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Animals, Welfare and the Law: Fundamental Principles for Critical Assessment

by Ian A. Robertson

In this objective, practical and authoritative introductory text the author reveals how the fundamental principles of the human-animal relationship drive the development of animal law. The book explains the criteria by which the lawful use of animals is determined, and how these criteria impact evolving standards of animal protection and define the responsibilities of people in their interactions with animals. The author identifies 29 key principles which constitute the core knowledge necessary for people involved in debating, assessing, and guiding the evolution of society’s national and international rulebook of animal welfare law. The book also considers animal welfare and law in the context of a global market through discussion of common issues such as climate change, biosecurity, food safety and food supply. Based on successful law courses run by the author and his own expertise as an animal law lecturer, prosecutor and specialist legal adviser, the book combines insights from science, ethics and law to provide an essential understanding of what informs society and the law with regards to animals and their welfare.

Animals, Welfare and the Law: Fundamental Principles for Critical Assessment

by Ian A. Robertson

In this objective, practical and authoritative introductory text the author reveals how the fundamental principles of the human-animal relationship drive the development of animal law. The book explains the criteria by which the lawful use of animals is determined, and how these criteria impact evolving standards of animal protection and define the responsibilities of people in their interactions with animals. The author identifies 29 key principles which constitute the core knowledge necessary for people involved in debating, assessing, and guiding the evolution of society’s national and international rulebook of animal welfare law. The book also considers animal welfare and law in the context of a global market through discussion of common issues such as climate change, biosecurity, food safety and food supply. Based on successful law courses run by the author and his own expertise as an animal law lecturer, prosecutor and specialist legal adviser, the book combines insights from science, ethics and law to provide an essential understanding of what informs society and the law with regards to animals and their welfare.

Animals Without Backbones: An Introduction to the Invertebrates (New Plan Texts at the University of Chicago)

by Ralph Buchsbaum Mildred Buchsbaum John Pearse Vicki Pearse

Animals Without Backbones has been considered a classic among biology textbooks since it was first published to great acclaim in 1938. It was the first biology textbook ever reviewed by Time and was also featured with illustrations in Life. Harvard, Stanford, the University of Chicago, and more than eighty other colleges and universities adopted it for use in courses. Since then, its clear explanations and ample illustrations have continued to introduce hundreds of thousands of students and general readers around the world to jellyfishes, corals, flatworms, squids, starfishes, spiders, grasshoppers, and the other invertebrates that make up ninety-seven percent of the animal kingdom. This new edition has been completely rewritten and redesigned, but it retains the same clarity and careful scholarship that have earned this book its continuing readership for half a century. It is even more lavishly illustrated than earlier editions, incorporating many new drawings and photographs. Informative, concise legends that form an integral part of the text accompany the illustrations. The text has been updated to include findings from recent research. Eschewing pure morphology, the authors use each group of animals to introduce one or more biological principles. In recent decades, courses and texts on invertebrate zoology at many universities have been available only for advanced biology majors specializing in this area. The Third Edition of Animals Without Backbones remains an ideal introduction to invertebrates for lower-level biology majors, nonmajors, students in paleontology and other related fields, junior college and advanced high school students, and the general reader who pursues the rewarding study of the natural world.

Animals Without Backbones: An Introduction to the Invertebrates (New Plan Texts at the University of Chicago)

by Ralph Buchsbaum Mildred Buchsbaum John Pearse Vicki Pearse

Animals Without Backbones has been considered a classic among biology textbooks since it was first published to great acclaim in 1938. It was the first biology textbook ever reviewed by Time and was also featured with illustrations in Life. Harvard, Stanford, the University of Chicago, and more than eighty other colleges and universities adopted it for use in courses. Since then, its clear explanations and ample illustrations have continued to introduce hundreds of thousands of students and general readers around the world to jellyfishes, corals, flatworms, squids, starfishes, spiders, grasshoppers, and the other invertebrates that make up ninety-seven percent of the animal kingdom. This new edition has been completely rewritten and redesigned, but it retains the same clarity and careful scholarship that have earned this book its continuing readership for half a century. It is even more lavishly illustrated than earlier editions, incorporating many new drawings and photographs. Informative, concise legends that form an integral part of the text accompany the illustrations. The text has been updated to include findings from recent research. Eschewing pure morphology, the authors use each group of animals to introduce one or more biological principles. In recent decades, courses and texts on invertebrate zoology at many universities have been available only for advanced biology majors specializing in this area. The Third Edition of Animals Without Backbones remains an ideal introduction to invertebrates for lower-level biology majors, nonmajors, students in paleontology and other related fields, junior college and advanced high school students, and the general reader who pursues the rewarding study of the natural world.

