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The State Of The Art (Culture)

by Iain M. Banks

The first ever collection of Iain M. Banks's short fiction, this volume includes the acclaimed novella, The State of the Art. This is a striking addition to the growing body of Culture lore, and adds definition and scale to the previous works by using the Earth of 1977 as contrast. The other stories in the collection range from science fiction to horror, dark-coated fantasy to morality tale. All bear the indefinable stamp of Iain Banks's staggering talent.Praise for the Culture series:'Epic in scope, ambitious in its ideas and absorbing in its execution' Independent on Sunday'Banks has created one of the most enduring and endearing visions of the future' Guardian'Jam-packed with extraordinary invention' Scotsman'Compulsive reading' Sunday Telegraph The Culture series:Consider PhlebasThe Player of GamesUse of WeaponsThe State of the ArtExcessionInversionsLook to WindwardMatterSurface DetailThe Hydrogen SonataOther books by Iain M. Banks:Against a Dark BackgroundFeersum EndjinnThe Algebraist

Station Eleven: A Novel (Picador Collection #12)

by Emily St. John Mandel

'BEST NOVEL. The big one . . . stands above all the others . . . beautifully written, and wonderfully elegiac, a book that I will long remember, and return to.' George R.R. Martin, author of Game of Thrones.The New York Times BestsellerWinner of the Arthur C. Clarke AwardLonglisted for the Baileys Women's Prize for Fiction National Book Awards FinalistPEN/Faulkner Award FinalistStation Eleven by Emily St. John Mandel is a bold vision of a dystopian future, frighteningly real, perfect for fans of Margaret Atwood's The Handmaid's Tale.What was lost in the collapse: almost everything, almost everyone, but there is still such beauty.One snowy night in Toronto famous actor Arthur Leander dies on stage whilst performing the role of a lifetime. That same evening a deadly virus touches down in North America. The world will never be the same again. Twenty years later Kirsten, an actress in the Travelling Symphony, performs Shakespeare in the settlements that have grown up since the collapse. But then her newly hopeful world is threatened. If civilization was lost, what would you preserve? And how far would you go to protect it?

Stations of the Nightmare

by Philip Jose Farmer

His journey began with the blast of a shotgun aimed at a gleaming nimbus of light. The tightening of his finger on the trigger was almost accidental; his punishment was almost merciful. But his journey has just begun, and when it is over Paul Eyre will no longer be human....

Stay

by John Clute

Stay gathers together 100,000 words of reviews, plus short fiction by John Clute, and was originally published to coincide with Loncon3 (the 2014 World Science Fiction Convention) at which he was one of the Guests of Honour.Also included is a complete reprint of the text of The Darkening Garden.

Stealer of Souls (Chrestomanci Ser.)

by Diana Wynne Jones

The long-awaited, completely new story, first published by HarperCollins in Mixed Magics (2000), is now available as a short story in its own right at a special World Book Day price.

The Stealers' War

by Stephen Hunt

Weyland has been at war. Invaded by a technologically advanced enemy, the cities sacked, and what fragile peace remained torn apart by a civil war.All anyone should want is a return to peace.But Jacob Carneham still wants his revenge; and if he can lure the invaders into the mountain he can have it. He can kill them all. If he does, there may never be peace again.If he doesn't, Weyland will never be free of the threat of invasion.The northern horse lords are planning an attack. A future Empress is fighting to save her daughter. Jacob's son is trying to restore peace and stability to Weyland, alongside the rightful King. And behind it all is a greater struggle, which may spell the end for them all . . .

Stealing Into Winter (Shadow in the Storm #1)

by Graeme K. Talboys

A breathtaking tale of adventure, survival and loyalty.

