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3D Structure from Images - SMILE 2000: Second European Workshop on 3D Structure from Multiple Images of Large-Scale Environments Dublin, Ireland, July 12, 2000, Revised Papers (Lecture Notes in Computer Science #2018)

by Marc Pollefeys Luc Van Gool Andrew Zisserman Andrew Fitzgibbon

This volume contains the ?nal version of the papers originally presented at the second SMILE workshop 3D Structure from Multiple Images of Large-scale Environments, which was held on 1-2 July 2000 in conjunction with the Sixth European Conference in Computer Vision at Trinity College Dublin. The subject of the workshop was the visual acquisition of models of the 3D world from images and their application to virtual and augmented reality. Over the last few years tremendous progress has been made in this area. On the one hand important new insightshavebeenobtainedresultinginmore exibilityandnewrepresentations.Onthe other hand a number of techniques have come to maturity, yielding robust algorithms delivering good results on real image data. Moreover supporting technologies – such as digital cameras, computers, disk storage, and visualization devices – have made things possible that were infeasible just a few years ago. Opening the workshop was Paul Debevec s invited presentation on image-based modeling,rendering,andlighting.Hepresentedanumberoftechniquesforusingdigital images of real scenes to create 3D models, virtual camera moves, and realistic computer animations.Theremainderoftheworkshopwasdividedintothreesessions:Computation and Algorithms, Visual Scene Representations, and Extended Environments. After each session there was a panel discussion that included all speakers. These panel discussions were organized by Bill Triggs, Marc Pollefeys, and Tomas Pajdla respectively, who introduced the topics and moderated the discussion. Asubstantialpartoftheseproceedingsarethetranscriptsofthediscussionsfollowing each paper and the full panel sessions. These discussions were of very high quality and were an integral part of the workshop.

3D Stacked Chips: From Emerging Processes to Heterogeneous Systems

by Ibrahim Abe M. Elfadel Gerhard Fettweis

This book explains for readers how 3D chip stacks promise to increase the level of on-chip integration, and to design new heterogeneous semiconductor devices that combine chips of different integration technologies (incl. sensors) in a single package of the smallest possible size. The authors focus on heterogeneous 3D integration, addressing some of the most important challenges in this emerging technology, including contactless, optics-based, and carbon-nanotube-based 3D integration, as well as signal-integrity and thermal management issues in copper-based 3D integration. Coverage also includes the 3D heterogeneous integration of power sources, photonic devices, and non-volatile memories based on new materials systems.

3D Rotations: Parameter Computation and Lie Algebra based Optimization

by Kenichi Kanatani

3D rotation analysis is widely encountered in everyday problems thanks to the development of computers. Sensing 3D using cameras and sensors, analyzing and modeling 3D for computer vision and computer graphics, and controlling and simulating robot motion all require 3D rotation computation. This book focuses on the computational analysis of 3D rotation, rather than classical motion analysis. It regards noise as random variables and models their probability distributions. It also pursues statistically optimal computation for maximizing the expected accuracy, as is typical of nonlinear optimization. All concepts are illustrated using computer vision applications as examples. Mathematically, the set of all 3D rotations forms a group denoted by SO(3). Exploiting this group property, we obtain an optimal solution analytical or numerically, depending on the problem. Our numerical scheme, which we call the "Lie algebra method," is based on the Lie group structure of SO(3). This book also proposes computing projects for readers who want to code the theories presented in this book, describing necessary 3D simulation setting as well as providing real GPS 3D measurement data. To help readers not very familiar with abstract mathematics, a brief overview of quaternion algebra, matrix analysis, Lie groups, and Lie algebras is provided as Appendix at the end of the volume.

3D Rotations: Parameter Computation and Lie Algebra based Optimization

by Kenichi Kanatani

3D rotation analysis is widely encountered in everyday problems thanks to the development of computers. Sensing 3D using cameras and sensors, analyzing and modeling 3D for computer vision and computer graphics, and controlling and simulating robot motion all require 3D rotation computation. This book focuses on the computational analysis of 3D rotation, rather than classical motion analysis. It regards noise as random variables and models their probability distributions. It also pursues statistically optimal computation for maximizing the expected accuracy, as is typical of nonlinear optimization. All concepts are illustrated using computer vision applications as examples. Mathematically, the set of all 3D rotations forms a group denoted by SO(3). Exploiting this group property, we obtain an optimal solution analytical or numerically, depending on the problem. Our numerical scheme, which we call the "Lie algebra method," is based on the Lie group structure of SO(3). This book also proposes computing projects for readers who want to code the theories presented in this book, describing necessary 3D simulation setting as well as providing real GPS 3D measurement data. To help readers not very familiar with abstract mathematics, a brief overview of quaternion algebra, matrix analysis, Lie groups, and Lie algebras is provided as Appendix at the end of the volume.