Animals Without Backbones: An Introduction to the Invertebrates (New Plan Texts at the University of Chicago)

by Ralph Buchsbaum Mildred Buchsbaum John Pearse Vicki Pearse

Animals Without Backbones has been considered a classic among biology textbooks since it was first published to great acclaim in 1938. It was the first biology textbook ever reviewed by Time and was also featured with illustrations in Life. Harvard, Stanford, the University of Chicago, and more than eighty other colleges and universities adopted it for use in courses. Since then, its clear explanations and ample illustrations have continued to introduce hundreds of thousands of students and general readers around the world to jellyfishes, corals, flatworms, squids, starfishes, spiders, grasshoppers, and the other invertebrates that make up ninety-seven percent of the animal kingdom. This new edition has been completely rewritten and redesigned, but it retains the same clarity and careful scholarship that have earned this book its continuing readership for half a century. It is even more lavishly illustrated than earlier editions, incorporating many new drawings and photographs. Informative, concise legends that form an integral part of the text accompany the illustrations. The text has been updated to include findings from recent research. Eschewing pure morphology, the authors use each group of animals to introduce one or more biological principles. In recent decades, courses and texts on invertebrate zoology at many universities have been available only for advanced biology majors specializing in this area. The Third Edition of Animals Without Backbones remains an ideal introduction to invertebrates for lower-level biology majors, nonmajors, students in paleontology and other related fields, junior college and advanced high school students, and the general reader who pursues the rewarding study of the natural world.

Animals Without Backbones: An Introduction to the Invertebrates (New Plan Texts at the University of Chicago)

by Ralph Buchsbaum Mildred Buchsbaum John Pearse Vicki Pearse

Animals Without Backbones has been considered a classic among biology textbooks since it was first published to great acclaim in 1938. It was the first biology textbook ever reviewed by Time and was also featured with illustrations in Life. Harvard, Stanford, the University of Chicago, and more than eighty other colleges and universities adopted it for use in courses. Since then, its clear explanations and ample illustrations have continued to introduce hundreds of thousands of students and general readers around the world to jellyfishes, corals, flatworms, squids, starfishes, spiders, grasshoppers, and the other invertebrates that make up ninety-seven percent of the animal kingdom. This new edition has been completely rewritten and redesigned, but it retains the same clarity and careful scholarship that have earned this book its continuing readership for half a century. It is even more lavishly illustrated than earlier editions, incorporating many new drawings and photographs. Informative, concise legends that form an integral part of the text accompany the illustrations. The text has been updated to include findings from recent research. Eschewing pure morphology, the authors use each group of animals to introduce one or more biological principles. In recent decades, courses and texts on invertebrate zoology at many universities have been available only for advanced biology majors specializing in this area. The Third Edition of Animals Without Backbones remains an ideal introduction to invertebrates for lower-level biology majors, nonmajors, students in paleontology and other related fields, junior college and advanced high school students, and the general reader who pursues the rewarding study of the natural world.

Animals, Work, and the Promise of Interspecies Solidarity

by Kendra Coulter

In this thought-provoking and innovative book, Kendra Coulter examines the diversity of work done with, by, and for animals. Interweaving human-animal studies, labor theories and research, and feminist political economy, Coulter develops a unique analysis of the accomplishments, complexities, problems, and possibilities of multispecies and interspecies labor. She fosters a nuanced, multi-faceted approach to labor that takes human and animal well-being seriously, and that challenges readers to not only think deeply and differently about animals and work, but to reflect on the potential for interspecies solidarity. The result is an engaging, expansive, and path-making text.

