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3D CAD: Principles and Applications (Computer Science Workbench)

by Hiroshi Toriya H. Yaguchi Hiroaki Chiyokura

3D CAD is one of the most important technologies of the 90s for the engineering and manufacturing world. 3D CAD systems can provide a competitive edge in the development of new products. This book presents the development of a three-dimensional CAD system and its wide range of applications. It describes the concepts of solid models, and the theory of curves and surfaces and it illustrates these concepts through "reals world" applications.

3D Biometrics: Systems and Applications

by David Zhang Guangming Lu

Automatic personal authentication using biometric information is becoming more essential in applications of public security, access control, forensics, banking, etc. Many kinds of biometric authentication techniques have been developed based on different biometric characteristics. However, most of the physical biometric recognition techniques are based on two dimensional (2D) images, despite the fact that human characteristics are three dimensional (3D) surfaces. Recently, 3D techniques have been applied to biometric applications such as 3D face, 3D palmprint, 3D fingerprint, and 3D ear recognition. This book introduces four typical 3D imaging methods, and presents some case studies in the field of 3D biometrics. This book also includes many efficient 3D feature extraction, matching, and fusion algorithms. These 3D imaging methods and their applications are given as follows: - Single view imaging with line structured-light: 3D ear identification - Single view imaging with multi-line structured-light: 3D palmprint authentication - Single view imaging using only 3D camera: 3D hand verification - Multi-view imaging: 3D fingerprint recognition 3D Biometrics: Systems and Applications is a comprehensive introduction to both theoretical issues and practical implementation in 3D biometric authentication. It will serve as a textbook or as a useful reference for graduate students and researchers in the fields of computer science, electrical engineering, systems science, and information technology. Researchers and practitioners in industry and R&D laboratories working on security system design, biometrics, immigration, law enforcement, control, and pattern recognition will also find much of interest in this book.

3D-Bildsegmentierung mittels statistischer Formmodelle: Korrespondenzfindung, Modellierung, Segmentierung und ihre wechselseitigen Abhängigkeiten (Aktuelle Forschung Medizintechnik – Latest Research in Medical Engineering)

by Sebastian T. Gollmer

Sebastian T. Gollmer entwickelt neue Methoden und Algorithmen für die Erstellung statistischer Formmodelle, die Formmodellierung und die formmodellbasierte Bildsegmentierung. Der Autor diskutiert ihre Vorteile gegenüber den jeweils etablierten Verfahren aus der Literatur und evaluiert den generellen Einfluss dieser drei Aspekte auf die erzielbare Segmentierungsgenauigkeit. Letzteres erfolgt sowohl unter Verwendung neu entwickelter und etablierter Evaluierungsverfahren als auch im Rahmen realer Anwendungen. Von besonderer praktischer Relevanz zeigen sich dabei die exzellenten, mit einem neuen vollautomatischen Algorithmus erzielten Ergebnisse für die Unterkiefersegmentierung.

3d Automotive Modeling: An Insider's Guide to 3d Car Modeling and Design for Games and Film

by Andrew Gahan

Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, "3D Automotive Modeling" starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use. "3D Automotive Modeling" features tutorials from Honda, Toyota, and Mercedes-Benz designers, as well as modelers from Sony Computer Entertainment, Lucas Arts, and Simbin-artists who have worked on some of the biggest games in the industry, including the MotorStorm series. You will get: insider tips from a team of noted professionals, led by author Andrew Gahan, part of the award-winning game team behind the PlayStation 3 smash hit series, MotorStorm; all tutorial files, models, textures, blueprints, and concept images on the associated web site; and, access to a vibrant forum on the web site where you can discuss and share your work and get feedback from the pros.

3d Automotive Modeling: An Insider's Guide to 3d Car Modeling and Design for Games and Film

by Andrew Gahan

Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, "3D Automotive Modeling" starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use. "3D Automotive Modeling" features tutorials from Honda, Toyota, and Mercedes-Benz designers, as well as modelers from Sony Computer Entertainment, Lucas Arts, and Simbin-artists who have worked on some of the biggest games in the industry, including the MotorStorm series. You will get: insider tips from a team of noted professionals, led by author Andrew Gahan, part of the award-winning game team behind the PlayStation 3 smash hit series, MotorStorm; all tutorial files, models, textures, blueprints, and concept images on the associated web site; and, access to a vibrant forum on the web site where you can discuss and share your work and get feedback from the pros.

