design.

The Last Revolution: A Novel

by Lord Dunsany

An inspiration to many for his style and prose, Lord Dunsany was a pioneer for fantasy fiction, inspiring such famous writers as H. P. Lovecraft, J. R. R. Tolkien, and Neil Gaiman to name a few. Over sixty years since its first publication, The Last Revolution is now once again available to readers.In a time before computers were a mainstay of our lives, Lord Dunsany tells the story which takes place in England about the revolution of self-reproducing machines. Known to have a profound distaste for the Industrial Revolution, The Last Revolution touches on a topic we know all too well today: What happens if the computers take over?"Good morning Pender. I hear you have made a Frankenstein.” This is the line that narrator Pender hears from an inventor, and is soon playing a robot in a game of chess. Pender’s mood changes when he realizes that the computer he’s facing has an intelligence far superior to his own.From the introduction of the robots, a tense atmosphere is noted as the robots fight for attention of their owners. Will these machines be able to coexist with their household counterparts, or will they rise as one and take the first steps against humanity?Skyhorse Publishing, under our Night Shade and Talos imprints, is proud to publish a broad range of titles for readers interested in science fiction (space opera, time travel, hard SF, alien invasion, near-future dystopia), fantasy (grimdark, sword and sorcery, contemporary urban fantasy, steampunk, alternative history), and horror (zombies, vampires, and the occult and supernatural), and much more. While not every title we publish becomes a New York Times bestseller, a national bestseller, or a Hugo or Nebula award-winner, we are committed to publishing quality books from a diverse group of authors.

Frankenstein

by Mary Shelley

The eccentric Dr. Victor Frankenstein creates life from assembled body parts, only to realise his creature is an abomination. He casts the monster out, deeply regretting his work. When the monster, despondent at his creator's disgust, attempts to befriend humans, he is rejected – a rejection that leads to violence and great loss for Frankenstein. A thematic indictment of blind ambition and man's fear of the unknown, Frankenstein endures as a classic piece of English literature and the inspiration for countless film and television adaptations.

The Book of Wonder

by Lord Dunsany

The Book of Wonder is a collection of 14 fantasy short stories including "The Hoard of the Gibbelins" about man-eaters whose legendary store of treasure exists only to attract prey; "Chu-Bu and Sheemish," the story of squabbling deities forced to share a temple; and "The Bride of the Man-Horse," concerning the wedding of the centaur Shepperalk. Other stories are: Distressing Tale of Thangobrind the Jeweller, The House of the Sphinx, Probable Adventure of the Three Literary Men, The Injudicious Prayers of Pombo the Idolater, The Loot of Bombasharna, Miss Cubbidge and the Dragon of Romance, The Quest of the Queen’s Tears, How Nuth Would Have Practised His Art Upon the Gnoles, How One Came, as Was Foretold, to the City of Never. The Coronation of Mr. Thomas Shap The Wonderful Window

Through the Looking-Glass: Webster's Spanish Thesaurus Edition (The Macmillan Alice Series)

by Lewis Carroll

In the sequel to Alice in Wonderland, young Alice is once again transported to strange world after she steps through a mirror to see what's on the other side. There she finds that things are quite different with tiny, living chess pieces, talking flowers and time that runs backwards. Encountering some characters from her previous adventure she also meets new ones, like Tweedledee and Tweedledum, the Jabberwock and the Red Queen. A wonderful entertaining exercise in literary nonsense, Through the Looking Glass is just as memorable and enjoyable as its predecessor.

Alice's Adventures in Wonderland

by Lewis Carroll

Alice is a young, curious girl who is stumbles in to fantastical Wonderland after following the White Rabbit down a rabbit hole. Once in Wonderland, Alice finds encounters an array of memorable characters such as the Cheshire Cat, the Mad Hatter, the Caterpillar and the Queen of Hearts as she tries to navigate through a strange land where absurdity and nonsense reign supreme. A delightful tale that has entertained adults and children for over 150 years it is also the basis for numerous plays and films.