Animate(d) Architecture: A Spatial Investigation of the Moving Image

by Vahid Vahdat

At their peak, architectural marvels such as the Sagrada Família, the Tower of London, the Mosque–Cathedral of Córdoba, and the Eiffel tower, had a combined annual visit of almost 16.4 million people. The animated icebound castle in Disney’s (2019) Frozen had 116.4 million views, from one single YouTube trailer, in less than 24 hours. The spaces of such massively consumed animation have for generations informed the architectural imagination of people across the globe and from very early in their lives. Yet, not only have the architectural disciplines remained rather absent in the design of these massively consumed spaces, architectural theory has likewise failed to articulate a framework to approach the architecture of animation. To address this void, this book offers an interdisciplinary approach to survey the role of space in animation, including in creating humorous moments in early cartoon shorts, generating action and suspense in Japanese anime, and even stimulating erotic pleasure in pornographic Hentai. Exploring the imagined architecture of animation, from early motion picture to digital animation and from computer graphics to game engines, offers an analytical frame to reconceptualize space.

Animate(d) Architecture: A Spatial Investigation of the Moving Image


At their peak, architectural marvels such as the Sagrada Família, the Tower of London, the Mosque–Cathedral of Córdoba, and the Eiffel tower, had a combined annual visit of almost 16.4 million people. The animated icebound castle in Disney’s (2019) Frozen had 116.4 million views, from one single YouTube trailer, in less than 24 hours. The spaces of such massively consumed animation have for generations informed the architectural imagination of people across the globe and from very early in their lives. Yet, not only have the architectural disciplines remained rather absent in the design of these massively consumed spaces, architectural theory has likewise failed to articulate a framework to approach the architecture of animation. To address this void, this book offers an interdisciplinary approach to survey the role of space in animation, including in creating humorous moments in early cartoon shorts, generating action and suspense in Japanese anime, and even stimulating erotic pleasure in pornographic Hentai. Exploring the imagined architecture of animation, from early motion picture to digital animation and from computer graphics to game engines, offers an analytical frame to reconceptualize space.

Animate Earth: Science, Intuition and Gaia

by Stephan Harding

An exciting exploration into how Gaian science can help us to develop a sense of connectedness with the 'more-than-human' world. Written by ecologist Stephan Harding, Animate Earth argues that we need to establish the right relationship with the planet as a living entity in which we are indissolubly embedded - and to which we are all accountable. Now in its second edition, this fascinating book includes a new chapter on fungi, contemplative exercises and an update on the global climate situation. Stephan's work is based on careful integration of rational scientific analysis with our intuition, sensing and feeling - a vitally important task at this time of severe ecological and climate crisis. He replaces the cold, objectifying language of science with a way of speaking of our planet as a sentient, living being rather than as a dead, inert mechanism. Chemical reactions, for instance, are described using human metaphors, such as marriage, to bring personality back into the world of rocks, atmosphere, water and living things. In this sense, the book is a contemporary attempt to rediscover anima mundi (the soul of the world) through Gaian science, whilst assuming no prior knowledge of science.Discover what it means to live as harmoniously as possible within a sentient creature of planetary proportions with this inspiring read.

Animate to Harmony: The Independent Animator's Guide to Toon Boom

by Adam Phillips

Want to create studio-quality work and get noticed? Just coming off Flash and looking for a Toon Boom intro? Are you a traditional pencil-and-paper animator? From scene setup to the final render, learn how to navigate the Toon Boom interface to create animation that can be published on a variety of platforms and formats. Animate to Harmony guides you through Toon Boom’s Animate, Animate Pro and Harmony programs, teaching you how to create high-quality 2D animation of all complexities. The main text focuses onfeatures that are common across all three programs while "Advanced Techniques" boxes throughout the book elaborate on Pro and Harmony features, appealing to all levels of experience with any of the three main Toon Boom products.

Animate to Harmony: The Independent Animator's Guide to Toon Boom

by Adam Phillips

Want to create studio-quality work and get noticed? Just coming off Flash and looking for a Toon Boom intro? Are you a traditional pencil-and-paper animator? From scene setup to the final render, learn how to navigate the Toon Boom interface to create animation that can be published on a variety of platforms and formats. Animate to Harmony guides you through Toon Boom’s Animate, Animate Pro and Harmony programs, teaching you how to create high-quality 2D animation of all complexities. The main text focuses onfeatures that are common across all three programs while "Advanced Techniques" boxes throughout the book elaborate on Pro and Harmony features, appealing to all levels of experience with any of the three main Toon Boom products.

