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PMP Exam Challenge!: 600 Mind-bending, Thought-provoking Questions For Pmp Exam Preparation (Esi International Project Management Ser. #15)

by J. LeRoy Ward Ginger Levin

Preparing for and passing the PMP(R) exam is no small feat. Although the number of certified PMP(R)s continues at a phenomenal rate, the exam failure rate remains uncommonly high. PMP(R) Exam Challenge! is designed to help you pass the exam by giving you an easy-to-use, highly portable publication, containing key relevant topics you are certain to

PMI-PBA® Exam Practice Test and Study Guide (Best Practices in Portfolio, Program, and Project Management)

by Brian Williamson

The PMI-PBA® Exam Practice Test and Study Guide attempts to address all your questions and concerns by providing two of the most sought-after study aids: memory maps and practice questions. The systematic use of memory maps helps aid in the efficient recall of information and can boost confidence during the exam. Well-crafted practice questions are fantastic study aids that can be used to track your progress as you learn new concepts, introduce you to the complex sentence structure that is likely to appear on the exam, and concentrate your studies by domain, essentially preparing you to pass the very challenging PMI-PBA® Exam in the allotted four hours. In addition to study hints and exam topics, this book provides references to tools and techniques that should be incorporated into your work immediately. For each of the five domains outlined in the PMI Professional in Business Analysis (PMI-PBA)® Examination Content Outline 2013 (the ECO), twenty practice questions test your knowledge. Also included is a challenging 200-question practice exam, which is representative of the actual exam. To enhance your studies, a timed, online simulated exam is also provided. At the end of the simulated exam, you can see your score per the number of questions you answered correctly. These exam questions are crafted to foster learning and reinforce content; they are not obscure or overly complicated, but rather are representative of the actual exam. Knowing what to do must be translated into doing what you know. This book helps you prepare for the PMI-PBA® exam by instilling knowledge and encouraging critical thinking. As a result, the skills attained can lead to improved project success and outcomes, and you’ll have a much stronger understanding of the material, along with the tools and techniques of business analysis. PMI-PBA® is a registered trademark of the Project Management Institute.

PMI-PBA® Exam Practice Test and Study Guide (Best Practices in Portfolio, Program, and Project Management)

by Brian Williamson

The PMI-PBA® Exam Practice Test and Study Guide attempts to address all your questions and concerns by providing two of the most sought-after study aids: memory maps and practice questions. The systematic use of memory maps helps aid in the efficient recall of information and can boost confidence during the exam. Well-crafted practice questions are fantastic study aids that can be used to track your progress as you learn new concepts, introduce you to the complex sentence structure that is likely to appear on the exam, and concentrate your studies by domain, essentially preparing you to pass the very challenging PMI-PBA® Exam in the allotted four hours. In addition to study hints and exam topics, this book provides references to tools and techniques that should be incorporated into your work immediately. For each of the five domains outlined in the PMI Professional in Business Analysis (PMI-PBA)® Examination Content Outline 2013 (the ECO), twenty practice questions test your knowledge. Also included is a challenging 200-question practice exam, which is representative of the actual exam. To enhance your studies, a timed, online simulated exam is also provided. At the end of the simulated exam, you can see your score per the number of questions you answered correctly. These exam questions are crafted to foster learning and reinforce content; they are not obscure or overly complicated, but rather are representative of the actual exam. Knowing what to do must be translated into doing what you know. This book helps you prepare for the PMI-PBA® exam by instilling knowledge and encouraging critical thinking. As a result, the skills attained can lead to improved project success and outcomes, and you’ll have a much stronger understanding of the material, along with the tools and techniques of business analysis. PMI-PBA® is a registered trademark of the Project Management Institute.

