Browse Results

Showing 24,776 through 24,800 of 82,733 results

Online, Blended, and Distance Education in Schools: Building Successful Programs


Co-Published with the Microsoft Corporation Online, Blended and Distance Education in Schools provides students enrolled in Education Technology, Educational Administration and related Masters and PhD programs with expert opinions and insights on the practice and policy in K-12 online, blended and distance education, online and blended programs, including curriculum, instruction, technology and management aspects. It describes the status and trends of the field, provides illustrative program examples, explores the issues and challenges that programs face and highlights ongoing research in key areas related to program effectiveness. Topics discussed:* The current status of K-12 online, distance and blended learning in the U.S.* Policy, funding, and management issues in relation to program implementation* Research on effective programs within governmental jurisdiction and various program types* Global case studies that represent the variety of ways programs are being successfully implemented * A synthesis of key findings and lessons learned, and local and global visions for the future of K-12 distance and online learningThis text is highly appropriate for students enrolled in Educational Technology, Educational Administration and related Masters and PhD programs. An online companion resource provides pedagogical features that enhance text use in a classroom setting.

Online around the World: A Geographic Encyclopedia of the Internet, Social Media, and Mobile Apps

by Laura M. Steckman and Marilyn J. Andrews, Editors

Covering more than 80 countries around the world, this book provides a compelling, contemporary snapshot of how people in other countries are using the Internet, social media, and mobile apps.How do people in other countries use the social media platform Facebook differently than Americans do? What topics are discussed on the largest online forum—one in Indonesia, with more than seven million registered users? Why does Mongolia rate in the top-ten countries worldwide for peak Internet speeds? Readers of Online around the World: A Geographic Encyclopedia of the Internet, Social Media, and Mobile Apps will discover the answers to these questions and learn about people's Internet and social media preferences on six continents—outside of the online community of users within the United States. The book begins with an overview of the Internet, social media platforms, and mobile apps that chronologically examines the development of technological innovations that have made the Internet what it is today. The country-specific entries that follow the overview provide demographic information and describe specific events influenced by online communications, allowing readers to better appreciate the incredible power of online interactions across otherwise-unconnected individuals and the realities and peculiarities of how people communicate in today's fast-paced, globalized, and high-technology environment. This encyclopedia presents social media and the Internet in new light, identifying how the use of language and the specific application of human culture impacts emerging technologies and communications, dramatically affecting everything from politics to social activism, education, and censorship.

Online around the World: A Geographic Encyclopedia of the Internet, Social Media, and Mobile Apps

by Laura M. Steckman Marilyn J. Andrews

Covering more than 80 countries around the world, this book provides a compelling, contemporary snapshot of how people in other countries are using the Internet, social media, and mobile apps.How do people in other countries use the social media platform Facebook differently than Americans do? What topics are discussed on the largest online forum—one in Indonesia, with more than seven million registered users? Why does Mongolia rate in the top-ten countries worldwide for peak Internet speeds? Readers of Online around the World: A Geographic Encyclopedia of the Internet, Social Media, and Mobile Apps will discover the answers to these questions and learn about people's Internet and social media preferences on six continents—outside of the online community of users within the United States. The book begins with an overview of the Internet, social media platforms, and mobile apps that chronologically examines the development of technological innovations that have made the Internet what it is today. The country-specific entries that follow the overview provide demographic information and describe specific events influenced by online communications, allowing readers to better appreciate the incredible power of online interactions across otherwise-unconnected individuals and the realities and peculiarities of how people communicate in today's fast-paced, globalized, and high-technology environment. This encyclopedia presents social media and the Internet in new light, identifying how the use of language and the specific application of human culture impacts emerging technologies and communications, dramatically affecting everything from politics to social activism, education, and censorship.