Animated by Uncertainty: Rugby and the Performance of History in South Africa (African Perspectives)

by Joshua D Rubin

In Animated by Uncertainty, Joshua D. Rubin analyzes South African rugby through the lens of aesthetic politics. Building on 17 months of ethnographic research with rugby coaches, players, and administrators, the author argues that rugby is a form of performance and further that the qualities that define rugby shape the political ends to which the sport can be put. In this respect, Animated by Uncertainty demonstrates that theories of sporting politics cannot afford to overlook the qualities of the sports themselves, and it provides a theoretical approach to illustrate how these qualities can be studied. The book also analyzes the ways that apartheid and colonialism inhere in South African institutions and practices.Drawing inspiration from the observation that South Africans could always abandon rugby if they chose to do so, Rubin highlights how the continuing significance of rugby as a form of performance brings traces of South Africa's apartheid and colonial past into the country's contemporary political moment.

Animated Documentary

by Annabelle Honess Roe

Animated Documentary, the first book to be published on this fascinating topic, considers how animation is used as a representational strategy in nonfiction film and television and explores the ways animation expands the range and depth of what documentary can show us about the world.On behalf of the Society for Animation Studies(SAS), the Chair of the Jury announced the book as the winner of the delayed 2015 SAS McLaren-Lambart Award with the following words:'Animated Documentary is a vital addition to both animation scholarship and film studies scholarship more broadly, expertly achieving the tricky challenge of synthesising these two scholarly traditions to provide a compelling and brilliantly coherent account of the animated documentary form. At the heart of Roe’s book is the conviction that animated documentary “has the capacity to represent temporally, geographically, and psychologically distal aspects of life beyond the reach of live action” (p. 22). As a representational strategy, Roe details how animated documentary can be seen to adopt techniques of “mimetic substitution, non-mimetic substitution and evocation” in response to the limitations of live action material (p. 26). Animated Documentary will without doubt become an essential resource for many years to come for anyone interested in the intersection of animation and documentary.'

Animated Films - Virgin Film (Virgin Film Ser.)

by James Clarke

Animation has never been so popular. The best animated films have combined the latest technology with creativity and a flair for storytelling and are adored by both children and adults. With films such as Monsters, Inc., Shrek and Toy Story capturing the imagination of moviegoers and critics, animated film is enjoying a resurgence unseen since its golden age in the 30s and 40s. From the earliest full-length feature animation, Disney's Snow White and the Seven Dwarfs, through stop-motion animation and Japanese anime to the advent of CGI, this book takes a critical look at animation through the ages and explores its infinite cinematic possibilities.

Animated Landscapes: History, Form and Function

by Chris Pallant

Winner of the 2017 McLaren-Lambart Award for Best Book on the Subject of AnimationStudying landscape in cinema isn't quite new; it'd be hard to imagine Woody Allen without New York, or the French New Wave without Paris. But the focus on live-action cinema leaves a significant gap in studying animated films. With the almost total pervasiveness of animation today, this collection provides the reader with a greater sense of how the animated landscapes of the present relate to those of the past. Including essays from international perspectives, Animated Landscapes introduces an idea that has seemed, literally, to be in the background of animation studies.The collection provides a timely counterpoint to the dominance of character (be that either animated characters such as Mickey Mouse or real world personalities such as Walt Disney) that exists within animation scholarship (and film studies more generally). Chapters address a wide range of topics including history, case studies in national contexts (including Australia, Japan, China and Latvia), the traversal of animated landscape, the animation of fantastical landscapes, and the animation of interactive landscapes. Animated Landscapes promises to be an invaluable addition to the existing literature, for the most overlooked aspect of animation.

