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Advances in Computer Algebra: In Honour of Sergei Abramov's' 70th Birthday, WWCA 2016, Waterloo, Ontario, Canada (Springer Proceedings in Mathematics & Statistics #226)

by Carsten Schneider Eugene Zima

This book discusses the latest advances in algorithms for symbolic summation, factorization, symbolic-numeric linear algebra and linear functional equations. It presents a collection of papers on original research topics from the Waterloo Workshop on Computer Algebra (WWCA-2016), a satellite workshop of the International Symposium on Symbolic and Algebraic Computation (ISSAC’2016), which was held at Wilfrid Laurier University (Waterloo, Ontario, Canada) on July 23–24, 2016. This workshop and the resulting book celebrate the 70th birthday of Sergei Abramov (Dorodnicyn Computing Centre of the Russian Academy of Sciences, Moscow), whose highly regarded and inspirational contributions to symbolic methods have become a crucial benchmark of computer algebra and have been broadly adopted by many Computer Algebra systems.

Advances in Computer and Computational Sciences: Proceedings of ICCCCS 2016, Volume 1 (Advances in Intelligent Systems and Computing #553)

by Sanjiv K. Bhatia Krishn K. Mishra Shailesh Tiwari Vivek Kumar Singh

Exchange of information and innovative ideas are necessary to accelerate the development of technology. With advent of technology, intelligent and soft computing techniques came into existence with a wide scope of implementation in engineering sciences. Keeping this ideology in preference, this book includes the insights that reflect the ‘Advances in Computer and Computational Sciences’ from upcoming researchers and leading academicians across the globe. It contains high-quality peer-reviewed papers of ‘International Conference on Computer, Communication and Computational Sciences (ICCCCS 2016), held during 12-13 August, 2016 in Ajmer, India. These papers are arranged in the form of chapters. The content of the book is divided into two volumes that cover variety of topics such as intelligent hardware and software design, advanced communications, power and energy optimization, intelligent techniques used in internet of things, intelligent image processing, advanced software engineering, evolutionary and soft computing, security and many more. This book helps the perspective readers’ from computer industry and academia to derive the advances of next generation computer and communication technology and shape them into real life applications.

Advances in Computer and Computational Sciences: Proceedings of ICCCCS 2016, Volume 2 (Advances in Intelligent Systems and Computing #554)

by Sanjiv K. Bhatia Krishn K. Mishra Shailesh Tiwari Vivek Kumar Singh

Exchange of information and innovative ideas are necessary to accelerate the development of technology. With advent of technology, intelligent and soft computing techniques came into existence with a wide scope of implementation in engineering sciences. Keeping this ideology in preference, this book includes the insights that reflect the ‘Advances in Computer and Computational Sciences’ from upcoming researchers and leading academicians across the globe. It contains high-quality peer-reviewed papers of ‘International Conference on Computer, Communication and Computational Sciences (ICCCCS 2016), held during 12-13 August, 2016 in Ajmer, India'. These papers are arranged in the form of chapters. The content of the book is divided into two volumes that cover variety of topics such as intelligent hardware and software design, advanced communications, power and energy optimization, intelligent techniques used in internet of things, intelligent image processing, advanced software engineering, evolutionary and soft computing, security and many more. This book helps the perspective readers’ from computer industry and academia to derive the advances of next generation computer and communication technology and shape them into real life applications.

Advances in Computer and Information Sciences and Engineering

by Tarek Sobh

Advances in Computer and Information Sciences and Engineering includes a set of rigorously reviewed world-class manuscripts addressing and detailing state-of-the-art research projects in the areas of Computer Science, Software Engineering, Computer Engineering, and Systems Engineering and Sciences. Advances in Computer and Information Sciences and Engineering includes selected papers from the conference proceedings of the International Conference on Systems, Computing Sciences and Software Engineering (SCSS 2007) which was part of the International Joint Conferences on Computer, Information and Systems Sciences and Engineering (CISSE 2007).