PMI-ACP Project Management Institute Agile Certified Practitioner Exam Study Guide: Project Management Institute Agile Certified Practitioner Exam Study Guide

by J. Ashley Hunt

The ultimate study package for the new PMI-ACP exam The PMI-ACP Project Management Institute Agile Certified Practitioner Exam Study Guide is an all-in-one package for comprehensive exam preparation. This up-to-date guide is fully aligned with the latest version of the exam, featuring coverage of 100 percent of the exam domains. Expanded coverage of AGILE includes the basic principles, value-driven delivery, stakeholder engagement, team performance, adaptive planning, problem detection and resolution, and continuous improvement to align with the A Guide to the Project Management Body of Knowledge (PMBOK® 6th Edition) and its increased emphasis on agile, adaptive and iterative practices. In-depth discussion merges with hands-on exercises and real-world scenarios to provide a well-rounded review of essential exam concepts, while the online learning center provides an assessment test, chapter tests, a practice exam, and study aids to help you ensure complete preparation for the big day. Master 100 percent of the exam objectives, including expanded AGILE coverage Reinforce critical concepts with hands-on practice and real-world scenarios Test your knowledge with challenging chapter review questions One year of FREE access to the Sybex online test bank featuring practice tests, flashcards, a glossary, and more Project management is one of the most in-demand skills in today's job market, making more and more employers turn to AGILE methodologies to enhance delivery and results. The PMI-ACP certification shows employers that you have demonstrated mastery of essential project management skills and a practical understanding of adaptive, iterative processes; this validation puts you among the ranks of qualified project management professionals employers are desperately seeking, and the PMI-ACP Project Management Institute Agile Certified Practitioner Exam Study Guide is your one-stop resource for exam success.

PMI-ACP Project Management Institute Agile Certified Practitioner Exam Study Guide

by J. Ashley Hunt

The ultimate study package for the new PMI-ACP exam The PMI-ACP Project Management Institute Agile Certified Practitioner Exam Study Guide is an all-in-one package for comprehensive exam preparation. This up-to-date guide is fully aligned with the latest version of the exam, featuring coverage of 100 percent of the exam domains. Expanded coverage of AGILE includes the basic principles, value-driven delivery, stakeholder engagement, team performance, adaptive planning, problem detection and resolution, and continuous improvement to align with the A Guide to the Project Management Body of Knowledge (PMBOK® 6th Edition) and its increased emphasis on agile, adaptive and iterative practices. In-depth discussion merges with hands-on exercises and real-world scenarios to provide a well-rounded review of essential exam concepts, while the online learning center provides an assessment test, chapter tests, a practice exam, and study aids to help you ensure complete preparation for the big day. Master 100 percent of the exam objectives, including expanded AGILE coverage Reinforce critical concepts with hands-on practice and real-world scenarios Test your knowledge with challenging chapter review questions One year of FREE access to the Sybex online test bank featuring practice tests, flashcards, a glossary, and more Project management is one of the most in-demand skills in today's job market, making more and more employers turn to AGILE methodologies to enhance delivery and results. The PMI-ACP certification shows employers that you have demonstrated mastery of essential project management skills and a practical understanding of adaptive, iterative processes; this validation puts you among the ranks of qualified project management professionals employers are desperately seeking, and the PMI-ACP Project Management Institute Agile Certified Practitioner Exam Study Guide is your one-stop resource for exam success.

Plurigaussian Simulations in Geosciences

by Margaret Armstrong Alain Galli Hélène Beucher Gaelle Loc'h Didier Renard Brigitte Doligez Remi Eschard Francois Geffroy

Simulations are the fastest developing branch in geostatistics, and simulating the acies inside reservoirs and ore bodies is the most exciting part of this. Several methods have been developed to do this (sequential indicator simulations, Boolean methods, Markov chains and plurigaussian simulations). This book focusses on the last type of simulation. It develops the theory required to understand the method together and presents practical examples of applications in mining and petroleum, plus tutorial examples. An accompanying CD-ROM featuring demonstration software and color images complements the printed book.