3D Robotic Mapping: The Simultaneous Localization and Mapping Problem with Six Degrees of Freedom (Springer Tracts in Advanced Robotics #52)

by Andreas Nüchter

Focuses on acquiring spatial models of physical environments through mobile robots The robotic mapping problem is commonly referred to as SLAM (simultaneous localization and mapping). 3D maps are necessary to avoid collisions with complex obstacles and to self-localize in six degrees of freedom (x-, y-, z-position, roll, yaw and pitch angle) New solutions to the 6D SLAM problem for 3D laser scans are proposed and a wide variety of applications are presented

3D Research Challenges in Cultural Heritage III: Complexity and Quality in Digitisation (Lecture Notes in Computer Science #13125)

by Marinos Ioannides Petros Patias

This open access book presents a collection of papers focusing on current 3D research challenges in the domain of digital cultural heritage. 3D technologies find considerable use within the field of cultural heritage at the beginning of the 21st century, for example in the areas of data acquisition, modeling, archiving in local repositories, harvesting in digital libraries and their long-term preservation. This volume put emphasis on a number of challenges facing 3D research in the 2D/3D digitization of tangible objects and their transformation to digital/virtual/memory twins; the interplay of geometry, semantics and the recovery and management of knowledge in digital cultural heritage; the handling of 3D data via the Cloud on the Internet and mobile devices; the presentation of cultural heritage content in 3D to the general public; and the 3D reproduction of cultural heritage objects from virtual to real.

3D Research Challenges in Cultural Heritage II: How to Manage Data and Knowledge Related to Interpretative Digital 3D Reconstructions of Cultural Heritage (Lecture Notes in Computer Science #10025)

by Sander Münster Mieke Pfarr-Harfst Piotr Kuroczyński Marinos Ioannides

This book reflects a current state of the art and future perspectives of Digital Heritage focusing on not interpretative reconstruction and including as well as bridging practical and theoretical perspectives, strategies and approaches. Comprehensive key challenges are related to knowledge transfer and management as well as data handling within a interpretative digital reconstruction of Cultural Heritage including aspects of digital object creation, sustainability, accessibility, documentation, presentation, preservation and more general scientific compatibility. The three parts of the book provide an overview of a scope of usage scenarios, a current state of infrastructures as digital libraries, information repositories for an interpretative reconstruction of Cultural Heritage; highlight strategies, practices and principles currently used to ensure compatibility, reusability and sustainability of data objects and related knowledge within a 3D reconstruction work process on a day to day work basis; and show innovative concepts for the exchange, publishing and management of 3D objects and for inherit knowledge about data, workflows and semantic structures.

3D Research Challenges in Cultural Heritage: A Roadmap in Digital Heritage Preservation (Lecture Notes in Computer Science #8355)

by Marinos Ioannides Ewald Quak

This book contains selected contributions from some of the most renowned researchers in the field of Digital Heritage and 3D representation of the Past, based in large part on invited presentations from the workshop “Computational Geometry and Ontologies for Cultural Heritage 3D Digital Libraries: What are the future alternatives for Europeana?” which was held in conjunction with the International Conference on Cultural Heritage EuroMed2012 (www.euromed2012.eu) on the island of Cyprus in October 2012. This was the official event of the Cyprus Presidency of the Council of the European Union on Progress in Cultural Heritage Preservation. The aim of this book is to provide an insight to ongoing research and future directions in this novel, continuously very promising and multi-disciplinary evolving field, which lies at the intersection of digital heritage, engineering, computer science, mathematics, material science, architecture, civil engineering and archaeology.