Advances in Computer Communication and Computational Sciences: Proceedings of IC4S 2018 (Advances in Intelligent Systems and Computing #924)

by Sanjiv K. Bhatia Krishn K. Mishra Shailesh Tiwari Munesh C. Trivedi

This book includes key insights that reflect ‘Advances in Computer and Computational Sciences’ from upcoming researchers and leading academics around the globe. It gathers high-quality, peer-reviewed papers presented at the International Conference on Computer, Communication and Computational Sciences (IC4S 2018), which was held on 20-21 October, 2018 in Bangkok. The book covers a broad range of topics, including intelligent hardware and software design, advanced communications, intelligent computing techniques, intelligent image processing, and web and informatics. Its goal is to familiarize readers from the computer industry and academia with the latest advances in next-generation computer and communication technology, which they can subsequently integrate into real-world applications.

Advances in Computer Communication and Computational Sciences: Proceedings of IC4S 2017, Volume 1 (Advances in Intelligent Systems and Computing #759)

by Sanjiv K. Bhatia Shailesh Tiwari Krishn K. Mishra Munesh C. Trivedi

The book includes the insights that reflect ‘Advances in Computer and Computational Sciences’ from upcoming researchers and leading academicians across the globe. It contains the high-quality peer-reviewed papers of ‘International Conference on Computer, Communication and Computational Sciences (IC4S 2017), held during 11–12 October, 2017 in Thailand. These papers are arranged in the form of chapters. The content of this book is divided into two volumes that cover variety of topics such as intelligent hardware and software design, advanced communications, intelligent computing techniques, intelligent image processing, and web and informatics. This book helps the perspective readers’ from computer industry and academia to derive the advances of next generation computer and communication technology and shape them into real life applications.

Advances in Computer Communication and Computational Sciences: Proceedings of IC4S 2017, Volume 2 (Advances in Intelligent Systems and Computing #760)

by Sanjiv K. Bhatia Shailesh Tiwari Krishn K. Mishra Munesh C. Trivedi

The book includes the insights that reflect ‘Advances in Computer and Computational Sciences’ from upcoming researchers and leading academicians across the globe. It contains the high-quality peer-reviewed papers of ‘International Conference on Computer, Communication and Computational Sciences (IC4S 2017), held during 11–12 October, 2017 in Thailand. These papers are arranged in the form of chapters. The content of this book is divided into two volumes that cover variety of topics such as intelligent hardware and software design, advanced communications, intelligent computing techniques, intelligent image processing, and web and informatics. This book helps the perspective readers’ from computer industry and academia to derive the advances of next generation computer and communication technology and shape them into real life applications.

Advances in Computer, Communication and Computational Sciences: Proceedings of IC4S 2019 (Advances in Intelligent Systems and Computing #1158)

by Sanjiv K. Bhatia Shailesh Tiwari Su Ruidan Munesh Chandra Trivedi K. K. Mishra

This book discusses recent advances in computer and computational sciences from upcoming researchers and leading academics around the globe. It presents high-quality, peer-reviewed papers presented at the International Conference on Computer, Communication and Computational Sciences (IC4S 2019), which was held on 11—12 October 2019 in Bangkok. Covering a broad range of topics, including intelligent hardware and software design, advanced communications, intelligent computing techniques, intelligent image processing, the Web and informatics, it offers readers from the computer industry and academia key insights into how the advances in next-generation computer and communication technologies can be shaped into real-life applications.

Advances in Computer Communications and Networks From Green, Mobile, Pervasive Networking to Big Data Computing (River Publishers Series In Communications Ser.)

by Kewei Sha Aaron Striegel Min Song

Recent developments in computer communications and networks have enabled the deployment of exciting new areas such as Internet of Things and collaborative big data analysis. The design and implementation of energy efficient future generation communication and networking technologies also require the clever research and development of mobile, pervasive, and large-scale computing technologies. Advances in Computer Communications and Networks: from Green, Mobile, Pervasive Networking to Big Data Computing studies and presents recent advances in communication and networking technologies reflecting the state-of-the-art research achievements in novel communication technology and network optimization. Technical topics discussed in the book include: Data Center NetworksMobile Ad Hoc NetworksMultimedia NetworksInternet of ThingsWireless SpectrumNetwork Optimization.This book is ideal for personnel in computer communication and networking industries as well as academic staff and collegial, master, Ph.D. students in computer science, computer engineering, electrical engineering and telecommunication systems.