Stealing Light (Shoal #1)

by Gary Gibson

For a hundred and fifty thousand years, the alien Shoal have been hiding a terrible secret behind a façade of power. In the twenty-fifth century, they dominate the galaxy and control all trade and exploration, possessing the secret of faster-than-light travel. Mankind has established just a handful of interstellar colonies; their freedom and knowledge of the galaxy limited by the Shoal’s punitive colonial charter. Dakota Merrick is a machine-head pilot on the run from one of the Consortium’s most powerful criminals. Desperate for escape, she contracts to ferry an expert team to a remote star system. Her passengers hope to scavenge a functioning FTL-drive from a derelict starship – rumoured to pre date the Shoal. But they’ll expose an ancient genocide the Shoal will do anything to hide. And Dakota will be forced to face demons from her own military past. ‘Packed with massive concepts and dark psychological twists . . . seriously entertaining’ SFX ‘Fast, confident, daring, skilful … A big book in scope and imagination’ Vector “The depth and scale of a writer coming into his own’ Sci-Fi-London.com

Stealing Snow: A Stealing Snow Novella (Stealing Snow)

by Danielle Paige

Seventeen-year-old Snow lives within the walls of the Whittaker Institute, a high security mental hospital in upstate New York. Deep down, she knows she doesn't belong there, but she has no memory of life outside, except for the strangest dreams. And then a mysterious, handsome man, an orderly in the hospital, opens a door – and Snow knows that she has to leave … She finds herself in icy Algid, her true home, with witches, thieves, and a strangely alluring boy named Kai. As secret after secret is revealed, Snow discovers that she is on the run from a royal lineage she's destined to inherit, a father more powerful and ruthless than she could have imagined, and choices of the heart that could change everything. Heroine or villain, queen or broken girl, frozen heart or true love, Snow must choose her fate …A wonderfully icy fantastical romance, with a strong heroine choosing her own destiny, Danielle Paige's irresistibly page-turning Snow Queen is like Maleficent and Frozen all grown up.

Stealing Snow: A Stealing Snow Novella (Stealing Snow)

by Danielle Paige

From the New York Times bestselling author of Dorothy Must Die comes a thrilling, Maleficent-esque twist on "The Snow Queen" from the "villain's" point of view that's equal parts love story and Frozen--all grown up.Seventeen-year-old Snow has spent her life locked in the Whittaker Psychiatric Institute, but deep down, she knows she doesn't belong there. When she meets a mysterious new orderly and dreams about a strange twisted tree, she realizes she must escape and figure out who she really is.After Snow breaks free and races into the nearby woods, she stumbles into icy Algid--her true home--with witches, thieves, and a strangely alluring boy named Kai, none of whom she's sure she can trust. As secrets are revealed, Snow discovers that she's on the run from a royal lineage she's destined to inherit, a father more ruthless than she could have imagined, and choices of the heart that could change everything . . . including Snow's return to the world she once knew.With Algid's fate resting in her hands, will Snow embrace her destiny, even it means paying the ultimate price?This breathtaking, New York Times bestselling volume begins the story of how Snow becomes a villain, a queen, and a hero.

Stealth the Ghost Panther: Series 4 Book 6 (Beast Quest #24)

by Adam Blade

Wizard Malvel's final Beast has reached the doors of King Hugo's Palace! Stealth the Ghost Panther lassoes victims with his tails and makes good people bad. To rescue his father, Tom must capture the final piece of Amulet from Stealth's collar - before all Avantia is turned to evil!

The Steam-Driven Boy

by John Sladek

John Sladek's first short story collection. Sladek wrote some of the best science fiction stories of the 20th-century and his parodies of famous s/f authors are uproariously "right-on". His talent went under-appreciated except by a few devoted followers, even though his satirical writing was on a par with the early Kurt Vonnegut.

The Steam-Pump Jump

by Jodi Taylor

A Chronicles of St Mary's short story that is sure to entertain. If you love Jasper Fforde or Ben Aaronovitch, you won't be able to resist Jodi Taylor. Not one to let being banged up in Sick Bay stop her, Max has had a brilliant idea. But she needs Markham to execute it on her behalf. The subject of this cunning plan is Peterson, struggling with another bereavement and not doing very well. What's needed to get him through it is sympathy, sensitivity, tact and understanding. Step forward Mr Markham, for whom sympathy, sensitivity, etc., are things that happen to other people. Combine a fanatic from R&D, a head of Security with his own problems, a steam-pump, two historians who can't even be in the same room as each other, some fractious Protestants and a large body of very dirty water.Told in Markham's own words, this is the story of an intervention - St Mary's style. Readers love Jodi Taylor: 'Once in a while, I discover an author who changes everything... Jodi Taylor and her protagonista Madeleine "Max" Maxwell have seduced me' 'A great mix of British proper-ness and humour with a large dollop of historical fun' 'Addictive. I wish St Mary's was real and I was a part of it' 'Jodi Taylor has an imagination that gets me completely hooked' 'A tour de force'