3D Recording and Interpretation for Maritime Archaeology (Coastal Research Library #31)

by Wendy Van Duivenvoorde Trevor Winton Jonathan Benjamin John K. McCarthy

This open access peer-reviewed volume was inspired by the UNESCO UNITWIN Network for Underwater Archaeology International Workshop held at Flinders University, Adelaide, Australia in November 2016. Content is based on, but not limited to, the work presented at the workshop which was dedicated to 3D recording and interpretation for maritime archaeology. The volume consists of contributions from leading international experts as well as up-and-coming early career researchers from around the globe. The content of the book includes recording and analysis of maritime archaeology through emerging technologies, including both practical and theoretical contributions. Topics include photogrammetric recording, laser scanning, marine geophysical 3D survey techniques, virtual reality, 3D modelling and reconstruction, data integration and Geographic Information Systems. The principal incentive for this publication is the ongoing rapid shift in the methodologies of maritime archaeology within recent years and a marked increase in the use of 3D and digital approaches. This convergence of digital technologies such as underwater photography and photogrammetry, 3D sonar, 3D virtual reality, and 3D printing has highlighted a pressing need for these new methodologies to be considered together, both in terms of defining the state-of-the-art and for consideration of future directions. As a scholarly publication, the audience for the book includes students and researchers, as well as professionals working in various aspects of archaeology, heritage management, education, museums, and public policy. It will be of special interest to those working in the field of coastal cultural resource management and underwater archaeology but will also be of broader interest to anyone interested in archaeology and to those in other disciplines who are now engaging with 3D recording and visualization.

3D Printing with MatterControl

by Joan Horvath Rich Cameron

In 3D Printing With MatterControl, Joan Horvath and Rich Cameron, the team behind Mastering 3D Printing, explain step-by-step how to use the MatterControl program, which allows you to control many common types of 3D printers (including both cartesian and delta style machines). 3D Printing With MatterControl can stand alone, or it can be a companion to Mastering 3D Printing to show you how to install, configure, and use best practices with your printer and printing software. The book includes both step by step software walkthroughs and case studies with typical 3D printed objects.Whether you are a "maker" or a teacher of makers, 3D Printing with MatterControl will show you how to get the most out of your printer with the new standard for open source 3D printing software.While there are books available on 3D printers, and even a few on software to make models for printers, there are few good sources covering the software that actually controls these printers. MatterControl is emerging as the leading open source software for 3D printers, and 3D Printing With MatterControl covers this new standard in this brief book.

3D Printing with Fusion 360: Design for additive manufacturing, and level up your simulation and print preparation skills

by Sualp Ozel

Improve your Autodesk Fusion competence around 3D printing workflows by learning how to repair broken STLs, design for additive manufacturing, position and support parts, and slice themKey FeaturesUse Autodesk Fusion to import and repair external designs and create native lightweight designs for 3D printingMaster the setup of 3D printing within Fusion’s Manufacture workspaceGain insights into the different 3D printing technologies and the unique print preparation steps for their effective usePurchase of the print or Kindle book includes a free PDF eBookBook DescriptionAs 3D printing gains traction, the demand for CAD experts in manufacturing grows. If you're a fan of Autodesk Fusion and crave hands-on experience with automated modeling, generative design, and the full potential of additive manufacturing, this book is your guide to elevating your design and 3D printing skills. In this book, you’ll learn how to open CAD or Mesh files in Fusion and expertly repair, edit, and prepare them for 3D printing. You’ll unlock the secrets of effective print preparation, learning about print settings, support structures, and part orientation. This book also highlights Fusion’s diverse preferences designed specifically for additive manufacturing. Subsequent chapters will guide you in choosing the right part orientation and position, as well as creating suitable support structures based on your chosen printing technology. You’ll simulate the printing process to detect and remedy common print failures associated with the metal powder bed fusion process. Finally, you’ll leverage templates and scripts to automate routine tasks around print preparation. By the end of this 3D printing book, you'll be armed with the knowledge and skills necessary to harness the power of Fusion for additive manufacturing, meeting the growing demand with confidence.What you will learnUse Autodesk Fusion to open, inspect, repair, and edit externally created designs for 3D printingSet up your 3D prints for different printing technologies, such as FFF, SLA/DLP, SLS, and MPBFUse templates to automate your additive operations, including part orientation, arrangement, and supportRun process simulation for metal powder bed fusion and learn how to compensate for common print failure modesOptimize Fusion 360’s preferences for 3D printingExport machine-specific file formats for 3D printing, such as G-Code, SLI, SLC, and CLIWho this book is forIf you're a designer using Autodesk Fusion on a daily basis and want to delve into 3D printing or craft functional, lightweight prints, this book is your go-to. It's also a valuable reference for intermediate-level Fusion users seeking insights into DFAM (design for additive manufacturing) and print preparation. To get the most out of this book, it's recommended that you have a good understanding of Fusion's design features, familiarity with opening CAD or MESH files, and prior experience creating components in Fusion.

