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Foundations of Software Science and Computation Structures: 25th International Conference, FOSSACS 2022, Held as Part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2022, Munich, Germany, April 2–7, 2022, Proceedings (Lecture Notes in Computer Science #13242)


This open access book constitutes the proceedings of the 25th International Conference on Foundations of Software Science and Computational Structures, FOSSACS 2022, which was held during April 4-6, 2022, in Munich, Germany, as part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2022. The 23 regular papers presented in this volume were carefully reviewed and selected from 77 submissions. They deal with research on theories and methods to support the analysis, integration, synthesis, transformation, and verification of programs and software systems.

The French School of Programming


The French School of Programming is a collection of insightful discussions of programming and software engineering topics, by some of the most prestigious names of French computer science. The authors include several of the originators of such widely acclaimed inventions as abstract interpretation, the Caml, OCaml and Eiffel programming languages, the Coq proof assistant, agents and modern testing techniques.The book is divided into four parts: Software Engineering (A), Programming Language Mechanisms and Type Systems (B), Theory (C), and Language Design and Programming Methodology (D). They are preceded by a Foreword by Bertrand Meyer, the editor of the volume, a Preface by Jim Woodcock providing an outsider’s appraisal of the French school’s contribution, and an overview chapter by Gérard Berry, recalling his own intellectual journey. Chapter 2, by Marie-Claude Gaudel, presents a 30-year perspective on the evolution of testing starting with her own seminal work. In chapter 3, Michel Raynal covers distributed computing with an emphasis on simplicity. Chapter 4, by Jean-Marc Jézéquel, former director of IRISA, presents the evolution of modeling, from CASE tools to SLE and Machine Learning. Chapter 5, by Joëlle Coutaz, is a comprehensive review of the evolution of Human-Computer Interaction. In part B, chapter 6, by Jean-Pierre Briot, describes the sequence of abstractions that led to the concept of agent. Chapter 7, by Pierre-Louis Curien, is a personal account of a journey through fundamental concepts of semantics, syntax and types. In chapter 8, Thierry Coquand presents “some remarks on dependent type theory”. Part C begins with Patrick Cousot’s personal historical perspective on his well-known creation, abstract interpretation, in chapter 9. Chapter 10, by Jean-Jacques Lévy, is devoted to tracking redexes in the Lambda Calculus. The final chapter of that part, chapter 11 by Jean-Pierre Jouannaud, presents advances in rewriting systems, specifically the confluence of terminating rewriting computations. Part D contains two longer contributions. Chapter 12 is a review by Giuseppe Castagna of a broad range of programming topics relying on union, intersection and negation types. In the final chapter, Bertrand Meyer covers “ten choices in language design” for object-oriented programming, distinguishing between “right” and “wrong” resolutions of these issues and explaining the rationale behind Eiffel’s decisions.This book will be of special interest to anyone with an interest in modern views of programming — on such topics as programming language design, the relationship between programming and type theory, object-oriented principles, distributed systems, testing techniques, rewriting systems, human-computer interaction, software verification… — and in the insights of a brilliant group of innovators in the field.

Frontiers in Technology-Mediated Language Learning (New Directions in Computer Assisted Language Learning)


In the context of continuing technological innovation, the field of technology-mediated foreign language learning is expanding rapidly. Advances in digital technologies are providing researchers with opportunities to investigate a range of exciting new areas of research. This edited volume is designed to showcase a selection of recent cutting-edge innovations. This publication incorporates chapters dealing with the use virtual reality, social networking, speech technologies and social semiotics. Also included are chapters that focus on the relevant review work that is vital for progress in the field. This publication provides an indispensable guide to a wide range of practitioners, including language educators, researchers, graduate students, learning scientists and instructional designers.

Functional and High-Dimensional Statistics and Related Fields (Contributions to Statistics)


This book presents the latest research on the statistical analysis of functional, high-dimensional and other complex data, addressing methodological and computational aspects, as well as real-world applications. It covers topics like classification, confidence bands, density estimation, depth, diagnostic tests, dimension reduction, estimation on manifolds, high- and infinite-dimensional statistics, inference on functional data, networks, operatorial statistics, prediction, regression, robustness, sequential learning, small-ball probability, smoothing, spatial data, testing, and topological object data analysis, and includes applications in automobile engineering, criminology, drawing recognition, economics, environmetrics, medicine, mobile phone data, spectrometrics and urban environments. The book gathers selected, refereed contributions presented at the Fifth International Workshop on Functional and Operatorial Statistics (IWFOS) in Brno, Czech Republic. The workshop was originally to be held on June 24-26, 2020, but had to be postponed as a consequence of the COVID-19 pandemic. Initiated by the Working Group on Functional and Operatorial Statistics at the University of Toulouse in 2008, the IWFOS workshops provide a forum to discuss the latest trends and advances in functional statistics and related fields, and foster the exchange of ideas and international collaboration in the field.