Online Arbitration (Contemporary Commercial Law)

by Faye Fangfei Wang

Innovative initiatives for online arbitration are needed to aid in resolving cross-border commercial and consumer disputes in the EU, UK, US and China. This book provides a comparative study of online dispute resolution (ODR) systems and a model of best practices, taking into consideration the features and characteristics of various practical experiences/examples of ODR services and technological development for ODR systems and platforms. The book begins with a theoretical approach, looking into the challenges in the use of online arbitration in commercial transactions and analysing the potential adoption of technology-assisted arbitration (e.g. Basic ODR systems and Intelligent/Advanced ODR systems) in resolving certain types of international commercial and consumer disputes. It then investigates the legal obstacles to adopting ODR by examining the compatibility of technology with current legislation and regulatory development. Finally, it suggests appropriate legal and technological measures to promote the recognition of ODR, in particular online arbitration, for cross-border commercial and consumer disputes. By exploring both the theoretical framework and the practical considerations of online arbitration, this book will be a vital reference for lawyers, policy-makers, government officials, industry professionals and academics who are involved with online arbitration.

Online Arbitration (Contemporary Commercial Law)

by Faye Fangfei Wang

Innovative initiatives for online arbitration are needed to aid in resolving cross-border commercial and consumer disputes in the EU, UK, US and China. This book provides a comparative study of online dispute resolution (ODR) systems and a model of best practices, taking into consideration the features and characteristics of various practical experiences/examples of ODR services and technological development for ODR systems and platforms. The book begins with a theoretical approach, looking into the challenges in the use of online arbitration in commercial transactions and analysing the potential adoption of technology-assisted arbitration (e.g. Basic ODR systems and Intelligent/Advanced ODR systems) in resolving certain types of international commercial and consumer disputes. It then investigates the legal obstacles to adopting ODR by examining the compatibility of technology with current legislation and regulatory development. Finally, it suggests appropriate legal and technological measures to promote the recognition of ODR, in particular online arbitration, for cross-border commercial and consumer disputes. By exploring both the theoretical framework and the practical considerations of online arbitration, this book will be a vital reference for lawyers, policy-makers, government officials, industry professionals and academics who are involved with online arbitration.

Online and Social Networking Communities: A Best Practice Guide for Educators (Open and Flexible Learning Series)

by Karen Kear

Online and Social Networking Communities is a professional guide written for educational practitioners and trainers who wish to use online communication tools effectively in their teaching. Focusing on the student experience of learning in online communities, it addresses ‘web 2.0’ and other ‘social software’ tools and considers the role these technologies play in supporting student learning and building learning communities. The guide offers: real-world case studies and quality research must-have lists of useful resources guidance on building and supporting online learning communities discussion of how collaborative learning can be assessed coverage of wikis, forums, blogging, instant messaging, Second Life, Twitter, desktop videoconferencing and social networking sites such as Facebook. Online and Social Networking Communities helps educators and trainers develop a critical approach by exploring online learning from both the student’s and educator’s perspective. This practical guide provides the tools to help develop confident and thoughtful online educators, able to create successful and enjoyable learning experiences for their students.

Online and Social Networking Communities: A Best Practice Guide for Educators (Open and Flexible Learning Series)

by Karen Kear

Online and Social Networking Communities is a professional guide written for educational practitioners and trainers who wish to use online communication tools effectively in their teaching. Focusing on the student experience of learning in online communities, it addresses ‘web 2.0’ and other ‘social software’ tools and considers the role these technologies play in supporting student learning and building learning communities. The guide offers: real-world case studies and quality research must-have lists of useful resources guidance on building and supporting online learning communities discussion of how collaborative learning can be assessed coverage of wikis, forums, blogging, instant messaging, Second Life, Twitter, desktop videoconferencing and social networking sites such as Facebook. Online and Social Networking Communities helps educators and trainers develop a critical approach by exploring online learning from both the student’s and educator’s perspective. This practical guide provides the tools to help develop confident and thoughtful online educators, able to create successful and enjoyable learning experiences for their students.

Online Activism in Latin America (Routledge Studies in New Media and Cyberculture)

by Hilda Chacón

Online Activism in Latin America examines the innovative ways in which Latin American citizens, and Latin@s in the U.S., use the Internet to advocate for causes that they consider just. The contributions to the volume analyze citizen-launched websites, interactive platforms, postings, and group initiatives that support a wide variety of causes, ranging from human rights to disability issues, indigenous groups’ struggles, environmental protection, art, poetry and activism, migrancy, and citizen participation in electoral and political processes. This collection bears witness to the early stages of a very unique and groundbreaking form of civil activism culture now growing in Latin America.