Animated Landscapes: History, Form and Function

by Chris Pallant

Winner of the 2017 McLaren-Lambart Award for Best Book on the Subject of AnimationStudying landscape in cinema isn't quite new; it'd be hard to imagine Woody Allen without New York, or the French New Wave without Paris. But the focus on live-action cinema leaves a significant gap in studying animated films. With the almost total pervasiveness of animation today, this collection provides the reader with a greater sense of how the animated landscapes of the present relate to those of the past. Including essays from international perspectives, Animated Landscapes introduces an idea that has seemed, literally, to be in the background of animation studies.The collection provides a timely counterpoint to the dominance of character (be that either animated characters such as Mickey Mouse or real world personalities such as Walt Disney) that exists within animation scholarship (and film studies more generally). Chapters address a wide range of topics including history, case studies in national contexts (including Australia, Japan, China and Latvia), the traversal of animated landscape, the animation of fantastical landscapes, and the animation of interactive landscapes. Animated Landscapes promises to be an invaluable addition to the existing literature, for the most overlooked aspect of animation.

Animated Performance: Bringing Imaginary Animal, Human and Fantasy Characters to Life (Required Reading Range)

by Nancy Beiman

Animated Performance shows how a character can seemingly 'come to life' when their movements reflect the emotional or narrative context of their situation: when they start to 'perform'.The many tips, examples and exercises from a veteran of the animation industry will help readers harness the flexibility of animation to portray a limitless variety of characters and ensure that no two performances are ever alike. More than 300 color illustrations demonstrate how animal and fantasy characters can live and move without losing their non-human qualities and interviews with Disney animators Art Babbitt, Frank Thomas, Ollie Johnston and Ellen Woodbury make this a unique insight into bringing a whole world of characters to life.New to the second edition: A new chapter with introductory exercises to introduce beginner animators to the the world of animated acting; dozens of new assignments and examples focusing on designing and animating fantasy and animal characters.

Animated Performance: Bringing Imaginary Animal, Human and Fantasy Characters to Life (Required Reading Range)

by Nancy Beiman

Animated Performance shows how a character can seemingly 'come to life' when their movements reflect the emotional or narrative context of their situation: when they start to 'perform'.The many tips, examples and exercises from a veteran of the animation industry will help readers harness the flexibility of animation to portray a limitless variety of characters and ensure that no two performances are ever alike. More than 300 color illustrations demonstrate how animal and fantasy characters can live and move without losing their non-human qualities and interviews with Disney animators Art Babbitt, Frank Thomas, Ollie Johnston and Ellen Woodbury make this a unique insight into bringing a whole world of characters to life.New to the second edition: A new chapter with introductory exercises to introduce beginner animators to the the world of animated acting; dozens of new assignments and examples focusing on designing and animating fantasy and animal characters.

Animated Performance: Bringing Imaginary Animal, Human and Fantasy Characters to Life (Required Reading Range)

by Nancy Beiman

Animated Performance shows how a character can seemingly 'come to life' when their movements reflect the emotional or narrative context of their situation: when they start to 'perform'.The many tips, examples and exercises from a veteran of the animation industry will help readers harness the flexibility of animation to portray a limitless variety of characters and ensure that no two performances are ever alike. More than 300 color illustrations demonstrate how animal and fantasy characters can live and move without losing their non-human qualities and interviews with Disney animators Art Babbitt, Frank Thomas, Ollie Johnston and Ellen Woodbury make this a unique insight into bringing a whole world of characters to life.New to the second edition: A new chapter with introductory exercises to introduce beginner animators to the the world of animated acting; dozens of new assignments and examples focusing on designing and animating fantasy and animal characters.

Animated Problem Solving: An Introduction to Program Design Using Video Game Development (Texts in Computer Science)

by Marco T. Morazán

This textbook is about systematic problem solving and systematic reasoning using type-driven design. There are two problem solving techniques that are emphasized throughout the book: divide and conquer and iterative refinement. Divide and conquer is the process by which a large problem is broken into two or more smaller problems that are easier to solve and then the solutions for the smaller pieces are combined to create an answer to the problem. Iterative refinement is the process by which a solution to a problem is gradually made better–like the drafts of an essay. Mastering these techniques are essential to becoming a good problem solver and programmer. The book is divided in five parts. Part I focuses on the basics. It starts with how to write expressions and subsequently leads to decision making and functions as the basis for problem solving. Part II then introduces compound data of finite size, while Part III covers compound data of arbitrary size like e.g. lists, intervals, natural numbers, and binary trees. It also introduces structural recursion, a powerful data-processing strategy that uses divide and conquer to process data whose size is not fixed. Next, Part IV delves into abstraction and shows how to eliminate repetitions in solutions to problems. It also introduces generic programming which is abstraction over the type of data processed. This leads to the realization that functions are data and, perhaps more surprising, that data are functions, which in turn naturally leads to object-oriented programming. Part V introduces distributed programming, i.e., using multiple computers to solve a problem. This book promises that by the end of it readers will have designed and implemented a multiplayer video game that they can play with their friends over the internet. To achieve this, however, there is a lot about problem solving and programming that must be learned first. The game is developed using iterative refinement. The reader learns step-by-step about programming and how to apply new knowledge to develop increasingly better versions of the video game. This way, readers practice modern trends that are likely to be common throughout a professional career and beyond.