Functional-Structural Plant Modelling in Crop Production (Wageningen UR Frontis Series #22)


Functional-structural plant models (FSPMs) describe in quantitative terms the development over time of the three-dimensional (3D) structure of plants as governed by physiological processes and affected by environmental factors. FSPMs are particularly suited to analyse problems in which the spatial structure of the plant or its canopy is an essential factor to explain, e.g., plant competition (intra-plant, inter-plant, inter-species) and the effects of plant configuration and plant manipulation (e.g., pruning and harvesting) on yield and produce quality. This book describes the philosophy of functional-structural plant modelling and several tools for making FSPMs; it outlines methods for measuring essential parameters, including those pertaining to plant structure. As FSPMs offer new opportunities to model sink–source interactions, the physiological theory and modelling approaches regarding partitioning of carbon are given specific attention. Examples of application of FSPMs include wheat modelling in the context of remote sensing and the analysis of predator–prey insect interactions on glasshouse plants. The book will be useful for scientists and advanced students interested in innovative approaches in plant and crop modelling.

Fundamental Approaches to Software Engineering: 23rd International Conference, FASE 2020, Held as Part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2020, Dublin, Ireland, April 25–30, 2020, Proceedings (Lecture Notes in Computer Science #12076)


This open access book constitutes the proceedings of the 23rd International Conference on Fundamental Approaches to Software Engineering, FASE 2020, which took place in Dublin, Ireland, in April 2020, and was held as Part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2020.The 23 full papers, 1 tool paper and 6 testing competition papers presented in this volume were carefully reviewed and selected from 81 submissions.The papers cover topics such as requirements engineering, software architectures, specification, software quality, validation, verification of functional and non-functional properties, model-driven development and model transformation, software processes, security and software evolution.

Fundamental Approaches to Software Engineering: 24th International Conference, FASE 2021, Held as Part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2021, Luxembourg City, Luxembourg, March 27 – April 1, 2021, Proceedings (Lecture Notes in Computer Science #12649)


This open access book constitutes the proceedings of the 24th International Conference on Fundamental Approaches to Software Engineering, FASE 2021, which took place during March 27–April 1, 2021, and was held as part of the Joint Conferences on Theory and Practice of Software, ETAPS 2021. The conference was planned to take place in Luxembourg but changed to an online format due to the COVID-19 pandemic. The 16 full papers presented in this volume were carefully reviewed and selected from 52 submissions. The book also contains 4 Test-Comp contributions.

Fundamental Approaches to Software Engineering: 25th International Conference, FASE 2022, Held as Part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2022, Munich, Germany, April 2–7, 2022, Proceedings (Lecture Notes in Computer Science #13241)


This open access book constitutes the proceedings of the 25th International Conference on Fundamental Approaches to Software Engineering, FASE 2022, which was held during April 4-5, 2022, in Munich, Germany, as part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2022. The 17 regular papers presented in this volume were carefully reviewed and selected from 64 submissions. The proceedings also contain 3 contributions from the Test-Comp Competition. The papers deal with the foundations on which software engineering is built, including topics like software engineering as an engineering discipline, requirements engineering, software architectures, software quality, model-driven development, software processes, software evolution, AI-based software engineering, and the specification, design, and implementation of particular classes of systems, such as (self-)adaptive, collaborative, AI, embedded, distributed, mobile, pervasive, cyber-physical, or service-oriented applications.

Fundamental Rights Protection Online: The Future Regulation of Intermediaries (Elgar Law, Technology and Society series)


Fundamental Rights Protection Online presents an in-depth analysis of national, supranational and international attempts at online speech regulation, illustrating how the law has been unsettled on how to treat intermediaries. In this book, expert contributors explore how problems ranging from disinformation to hate speech to copyright violations are framed and tackled though legislation, codes of conduct and judicial interpretation. The chapters discuss positive law developments in the intersection of intermediary liability and rights, considering both the history and current intellectual debates surrounding European and US legislative initiatives. In addition to examining how the European Union and individual European nations regulate speech online, the book also analyses the e-Commerce Directive, the case law of the European Court of Human Rights and principles established under the United Nations. It concludes that content regulation online is best captured by the notion of ‘speech curation’, involving both private and public actors. Taking a human rights approach to online speech regulation, this timely book will be critical reading for academics and students of law, particularly those with an interest in internet law, information law and human rights. Its exploration of intermediary liability and fundamental rights will also be beneficial for legal practitioners working in online rights protection.

