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Mastering e-Business

by Paul Grefen

e-Business – business collaborations enabled through information and communication technologies – is an essential activity for any business organization and constitutes a significant and growing sector. This textbook presents an innovative teaching framework to help students gain a thorough understanding of the principles of this vital aspect of business and management. Casting aside the over-complicated and narrow introductions of other textbooks, Grefen presents, analyzes and explains the principles of e-Business with refreshing clarity. The book covers both the business and technology aspects of this topic, using a unique framework integrating: Business – focuses on why a specific e-Business scenario exists and how an organization can profit from it Organization – analyzes how organizations and their processes are structured to achieve strategic goals Architecture – explains the high level design of advanced information systems to describe how e-Business functions Technology – examines the technological implementation of e-Business scenarios using a wide variety of ingredients from IT Mastering e-Business offers a well-structured overview of all aspects of e-Business and is an essential read for all students and professionals interested in this central aspect of modern, global business.

Net Works: Case Studies in Web Art and Design

by Xtine Burrough

Net Works offers an inside look into the process of successfully developing thoughtful, innovative digital media. In many practice-based art texts and classrooms, technology is divorced from the socio-political concerns of those using it. Although there are many resources for media theorists, practice-based students sometimes find it difficult to engage with a text that fails to relate theoretical concerns to the act of creating. Net Works strives to fill that gap. Using websites as case studies, each chapter introduces a different style of web project--from formalist play to social activism to data visualization--and then includes the artists' or entrepreneurs' reflections on the particular challenges and outcomes of developing that web project. Scholarly introductions to each section apply a theoretical frame for the projects. A companion website offers further resources for hands-on learning. Combining practical skills for web authoring with critical perspectives on the web, Net Works is ideal for courses in new media design, art, communication, critical studies, media and technology, or popular digital/internet culture.

Net Works: Case Studies in Web Art and Design

by Xtine Burrough

Net Works offers an inside look into the process of successfully developing thoughtful, innovative digital media. In many practice-based art texts and classrooms, technology is divorced from the socio-political concerns of those using it. Although there are many resources for media theorists, practice-based students sometimes find it difficult to engage with a text that fails to relate theoretical concerns to the act of creating. Net Works strives to fill that gap. Using websites as case studies, each chapter introduces a different style of web project--from formalist play to social activism to data visualization--and then includes the artists' or entrepreneurs' reflections on the particular challenges and outcomes of developing that web project. Scholarly introductions to each section apply a theoretical frame for the projects. A companion website offers further resources for hands-on learning. Combining practical skills for web authoring with critical perspectives on the web, Net Works is ideal for courses in new media design, art, communication, critical studies, media and technology, or popular digital/internet culture.

The Instructional Design Knowledge Base: Theory, Research, and Practice

by Rita C. Richey James D. Klein Monica W. Tracey

The Instructional Design Knowledge Base: Theory, Research and Practice provides ID professionals and students at all levels with a comprehensive exploration of the theories and research that serve as a foundation for current and emerging ID practice. This book offers both current and classic interpretations of theory from a range of disciplines and approaches. It encompasses general systems, communication, learning, early instructional, media, conditions-based, constructivist design and performance-improvement theories. Features include: rich representations of the ID literature concise theory summaries specific examples of how theory is applied to practice recommendations for future research a glossary of related terms a comprehensive list of references. A perfect resource for instructional design and technology doctoral, masters and educational specialist certificate programs, The Instructional Design Knowledge Base provides students and scholars with a comprehensive background for ID practice and a foundation for future ID thinking.

The Instructional Design Knowledge Base: Theory, Research, and Practice

by Rita C. Richey James D. Klein Monica W. Tracey

The Instructional Design Knowledge Base: Theory, Research and Practice provides ID professionals and students at all levels with a comprehensive exploration of the theories and research that serve as a foundation for current and emerging ID practice. This book offers both current and classic interpretations of theory from a range of disciplines and approaches. It encompasses general systems, communication, learning, early instructional, media, conditions-based, constructivist design and performance-improvement theories. Features include: rich representations of the ID literature concise theory summaries specific examples of how theory is applied to practice recommendations for future research a glossary of related terms a comprehensive list of references. A perfect resource for instructional design and technology doctoral, masters and educational specialist certificate programs, The Instructional Design Knowledge Base provides students and scholars with a comprehensive background for ID practice and a foundation for future ID thinking.