Pluggable Authentication Modules: The Definitive Guide To Pam For Linux Sysadmins And C Developers, A Comprehensive And Practical Guide To Pam For Linux: How Modules Works And How To Implement Them

by Kenneth Geisshirt

This book provides a practical approach to UNIX/Linux authentication. The design principles are explained thoroughly, then illustrated through the examination of popular modules. It is intended as a one-stop introduction and reference to PAM. This book is for experienced system administrators and developers working with multiple Linux/UNIX servers or with both UNIX and Windows servers. It assumes a good level of admin knowledge, and that developers are competent in C development on UNIX-based systems.

Plug-and-Play Visual Subgraph Query Interfaces (Synthesis Lectures on Data Management)

by Sourav S. Bhowmick Byron Choi

This book details recent developments in the emerging area of plug-and-play (PnP) visual subgraph query interfaces (VQI). These PnP interfaces are grounded in the principles of human-computer interaction (HCI) and cognitive psychology to address long-standing limitations to bottom-up search capabilities in graph databases using traditional graph query languages, which often require domain experts and specialist programmers. This book explains how PnP interfaces go against the traditional mantra of VQI construction by taking a data-driven approach and giving end users the freedom to easily and quickly construct and maintain a VQI for any data sources without resorting to coding. The book walks readers through the intuitive PnP interface that uses templates where the underlying graph repository represents the socket and user-specified requirements represent the plug. Hence, a PnP interface enables an end user to change the socket (i.e., graph repository) or the plug (i.e., requirements) as necessary to automatically and effortlessly generate VQIs. The book argues that such a data-driven paradigm creates several benefits, including superior support for visual subgraph query construction, significant reduction in the manual cost of constructing and maintaining a VQI for any graph data source, and portability of the interface across diverse sources and querying applications. This book provides a comprehensive introduction to the notion of PnP interfaces, compares it to its classical manual counterpart, and reviews techniques for automatic construction and maintenance of these new interfaces. In synthesizing current research on plug-and-play visual subgraph query interface management, this book gives readers a snapshot of the state of the art in this topic as well as future research directions.

Plone 3 Products Development Cookbook: 70 Simple But Incredibly Effective Recipes For Creating Your Own Feature Rich, Modern Plone Add-on Products By Diving Into Its Development Framework

by Marcos F. Romero Juan Pablo Gimenez

The examples in this book follow a sample project creating a digital newspaper website to meet the requirements of a fictional customer who wants to place commercial advertisements all over the site. The whole book is a comprehensive collection of recipes that elaborate a series of well known use cases. You will find an organized step-by-step procedure to accomplish each task followed by detailed explanations to better understand how and why each topic was undertaken, and many links to online references and other related sections in the book that can supplement the subject in question. You can read the whole book or just pick the recipes that are relevant for you; where necessary, cross references will help you understand the recipes even if you do not read them in sequential order. his book is for programmers who have some knowledge of Python, Plone, and Zope. If you want to develop feature-rich add-on products in Plone, this book is for you. It is aimed at the development of backend features, so you need not have other web-related skills such as HTML, CSS, or JavaScript.

Plone 3 Multimedia: Embed, Display, And Manage Multimedia Content In Your Plone Website

by Tom Gross

This book is written in a tutorial style where you work through examples that describe how you can create multimedia applications using Plone and integrate your existing multimedia resources into your website. It also tells you how to use multimedia effectively giving many ideas and best practices. This book is for Plone integrators who want to extend the core of Plone with multimedia features. It gives no introduction to Plone and readers should know how to set up a Plone site using a buildout. The book can be read and understood well without being a Python developer, though some examples have Python code included.

Plone 3.3 Site Administration: Manage And Administer Your Plone Site Like A Professional

by Alex Clark

This book is a step-by-step tutorial guide, explaining many common and fundamentally important Plone site administration tasks. This book is designed for site administrators, webmasters, or content editors managing a site with Plone. These users will not be new to Plone itself, but they will be new to the site administration tasks. The reader is also expected to know basic Python programming. This book caters to these users, and builds their confidence by helping them to get their Plone sites up, running, and customized with minimal peripheral knowledge.