John Carter of Mars: The Collection - A Princess Of Mars; The Gods Of Mars; The Warlord Of Mars; Thuvia, Maid Of Mars; The Chessmen Of Mars (John Carter Of Mars Series)

by Edgar Rice Burroughs

A classic of early, pulp science fiction writing this volume one of Edgard Rice Burroughs popular series introduces the hero John Carter, a civil-war veteran is mysteriously transported to Mars, or as it is known to its inhabitants Barsoom. Carter, who finds that he has superhuman strength in the Martian gravity, soon become embroiled in the affairs of the various warring Martian tribes and falls in love with the humanoid Dejah Thoris, a princess on the planet. In these first three books in the series Carter transitions from an alien outsider to royalty on the planet of Barsoom.

Tik-Tok of Oz (The Land of Oz #8)

by L. Frank Baum

The eighth book in L. Frank Baum's beloved Oz series, Tik-Tok of Oz finds a the young Betsy Bobbin and her trusty mule, Hank, magically transported from Oklahoma to the same fantastical world once visited by Dorothy Gale. In Oz, Betsy befriends the kindly, old Shaggy Man, and agrees to help him search for his missing brother in the Nome Kingdom. Joined by the mechanical man, Tik-Tok, and a cast of colorful characters, Betsy and Shaggy Man soon find themselves dealing with a much bigger problem: trying to prevent a war between the greedy Queen of Oogaboo and the wicked King of the Nomes, which threatens all of Oz.

The Lost Princess of Oz (The Land of Oz #11)

by L. Frank Baum

The eleventh book in the beloved Oz series. Dorothy discovers that Princess Ozma is missing—and so are the magical treasures of Oz, including Glinda's Great Book of Records. <P><P>Most Oz residents—familiar from the previous books—join in the search, splitting into various groups. In Winkle Country, Cayke the Cookie Cook (whose magic dishpan has also gone missing) and the Frogman aid Dorothy's group in their search. As it turns out, Ugu the Shoemaker is responsible for the disappearances. A number of magical complications ensue before Ozma is found and the world of Oz is returned to order and happiness.

Glinda of Oz (The Land of Oz #14)

by L. Frank Baum

This is the fourteenth and last Oz book. <P><P>Princess Ozma and Dorothy attempt, unsuccessfully, to stop a war between two tribes, the Skeezers and the Flatheads. The two of them are imprisoned on a glass-covered island belonging to the Skeezers, which is now located at the bottom of a lake. Only their queen, Coo-ee-oh, can raise the submerged island but after losing in battle, she becomes a swan and forfeits her magical abilities. Glinda ultimately comes to Ozma and Dorothy's rescue.

The Magic of Oz (The Land of Oz #13)

by L. Frank Baum

This is the thirteenth Land of Oz book, published shortly after the author's death and dedicated to "the Children of our Soldiers, the Americans and their Allies, with unmeasured Pride and Affection." <P><P> In this story, the Munchkin boy Kiki Aru finds magic instructions hidden by his father, Bini Aru. The former Nome King Ruggedo, seeking vengeance against the Emerald City, allies himself with Kiki in order to conquer Oz. They play havoc with their magic, but eventually the Wizard prevails. And Ozma's birthday is celebrated; she's given the gift of a magical flower, obtained at great effort from an unusual island.

The Tin Woodsman of Oz (The Land of Oz #12)

by L. Frank Baum

In the twelfth Oz story, the Tin Woodman and the Scarecrow meet Woot, a Gillikin boy.<P><P> The Woodman tells him how the Wicked Witch of the East (punishing him for falling in love with her ward, Nimmie Amee) enchanted his axe, which then compelled him to chop off every part of his body. The tinsmith Ku-Klip replaced them with body parts fashioned from tin. Lacking a heart, the Woodman left her. In The Wonderful Wizard of Oz, Dorothy and the Scarecrow found him in the woods; when they reached the Emerald City, the Wizard gave him a new heart. Encouraged by Woot and accompanied by him, the Scarecrow and Polychrome, the Rainbow's daughter, the Woodman travels to the Munchkin Country to look for her. Many adventures follow, although their quest is ultimately unsuccessful, as Nimmie is now married to Ku-Klip's assistant, Chopfyt.