Advances in Computer Communications and Networks From Green, Mobile, Pervasive Networking to Big Data Computing


Recent developments in computer communications and networks have enabled the deployment of exciting new areas such as Internet of Things and collaborative big data analysis. The design and implementation of energy efficient future generation communication and networking technologies also require the clever research and development of mobile, pervasive, and large-scale computing technologies. Advances in Computer Communications and Networks: from Green, Mobile, Pervasive Networking to Big Data Computing studies and presents recent advances in communication and networking technologies reflecting the state-of-the-art research achievements in novel communication technology and network optimization. Technical topics discussed in the book include: Data Center NetworksMobile Ad Hoc NetworksMultimedia NetworksInternet of ThingsWireless SpectrumNetwork Optimization.This book is ideal for personnel in computer communication and networking industries as well as academic staff and collegial, master, Ph.D. students in computer science, computer engineering, electrical engineering and telecommunication systems.

Advances in Computer Entertainment: 9th International Conference, ACE 2012, Kathmandu, Nepal, November 3-5, 2012, Proceedings (Lecture Notes in Computer Science #7624)

by Anton Nijholt Teresa Romão Dennis Reidsma

This book constitutes the refereed conference proceedings of the 9th International Conference on Advances in Computer Entertainment, ACE 2012, held in Kathmandu, Nepal, in November 2012. The 10 full paper and 19 short papers presented together with 5 papers from the special track Arts and Culture and 35 extended abstracts were carefully reviewed and selected from a total of 140 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.

Advances in Computer Entertainment: 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings (Lecture Notes in Computer Science #8253)

by Dennis Reidsma Katayose Haruhiro Anton Nijholt

This book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, held in Boekelo, The Netherlands, in November 2013. The 19 full paper and 16 short papers presented together 42 extended abstracts were carefully reviewed and selected from a total of 133 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including new devices; evaluation and user studies; games as interface to serious applications; creating immersion; interfaces; new experiences; procedural approaches and AI; and theory. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.

Advances in Computer Entertainment Technology: 14th International Conference, ACE 2017, London, UK, December 14-16, 2017, Proceedings (Lecture Notes in Computer Science #10714)

by Adrian David Cheok Masahiko Inami Teresa Romão

This book constitutes the refereed conference proceedings of the 14th International Conference on Advances in Computer Entertainment Technology, ACE 2017, held in London, UK, in December 2017. The 59 full papers presented were selected from a total of 229 submissions. ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. The chapter 'eSport vs irlSport' is open access under a CC BY 4.0 license via link.springer.com.

Advances in Computer Games: 17th International Conference, ACG 2021, Virtual Event, November 23–25, 2021, Revised Selected Papers (Lecture Notes in Computer Science #13262)

by Cameron Browne Akihiro Kishimoto Jonathan Schaeffer

This book constitutes the refereed post-conference proceedings of the 17th International Conference on Advances in Computer Games, ACG 2021, which was held as a virtual event during November 23–25, 2021. The 22 full papers included in this book were carefully reviewed and selected from 34 submissions. They were organized in topical sections as follows: learning in games; search in games; solving games; chess patterns; player modelling; and game systems.

Advances in Computer Games: 16th International Conference, ACG 2019, Macao, China, August 11–13, 2019, Revised Selected Papers (Lecture Notes in Computer Science #12516)

by Tristan Cazenave Jaap van den Herik Abdallah Saffidine I-Chen Wu

This book constitutes the refereed post-conference proceedings of the 16th International Conference on Advances in Computer Games, ACG 2019, held in Macao, China, in August 2019. The 12 full papers presented together with 2 invited papers were carefully reviewed and selected from 19 submissions. The selected papers are devoted to topics such as cooperation; single player games; mathematical approaches; nonogram: general and specific approaches; and deep learning.