3D Printing with Delta Printers

by Charles Bell

Do you find yourself wondering what the fuss is about a delta 3D printer? Perhaps you’ve decided to buy one but all of your 3D printing friends are busily perfecting their Cartesian printers. Maybe you find yourself stymied by the fact that your delta printer has very different needs for setup, configuration, calibration, and maintenance than Cartesian printers.3D Printing with Delta Printers contains detailed descriptions of the innovative delta design including unique hardware, software, and maintenance requirements. The book also covers tips for building your own delta printer as well as examples of common enhancements.This book will enable you to build, configure, and enhance your delta printer. The topics covered will reveal the often-mysterious nuances of the delta design that will enable your printer to compete with the best of what your 3D printer friends can build.

3D Printing For Dummies

by Kalani Kirk Hausman Richard Horne

Get started printing out 3D objects quickly and inexpensively! 3D printing is no longer just a figment of your imagination. This remarkable technology is coming to the masses with the growing availability of 3D printers. 3D printers create 3-dimensional layered models and they allow users to create prototypes that use multiple materials and colors. This friendly-but-straightforward guide examines each type of 3D printing technology available today and gives artists, entrepreneurs, engineers, and hobbyists insight into the amazing things 3D printing has to offer. You’ll discover methods for the creation of 3D printable objects using software, 3D scanners, and even photographs with the help of this timely For Dummies guide. Includes information on stereolithography, selective sintering, fused deposition, and granular binding techniques Covers the potential for the transformation of production and manufacturing, reuse and recycling, intellectual property design controls, and the commoditization of traditional products from magazines to material goods Walks you through the process of creating a RepRap printer using open-source designs, software, and hardware Addresses the limitations of current 3D printing technologies and provides strategies for improved success 3D Printing For Dummies is the must-have guide to make manufacturing your own dynamic designs a dream come true!

3D Printing For Dummies

by Kalani Kirk Hausman Richard Horne

Get started printing out 3D objects quickly and inexpensively! 3D printing is no longer just a figment of your imagination. This remarkable technology is coming to the masses with the growing availability of 3D printers. 3D printers create 3-dimensional layered models and they allow users to create prototypes that use multiple materials and colors. This friendly-but-straightforward guide examines each type of 3D printing technology available today and gives artists, entrepreneurs, engineers, and hobbyists insight into the amazing things 3D printing has to offer. You’ll discover methods for the creation of 3D printable objects using software, 3D scanners, and even photographs with the help of this timely For Dummies guide. Includes information on stereolithography, selective sintering, fused deposition, and granular binding techniques Covers the potential for the transformation of production and manufacturing, reuse and recycling, intellectual property design controls, and the commoditization of traditional products from magazines to material goods Walks you through the process of creating a RepRap printer using open-source designs, software, and hardware Addresses the limitations of current 3D printing technologies and provides strategies for improved success 3D Printing For Dummies is the must-have guide to make manufacturing your own dynamic designs a dream come true!

3D Printing For Dummies

by Richard Horne

Print out whatever you can dream up 3D Printing For Dummies is an easy reference for anyone new to the process of taking a digital file and turning it into an object in the real world. (Pretty amazing stuff, right?) It’s also a handy guide for more experienced users looking to learn the latest and greatest in additive manufacturing. Updated for the latest generation of machines and materials, this book walks you through creating models and printing 3D objects. You’ll get the scoop on the impact of these versatile machines in production and manufacturing, reuse and recycling, intellectual property design controls, and more. It’s an exciting time to get into 3D printing, and this friendly Dummies guide is here to help you do it. Wrap your mind around the technology of 3D printing Understand how 3D printing is transforming industries Get an intro to making your own digital models Consider the pros and cons of 3D printing for your hobby or business needs3D Printing For Dummies is a perfect resource for anyone interested in learning about and taking advantage of 3D printing technology.

3D Printing For Dummies

by Richard Horne

Print out whatever you can dream up 3D Printing For Dummies is an easy reference for anyone new to the process of taking a digital file and turning it into an object in the real world. (Pretty amazing stuff, right?) It’s also a handy guide for more experienced users looking to learn the latest and greatest in additive manufacturing. Updated for the latest generation of machines and materials, this book walks you through creating models and printing 3D objects. You’ll get the scoop on the impact of these versatile machines in production and manufacturing, reuse and recycling, intellectual property design controls, and more. It’s an exciting time to get into 3D printing, and this friendly Dummies guide is here to help you do it. Wrap your mind around the technology of 3D printing Understand how 3D printing is transforming industries Get an intro to making your own digital models Consider the pros and cons of 3D printing for your hobby or business needs3D Printing For Dummies is a perfect resource for anyone interested in learning about and taking advantage of 3D printing technology.