The Pleadings Game: An Artificial Intelligence Model of Procedural Justice

by Thomas F. Gordon

The British philosopher Stephan Toulmin, in his The Uses of Argument, made the provocative claim that "logic is generalized jurisprudence". For Toulmin, logic is the study of nonns for practical argumentation and decision making. In his view, mathematical logicians were preoccupied with fonnalizing the concepts of logical necessity, consequence and contradiction, at the expense of other equally important issues, such as how to allocate the burden of proof and make rational decisions given limited resources. He also considered it a mistake to look primarily to psychology, linguistics or the cognitive sciences for answers to these fundamentally nonnative questions. Toulmin's concerns about logic, writing in the 1950's, are equally applicable to the field of Artificial Intelligence today. The mainstream of Artificial Intelligence has focused on the analytical and empirical aspects of intelligence, without giving adequate attention to the nonnative, regulative functions of knowledge representation, problem solving and decision-making. Nonnative issues should now be of even greater interest, with the shift in perspective of AI from individual to collective intelligence, in areas such as multi-agent systems, cooperative design, distributed artificial intelligence, and computer-supported cooperative work. Networked "virtual societies" of humans and software agents would also require "virtual legal systems" to fairly balance interests, resolve conflicts, and promote security.

PLD Based Design with VHDL: RTL Design, Synthesis and Implementation

by Vaibbhav Taraate

This book covers basic fundamentals of logic design and advanced RTL design concepts using VHDL. The book is organized to describe both simple and complex RTL design scenarios using VHDL. It gives practical information on the issues in ASIC prototyping using FPGAs, design challenges and how to overcome practical issues and concerns. It describes how to write an efficient RTL code using VHDL and how to improve the design performance. The design guidelines by using VHDL are also explained with the practical examples in this book. The book also covers the ALTERA and XILINX FPGA architecture and the design flow for the PLDs. The contents of this book will be useful to students, researchers, and professionals working in hardware design and optimization. The book can also be used as a text for graduate and professional development courses.

PLC Programming In Instruction List According To IEC 61131-3: A Systematic And Action-Oriented Introduction In Structured Programming

by Hans-Joachim Adam Mathias Adam

This textbook and exercise book provides a solid basic knowledge and comprehensive practical skills in dealing with PLC programming. Numerous exercises help to deepen the material. With the accompanying simulation software and sample solutions, the acquired knowledge can be applied immediately. The software can be downloaded via the Internet. The knowledge of number systems and digital technology conveyed in the book is an important prerequisite for skilful and clever PLC programming. The programming language used, "Instruction list according to IEC 61131-3", provides the best insights into the functioning of a PLC. The didactically prepared programming examples for switching networks, signal memories, time functions, counters, function blocks and functions, program structures, sequence controls, data types and much more enable systematic learning of programming. The 5th, corrected edition experiences an expansion of the exercises with a didactically prepared project for the control of a mountain railway. The associated simulation software "PLC-lite" enables the realisation of controls for the mountain railway and the "realistic" representation of the cableway movements on the screen.

PlayStation®Mobile Development Cookbook

by Michael Fleischauer

In DetailWith the PlayStation®Mobile SDK you can create stunning games for the PlayStation®Vita and PlayStationTCertified devices (PS Certified devices). It includes everything you need to get started, including an IDE for developing your code and even an emulator to test your creations."PlayStation®Mobile Development Cookbook"| is an exciting and practical collection of recipes that help you make the most of this exciting new platform. It provides you with everything you need to create complete 2D or 3D games and applications that fully unlock the potential of the SDK.After quickly covering the basics, you'll learn how to utilize input sources like touch, gamepads, and motion controls, and then move on to more advanced content like creating and animating 2D graphics, networking, playing sound effects and music, adding physics, and then finally jumping into the world of 3D.ApproachWritten as a series of engaging and practical recipes, this essential Cookbook has been meticulously designed and reviewed in order to provide you with the ultimate reference for PlayStation®Mobile development.Who this book is forIf you've got some prior experience with C# and want to create awesome projects for the PlayStation®Vita and PlayStationTCertified devices, then this book is for you.