Advances in Computer Games: 11th International Conference, ACG 2005, Taipei, Taiwan, September 6-8, 2005. Revised Papers (Lecture Notes in Computer Science #4250)

by H. Jaap Van Den Herik Shun-Chin Hsu Tsan-Sheng Hsu L. M. H. Donkers

This book constitutes the thoroughly refereed post-proceedings of the 11th International Conference on Advances in Computer Games, ACG 2005, held in Taipei, Taiwan, in September 2005 in conjunction with the 10th Computer Olympiad. It contains 20 papers that cover all aspects of artificial intelligence in computer-game playing.

Advances in Computer Games: Many Games, Many Challenges (IFIP Advances in Information and Communication Technology #135)

by H. Jaap Van Den Herik Hiroyuki Iida Ernst A. Heinz

1 feel privileged that the J(jh Advances in Computer Games Conference (ACG 10) takes place in Graz, Styria, Austria. It is the frrst time that Austria acts as host country for this major event. The series of conferences started in Edinburgh, Scotland in 1975 and was then held four times in England, three times in The Netherlands, and once in Germany. The ACG-10 conference in Graz is special in that it is organised together with the 11th World Computer­ Chess Championship (WCCC), the Sth Computer Olympiad (CO), and the European Union Y outh Chess Championship. The 11 th WCCC and ACG 10 take place in the Dom im Berg (Dome in the Mountain), a high-tech space with multimedia equipment, located in the Schlossberg, in the centre of the city. The help of many sponsors (large and small) is gratefully acknowledged. They will make the organisation of this conference a success. In particular, 1 would like to thank the European Union for designating Graz as the Cultural Capital of Europe 2003. There are 24 accepted contributions by participants from all over the world: Europe, Japan, USA, and Canada. The specific research results ofthe ACG 10 are expected to tind their way to general applications. The results are described in the pages that follow. The international stature together with the technical importance of this conference reaffrrms the mandate of the International Computer Games Association (ICGA) to represent the computer-games community.

Advances in Computer Games: 13th International Conference, ACG 2011, Tilburg, The Netherlands, November 20-22, 2011, Revised Selected Papers (Lecture Notes in Computer Science #7168)

by H. Jaap Van Den Herik Aske Plaat

This book constitutes the thoroughly refereed post-conference proceedings of the 13th Advances in Computer Games Conference, ACG 2011, held in Tilburg, The Netherlands, in November 2011. The 29 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover a wide range of topics such as Monte-Carlo tree search and its enhancement, temporal difference learning, optimization, solving and searching, analysis of a game characteristic, new approaches, and serious games.

Advances in Computer Games: 15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3–5, 2017, Revised Selected Papers (Lecture Notes in Computer Science #10664)

by Mark H.M. Winands H. Jaap van den Herik Walter A. Kosters

This book constitutes the refereed conference proceedings of the 15th International Conference, ACG 2017, held in Leiden, The Netherlands, in July 2017.The 19 revised full papers were selected from 23 submissions and cover a wide range of computer games. They are grouped in four classes according to the order of publication: games and puzzles, go and chess, machine learning and MCTS, and gaming.

Advances in Computer Games: 14th International Conference, ACG 2015, Leiden, The Netherlands, July 1-3, 2015, Revised Selected Papers (Lecture Notes in Computer Science #9525)

by Aske Plaat Jaap van den Herik Walter Kosters

This book constitutes the thoroughly refereed post-conference proceedings of the 14th International Conference on Advances in Computer Games, ACG 2015, held in Leiden, The Netherlands, in July 2015.The 22 revised full papers presented were carefully reviewed and selected from 34 submissions. The papers cover a wide range of topics such as Monte-Carlo Tree Search and its enhancements; theoretical aspects and complexity; analysis of game characteristics; search algorithms; and machine learning.