Design for Learning in Virtual Worlds

by Brian C. Nelson Benjamin E. Erlandson

Design for Learning in Virtual Worlds, the first book focused specifically on how to design virtual worlds for educational purposes, explores: • the history and evolution of virtual worlds • the theories behind the use of virtual worlds for learning • the design of curricula in virtual worlds • design guidelines for elements experienced in virtual worlds that support learning • design guidelines for learning quests and activities in virtual worlds. The authors also examine the theories and associated design principles used to create embedded assessments in virtual worlds. Finally, a framework and methodology is provided to assist professionals in evaluating "off-the-shelf" virtual worlds for use in educational and training settings. Design for Learning in Virtual Worlds will be invaluable both as a professional resource and as a textbook for courses within Educational Technology, Learning Sciences, and Library Media programs that focus on gaming or online learning environments.

Design for Learning in Virtual Worlds

by Brian C. Nelson Benjamin E. Erlandson

Design for Learning in Virtual Worlds, the first book focused specifically on how to design virtual worlds for educational purposes, explores: • the history and evolution of virtual worlds • the theories behind the use of virtual worlds for learning • the design of curricula in virtual worlds • design guidelines for elements experienced in virtual worlds that support learning • design guidelines for learning quests and activities in virtual worlds. The authors also examine the theories and associated design principles used to create embedded assessments in virtual worlds. Finally, a framework and methodology is provided to assist professionals in evaluating "off-the-shelf" virtual worlds for use in educational and training settings. Design for Learning in Virtual Worlds will be invaluable both as a professional resource and as a textbook for courses within Educational Technology, Learning Sciences, and Library Media programs that focus on gaming or online learning environments.

eCommerce Economics, Second Edition

by David VanHoose

This second edition of eCommerce Economics addresses the economic issues associated with using computer-mediated electronic networks, such as the Internet, as mechanisms for transferring ownership of or rights to use goods and services. After studying this book, students will recognize problems that arise in the electronic marketplace, such as how to gauge the competitive environment, what products to offer, how to market those products, and how to price those products. They also will understand the conceptual tools required to evaluate the proper scope of public policies relating to electronic commerce. Core topics covered in the book include the underpinning of electronic commerce and the application of basic economic principles, including the theories of perfect and imperfect competition, to the electronic marketplace. Building on this foundation, the book discusses virtual products, network industries, and business strategies and conduct. Additional key topics include Internet advertising, intellectual property rights in a digital environment, regulatory issues in electronic markets, public sector issues, online banking and finance, digital cash, international electronic trade, and the implications of e-commerce for aggregate economic activity.

eCommerce Economics, Second Edition

by David VanHoose

This second edition of eCommerce Economics addresses the economic issues associated with using computer-mediated electronic networks, such as the Internet, as mechanisms for transferring ownership of or rights to use goods and services. After studying this book, students will recognize problems that arise in the electronic marketplace, such as how to gauge the competitive environment, what products to offer, how to market those products, and how to price those products. They also will understand the conceptual tools required to evaluate the proper scope of public policies relating to electronic commerce. Core topics covered in the book include the underpinning of electronic commerce and the application of basic economic principles, including the theories of perfect and imperfect competition, to the electronic marketplace. Building on this foundation, the book discusses virtual products, network industries, and business strategies and conduct. Additional key topics include Internet advertising, intellectual property rights in a digital environment, regulatory issues in electronic markets, public sector issues, online banking and finance, digital cash, international electronic trade, and the implications of e-commerce for aggregate economic activity.

Cell Phone Culture: Mobile Technology in Everyday Life

by Gerard Goggin

Providing the first comprehensive, accessible, and international introduction to cell phone culture and theory, this book is and clear and sophisticated overview of mobile telecommunications, putting the technology in historical and technical context. Interdisciplinary in its conceptual framework, Cell Phone Culture draws on a wide range of national, regional, and international examples, to carefully explore the new forms of consumption and use of communication and media technology that the phenomenon of mobiles represents. This fascinating biography of an important cultural object: adopts an integrated multiperspective approach considers the mobile phone and its history, production, design, consumption and representation examines the implications in contemporary media convergence such as digital photography an mobile internet. Also reflecting on the challenges and provocations of mobile phone technology and use, this is an absolute must read for any student of media studies, cultural studies or technology.

The Digital Classroom: Harnessing Technology for the Future of Learning and Teaching

by Peter John Steve Wheeler

Based on a major research project (the InterActive Project), this book explores and illustrates how digital technologies can transform learning across the curriculum. Using a wide range of educational settings – primary, secondary, school and home – it will help practitioners think about, plan and execute effective learning in their classrooms and beyond. It will show teachers how they can 'harness technology for the future' by covering important topics such as: personalised learning using ICT for pupils with special needs personal use of ICT and home-school links designing 'digital' classrooms. By weaving 'evidence based practice' into each chapter, the book will provide extensive guidance, practical advice and insights into working in the 'digital classroom' for all primary and secondary school teachers.