3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation (PDF)

by Ami Chopine

Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using application agnostic step-by-step tutorials, this book teaches you how to model, pose, and texture your creations as well as scenery creation, animation, and rendering. Learn which applications are best for your needs and how you can get started making money in the 3D field. The companion website includes video tutorials, models, project files, and other resources. This book is endorsed by Daz3d.com and includes exclusive Daz3d models.

3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation

by Ami Chopine

Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using application agnostic step-by-step tutorials, this book teaches you how to model, pose, and texture your creations as well as scenery creation, animation, and rendering. Learn which applications are best for your needs and how you can get started making money in the 3D field. The companion website includes video tutorials, models, project files, and other resources. This book is endorsed by Daz3d.com and includes exclusive Daz3d models.

3D Animation for the Raw Beginner Using Autodesk Maya 2e

by Roger King

3D Animation for the Raw Beginner Using Autodesk Maya is a hands-on academic textbook as well as a do-it-yourself training manual for the individual animator. This second edition has been completely rewritten to take into account updates to Autodesk Maya, including Autodesk’s renderer, Arnold. It contains entirely new examples and tutorial lessons. All 612 images are in full color. The book directs the reader to the parts of Maya that must be mastered in order to create complete 3D projects, and thus it simplifies the process of taking on Maya’s vast and intricate interface, while giving the reader a firm foundation on which to build future knowledge of Maya. It also presents brief examples of other popular 3D applications and rendering engines. This principles-based, yet pragmatic book: Introduces the basic steps of the 3D modeling, materials, animation, lighting, and rendering processes. Presents clear and concise tutorials that link key concepts to practical techniques. Includes access to a webpage for the book: https://buzzking.com/AnimationTextbook/AnimationTextbook.html. On this webpage are videos that cover many of the lessons in the book, as well as video tutorials that present bonus material not included in the book. Frees instructors from the painstaking task of developing step-by-step examples to present Maya’s complex interface and basic capabilities. Boasts an easy-to-follow, tutorial-based learning style ideal for individual study by aspiring animators and do-it yourselfers. Roger "Buzz" King is a Professor Emeritus at the University of Colorado at Boulder, where he teaches 3D Animation for the Computer Science Department and the Alliance for Technology, Learning, and Society (ATLAS), an institute dedicated to the application of technology to the arts. Buzz is an independent 3D animator who serves on the board of directors of a 3D animation startup. Buzz has a B.A. in Mathematics from Occidental College, an M.S. and Ph.D. in Computer Science from the University of Southern California, and an M.Div. from the Iliff School of Theology. Key Features Introduces critical aspects of the 3D animation process Presents clear and concise tutorials that link key concepts to practical techniques Includes access to a dedicated Web site, http://3dbybuzz.com, featuring useful videos, lessons, and updates Frees instructors from developing step-by-step examples to present Maya’s complex interface and basic Boasts an easy-to-follow, hands-on learning style ideal for individual study by aspiring animators and do-ityourselfers

3D Animation for the Raw Beginner Using Autodesk Maya 2e

by Roger King

3D Animation for the Raw Beginner Using Autodesk Maya is a hands-on academic textbook as well as a do-it-yourself training manual for the individual animator. This second edition has been completely rewritten to take into account updates to Autodesk Maya, including Autodesk’s renderer, Arnold. It contains entirely new examples and tutorial lessons. All 612 images are in full color. The book directs the reader to the parts of Maya that must be mastered in order to create complete 3D projects, and thus it simplifies the process of taking on Maya’s vast and intricate interface, while giving the reader a firm foundation on which to build future knowledge of Maya. It also presents brief examples of other popular 3D applications and rendering engines. This principles-based, yet pragmatic book: Introduces the basic steps of the 3D modeling, materials, animation, lighting, and rendering processes. Presents clear and concise tutorials that link key concepts to practical techniques. Includes access to a webpage for the book: https://buzzking.com/AnimationTextbook/AnimationTextbook.html. On this webpage are videos that cover many of the lessons in the book, as well as video tutorials that present bonus material not included in the book. Frees instructors from the painstaking task of developing step-by-step examples to present Maya’s complex interface and basic capabilities. Boasts an easy-to-follow, tutorial-based learning style ideal for individual study by aspiring animators and do-it yourselfers. Roger "Buzz" King is a Professor Emeritus at the University of Colorado at Boulder, where he teaches 3D Animation for the Computer Science Department and the Alliance for Technology, Learning, and Society (ATLAS), an institute dedicated to the application of technology to the arts. Buzz is an independent 3D animator who serves on the board of directors of a 3D animation startup. Buzz has a B.A. in Mathematics from Occidental College, an M.S. and Ph.D. in Computer Science from the University of Southern California, and an M.Div. from the Iliff School of Theology. Key Features Introduces critical aspects of the 3D animation process Presents clear and concise tutorials that link key concepts to practical techniques Includes access to a dedicated Web site, http://3dbybuzz.com, featuring useful videos, lessons, and updates Frees instructors from developing step-by-step examples to present Maya’s complex interface and basic Boasts an easy-to-follow, hands-on learning style ideal for individual study by aspiring animators and do-ityourselfers