Online Activism in Latin America (Routledge Studies in New Media and Cyberculture)

by Hilda Chacón

Online Activism in Latin America examines the innovative ways in which Latin American citizens, and Latin@s in the U.S., use the Internet to advocate for causes that they consider just. The contributions to the volume analyze citizen-launched websites, interactive platforms, postings, and group initiatives that support a wide variety of causes, ranging from human rights to disability issues, indigenous groups’ struggles, environmental protection, art, poetry and activism, migrancy, and citizen participation in electoral and political processes. This collection bears witness to the early stages of a very unique and groundbreaking form of civil activism culture now growing in Latin America.

OneNote 2013 For Dummies

by James H. Russell

A quick guide to using Microsoft OneNote on tablets, online, or on your desktop OneNote is the note-taking-and-sharing application that's part of Microsoft Office. It lets you create notes by hand, as audio, or by clipping items from other electronic formats to create a file that can be indexed and searched. With the release of Office 2013, OneNote has been integrated with Windows 8-powered tablet platforms and offers advanced mobile-enhanced features. This guide includes all the basic information, guidance, and insight you need to take full advantage of everything OneNote can do for you. OneNote is the Microsoft Office note-taking application that lets you make notes and clip items from electronic media to create a searchable file This friendly, plain-English guide shows you how to use OneNote online, on your desktop PC, or on your Windows-powered tablet Helps you take advantage of this highly useful and often-overlooked application OneNote 2013 For Dummies gets you up and running with OneNote quickly and easily.

OneNote 2013 For Dummies

by James H. Russell

A quick guide to using Microsoft OneNote on tablets, online, or on your desktop OneNote is the note-taking-and-sharing application that's part of Microsoft Office. It lets you create notes by hand, as audio, or by clipping items from other electronic formats to create a file that can be indexed and searched. With the release of Office 2013, OneNote has been integrated with Windows 8-powered tablet platforms and offers advanced mobile-enhanced features. This guide includes all the basic information, guidance, and insight you need to take full advantage of everything OneNote can do for you. OneNote is the Microsoft Office note-taking application that lets you make notes and clip items from electronic media to create a searchable file This friendly, plain-English guide shows you how to use OneNote online, on your desktop PC, or on your Windows-powered tablet Helps you take advantage of this highly useful and often-overlooked application OneNote 2013 For Dummies gets you up and running with OneNote quickly and easily.

The One World Schoolhouse: Education Reimagined

by Salman Khan

A free, world-class education for anyone, anywhere: this is the goal of the Khan Academy, a passion project that grew from an ex-engineer and hedge funder's online tutoring sessions with his niece, who was struggling with algebra, into a worldwide phenomenon. Today millions of students, parents, and teachers use the Khan Academy's free videos and software, which have expanded to encompass nearly every conceivable subject; and Academy techniques are being employed with exciting results in a growing number of classrooms around the globe.Like many innovators, Khan rethinks existing assumptions and imagines what education could be if freed from them. And his core idea - liberating teachers from lecturing and state-mandated calendars and opening up class time for truly human interaction - has become his life's passion. Schools seek his advice about connecting to students in a digital age, and people of all ages and backgrounds flock to the site to utilise this fresh approach to learning.In THE ONE WORLD SCHOOLHOUSE, Khan presents his radical vision for the future of education, as well as his own remarkable story, for the first time. More than just a solution, THE ONE WORLD SCHOOLHOUSE serves as a call for free, universal, global education, and an explanation of how Khan's simple yet revolutionary thinking can help achieve this inspiring goal.