The Digital Classroom: Harnessing Technology for the Future of Learning and Teaching

by Peter John Steve Wheeler

Based on a major research project (the InterActive Project), this book explores and illustrates how digital technologies can transform learning across the curriculum. Using a wide range of educational settings – primary, secondary, school and home – it will help practitioners think about, plan and execute effective learning in their classrooms and beyond. It will show teachers how they can 'harness technology for the future' by covering important topics such as: personalised learning using ICT for pupils with special needs personal use of ICT and home-school links designing 'digital' classrooms. By weaving 'evidence based practice' into each chapter, the book will provide extensive guidance, practical advice and insights into working in the 'digital classroom' for all primary and secondary school teachers.

A Student's Guide to Python for Physical Modeling

by Jesse M. Kinder Philip Nelson

A fully updated tutorial on the basics of the Python programming language for science studentsPython is a computer programming language that is rapidly gaining popularity throughout the sciences. This fully updated edition of A Student's Guide to Python for Physical Modeling aims to help you, the student, teach yourself enough of the Python programming language to get started with physical modeling. You will learn how to install an open-source Python programming environment and use it to accomplish many common scientific computing tasks: importing, exporting, and visualizing data; numerical analysis; and simulation. No prior programming experience is assumed.This tutorial focuses on fundamentals and introduces a wide range of useful techniques, including:Basic Python programming and scriptingNumerical arraysTwo- and three-dimensional graphicsMonte Carlo simulationsNumerical methods, including solving ordinary differential equationsImage processingAnimationNumerous code samples and exercises--with solutions—illustrate new ideas as they are introduced. Web-based resources also accompany this guide and include code samples, data sets, and more. This current edition brings the discussion of the Python language, Spyder development environment, and Anaconda distribution up to date. In addition, a new appendix introduces Jupyter notebooks.

Theoretical Foundations of Learning Environments

by Susan Land David Jonassen

Theoretical Foundations of Learning Environments provides students, faculty, and instructional designers with a clear, concise introduction to the major pedagogical and psychological theories and their implications for the design of new learning environments for schools, universities, or corporations. Leading experts describe the most important contemporary theories that form the foundation of the conception and design of student-centered learning environments and new applications of educational technologies. This book is well suited as a textbook for courses in instructional design, educational psychology, learning theory, curriculum theory and design, and related areas. The rise of constructivism and its associated theories represented a paradigm shift for educators and instructional designers to a view of learning as necessarily more social, conversational, and constructive than traditional transmissive views of learning. This bestselling book was the first to provide a manageable overview of the altered field, and the second edition has been fully updated to include expert introductions to Metacognition, Argumentation, and other key contemporary theories.

Theoretical Foundations of Learning Environments

by Susan Land David Jonassen

Theoretical Foundations of Learning Environments provides students, faculty, and instructional designers with a clear, concise introduction to the major pedagogical and psychological theories and their implications for the design of new learning environments for schools, universities, or corporations. Leading experts describe the most important contemporary theories that form the foundation of the conception and design of student-centered learning environments and new applications of educational technologies. This book is well suited as a textbook for courses in instructional design, educational psychology, learning theory, curriculum theory and design, and related areas. The rise of constructivism and its associated theories represented a paradigm shift for educators and instructional designers to a view of learning as necessarily more social, conversational, and constructive than traditional transmissive views of learning. This bestselling book was the first to provide a manageable overview of the altered field, and the second edition has been fully updated to include expert introductions to Metacognition, Argumentation, and other key contemporary theories.

Digitized Lives: Culture, Power, and Social Change in the Internet Era

by T. V. Reed

In a remarkably short period of time the Internet and associated digital communication technologies have deeply changed the way millions of people around the globe live their lives. But what is the nature of that impact? In chapters examining a broad range of issues—including sexuality, politics, education, race, gender relations, the environment, and social protest movements—Digitized Lives seeks answers to these central questions: What is truly new about so-called "new media," and what is just hype? How have our lives been made better or worse by digital communication technologies? In what ways can these devices and practices contribute to a richer cultural landscape and a more sustainable society? Cutting through the vast—and often contradictory—literature on these topics, Reed avoids both techno-hype and techno-pessimism, offering instead succinct, witty and insightful discussions of how digital communication is impacting our lives and reshaping the major social issues of our era. The book argues that making sense of digitized culture means looking past the glossy surface of techno gear to ask deeper questions about how we can utilize technology to create a more socially, politically, and economically just world. Companion website available at: culturalpolitics.net/digital_cultures