The Scarecrow of Oz (The Land of Oz #9)

by L. Frank Baum

Often referred to as Frank L. Baum's favourite Oz book and published in 1915, this story features Cap'n Bill and Trot's journey to Oz and, with the help of the Scarecrow, overthrow the villainous King Krewl.

The Patchwork Girl of Oz (Land of Oz Book #7)

by L. Frank Baum

The Patchwork Girl is one of the most delightful of the stories. The most important new character is Miss Scraps Patches, the patchwork girl herself, who is only a large stuffed doll, but very much alive thanks to the magic Powder of Life, and very brainy, because her stuffing has been well dosed with a part of the contents of all the bottles on the shelf labeled "Brain Furniture" . Then there is the Woozy, a strange little animal "all squares and flat surfaces and edges", who isn't very important except for the three hairs at the end of his tail; his only talent is his fire-flashing eyes. Another unusual creation is Bungle, a glass cat, who is completely transparent and quite conceited because of her pink brains: "You can see 'em work."

The Emerald City of Oz (The Land of Oz #6)

by L. Frank Baum

Dorothy and the Wonderful Wizard take Aunt Em and Uncle Henry on a fabulous tour of Oz. <P><P>During their journey they encounter such amazing and amusing people as King Kleaver with his Spoon Brigade and Miss Cuttenclip of the land of paper dolls. But while Dorothy and her friends play, the wicked Nome King has joined forces with the terrible Whimsies, the fearsome Growleywogs, and the evil Phanfasms in a plot to capture the Emerald City.<P> Will Dorothy's friends discover the danger before it's too late?

Rinkitink in Oz (The Land of Oz #10)

by L. Frank Baum

Originally published in 1916, this is the story of Prince Inga and King Rinkitink.<P><P> Most of the story takes place outside the land of Oz in the Kingdom of Rinkitink, where King Rinkitink helps Prince Inga to release his parents from imprisonment by the Nome King. It is only in the last few chapters that any of our friends from Oz enter the story, when Dorothy, after reading about Inga's adventures in Glinda's Great Book of Records, "wherein is inscribed all important events that happen in every part of the world", and watching him and his friends in Ozma's Magic Picture, decides that she and the Wizard should go and "help them out of their troubles." They do, and all ends with a splendid banquet for every one concerned in Ozma's palace.

The Road to Oz (Classics To Go #5)

by L. Frank Baum

Dorothy Gale of Kansas comes to the aid of 'The Shaggy Man'--a likeable hobo in ragged clothes--who asks her for directions. <P><P>It is easier to show him than explain it to him, but when Dorothy leads him to the proper road she finds a multitude of roads she did not expect and with which she is unfamiliar. She continues with Toto and The Shaggy Man and soon meets two others who are equally lost: Button-Bright, a little boy who seems remarkably stupid, and Polychrome, the daughter of the Rainbow, who is accidentally stranded on earth. Together they visit the strange towns of Foxville and Donkinton and confront a truly nasty group of beings known as Scoodlers. Eventually they arrive in Oz just in time for Ozma's birthday celebration.

The Marvelous Land of Oz (Classics To Go #2)

by L. Frank Baum

Published in 1904, The Marvelous Land of Oz is the story of a little boy named Tip who escapes from his evil guardian witch, with the help of Jack Pumpkinhead as well as a living Sawhorse. Tip ends up on a great adventure with a familiar Scarecrow and Tin Woodsman.

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Showing 101 through 125 of 20,092 results