One-Week Dungeons: Diaries of a Seven-Day Roguelike Challenge

by David L. Craddock

"An entertaining, race-against-time narrative." —Kobo review "A fast-paced look into seven-day roguelikes, something so niche most people wouldn't have heard about, but the book is well written and shows how important it is to get your thoughts down so you can sort out your ideas." —Goodreads review Eleven game designers. Eight grand ideas. Seven days to will them into reality. Every year, programmers around the world compete in the 7-day roguelike challenge, or 7DRL, a weeklong game jam where participants endeavor to design and program a roguelike role-playing game. Their obstacles: day jobs, family responsibilities, sleep deprivation, and visionary concepts too big for 168 hours to contain. Told over a series of daily journal logs, One-Week Dungeons: Diaries of a Seven-Day Roguelike Challenge chronicles the journeys of eleven 7DRL participants as they race to build their dream games before the clock expires. David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of over a dozen nonfiction books about video game development and culture, including the bestselling Stay Awhile and Listen series and Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room, and fiction for young adults, including The Dumpster Club and Heritage: Book One of the Gairden Chronicles. Find him online @davidlcraddock on Twitter.

One-Week Dungeons: Diaries of a Seven-Day Roguelike Challenge

by David L. Craddock

"An entertaining, race-against-time narrative." —Kobo review "A fast-paced look into seven-day roguelikes, something so niche most people wouldn't have heard about, but the book is well written and shows how important it is to get your thoughts down so you can sort out your ideas." —Goodreads review Eleven game designers. Eight grand ideas. Seven days to will them into reality. Every year, programmers around the world compete in the 7-day roguelike challenge, or 7DRL, a weeklong game jam where participants endeavor to design and program a roguelike role-playing game. Their obstacles: day jobs, family responsibilities, sleep deprivation, and visionary concepts too big for 168 hours to contain. Told over a series of daily journal logs, One-Week Dungeons: Diaries of a Seven-Day Roguelike Challenge chronicles the journeys of eleven 7DRL participants as they race to build their dream games before the clock expires. David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of over a dozen nonfiction books about video game development and culture, including the bestselling Stay Awhile and Listen series and Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room, and fiction for young adults, including The Dumpster Club and Heritage: Book One of the Gairden Chronicles. Find him online @davidlcraddock on Twitter.

One-Shot Color Astronomical Imaging: In Less Time, For Less Money! (The Patrick Moore Practical Astronomy Series)

by L. A. Kennedy

This book shows amateur astronomers how to use one-shot CCD cameras, and how to get the best out of equipment that exposes all three color images at once. Because this book is specifically devoted to one-shot imaging, "One-Shot Color Astronomical Imaging" begins by looking at all the basics - what equipment will be needed, how color imaging is done, and most importantly, what specific steps need to be followed after the one-shot color images are taken.What is one-shot color imaging? Typically, astronomical cooled-chip CCD cameras record only one color at a time - rather like old-fashioned black & white cameras fitted with color filters. Three images are taken in sequence - in red, blue, and green light - and these are then merged by software in a PC to form a color image. Each of the three images must be taken separately through a suitable color filter, which means that the total exposure time for every object is more than tripled. When exposure times can run into tens of minutes or even hours for each of the three colors, this can be a major drawback for the time-pressed amateur."One-Shot Color Astronomical Imaging" describes the most cost-effective and time-efficient way for any amateur astronomer to begin to photograph the deep-sky.

One Origin of Digital Humanities: Fr Roberto Busa in His Own Words


This book gathers, and makes available in English, with new introductions, previously out of print or otherwise difficult to access articles by Fr Roberto Busa S.J. (1913 - 2011). Also included is a comprehensive bibliography of Busa, an oral history interview with Busa's translator, and a substantial new chapter that evaluates Busa's contributions and intellectual legacies. The result is a groundbreaking book that is of interest to digital humanists and computational linguists as well as historians of science, technology and the humanities. As the application of computing to cultural heritage becomes ever more ubiquitous, new possibilities for transmitting, shaping, understanding, questioning and even imagining the human record are opening up. Busa is considered by many to be among the pioneers in this field, and his research on projects like the Index Thomisticus is one of the earliest known examples of a humanities project that incorporated automation; it continues to be widely cited and used today. Busa published more than 350 academic articles and shorter pieces in numerous languages, but despite the unquestionable importance of his early work for understanding the history and development of fields like humanities computing and computational linguistics, a large part of his canon and thinking remained inaccessible or difficult to access until this book.