Digitized Lives: Culture, Power, and Social Change in the Internet Era

by T. V. Reed

In a remarkably short period of time the Internet and associated digital communication technologies have deeply changed the way millions of people around the globe live their lives. But what is the nature of that impact? In chapters examining a broad range of issues—including sexuality, politics, education, race, gender relations, the environment, and social protest movements—Digitized Lives seeks answers to these central questions: What is truly new about so-called "new media," and what is just hype? How have our lives been made better or worse by digital communication technologies? In what ways can these devices and practices contribute to a richer cultural landscape and a more sustainable society? Cutting through the vast—and often contradictory—literature on these topics, Reed avoids both techno-hype and techno-pessimism, offering instead succinct, witty and insightful discussions of how digital communication is impacting our lives and reshaping the major social issues of our era. The book argues that making sense of digitized culture means looking past the glossy surface of techno gear to ask deeper questions about how we can utilize technology to create a more socially, politically, and economically just world. Companion website available at: culturalpolitics.net/digital_cultures

Web Programming for Business: PHP Object-Oriented Programming with Oracle

by David Paper

Web Programming for Business: PHP Object-Oriented Programming with Oracle focuses on fundamental PHP coding, giving students practical, enduring skills to solve data and technical problems in business. Using Oracle as the backend database, the book is version-neutral, teaching students code that will still work even with changes to PHP and Oracle. The code is clean, clearly explained and solutions-oriented, allowing students to understand how technologies such as XML, RSS or AJAX can be leveraged in business applications. The book is fully illustrated with examples, and includes chapters on: Database functionality Security programming Transformation programming to move data Powerpoint slides, applied exam questions, and the raw code for all examples are available on a companion website. This book offers an innovative approach that allows anyone with basic SQL and HTML skills to learn PHP object-oriented programming.

Text Messaging and Literacy – The Evidence

by Clare Wood Nenagh Kemp Beverly Plester

"Well thought out and timely. This is the leading group in the world working on texting and literacy, and they have a strong track record of publications. It would also be the first book, as they say, to deal with the subject at an academic level. The focus on education is important, as this is where most of the anxieties lie. It will be a major step forward in creating a new climate." Professor David Crystal, author of The Cambridge Encyclopaedia of Language and The Cambridge Encyclopaedia of the English Language, Television consultant and presenter As children are given mobile phones at increasingly younger ages, there is considerable media coverage of claims that mobile phones, and text messaging in particular, are responsible for declining levels of literacy in children and young people. Such claims are often adopted wholesale by teachers and parents, despite the fact that there is an empirical literature which has failed to find a basis to these claims, and to the contrary has found that text messaging is supporting children’s literacy skills. Written by leading international researchers Text Messaging and Literacy presents an overview and discussion of the academic evidence for and against use of text messaging and mobile phones in supporting literate activity and discusses what conclusions we can and should draw about the impact of mobile phones, and their potential role in education. Areas covered include: the rise of texting and media reactions; children’s reading, spelling and texting; text messaging of children with language difficulties; using mobile phones for literacy development; texting and literacy skills in adolescents and adults; spelling and grammar in texting and beyond; the future of texting. In challenging existing assumptions the authors present the cutting edge of international research, highlighting their own studies involving children of all ages, adolescents and adults. This ground breaking book is essential reading for both researchers and students in education, educational psychology, literacy and new media and it’s impact on learning.

Videogames

by James Newman

In the few decades since they first blipped their way onto television screens, videogames have become one of the most culturally, socially and economically significant media forms. Newman’s volume considers how we might approach videogames as media texts to be read, experiences to be played and played with, systems and simulations to be decoded and interrogated, and performances to be captured, codified and preserved. The updated second edition examines the emergence of new platforms as well as changing patterns of production and consumption in its analysis of Wii, Xbox 360, PS3 and mobile gaming. The new final chapter explores recent developments in games scholarship with particular focus falling on the study of gameplay as socially situated, ‘lived experience’, and on strategies for game history, heritage and preservation. In drawing attention to the fragility and ephemerality of hardware, software and gameplay, this new edition encourages readers and players not only to consider how games might be studied but also what can, will and should be left behind for the next generation of games researchers.