3D Printing For Dummies

by Richard Horne Kalani Kirk Hausman

The bestselling book on 3D printing 3D printing is one of the coolest inventions we've seen in our lifetime, and now you can join the ranks of businesspeople, entrepreneurs, and hobbyists who use it to do everything from printing foods and candles to replacement parts for older technologies—and tons of mind-blowing stuff in between! With 3D Printing For Dummies at the helm, you'll find all the fast and easy-to-follow guidance you need to grasp the methods available to create 3D printable objects using software, 3D scanners, and even photographs through open source software applications like 123D Catch. Thanks to the growing availability of 3D printers, this remarkable technology is coming to the masses, and there's no time like the present to let your imagination run wild and actually create whatever you dream up—quickly and inexpensively. When it comes to 3D printing, the sky's the limit! Covers each type of 3D printing technology available today: stereolithology, selective sintering, used deposition, and granular binding Provides information on the potential for the transformation of production and manufacturing, reuse and recycling, intellectual property design controls, and the commoditization of products Walks you through the process of creating a RepRap printer using open source designs, software, and hardware Offers strategies for improved success in 3D printing On your marks, get set, innovate!

3D Printing For Dummies

by Richard Horne Kalani Kirk Hausman

The bestselling book on 3D printing 3D printing is one of the coolest inventions we've seen in our lifetime, and now you can join the ranks of businesspeople, entrepreneurs, and hobbyists who use it to do everything from printing foods and candles to replacement parts for older technologies—and tons of mind-blowing stuff in between! With 3D Printing For Dummies at the helm, you'll find all the fast and easy-to-follow guidance you need to grasp the methods available to create 3D printable objects using software, 3D scanners, and even photographs through open source software applications like 123D Catch. Thanks to the growing availability of 3D printers, this remarkable technology is coming to the masses, and there's no time like the present to let your imagination run wild and actually create whatever you dream up—quickly and inexpensively. When it comes to 3D printing, the sky's the limit! Covers each type of 3D printing technology available today: stereolithology, selective sintering, used deposition, and granular binding Provides information on the potential for the transformation of production and manufacturing, reuse and recycling, intellectual property design controls, and the commoditization of products Walks you through the process of creating a RepRap printer using open source designs, software, and hardware Offers strategies for improved success in 3D printing On your marks, get set, innovate!

3D Printing for Artists, Designers and Makers

by Stephen Hoskins

Fully revised and with a new chapter and international case studies, this second edition of the best-selling book traces how artists and designers continue to adapt and incorporate 3D printing technology into their work and explains how the creative industries are directly interfacing with this new technology. Covering a broad range of applied art practice – from fine art and furniture-design to film-making – Stephen Hoskins introduces some of his groundbreaking research from the Centre for Fine Print Research along with an updated history of 3D print technology, a new chapter on fashion and animation, and new case studies featuring artists working with metal, plastic, ceramic and other materials. A fascinating investigation into how the applied arts continue to adapt to new technologies and a forecast of what developments we might expect in the future, this book is essential reading for students, researchers studying contemporary art and design and professionals involved in the creative industries.

3D Printing for Artists, Designers and Makers

by Stephen Hoskins

Fully revised and with a new chapter and international case studies, this second edition of the best-selling book traces how artists and designers continue to adapt and incorporate 3D printing technology into their work and explains how the creative industries are directly interfacing with this new technology. Covering a broad range of applied art practice – from fine art and furniture-design to film-making – Stephen Hoskins introduces some of his groundbreaking research from the Centre for Fine Print Research along with an updated history of 3D print technology, a new chapter on fashion and animation, and new case studies featuring artists working with metal, plastic, ceramic and other materials. A fascinating investigation into how the applied arts continue to adapt to new technologies and a forecast of what developments we might expect in the future, this book is essential reading for students, researchers studying contemporary art and design and professionals involved in the creative industries.

3D Printing Architecture: Workflows, Applications, and Trends (SpringerBriefs in Architectural Design and Technology)

by Carlos BAÑÓN Félix RASPALL

This book investigates how architectural design advances as a result of the rapid developments in 3D Printing. As this technology become more powerful, faster and cheaper, novel workflows are becoming available and revolutionizing all stages of the design process, from early spatial concepts, to subsequent project development, advanced manufacturing processes, and integration into functional buildings. Based on a literature review and case studies of ten built projects, the book discusses the implications of the ongoing manufacturing revolution for the field of architecture.