Fundamentals of Software Startups: Essential Engineering and Business Aspects


This book discusses important topics for engineering and managing software startups, such as how technical and business aspects are related, which complications may arise and how they can be dealt with. It also addresses the use of scientific, engineering, and managerial approaches to successfully develop software products in startup companies.The book covers a wide range of software startup phenomena, and includes the knowledge, skills, and capabilities required for startup product development; team capacity and team roles; technical debt; minimal viable products; startup metrics; common pitfalls and patterns observed; as well as lessons learned from startups in Finland, Norway, Brazil, Russia and USA. All results are based on empirical findings, and the claims are backed by evidence and concrete observations, measurements and experiments from qualitative and quantitative research, as is common in empirical software engineering.The book helps entrepreneurs and practitioners to become aware of various phenomena, challenges, and practices that occur in real-world startups, and provides insights based on sound research methodologies presented in a simple and easy-to-read manner. It also allows students in business and engineering programs to learn about the important engineering concepts and technical building blocks of a software startup. It is also suitable for researchers at different levels in areas such as software and systems engineering, or information systems who are studying advanced topics related to software business.

Future Connected Technologies: Growing Convergence and Security Implications


The main aim of the book is to familiarize readers with the concepts of convergence of different connected and smart domains that are assisted by Cloud Computing, core technologies behind Cloud Computing, driving factors towards Cloud Computing, and security challenges and proposed solutions in Cloud Computing. The book covers not only the cloud, but also other pertinent topics such as Machine Learning, Deep Learning, IoT and Fog/Edge Computing. The last section of the book mainly focuses on the security aspects of connected technologies. The highpoints of the book is that it reviews the relation and combination of the mentioned topics, which together creates a better understanding about almost every aspect of Cloud Computing & related technologies.

Future Health Scenarios: AI and Digital Technologies in Global Healthcare Systems (Advances in Smart Healthcare Technologies)


Digital technologies is a major emerging area to invest and research in new models of health management. Future health scenarios are constituted by technologies in health and clinical decision-making systems. This book provides a unique multidisciplinary approach for exploring the potential contribution of AI and digital technologies in enabling global healthcare systems to respond to urgent twenty-first-century challenges. Deep analysis has been made regarding telemedicine using big data, deep learning, robotics, mobile and remote applications. Features: Focuses on prospective scenarios in health to predict possible futures. Addresses the urgent needs of the key population, socio-technical and health themes. Covers health innovative practices as 3D models for surgeries, big data to treat rare diseases, and AI robot for heart treatments. Explores telemedicine using big data, deep learning, robotics, mobile and remote applications. Reviews public health based on predictive analytics and disease trends. This book is aimed at researchers, professionals, and graduate students in computer science, artificial intelligence, decision support, healthcare technology management, biomedical engineering, and robotics.

Future Internet Services and Service Architectures


Future Internet Services and Service Architectures presents state-of-the-art results in services and service architectures based on designs for the future Internet and related emerging networks. The discussions include technology issues, key services, business models, and security. The work describes important trends and directions. Future Internet Services and Service Architectures is intended to provide readers with a comprehensive reference for the most current developments in the field. It offers broad coverage of important topics with twenty chapters covering both technology and applications written by international experts. The 20 chapters of Future Internet Services and Service Architectures are organized into the following five sections:-• Future Internet Services -- This section contains four chapters which present recent proposals for a new architecture for the Internet, with service delivery in the Future Internet as the key focus.• Peer-to-Peer Services -- Using the P2P network overlay as a service platform, five chapters explore the P2P architecture and its use for streaming services, communication services, and service discovery.• Virtualization -- Virtualization and its benefits for resource management, supporting hetereogeneity, and isolation are the basis for five chapters which describe virtualization at the endpoint, in the cloud, and in the network.• Event-Distribution -- Publish/Subscribe mechanisms are important for applications which require time-sensitive delivery of notifications. The two chapters in this section present recent developments in publish/subscribe load balancing and in sensor networks.• VANETs - Vehicular Ad Hoc Networks (VANETs) are a network technology which are designed for vehicle-to-vehicle and vehicle-to-infrastructure connectivity for moving vehicles. The four chapters in this section provide an introduction to VANETs, routing, services and system architecture.Future Internet Services and Service Architectures is complemented by a separate volume, Advances in Next Generation Services and Service Architectures, which covers emerging services and service architectures, IPTV, context awareness, and security.