Videogames

by James Newman

In the few decades since they first blipped their way onto television screens, videogames have become one of the most culturally, socially and economically significant media forms. Newman’s volume considers how we might approach videogames as media texts to be read, experiences to be played and played with, systems and simulations to be decoded and interrogated, and performances to be captured, codified and preserved. The updated second edition examines the emergence of new platforms as well as changing patterns of production and consumption in its analysis of Wii, Xbox 360, PS3 and mobile gaming. The new final chapter explores recent developments in games scholarship with particular focus falling on the study of gameplay as socially situated, ‘lived experience’, and on strategies for game history, heritage and preservation. In drawing attention to the fragility and ephemerality of hardware, software and gameplay, this new edition encourages readers and players not only to consider how games might be studied but also what can, will and should be left behind for the next generation of games researchers.

BTEC National for IT Practitioners: Business units

by Sharon Yull

BTEC National for IT Practitioners: Business Units has been written specifically to cover the business pathway of the BTEC National specifications. This book caters for one of the most popular pathways in the BTEC National specifications, bringing together all the key specialist units for students who have chosen the business route, including the core units specific to this pathway that aren't covered in the core unit book. When used alongside its companions for the core units and systems support pathways, this series delivers the most accessible and usable student textbooks available for the BTEC National. Units covered: Unit 1 – Exploring Business Activity Unit 4 – IT ProjectUnit 2 – Investigating Business Resources Unit 34 – E CommerceUnit 3 – Introduction to Marketing Unit 35 – Impact of the Use of IT on Business SystemsUnit 4 – IT ProjectUnit 34 – E CommerceUnit 35 – Impact of the Use of IT on Business SystemsWritten by an experienced tutor, each unit is illustrated with assessment activities, end-of-chapter questions, case studies and practical exercises. The result is a clear, straightforward textbook that encourages independent study and acts as a reference to various topics within the qualification.

BTEC National for IT Practitioners: Business units

by Sharon Yull

BTEC National for IT Practitioners: Business Units has been written specifically to cover the business pathway of the BTEC National specifications. This book caters for one of the most popular pathways in the BTEC National specifications, bringing together all the key specialist units for students who have chosen the business route, including the core units specific to this pathway that aren't covered in the core unit book. When used alongside its companions for the core units and systems support pathways, this series delivers the most accessible and usable student textbooks available for the BTEC National. Units covered: Unit 1 – Exploring Business Activity Unit 4 – IT ProjectUnit 2 – Investigating Business Resources Unit 34 – E CommerceUnit 3 – Introduction to Marketing Unit 35 – Impact of the Use of IT on Business SystemsUnit 4 – IT ProjectUnit 34 – E CommerceUnit 35 – Impact of the Use of IT on Business SystemsWritten by an experienced tutor, each unit is illustrated with assessment activities, end-of-chapter questions, case studies and practical exercises. The result is a clear, straightforward textbook that encourages independent study and acts as a reference to various topics within the qualification.

BTEC National for IT Practitioners: Core units

by Sharon Yull

BTEC National for IT Practitioners has been written specifically to cover the compulsory core units and selected specialist units of the BTEC National specifications. This book provides core unit coverage for students following all courses within the new scheme – National Awards, National Certificates and National Diplomas. When used alongside its companions for the business and systems support pathways, this series delivers the most accessible and usable student textbooks available for the BTEC National.Units covered: Unit 1 – Communication and Employability Skills Unit 8 – Communication TechnologiesUnit 2 – Computer Systems Unit 15 – Organizational Systems SecurityUnit 3 – Information Systems Unit 18 – Principles of Software Design and DevelopmentUnit 7 – IT Systems Analysis and Design Unit 21 – Website Production and Management Written by an experienced tutor, each unit is illustrated with assessment activities, end-of-chapter questions, case studies and practical exercises. The result is a clear, straightforward textbook that encourages independent study and acts as a reference to various topics within the qualification.

BTEC National for IT Practitioners: Core units

by Sharon Yull

BTEC National for IT Practitioners has been written specifically to cover the compulsory core units and selected specialist units of the BTEC National specifications. This book provides core unit coverage for students following all courses within the new scheme – National Awards, National Certificates and National Diplomas. When used alongside its companions for the business and systems support pathways, this series delivers the most accessible and usable student textbooks available for the BTEC National.Units covered: Unit 1 – Communication and Employability Skills Unit 8 – Communication TechnologiesUnit 2 – Computer Systems Unit 15 – Organizational Systems SecurityUnit 3 – Information Systems Unit 18 – Principles of Software Design and DevelopmentUnit 7 – IT Systems Analysis and Design Unit 21 – Website Production and Management Written by an experienced tutor, each unit is illustrated with assessment activities, end-of-chapter questions, case studies and practical exercises. The result is a clear, straightforward textbook that encourages independent study and acts as a reference to various topics within the qualification.

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