3D Printing and Ubiquitous Manufacturing (SpringerBriefs in Applied Sciences and Technology)

by Tin-Chih Toly Chen

This book provides a thorough overview of the applications of 3D printing technologies to ubiquitous manufacturing (UM). UM itself represents an application of ubiquitous computing in the manufacturing sector, and this book reveals how it offers convenient, on-demand network access to a shared pool of configurable manufacturing resources, including software tools, equipment, and capabilities. Given its scope, the book will be of considerable interest to researchers in the areas of manufacturing, mechanical engineering, operations management, production control, ubiquitous computing, and sensor technologies, as well as practicing managers and engineers.

3D Printing and Beyond: Intellectual Property and Regulation

by Dinusha Mendis Mark Lemley Matthew Rimmer

This ground-breaking and timely contribution in the field of intellectual property law explores the implications of 3D printing and additive manufacturing in three core jurisdictions: the UK, USA and Australia. Providing in-depth analysis of the current state of affairs, as well as outlining future issues and developments, 3D Printing and Beyond addresses both the challenges and opportunities created by 3D printing. Combining expertise from academia and practice, the original contributions to this book consider the regulation of new, emerging and future technologies and their implications for the legal landscape. The book goes beyond 3D printing and its relationship with intellectual property to the realms of ethics, contracts, socio-legal aspects and economics. Intellectual property academics will greatly benefit from reading this book, as it not only explores the myriad ways in which 3D printing has altered the horizon of intellectual property law, but also offers ideas for areas of future research. Practitioners and policy makers will also benefit from the useful examples and cases used in this book.

3D Printing: Legal, Philosophical and Economic Dimensions (Information Technology and Law Series #26)

by Bibi van den Berg Simone van der Hof Eleni Kosta

The book in front of you is the first international academic volume on the legal, philosophical and economic aspects of the rise of 3D printing.In recent years 3D printing has become a hot topic. Some claim that it will revolutionize production and mass consumption, enabling consumers to print anything from clothing, automobile parts and guns to various foods, medication and spare parts for their home appliances. This may significantly reduce our environmental footprint, but also offers potential for innovation and creativity.At the same time 3D printing raises social, ethical, regulatory and legal questions. If individuals can print anything they want, how does this affect existing systems of intellectual property rights? What are the societal consequences of the various types of products one can print with a 3D printer, for example weapons? Should all aspects of 3D printing be regulated, and if so, how and to what ends? How will businesses (have to) change their way of working and their revenue model in light of the shift to printing-on-demand? How will the role of product designers change in a world where everyone has the potential to design their own products? These and other questions are addressed in high quality and in-depth contributions by academics and experts, bringing together a wide variety of academic discussions on 3D printing from different disciplines as well as presenting new views, broadening the discussion beyond the merely technical dimension of 3D printing.Bibi van den Berg is Associate Professor at eLaw, the Center for Law and Digital Technologies at Leiden University, The Netherlands. Simone van der Hof is Full Professor at eLaw in Leiden and Eleni Kosta is Associate Professor at TILT, the Tilburg Institute for Law, Technology and Society at Tilburg University, The Netherlands.

3D Printed Science Projects Volume 2: Physics, Math, Engineering and Geology Models

by Joan Horvath Rich Cameron

Learn physics, engineering, and geology concepts usually seen in high school and college in an easy, accessible style. This second volume addresses these topics for advanced science fair participants or those who just like reading about and understanding science. 3D Printed Science Project Volume 2 describes eight open-source 3D printable models, as well as creative activities using the resulting 3D printed pieces. The files are designed to print as easily as possible, and the authors give tips for printing them on open source printers. As 3D printers become more and more common and affordable, hobbyists, teachers, parents, and students stall out once they've printed some toys and a few household items. To get beyond this, most people benefit from a “starter set” of objects as a beginning point in their explorations, partially just to see what is possible. This book tells you the solid science stories that these models offer, and provides them in open-source repositories. What You Will LearnCreate (and present the science behind) 3D printed modelsReview innovative ideas for tactile ways to learn concepts in engineering, geology and physicsLearn what makes a models easy or hard to 3D printWho This Book Is ForThe technology- squeamish teacher and parents who want their kids to learn something from their 3D printer but don’t know how, as well as high schoolers and undergraduates.

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