Playing with the Past: Into the Future (Human–Computer Interaction Series)

by Erik Champion

Since the turn of this century (and even earlier), a plethora of projects have arisen to promise us bold new interactive adventures and immersive travel into the past with digital environments (using mixed, virtual or augmented reality, as well as computer games). In Playing with the Past: Into the Future Erik Champion surveys past attempts to communicate history and heritage through virtual environments and suggests new technology and creative ideas for more engaging and educational games and virtual learning environments.This second edition builds on and updates the first edition with new game discussions, surveys, design frameworks, and theories on how cultural heritage could be experienced in digital worlds, via museums, mobile phones, or the Metaverse. Recent games and learning environments are reviewed, with provocative discussion of new and emerging promises and challenges.

Playing with the Past (Human–Computer Interaction Series)

by Erik Champion

How can we increase awareness and understanding of other cultures using interactive digital visualizations of past civilizations? In order to answer the above question, this book first examines the needs and requirements of virtual travelers and virtual tourists. Is there a market for virtual travel? Erik Champion examines the overall success of current virtual environments, especially the phenomenon of computer gaming. Why are computer games and simulations so much more successful than other types of virtual environments? Arguments that virtual environments are impeded by technological constraints or by a paucity of evaluation studies can only be partially correct, for computer games and simulations are also virtual environments. Many of the underlying issues are caused by a lack of engagement with the philosophical underpinnings of culture, presence and inhabitation, and there are few exemplars that engage the public with history and heritage using interactive media in a meaningful and relevant manner. The intention of Playing With the Past is to help designers and critics understand the issues involved in creating virtual environments that promote and disseminate historical learning and cultural heritage through a close study of the interactive design principles at work behind both real and virtual places. Topics discussed include the design of virtual environments, and especially virtual heritage environments, virtual place-making, cultural presence, the pros and cons of game-style interaction, augmented reality projects, and appropriate evaluation methods. Virtual heritage environments discussed in the book include projects from Antarctica, Australia, Mexico, Malta, Egypt, Babylon, the Netherlands, Cambodia, and India.

Playing with Infinity: Turtles, Patterns, and Pictures (AK Peters/CRC Recreational Mathematics Series)

by Hans Zantema

This is a book about infinity - specifically the infinity of numbers and sequences. Amazing properties arise, for instance, some kinds of infinity are argued to be greater than others. Along the way the author will demonstrate how infinity can be made to create beautiful ‘art’, guided by the development of underlying mathematics. This book will provide a fascinating read for anyone interested in number theory, infinity, math art, and/or generative art, and could be used a valuable supplement to any course on these topics.Features: Beautiful examples of generative art Accessible to anyone with a reasonable high school level of mathematics Full of challenges and puzzles to engage readers

Playing with Infinity: Turtles, Patterns, and Pictures (AK Peters/CRC Recreational Mathematics Series)

by Hans Zantema

This is a book about infinity - specifically the infinity of numbers and sequences. Amazing properties arise, for instance, some kinds of infinity are argued to be greater than others. Along the way the author will demonstrate how infinity can be made to create beautiful ‘art’, guided by the development of underlying mathematics. This book will provide a fascinating read for anyone interested in number theory, infinity, math art, and/or generative art, and could be used a valuable supplement to any course on these topics.Features: Beautiful examples of generative art Accessible to anyone with a reasonable high school level of mathematics Full of challenges and puzzles to engage readers

Playing Video Games: Motives, Responses, and Consequences (Routledge Communication Series)

by Peter Vorderer Jennings Bryant

From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. Playing Video Games: Motives, Responses, and Consequences integrates communication, psychology, and technology to examine the psychological and mediated aspects of playing video games. It is the first volume to delve deeply into these aspects of computer game play. It fits squarely into the media psychology arm of entertainment studies, the next big wave in media studies. The book targets one of the most popular and pervasive media in modern times, and it will serve to define the area of study and provide a theoretical spine for future research.This unique and timely volume will appeal to scholars, researchers, and graduate students in media studies and mass communication, psychology, and marketing.