3D Animation Essentials

by Andy Beane

The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3D and computer graphics (CG) Covers 3D animation basics: pre-production, modeling, animation, rendering, and post-production Dissects core 3D concepts including design, film, video, and games Examines what artistic and technical skills are needed to succeed in the industry Offers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals Whether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry.

3D Animation Essentials

by Andy Beane

The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3D and computer graphics (CG) Covers 3D animation basics: pre-production, modeling, animation, rendering, and post-production Dissects core 3D concepts including design, film, video, and games Examines what artistic and technical skills are needed to succeed in the industry Offers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals Whether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry.

3C Vision: Cues, Context and Channels

by Virginio Cantoni Stefano Levialdi Bertrand Zavidovique

The exponential explosion of images and videos concerns everybody's common life, since this media is now present everywhere and in all human activities. Scientists, artists and engineers, in any field, need to be aware of the basic mechanisms that allow them to understand how images are essentially information carriers. Images bear a strong evocative power because their perception quickly brings into mind a number of related pictorial contents of past experiences and even of abstract concepts like pleasure, attraction or aversion. This book analyzes the visual hints, thanks to which images are generally interpreted, processed and exploited both by humans and computer programs. Comprehensive introductory text Introduces the reader to the large world of imagery on which many human activities are based, from politics to entertainment, from technical reports to artistic creations Provides a unified framework where both biological and artificial vision are discussed through visual cues, through the role of contexts and the available multi-channels to deliver information

350 Keywords Digitalisierung

by Oliver Bendel

Von „Big Data“ über die „Künstliche Intelligenz“ bis hin zur „Sozialen Robotik“: Im Kontext der Digitalisierung gibt es unzählige Fachtermini. Das vorliegende Nachschlagewerk ist für alle geeignet, die einen schnellen Einstieg in das Gebiet der Digitalisierung suchen und sich für Fragen der Ethik interessieren. In 350 übersichtlichen Beiträgen werden die Grundlagen und Entwicklungen leicht verständlich erläutert.

35 Years of Fuzzy Set Theory: Celebratory Volume Dedicated to the Retirement of Etienne E. Kerre (Studies in Fuzziness and Soft Computing #261)

by Chris Cornelis Glad Deschrijver Mike Nachtegael Steven Schockaert Yun Shi

This book is a tribute to Etienne E. Kerre on the occasion of his retirement on October 1st, 2010, after being active for 35 years in the field of fuzzy set theory. It gathers contributions from researchers that have been close to him in one way or another during his long and fruitful career. Besides a foreword by Lotfi A. Zadeh, it contains 13 chapters on both theoretical and applied topics in fuzzy set theory, divided in three parts: 1) logics and connectives, 2) data analysis, and 3) media applications. The first part deals with fuzzy logics and with operators on (extensions of) fuzzy sets. Part 2 deals with fuzzy methods in rough set theory, formal concept analysis, decision making and classification. The last part discusses the use of fuzzy methods for representing and manipulating media objects, such as images and text documents. The diversity of the topics that are covered reflect the diversity of Etienne's research interests, and indeed, the diversity of current research in the area of fuzzy set theory.

31st International Symposium on Shock Waves 2: Applications

by Akihiro Sasoh Toshiyuki Aoki Masahide Katayama

This is the second volume of a two volume set which presents the results of the 31st International Symposium on Shock Waves (ISSW31), held in Nagoya, Japan in 2017. It was organized with support from the International Shock Wave Institute (ISWI), Shock Wave Research Society of Japan, School of Engineering of Nagoya University, and other societies, organizations, governments and industry. The ISSW31 focused on the following areas: Blast waves, chemical reacting flows, chemical kinetics, detonation and combustion, ignition, facilities, diagnostics, flow visualization, spectroscopy, numerical methods, shock waves in rarefied flows, shock waves in dense gases, shock waves in liquids, shock waves in solids, impact and compaction, supersonic jet, multiphase flow, plasmas, magnetohyrdrodynamics, propulsion, shock waves in internal flows, pseudo-shock wave and shock train, nozzle flow, re-entry gasdynamics, shock waves in space, Richtmyer-Meshkov instability, shock/boundary layer interaction, shock/vortex interaction, shock wave reflection/interaction, shock wave interaction with dusty media, shock wave interaction with granular media, shock wave interaction with porous media, shock wave interaction with obstacles, supersonic and hypersonic flows, sonic boom, shock wave focusing, safety against shock loading, shock waves for material processing, shock-like phenomena, and shock wave education. These proceedings contain the papers presented at the symposium and serve as a reference for the participants of the ISSW 31 and individuals interested in these fields.