The Future of Human-Computer Integration: Industry 5.0 Technology, Tools, and Algorithms


The Future of Human-Computer Integration: Industry 5.0 Technology, Tools, and Algorithms provides a valuable insight into how Industry 5.0 technologies, tools, and algorithms can revolutionise industries and drive innovation.By emphasising the convergence of computer technology and human interaction, readers will learn the concepts of Industry 5.0, from the fundamentals to advanced techniques, with real-world examples and case studies in different industry sectors. The authors equip readers with the knowledge to mitigate risks to ensure success in this complex human and computer synchronisation in the era of Industry 5.0. This collection of writings by experts in their respective fields invites readers to journey through the transition from Industry 4.0 to Industry 5.0. Practical insights are offered alongside cutting-edge applications, such as blockchain, the Internet of Things (IoT), QR code, and augmented reality (AR), as well as the consideration of privacy, trust, and authentication through digital signatures. Such technologies and applications hold much promise to revolutionise industries and drive innovation.Topics in this book include the role of AI in human-computer interaction, efficient asset management using blockchain, computational thinking in program development, synergy of 5G and IoT in healthcare services, advances in increasing data capacity of QR codes, and personalised user experience with augmented reality. The authors also consider the challenges, risks, and concerns of such technologies and their applications in Industry 5.0. This book comprehensively explores Industry 5.0 from a computer science perspective as it delves into the technology aspects and tools for Industry 5.0. It offers readers a detailed understanding of how computer science intersects with Industry 5.0, how to humanise it, and its application to industry.This book has been written for technology professionals and practitioners, especially ones in healthcare, smart systems, and the oil and gas sectors. It will serve as a useful reference for students studying such advanced courses as digital technology, digital transformation, emergent technologies, and innovation through new technologies.

The Future of Software Quality Assurance


This open access book, published to mark the 15th anniversary of the International Software Quality Institute (iSQI), is intended to raise the profile of software testers and their profession. It gathers contributions by respected software testing experts in order to highlight the state of the art as well as future challenges and trends. In addition, it covers current and emerging technologies like test automation, DevOps, and artificial intelligence methodologies used for software testing, before taking a look into the future.The contributing authors answer questions like: "How is the profession of tester currently changing? What should testers be prepared for in the years to come, and what skills will the next generation need? What opportunities are available for further training today? What will testing look like in an agile world that is user-centered and fast-paced? What tasks will remain for testers once the most important processes are automated?"iSQI has been focused on the education and certification of software testers for fifteen years now, and in the process has contributed to improving the quality of software in many areas. The papers gathered here clearly reflect the numerous ways in which software quality assurance can play a critical role in various areas. Accordingly, the book will be of interest to both professional software testers and managers working in software testing or software quality assurance.

The Future of Work and Technology: Global Trends, Challenges and Policies with an Australian Perspective


This book examines how global technological advances shape the way we work and allocate work today, and how we might do so in the future, exploring advances in robotics, artificial intelligence, green technology and implications for workforce skills and future welfare. It uses Australia as a case study, contrasting the country’s experience to those elsewhere. The book is a cross-disciplinary collaboration that brings together the expertise of engineers, data scientists, economists and sociologists. The reader is offered an overview of the current uses of advanced digital technologies and what it means for today’s workforce, society and economy. The book also looks to the future. Current uses of advanced technologies lag its already existing capability. The contributions note potential future applications of technology and the economic, social and workplace implications of technological change. This book should be of interest to anyone studying and wishing to better understand what work might look like in the future and how we might prepare for likely changes.

