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Ebook: Business Driven Information Systems (UK Higher Education Business MIS)

by Paige Baltzan Amy Phillips

Business Driven Information Systems, 4e discusses various business initiatives first and how technology supports those initiatives second. The premise for this unique approach is that business initiatives should drive technology choices. Every discussion first addresses the business needs and then addresses the technology that supports those needs. This updated edition provides the foundation that will enable students to achieve excellence in business through its updated case studies, closing cases, technology plug-ins, expanded IT topics, and new project management content.Business Driven Information Systems is designed to give students the ability to understand how information technology can be a point of strength for an organization, and McGraw-Hill’s online learning and assessment solution, Connect MIS, helps students apply this knowledge.

Ebook: Strategic Management of Technological Innovation (UK Higher Education Business MIS)

by Schilling

Ebook: Strategic Management of Technological Innovation

Software Project Management 5e

by Bob Hughes

Software project management is a crucial element in successful software and IT development, and requires students to develop an understanding of technical methodology and an appreciation of the many human factors that can play a part in software projects. The new fifth edition of Software Project Management has been fully revised and updated to help students to grasp these contrasting skills, and learn about new developments in the discipline. It provides both undergraduate and postgraduate students with a comprehensive introduction to software project management and has enjoyed a loyal following of users since the first edition published.

Data Communications and Networking Global Edition 5e (UK Higher Education Computing Computer Science)

by Behrouz A. Forouzan

The fifth edition of Behrouz Forouzan's Data Communications and Networking presents a comprehensive and accessible approach to data communications and networking that has made this book a favorite with students and professionals alike. More than 830 figures and 150 tables accompany the text and provide a visual and intuitive opportunity for understanding the material. This unique approach minimizes the need for heavy math content, allowing normally complicated topics to unfold graphically and visually rather than through the presentation of complex formulas.The global edition has been developed specifically to meet the needs of international computer networks students. In addition to a chapter on the peer-to-peer paradigm, a full chapter on quality of service (QoS), generous coverage of forward error correction, coverage of WiMAX, and material on socket-interface programming in Java, we have added new international end-of-chapter questions and problems to make the content more relevant and improve learning outcomes for the international student.

EBOOK: Fundamentals of Digital Logic (UK Higher Education Engineering Electrical Engineering)

by Stephen Brown Zvonko Vranesic

Fundamentals of Digital Logic with VHDL Design teaches the basic design techniques for logic circuits. The text ptovides a clear and easily understandable discussion of logic circuit design without the use of unnecessary formalism. It emphasizes the synthesis of circuits and explains how circuits are implemented in real chips. Fundamental concepts are illustrated by using small examples, which are easy to understand. Then, a modular approach is used to show how larger circuits are designed. VHDL is a complex language so it is introduced gradually in the book. Each VHDL feature is presented as it becomes pertinent for the circuits being discussed. While it includes a discussion of VHDL, the book provides thorough coverage of the fundamental concepts of logic circuit design, independent of the use of VHDL and CAD tools. A CD-ROM containg all of the VHDL design examples used in the book, as well Altera's Quartus II CAD software, is included free with every text.

eBook: Database Systems Concepts 6e (UK Higher Education Computing Computer Science)

by Silberschatz

eBook: Database Systems Concepts 6e

EBOOK: Using Information Technology Complete Edition (UK Higher Education Computing Computer Science)

by Brian Williams

EBOOK: Using Information Technology Complete Edition

EBOOK: Management Information Systems - Global edition (UK Higher Education Business MIS)

by James O'Brien George Marakas

The benchmark text for the syllabus organised by technology (a week on databases, a week on networks, a week on systems development, etc.) taught from a managerial perspective. O’Brien's Management Information Systems defines technology and then explains how companies use the technology to improve performance. Real world cases finalise the explanation