31st International Symposium on Shock Waves 1: Fundamentals

by Akihiro Sasoh Toshiyuki Aoki Masahide Katayama

This is the first volume of a two volume set which presents the results of the 31st International Symposium on Shock Waves (ISSW31), held in Nagoya, Japan in 2017. It was organized with support from the International Shock Wave Institute (ISWI), Shock Wave Research Society of Japan, School of Engineering of Nagoya University, and other societies, organizations, governments and industry. The ISSW31 focused on the following areas: Blast waves, chemical reacting flows, chemical kinetics, detonation and combustion, ignition, facilities, diagnostics, flow visualization, spectroscopy, numerical methods, shock waves in rarefied flows, shock waves in dense gases, shock waves in liquids, shock waves in solids, impact and compaction, supersonic jet, multiphase flow, plasmas, magnetohyrdrodynamics, propulsion, shock waves in internal flows, pseudo-shock wave and shock train, nozzle flow, re-entry gasdynamics, shock waves in space, Richtmyer-Meshkov instability, shock/boundary layer interaction, shock/vortex interaction, shock wave reflection/interaction, shock wave interaction with dusty media, shock wave interaction with granular media, shock wave interaction with porous media, shock wave interaction with obstacles, supersonic and hypersonic flows, sonic boom, shock wave focusing, safety against shock loading, shock waves for material processing, shock-like phenomena, and shock wave education. These proceedings contain the papers presented at the symposium and serve as a reference for the participants of the ISSW 31 and individuals interested in these fields.

31 Days to Millionaire Marketing Miracles: Attract More Leads, Get More Clients, and Make More Sales

by Tracy Repchuk

31 Days to Millionaire Marketing Miracles is a breakthrough blueprint outlining the proven steps for successfully attracting more leads, getting more clients, and making more sales. Author Tracy Repchuk shows entrepreneurs, business owners, and opportunity-seekers what to do, when to do it, and the order in which it needs to be done to build an online marketing presence that is stable, predictable, and expandable. Whether you want to dominate your market globally or locally, this thirty-one-day guide allows you to take your product, service, or message, and turn it into a moneymaking machine. Best Selling Author Tracy Repchuk is recognized as the Top Woman Speaker in the World for Internet Marketing and an entrepreneur in the IT and internet industry since 1985 Serves as a reference guide to newbies and entrepreneurs wanting to turn their passion into profits and accelerate business results 31 Days to Millionaire Marketing Miracles guides you along a proven path to profits and shows you an Internet marketing formula that will attract more leads, get more clients, and make more sales

31 Days to Millionaire Marketing Miracles: Attract More Leads, Get More Clients, and Make More Sales

by Tracy Repchuk

31 Days to Millionaire Marketing Miracles is a breakthrough blueprint outlining the proven steps for successfully attracting more leads, getting more clients, and making more sales. Author Tracy Repchuk shows entrepreneurs, business owners, and opportunity-seekers what to do, when to do it, and the order in which it needs to be done to build an online marketing presence that is stable, predictable, and expandable. Whether you want to dominate your market globally or locally, this thirty-one-day guide allows you to take your product, service, or message, and turn it into a moneymaking machine. Best Selling Author Tracy Repchuk is recognized as the Top Woman Speaker in the World for Internet Marketing and an entrepreneur in the IT and internet industry since 1985 Serves as a reference guide to newbies and entrepreneurs wanting to turn their passion into profits and accelerate business results 31 Days to Millionaire Marketing Miracles guides you along a proven path to profits and shows you an Internet marketing formula that will attract more leads, get more clients, and make more sales