Advances in Computer Graphics: Images: Synthesis, Analysis, and Interaction (Focus on Computer Graphics)

by Gerald Garcia Ivan Herman

This book is a collection of several tutorials from the EUROGRAPHICS '90 conference in Montreux. The conference was held under the motto "IMAGES: Synthesis, Analysis and Interaction", and the tutorials, partly presented in this volume, reflect the conference theme. As such, this volume provides a unique collection of advanced texts on 'traditional' com­ puter graphics as well as of tutorials on image processing and image reconstruction. As with all the volumes of the series "Advances in Computer Graphics", the contributors are leading experts in their respective fields. The chapter Design and Display of Solid Models provides an extended introduction to interactive graphics techniques for design, fast display, and high-quality rendering of solid models. The text focuses on techniques for Constructive Solid Geometry (CSG). The follow­ ing topics are treated in depth: interactive design techniques (specification of curves, surfaces and solids; graphical user interfaces; procedural languages and direct manipulation) and display techniques (depth-buffer, scan-line and ray-tracing techniques; CSG classification techniques; efficiency-improving methods; software and hardware implementations).

Advances in Computer Graphics: 36th Computer Graphics International Conference, CGI 2019, Calgary, AB, Canada, June 17–20, 2019, Proceedings (Lecture Notes in Computer Science #11542)

by Marina Gavrilova Jian Chang Nadia Magnenat Thalmann Eckhard Hitzer Hiroshi Ishikawa

This book constitutes the refereed proceedings of the 36th Computer Graphics International Conference, CGI 2019, held in Calgary, AB, Canada, in June 2019.The 30 revised full papers presented together with 28 short papers were carefully reviewed and selected from 231 submissions. The papers address topics such as: 3D reconstruction and rendering, virtual reality and augmented reality, computer animation, geometric modelling, geometric computing, shape and surface modelling, visual analytics, image processing, pattern recognition, motion planning, gait and activity biometric recognition, machine learning for graphics and applications in security, smart electronics, autonomous navigation systems, robotics, geographical information systems, and medicine and art.

Advances in Computer Graphics: 38th Computer Graphics International Conference, CGI 2021, Virtual Event, September 6–10, 2021, Proceedings (Lecture Notes in Computer Science #13002)

by Nadia Magnenat-Thalmann Victoria Interrante Daniel Thalmann George Papagiannakis Bin Sheng Jinman Kim Marina Gavrilova

This book constitutes the refereed proceedings of the 38th Computer Graphics International Conference, CGI 2021, held virtually in September 2021.The 44 full papers presented together with 9 short papers were carefully reviewed and selected from 131 submissions. The papers are organized in the following topics: computer animation; computer vision; geometric computing; human poses and gestures; image processing; medical imaging; physics-based simulation; rendering and textures; robotics and vision; visual analytics; VR/AR; and engage.

Advances in Computer Graphics: 37th Computer Graphics International Conference, CGI 2020, Geneva, Switzerland, October 20–23, 2020, Proceedings (Lecture Notes in Computer Science #12221)

by Nadia Magnenat-Thalmann Constantine Stephanidis Enhua Wu Daniel Thalmann Bin Sheng Jinman Kim George Papagiannakis Marina Gavrilova

This book constitutes the refereed proceedings of the 37th Computer Graphics International Conference, CGI 2020, held in Geneva, Switzerland, in October 2020. The conference was held virtually. The 43 full papers presented together with 3 short papers were carefully reviewed and selected from 189 submissions. The papers address topics such as: virtual reality; rendering and textures; augmented and mixed reality; video processing; image processing; fluid simulation and control; meshes and topology; visual simulation and aesthetics; human computer interaction; computer animation; geometric computing; robotics and vision; scientific visualization; and machine learning for graphics.

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Showing 2,151 through 2,175 of 82,960 results