Steampunk: Back to the Future with the New Victorians

by Paul Roland

What began in the late 1980s as an underground community of science fantasy aficionados with a fetish for Victoriana now pervades almost every aspect of popular culture from music and movies to comics and computer games. Steampunk is much more than a retro-futuristic fashion statement or a subgenre of science fiction. On the surface its adherents profess a penchant for neo-Victorian fashion, fanciful clockwork accessories and have a desire to live in an alternative reality inhabited by airships and eccentric inventions. But the literature, art, music and movies of this burgeoning community offer a radical and irreverent re-imagining of society the way it might have evolved had history taken a sharp detour prior to the industrial revolution giving us a world without electricity, the infernal (sic) combustion engine and the technology that we take for granted today. The world of steampunk is the elegant gas lit world of Jules Verne and HG Wells, of Michael Moorcock and their literary antecedents for whom the digital age never dawned. Author and musician Paul Roland traces the history of Steampunk, covering every element of the genre, from fashion and jewelry to music and literature, drawing on exclusive quotes from leading writers, artists, musicians and filmmakers in the field.

Steampunk and Nineteenth-Century Digital Humanities: Literary Retrofuturisms, Media Archaeologies, Alternate Histories (Routledge Interdisciplinary Perspectives on Literature)

by Roger Whitson

Steampunk is more than a fandom, a literary genre, or an aesthetic. It is a research methodology turning history inside out to search for alternatives to the progressive technological boosterism sold to us by Silicon Valley. This book turns to steampunk's quirky temporalities to embrace diverse genealogies of the digital humanities and to unite their methodologies with nineteenth-century literature and media archaeology. The result is nineteenth-century digital humanities, a retrofuturist approach in which readings of steampunk novels like William Gibson and Bruce Sterling's The Difference Engine and Ken Liu's The Grace of Kings collide with nineteenth-century technological histories like Charles Babbage's use of the difference engine to enhance worker productivity and Isabella Bird's spirit photography of alternate history China. Along the way, Steampunk and Nineteenth-Century Digital Humanities considers steampunk as a public form of digital humanities scholarship and activism, examining projects like Kinetic Steam Works's reconstruction of Henri Giffard's 1852 steam-powered airship, Jake von Slatt's use of James Wimshurst's 1880 designs to create an electric influence machine, and the queer steampunk activism of fans appearing at conventions around the globe. Steampunk as a digital humanities practice of repurposing reacts to the growing sense of multiple non-human temporalities mediating our human histories: microtemporal electricities flowing through our computer circuits, mechanical oscillations marking our work days, geological stratifications and cosmic drifts extending time into the millions and billions of years. Excavating the entangled, anachronistic layers of steampunk practice from video games like Bioshock Infinite to marine trash floating off the shore of Los Angeles and repurposed by media artist Claudio Garzón into steampunk submarines, Steampunk and Nineteenth-Century Digital Humanities uncovers the various technological temporalities and multicultural retrofutures illuminating many alternate histories of the digital humanities.

Steampunk and Nineteenth-Century Digital Humanities: Literary Retrofuturisms, Media Archaeologies, Alternate Histories (Routledge Interdisciplinary Perspectives on Literature)

by Roger Whitson

Steampunk is more than a fandom, a literary genre, or an aesthetic. It is a research methodology turning history inside out to search for alternatives to the progressive technological boosterism sold to us by Silicon Valley. This book turns to steampunk's quirky temporalities to embrace diverse genealogies of the digital humanities and to unite their methodologies with nineteenth-century literature and media archaeology. The result is nineteenth-century digital humanities, a retrofuturist approach in which readings of steampunk novels like William Gibson and Bruce Sterling's The Difference Engine and Ken Liu's The Grace of Kings collide with nineteenth-century technological histories like Charles Babbage's use of the difference engine to enhance worker productivity and Isabella Bird's spirit photography of alternate history China. Along the way, Steampunk and Nineteenth-Century Digital Humanities considers steampunk as a public form of digital humanities scholarship and activism, examining projects like Kinetic Steam Works's reconstruction of Henri Giffard's 1852 steam-powered airship, Jake von Slatt's use of James Wimshurst's 1880 designs to create an electric influence machine, and the queer steampunk activism of fans appearing at conventions around the globe. Steampunk as a digital humanities practice of repurposing reacts to the growing sense of multiple non-human temporalities mediating our human histories: microtemporal electricities flowing through our computer circuits, mechanical oscillations marking our work days, geological stratifications and cosmic drifts extending time into the millions and billions of years. Excavating the entangled, anachronistic layers of steampunk practice from video games like Bioshock Infinite to marine trash floating off the shore of Los Angeles and repurposed by media artist Claudio Garzón into steampunk submarines, Steampunk and Nineteenth-Century Digital Humanities uncovers the various technological temporalities and multicultural retrofutures illuminating many alternate histories of the digital humanities.