Animated Program Design: Intermediate Program Design Using Video Game Development (Texts in Computer Science)

by Marco T. Morazán

This textbook presents a systematic methodology for program development by using design recipes, i.e. a series of steps, each with a specific outcome, that takes a problem solver from a problem statement to a working and tested programmed solution. It introduces the reader to generative recursion, heuristic searching, accumulative recursion, tail recursion, iteration, mutation, loops, program correctness, and vectors. It uses video game development to make the content fun while at the same time teaching problem-solving techniques. The book is divided into four parts. Part I presents introductory material on basic problem solving and program design. It starts by reviewing the basic steps of a design recipe using structural recursion on a list. It then proceeds to review code refactoring–a common technique used to refine programs when a better or more elegant way is found to solve a problem–and introduces the reader to randomness. Next, Part II explores a new type of recursion called generative recursion. It navigates the reader through examples involving fractal image generation, efficient sorting, and efficient searching techniques such as binary, depth-first, and breadth-first search. Part III then explores a new type of recursion called accumulative (or accumulator) recursion. Examples used include finding a path in a graph, improving insertion sorting, and list-folding operations. Finally, Part IV explores mutation. To aid the reader in properly sequencing mutations it presents Hoare Logic and program correctness. In addition, it introduces vectors, vector processing, in-place operations, and circular data. Throughout the whole book complexity analysis and empirical experimentation is used to evaluate solutions.This textbook targets undergraduates at all levels as well as graduate students wishing to learn about program design. It details advanced types of recursion, a disciplined approach to the use of mutation, and illustrates the design process by developing a video game exploiting iterative refinement.

Animating SwiftUI Applications: Create Visually Stunning And Engaging Animations For Ios With Swiftui

by Stephen DeStefano

Create visually stunning and engaging animations for iOS with SwiftUI

ANIMATING THE SCIENCE FICTION FILM C

by J.P. Telotte

Long before flying saucers, robot monsters, and alien menaces invaded our movie screens in the 1950s, there was already a significant but overlooked body of cinematic science fiction. Through analyses of early twentieth-century animations, comic strips, and advertising, Animating the Science Fiction Imagination unearths a significant body of cartoon science fiction from the pre-World War II era that appeared at approximately the same time the genre was itself struggling to find an identity, an audience, and even a name. In this book, author J.P. Telotte argues that these films helped sediment the genre's attitudes and motifs into a popular culture that found many of those ideas unsettling, even threatening. By binding those ideas into funny and entertaining narratives, these cartoons also made them both familiar and non-threatening, clearing a space for visions of the future, of other worlds, and of change that could be readily embraced in the post-war period.

Animating the Science Fiction Imagination

by J.P. Telotte

Long before flying saucers, robot monsters, and alien menaces invaded our movie screens in the 1950s, there was already a significant but overlooked body of cinematic science fiction. Through analyses of early twentieth-century animations, comic strips, and advertising, Animating the Science Fiction Imagination unearths a significant body of cartoon science fiction from the pre-World War II era that appeared at approximately the same time the genre was itself struggling to find an identity, an audience, and even a name. In this book, author J.P. Telotte argues that these films helped sediment the genre's attitudes and motifs into a popular culture that found many of those ideas unsettling, even threatening. By binding those ideas into funny and entertaining narratives, these cartoons also made them both familiar and non-threatening, clearing a space for visions of the future, of other worlds, and of change that could be readily embraced in the post-war period.

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