One-on-One Tutoring by Humans and Computers

by Martha Evens Joel Michael

One-on-One Tutoring by Humans and Computers articulates the CIRCSIM-Tutor project, an attempt to develop a computer tutor that generates a natural language dialogue with a student. Editors Martha Evens and Joel Michael present the educational context within which the project was launched, as well as research into tutoring, the process of implementation of CIRCSIM-Tutor, and the results of using CIRCSIM-Tutor in the classroom. The domain of this project is cardiovascular physiology, specifically targeting first-year medical students, though the idea is applicable to the development of intelligent tutoring systems across populations, disciplines, and domains. This 5 year-long project was motivated by the belief that students need assistance in building appropriate mental models of complex physiological phenomena, as well as practice in expressing these ideas in their own words to fully develop those models, and experience in problem-solving to use those models effectively. The book outlines directions for future research, and includes distinct features such as:*detailed studies of human one-on-one tutoring;*learning outcomes resulting from use of the tutor;*natural language input parsed and translated into logical form; and*natural language output generated using the LFG paradigm. This volume will appeal to educators who want to improve human tutoring or use computer tutors in the classroom, and it will interest computer scientists who want to build those computer tutors, as well as anyone who believes that language is central to teaching and learning.

One-on-One Tutoring by Humans and Computers

by Martha Evens Joel Michael

One-on-One Tutoring by Humans and Computers articulates the CIRCSIM-Tutor project, an attempt to develop a computer tutor that generates a natural language dialogue with a student. Editors Martha Evens and Joel Michael present the educational context within which the project was launched, as well as research into tutoring, the process of implementation of CIRCSIM-Tutor, and the results of using CIRCSIM-Tutor in the classroom. The domain of this project is cardiovascular physiology, specifically targeting first-year medical students, though the idea is applicable to the development of intelligent tutoring systems across populations, disciplines, and domains. This 5 year-long project was motivated by the belief that students need assistance in building appropriate mental models of complex physiological phenomena, as well as practice in expressing these ideas in their own words to fully develop those models, and experience in problem-solving to use those models effectively. The book outlines directions for future research, and includes distinct features such as:*detailed studies of human one-on-one tutoring;*learning outcomes resulting from use of the tutor;*natural language input parsed and translated into logical form; and*natural language output generated using the LFG paradigm. This volume will appeal to educators who want to improve human tutoring or use computer tutors in the classroom, and it will interest computer scientists who want to build those computer tutors, as well as anyone who believes that language is central to teaching and learning.

One Jump Ahead: Challenging Human Supremacy in Checkers

by Jonathan Schaeffer

This extraordinary book tells of the creation of the world-class checkers computer program, Chinook. From its beginnings in 1988, Chinook became a worthy opponent to the world champion and by 1992 had defeated all the worlds top human players. In his fascinating account, Jonathan Schaeffer, the originator and leader of the Chinook team, provides an engrossing story of failures and successes. He describes the human story behind Chinook and his own feelings in his continuous effort to improve the programs performance. We follow the development of Chinook from an innocent question asked over lunch, through to the final match against the then world champion, Marion Tinsley. As the story unfolds, readers are introduced to the rules of checkers and the basics of computer game programs, as well as to the key figures in the story. The culmination of this new edition expounds upon checker finally perfected and solved by Chinook ten years after the story was originally told.

One Jump Ahead: Computer Perfection at Checkers

by Jonathan Schaeffer

It’s hard to believe that it’s been over a decade since One Jump Ahead: Challenging Human Supremacy at Checkers was published. I’m delighted to have the oppor- nity to update and expand the book. The ?rst edition ended on a sad note and that was re?ected in the writing. It is now eleven years later and the project has come to a satisfying conclusion. Since its inception, the checkers project has consumed eighteen years of my life— twenty if you count the pre-CHINOOK and post-solving work. It’s hard for me to believe that I actually stuck with it for that long. My wife, Steph, would probably have something witty to say about my obsessive behavior. Rereading the book after a decade was dif?cult for me. When I originally wrote One Jump Ahead, I vowed to be candid in my telling of the story. That meant being honest about what went right and what went wrong. I have been criticized for being hard on some of the characters. That may be so, but I hope everyone will agree that the person receiving the most criticism was, justi?ably, me. I tried to be balanced in the storytelling, re?ecting things as they really happened and not as some sanitized everyone-lived-happily-ever-after tale.