EBOOK: Information Systems Development: Methods-in-Action (UK Higher Education Computing Computer Science)

by Fitzgerald Russ

EBOOK: Information Systems Development: Methods-in-Action

Ebook: Object-Oriented Systems Analysis and Design Using UML (UK Higher Education Computing Computer Science)

by Bennett

Ebook: Object-Oriented Systems Analysis and Design Using UML

EBOOK INFORMATION SYSTEMS DEVELOPMENT (UK Higher Education Computing Computer Science)

by Avison

EBOOK INFORMATION SYSTEMS DEVELOPMENT

EBOOK: PRACTICAL OBJECT-ORIENT (UK Higher Education Computing Computer Science)

by Priestley

EBOOK: PRACTICAL OBJECT-ORIENT

EBOOK: OBJECT-ORIENTED SOFTWAR (UK Higher Education Computing Computer Science)

by Lethbridge

EBOOK: OBJECT-ORIENTED SOFTWAR

Information Systems Development: Methodologies, Techniques and Tools (PDF)

by David Avison Guy Fitzgerald

Key text for information systems, business and management, and computer science courses

Computer Organization (PDF)

by Carl Hamacher Zvonko Vranesic Safwat Zaky

This well-respected text for a first level course on computer organization has been thoroughly revised and updated. Computer Organization is suitable for a one-semester course in engineering or computer science programs and has a good mix if hardware- and software-oriented topics. The goal of the book is to illustrate the principles of computer organization by using a number of extensive examples drawn from commercially available computers. The authors feel this approach motivates the students and is the most practical. The machines discussed in Hamacher et. al. are the Motorola 680X0 and 683XX families, Intel 80X86 and Pentium families, ARM family, Sun Microsystems Sparc family, and DEC(Compaq) Alpha family. The 68000, Pentium, and ARM are used as detailed examples early in the book.

Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made (PDF)

by Jason Schreier

Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous. Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.

Terms Of Service: Social Media, Surveillance, And The Price Of Constant Connection (PDF)

by Jacob Silverman

No synopsis available.

Terms Of Service: Social Media, Surveillance, And The Price Of Constant Connection (PDF)

by Jacob Silverman

Social networking has grown into a staple of modern society, but its continued evolution is becoming increasingly detrimental to our lives. Shifts in communication and privacy are affecting us more than we realize or understand.Terms of Servicecrystalizes this current moment in technology and contemplates its implications: the identity-validating pleasures and perils of online visibility; our newly adopted view of daily life through the lens of what is share-worthy; and the surveillance state operated by social media platforms Facebook, Google, Twitter, and others to mine our personal data for advertising revenue, an invasion of our lives that is as pervasive as government spying.

Once Upon An Algorithm

by Clara O’Connor

A brand new spicy STEM romance for fans of Ali Hazelwood and Sally Thorne!

The Essential Handbook (Adopt Me!)

by Uplift Games

An essential game companion for new players and long-time fans of the popular online game, Adopt Me!

How To Solve The Rubik's Cube

by Rubik’s Cube

The Rubik's Cube is the world's best-known puzzle, a magical object that has baffled and fascinated the world for over fifty years. This clearly-illustrated step-by-step guide teaches you a foolproof beginners' method for solving the Cube, plus advanced techniques if you want to learn to solve it in seconds.

Minecraft Legends Return Of The Piglins

by Matt Forbeck

Minecraft Legends saw the piglins invade the Overworld. Hundreds of years later, could history be about to repeat itself?

Minecraft: The End of the Overworld! (Stonesword Saga #6)

by Mojang AB

The epic conclusion to the Stonesword Saga chapter book series, which takes a group of intrepid Minecraft players deeper into the game than ever before

Minecraft Beginner’s Guide All New edition

by Mojang AB

Join characters such as Miss Hap, Sir Vival and Bill Ding on an adventure through the Overworld, to discover how you can ace your early game.

All New Official Minecraft Explorer’s Handbook

by Mojang AB

Discover everything you need to become an Overworld explorer with this brand-new handbook!

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