30th International Symposium on Shock Waves 2: ISSW30 - Volume 2

by Gabi Ben-Dor Oren Sadot Ozer Igra

These proceedings collect the papers presented at the 30th International Symposium on Shock Waves (ISSW30), which was held in Tel-Aviv Israel from July 19 to July 24, 2015. The Symposium was organized by Ortra Ltd. The ISSW30 focused on the state of knowledge of the following areas: Nozzle Flow, Supersonic and Hypersonic Flows with Shocks, Supersonic Jets, Chemical Kinetics, Chemical Reacting Flows, Detonation, Combustion, Ignition, Shock Wave Reflection and Interaction, Shock Wave Interaction with Obstacles, Shock Wave Interaction with Porous Media, Shock Wave Interaction with Granular Media, Shock Wave Interaction with Dusty Media, Plasma, Magnetohyrdrodynamics, Re-entry to Earth Atmosphere, Shock Waves in Rarefied Gases, Shock Waves in Condensed Matter (Solids and Liquids), Shock Waves in Dense Gases, Shock Wave Focusing, Richtmyer-Meshkov Instability, Shock Boundary Layer Interaction, Multiphase Flow, Blast Waves, Facilities, Flow Visualization, and Numerical Methods. The two volumes serve as a reference for the participants of the ISSW30 and anyone interested in these fields.

30th International Symposium on Shock Waves 1: ISSW30 - Volume 1

by Gabi Ben-Dor Oren Sadot Ozer Igra

These proceedings collect the papers presented at the 30th International Symposium on Shock Waves (ISSW30), which was held in Tel-Aviv Israel from July 19 to July 24, 2015. The Symposium was organized by Ortra Ltd. The ISSW30 focused on the state of knowledge of the following areas: Nozzle Flow, Supersonic and Hypersonic Flows with Shocks, Supersonic Jets, Chemical Kinetics, Chemical Reacting Flows, Detonation, Combustion, Ignition, Shock Wave Reflection and Interaction, Shock Wave Interaction with Obstacles, Shock Wave Interaction with Porous Media, Shock Wave Interaction with Granular Media, Shock Wave Interaction with Dusty Media, Plasma, Magnetohyrdrodynamics, Re-entry to Earth Atmosphere, Shock Waves in Rarefied Gases, Shock Waves in Condensed Matter (Solids and Liquids), Shock Waves in Dense Gases, Shock Wave Focusing, Richtmyer-Meshkov Instability, Shock Boundary Layer Interaction, Multiphase Flow, Blast Waves, Facilities, Flow Visualization, and Numerical Methods. The two volumes serve as a reference for the participants of the ISSW30 and anyone interested in these fields.

30th Biennial Symposium on Communications 2021 (Signals and Communication Technology)

by Ha Nguyen Long Le Pradeepa Yahampath Ebrahim Bedeer Mohamed

The book presents the proceedings of the 30th Biennial Symposium on Communications 2021 (BSC21), a prestigious international research conference in communications, information theory, and signal processing. Started in 1962 by Queen’s University, Canada, the Symposium is now presented by the Canadian Society of Information Theory. Its 30th edition was hosted virtually by The University of Saskatchewan and held in Saskatoon from June 28 to 30, 2021. Topics include Communication and Information Theory, Coding and Signal Processing for Communications, and Multiple Antenna Systems and Cooperative Communications.

300 Keywords Informationsethik: Grundwissen aus Computer-, Netz- und Neue-Medien-Ethik sowie Maschinenethik

by Oliver Bendel

Vom „Altruismus“ über die „Filter Bubble“ bis hin zum „Whistleblowing“: Die Sprache der Informationsethik zeichnet sich durch unzählige Fachtermini und Anglizismen aus. Das vorliegende Nachschlagewerk eignet sich für den ersten schnellen Überblick. In 300 übersichtlichen Beiträgen werden die Grundlagen erläutert. Die Erklärungen sind verständlich formuliert und bieten Basiswissen für alle, die einen schnellen Einstieg in die Grundfragen der Informationsgesellschaft suchen und sich für Informationsethik interessieren.

30-Minute Website Marketing: A Step By Step Guide

by Lee Wilson

Everyday businesses of all sizes are generating a fraction of the potential website return on investment (ROI) and broader marketing value for their business. The largest part of this opportunity wastage comes from overlooked marketing potential, plus an inability to take immediate action based on competing time demands and budget restraints. 30-Minute Website Marketing: A Step By Step Guide utilizes over 15 years of website marketing experience and digital expertise to empower businesses to identify and act on untapped website success. With all actions taking 30 minutes or less, companies can work towards improving the results gained from their website marketing efforts, and by adhering to the practical steps in this book, businesses can be confident that those 30 minutes provide the returns on resource investment needed. Through this guide, Lee Wilson delivers impactful, instant value to the broader marketing and targeted website marketing field, with practical help, direction, and expert step-by-step advice for marketing professionals, business owners, entrepreneurs, and start-up organisations.

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