Steampunk: Charles Dickens A Christmas Carol

by Zdenko Basic

Charles Dickens' A Christmas Carol tells the time-honored tale of the miserly Ebenezer Scrooge, whose encounters with the ghosts of Jacob Marley, Christmas Past, Christmas Present, and Christmas Yet to Come lead him to examine his bitter existence. Haunting steampunk illustrations by acclaimed artist Zdenko Basic accompany the original story, transforming this Christmas classic like never before. Images of steam-powered machinery, a chilling industrial London, and ornate mechanical gears come together as Scrooge travels through his life on Christmas Eve night.Additionally, Charles Dickens' celebrated short stores, "The Story of the Goblins Who Stole a Sexton” and "A Christmas Tree” are included and paired with equally enchanting steampunk illustrations. Those of us who cherish each holiday with Dickens in our hearts-the man who has linked the Christmas spirit with love, forgiveness, and charity-will treasure this rare collector's edition for this Christmas and many to come.

Steampunk Film: A Critical Introduction

by Robbie McAllister

Steampunk Film: A Critical Introduction is a concise and accessible overview of steampunk's indelible impact within film, and acts as a case study for examining the ways with which genres hybridize and coalesce into new forms. Since the beginning of the 21st century, a series of high-profile and big-budget films have adopted steampunk identities to re-imagine periods of industrial development into fantastical histories where future meets past. By calling this growing mass-cultural fetishism for anachronistic machines into question, this book examines how a retro-futuristic romanticism for technology powered by cogs, pistons and steam-engines has taken center stage in blockbuster cinema.As the first monograph to consider cinema's unique relationship with steampunk, it places this burgeoning genre in the context of ongoing debates within film theory: each of which reflecting the movement's remarkable interest in reengineering historical technologies. Rather than acting as a niche subculture, Robbie McAllister argues that steampunk's proliferation in mainstream filmmaking reflects a desire to reassess contemporary relationships with technology and navigate the intense changes that the medium itself is experiencing in the 21st century.

Steampunk Film: A Critical Introduction

by Robbie McAllister

Steampunk Film: A Critical Introduction is a concise and accessible overview of steampunk's indelible impact within film, and acts as a case study for examining the ways with which genres hybridize and coalesce into new forms. Since the beginning of the 21st century, a series of high-profile and big-budget films have adopted steampunk identities to re-imagine periods of industrial development into fantastical histories where future meets past. By calling this growing mass-cultural fetishism for anachronistic machines into question, this book examines how a retro-futuristic romanticism for technology powered by cogs, pistons and steam-engines has taken center stage in blockbuster cinema.As the first monograph to consider cinema's unique relationship with steampunk, it places this burgeoning genre in the context of ongoing debates within film theory: each of which reflecting the movement's remarkable interest in reengineering historical technologies. Rather than acting as a niche subculture, Robbie McAllister argues that steampunk's proliferation in mainstream filmmaking reflects a desire to reassess contemporary relationships with technology and navigate the intense changes that the medium itself is experiencing in the 21st century.

Steampunk: Mary Shelley's Frankenstein

by Zdenko Basic Manuel Sumberac

Everyone is familiar with Mary Shelley's classic novel, but no one has read it like this! Frankenstein is the long celebrated gothic tale of a science experiment gone awry. But in this brand-new edition, Shelley's haunting horror story is transformed with the addition of steampunk-inspired art. With elaborate full-color illustrations throughout, this is a truly unique interpretation of Frankenstein. It's a fresh look at a classic story, spiked with gadgets, fashion, and steam-powered machinery inspired by the hottest trend in science-fiction. Releasing just in time for summer reading, teens will enjoy this classic novel with an awesome steampunk twist!