Playing Video Games: Motives, Responses, and Consequences (Routledge Communication Series)


From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. Playing Video Games: Motives, Responses, and Consequences integrates communication, psychology, and technology to examine the psychological and mediated aspects of playing video games. It is the first volume to delve deeply into these aspects of computer game play. It fits squarely into the media psychology arm of entertainment studies, the next big wave in media studies. The book targets one of the most popular and pervasive media in modern times, and it will serve to define the area of study and provide a theoretical spine for future research.This unique and timely volume will appeal to scholars, researchers, and graduate students in media studies and mass communication, psychology, and marketing.

Playing the Middle Ages: Pitfalls and Potential in Modern Games (New Directions in Medieval Studies)

by Robert Houghton

The Middle Ages have provided rich source material for physical and digital games from Dungeons and Dragons to Assassin's Creed. This volume addresses the many ways in which different formats and genre of games represent the period. It considers the restrictions placed on these representations by the mechanical and gameplay requirements of the medium and by audience expectations of these products and the period, highlighting innovative attempts to overcome these limitations through game design and play. Playing the Middle Ages considers a number of important and timely issues within the field including: one, the connection between medieval games and political nationalistic rhetoric; two, trends in the presentation of religion, warfare and other aspects of medieval society and their connection to modern culture; three, the problematic representations of race; and four, the place of gender and sexuality within these games and the broader gaming community. The book draws on the experience of a wide-ranging and international group of academics across disciplines and from games designers. Through this combination of expertise, it provides a unique perspective on the representation of the Middle Ages in modern games and drives key discussions in the fields of history and game design.

Playing the Middle Ages: Pitfalls and Potential in Modern Games (New Directions in Medieval Studies)


The Middle Ages have provided rich source material for physical and digital games from Dungeons and Dragons to Assassin's Creed. This volume addresses the many ways in which different formats and genre of games represent the period. It considers the restrictions placed on these representations by the mechanical and gameplay requirements of the medium and by audience expectations of these products and the period, highlighting innovative attempts to overcome these limitations through game design and play. Playing the Middle Ages considers a number of important and timely issues within the field including: one, the connection between medieval games and political nationalistic rhetoric; two, trends in the presentation of religion, warfare and other aspects of medieval society and their connection to modern culture; three, the problematic representations of race; and four, the place of gender and sexuality within these games and the broader gaming community. The book draws on the experience of a wide-ranging and international group of academics across disciplines and from games designers. Through this combination of expertise, it provides a unique perspective on the representation of the Middle Ages in modern games and drives key discussions in the fields of history and game design.

Playful User Interfaces: Interfaces that Invite Social and Physical Interaction (Gaming Media and Social Effects)

by Anton Nijholt

The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are ‘playful’, that is, users feel challenged to engage in social and physical interaction because that will be fun. The topics that will be present in this book are interactive playgrounds, urban games using mobiles, sensor-equipped environments for playing, child-computer interaction, tangible game interfaces, interactive tabletop technology and applications, full-body interaction, exertion games, persuasion, engagement, evaluation and user experience. Readers of the book will not only get a survey of state-of-the-art research in these areas, but the chapters in this book will also provide a vision of the future where playful interfaces will be ubiquitous, that is, present and integrated in home, office, recreational, sports and urban environments, emphasizing that in the future in these environments game elements will be integrated and welcomed.

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