The One Impossible Labyrinth: The Final Jack West Thriller (Jack West Series)

by Matthew Reilly

THE UNMISSABLE FINAL INSTALMENT OF THE ACTION-PACKED JACK WEST THRILLER SERIESTHE END IS HEREJack West Jr has made it to the Supreme Labyrinth.Now he faces one last race - against multiple rivals, against time, against the collapse of the universe itself - a headlong race that will end at a throne inside the fabled labyrinth.AN IMPOSSIBLE MAZEBut the road will be hard. For this is a maze like no other: a maze of mazes. Uncompromising and complex. Demanding and deadly.A CATACLYSMIC CONCLUSIONIt all comes down to this. It ends here - now - in the most lethal and dangerous place Jack has encountered in all of his many adventures. And in the face of this indescribable peril, with everything on the line, there is only one thing he can do.Attempt the impossible.'A SPECTACULAR FINALE... PART-INDIANA JONES, PART-JACK REACHER' Sydney Morning Herald

One-Factorizations (Mathematics and Its Applications #390)

by W.D. Wallis

This book has grown out of graduate courses given by the author at Southern Illinois University, Carbondale, as well as a series of seminars delivered at Curtin University of Technology, Western Australia. The book is intended to be used both as a textbook at the graduate level and also as a professional reference. The topic of one-factorizations fits into the theory of combinatorial designs just as much as it does into graph theory. Factors and factorizations occur as building blocks in the theory of designs in a number of places. Our approach owes as much to design theory as it does to graph theory. It is expected that nearly all readers will have some background in the theory of graphs, such as an advanced undergraduate course in Graph Theory or Applied Graph Theory. However, the book is self-contained, and the first two chapters are a thumbnail sketch of basic graph theory. Many readers will merely skim these chapters, observing our notational conventions along the way. (These introductory chapters could, in fact, enable some instructors to Ilse the book for a somewhat eccentric introduction to graph theory.) Chapter 3 introduces one-factors and one-factorizations. The next two chapters outline two major application areas: combinatorial arrays and tournaments. These two related areas have provided the impetus for a good deal of study of one-factorizations.

Once Upon An Algorithm

by Clara O’Connor

A brand new spicy STEM romance for fans of Ali Hazelwood and Sally Thorne!

Once Upon a Pixel: Storytelling and Worldbuilding in Video Games

by Eddie Paterson Timothy Simpson-Williams Will Cordner

Once Upon a Pixel examines the increasing sophistication of storytelling and worldbuilding in modern video games. Drawing on some of gaming’s most popular titles, including Red Dead Redemption 2, The Last of Us, Horizon Zero Dawn, and the long-running Metal Gear Solid series, it is a pioneering exploration into narrative in games from the perspective of the creative writer. With interviews and insights from across the industry, it provides a complete account of how Triple-A, independent, and even virtual reality games are changing the way we tell stories. Key Features A fresh perspective on video games as a whole new form of creative writing. Interviews with a range of leading industry figures, from critics to creators. Professional analysis of modern video game script excerpts. Insights into emerging technologies and the future of interactive storytelling.

Once Upon a Pixel: Storytelling and Worldbuilding in Video Games

by Eddie Paterson Timothy Simpson-Williams Will Cordner

Once Upon a Pixel examines the increasing sophistication of storytelling and worldbuilding in modern video games. Drawing on some of gaming’s most popular titles, including Red Dead Redemption 2, The Last of Us, Horizon Zero Dawn, and the long-running Metal Gear Solid series, it is a pioneering exploration into narrative in games from the perspective of the creative writer. With interviews and insights from across the industry, it provides a complete account of how Triple-A, independent, and even virtual reality games are changing the way we tell stories. Key Features A fresh perspective on video games as a whole new form of creative writing. Interviews with a range of leading industry figures, from critics to creators. Professional analysis of modern video game script excerpts. Insights into emerging technologies and the future of interactive storytelling.

Refine Search

Showing 24,776 through 24,800 of 82,733 results