Steampunk: Poe

by Zdenko Basic Manuel Sumberac

If you combined clockwork gears, parasols, and air balloons with Edgar Allan Poe, what would you get? Steampunk: Poe! This is the first collection ever of Poe stories illustrated with the influence of steampunk. Running Press Teens has selected some of the most popular, thrilling, and memorable stories and poems by the classic 19th century American writer whose literary talent continues to open the mind to countless interpretations. Every Poe story and poems is fully illustrated with steampunk-inspired art-from 1920s aviation gear to elaborate musical instruments-creating a fresh perspective on his work containing bizarre characters of madmen and mystery. Just in time for Halloween, Steampunk: Poe is the perfect classic horror choice with a haunting steampunk twist!

Steampunk Soldiers: Uniforms & Weapons from the Age of Steam (Dark Osprey)

by Philip Smith Joseph A. McCullough Mark Stacey

Between 1887 and 1895, the British art student Miles Vandercroft travelled around the world, sketching and painting the soldiers of the countries through which he passed. In this age of dramatic technological advancement, Vandercroft was fascinated by how the rise of steam technology at the start of the American Civil War had transformed warfare and the role of the fighting man. This volume collects all of Vandercroft's surviving paintings, along with his associated commentary on the specific military units he encountered. It is a unique pictorial guide to the last great era of bright and colourful uniforms, as well as an important historical study of the variety of steam-powered weaponry and equipment that abounded in the days before the Great War of the Worlds.

Steampunk Soldiers: The American Frontier

by Philip Smith Joseph A. McCullough Mark Stacey

Even as the discovery and exploitation of hephaestium helped bring the Civil War to its close in 1869, the arms race it engendered resulted in a cold war just as bitter and violent as the open hostilities had been. With neither side willing to rely solely upon the talents of their scientific establishments, saboteurs, double-agents, and assassins found ample employment. Against this backdrop of suspicion and fear, thousands of Americans – Northerners and Southerners alike – headed west. Some to escape the legacies of the war, some to find their own land, some for the lure of that great undiscovered strike of hephaestium that would make them rich, and some simply to escape the law. Ahead of these pioneers stood the native tribes, behind them followed the forces of two governments, while to the north and south, foreign powers watched closely for their own opportunities. This newly unearthed collection of the works of Miles Vandercroft fills a considerable gap in our knowledge of the travels of that remarkable individual, and also provides a fascinating guide to the costume and equipment of the forces active in the great drive westwards.

Steampunk Soldiers: Uniforms & Weapons from the Age of Steam (Dark Osprey)

by Philip Smith Mr Joseph A. McCullough Mr Mark Stacey

Between 1887 and 1895, the British art student Miles Vandercroft travelled around the world, sketching and painting the soldiers of the countries through which he passed. In this age of dramatic technological advancement, Vandercroft was fascinated by how the rise of steam technology at the start of the American Civil War had transformed warfare and the role of the fighting man. This volume collects all of Vandercroft's surviving paintings, along with his associated commentary on the specific military units he encountered. It is a unique pictorial guide to the last great era of bright and colourful uniforms, as well as an important historical study of the variety of steam-powered weaponry and equipment that abounded in the days before the Great War of the Worlds.

Steampunk Soldiers: The American Frontier (Dark Ser.)

by Philip Smith Mr Joseph A. McCullough Mr Mark Stacey

Even as the discovery and exploitation of hephaestium helped bring the Civil War to its close in 1869, the arms race it engendered resulted in a cold war just as bitter and violent as the open hostilities had been. With neither side willing to rely solely upon the talents of their scientific establishments, saboteurs, double-agents, and assassins found ample employment. Against this backdrop of suspicion and fear, thousands of Americans – Northerners and Southerners alike – headed west. Some to escape the legacies of the war, some to find their own land, some for the lure of that great undiscovered strike of hephaestium that would make them rich, and some simply to escape the law. Ahead of these pioneers stood the native tribes, behind them followed the forces of two governments, while to the north and south, foreign powers watched closely for their own opportunities. This newly unearthed collection of the works of Miles Vandercroft fills a considerable gap in our knowledge of the travels of that remarkable individual, and also provides a fascinating guide to the costume and equipment of the forces active in the great drive westwards.

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