Game AI Pro: Collected Wisdom of Game AI Professionals


Successful games merge art and technology in truly unique ways. Fused under tight production deadlines and strict performance requirements, shaped by demanding player expectations, games are among the most complex software projects created today. Game AI Pro: Collected Wisdom of Game AI Professionals covers both the art and the technology of game A

Game AI Uncovered: Volume One


Game AI Uncovered: Volume One kicks off a brand-new series of books that focus on the development of artificial intelligence in video games. This volume brings together the collected wisdom, ideas, tricks, and cutting-edge techniques from 20 of the top game AI professionals and researchers from around the world. The techniques discussed in these pages cover the underlying development of a wide array of published titles, including Hood: Outlaws and Legends, The Escapists 2, Sackboy: A Big Adventure, Call of Duty: Strike Team, GTI+ Club, Split/Second, Sonic All Stars Racing Transformed, Luna Abyss, Medal of Honor Heroes I & II, Age of Empires IV, Watch Dogs, Battlefield 2042, Plants vs. Zombies: Battle for Neighborville, Dead Space, and more. Contained within this volume are overviews and insight covering a host of different areas within game AI, including situational awareness, pathfinding, tethering, squad behaviours, coordination, auto-generating navigation link data, fluid movement, combining behaviour and animation systems, pedal control for cars, tactical positioning, level of detail, infinite axis utility systems, hierarchical state machines, bots for testing, reactive behaviour trees, and more. Beginners to the area of game AI, along with professional developers, will find a wealth of knowledge that will not only help in the development of your own games but will also spark ideas for new approaches. This volume includes chapters written by Andy Brown, Dr Allan Bruce, Richard Bull, Laurent Couvidou, Steven Dalton, Michele Ermacora, Jonas Gillberg, Dale Green, Johan Holthausen, Dr Aitor Santamaría Ibirika, Dr Nic Melder, Sarat Rallabandi, Bruno Rebaque, John Reynolds, Paul Roberts, David Rogers, Andrea Schiel, Huw Talliss, Dr Tommy Thompson, and David Wooldridge. .

Game AI Uncovered: Volume Two


Game AI Uncovered: Volume Two continues the series with the collected wisdom, ideas, tricks and cutting‑edge techniques from 22 of the top game AI professionals and researchers from around the world.The techniques discussed in these pages cover the underlying development of a wide array of published titles, including The Survivalists, Wheelman, Plants vs. Zombies: Battle for Neighborville, Dead Space, Zombie Army 4, Evil Genius 2, Sniper Elite 5, Sonic & All‑Stars Racing Transformed, DiRT: Showdown, and more.Contained within this volume are overviews and insights covering a host of different areas within game AI, including generalised planners, player imitation, awareness, dynamic behaviour trees, decision‑making architectures, agent learning for automated playthroughs, utility systems, machine learning for cinematography, directed acyclic graphs, environment steering, difficulty scenarios, environmental cues through voxels, automated testing approaches, dumbing down your AI, synchronized path following, and much more.Beginners to the area of game AI, along with professional developers, will find a wealth of knowledge that will not only help in the development of your own games but also spark ideas for new approaches.This volume includes chapters written by Nuno Vicente Barreto, Steve Bilton, Andy Brown, Dr Allan Bruce, Richard Bull, Phil Carlisle, Sarah Cook, Michele Condò, Steven Dalton, Rodolfo Fava, Jonas Gillberg, Dominik Gotojuch, Dale Green, Tobias Karlsson, Jonathan Keslake, Fernando Penousal Machado, Ivan Mateev, Dr Nic Melder, Dr Bram Ridder, Paul Roberts, Licínio Roque, and Andrea Schiel.

Game Audio Programming 4: Principles and Practices


Welcome to the fourth volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art, science, and craft of game audio programming. This volume contains 17 chapters from some of the top game audio programmers in the industry and dives into subjects that apply to diverse game genres and from low-level topics such as thread-safe command buffers and pitch detection to high-level topics such as object management, music systems, and audio tools. With such a wide variety of topics, game audio programmers of all levels will find something for them in this book. The techniques presented in this book have all been used to ship games, including some large AAA titles, so they are all practical and many will find their way into your audio engines. There are chapters about timed ADSRs, data-driven music systems, background sounds, and more. This book collects a wealth of advanced knowledge and wisdom about game audio programming. If you are new to game audio programming or a seasoned veteran, or even if you’ve just been assigned the task and are trying to figure out what it’s all about, this book is for you!

Game Writing: Narrative Skills for Videogames


As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative.Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know.This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.

Gaming and Gamers in Times of Pandemic


This edited collection brings in multiple scholarly perspectives to examine the impact of the pandemic and resulting government policies, especially lockdowns, on one particular cultural sphere: games.The COVID-19 pandemic has impacted virtually every aspect of our lives, regardless of where we live. In the initial months, many industry reports noted the unexpected positive impact on online digital game sales. Games were not just lockdown-proof, but boosted by lockdowns. Stay-at-home orders triggered a rush toward games as an alternative form of entertainment, and the ubiquity of mobile phones allowed wider than ever participation. Gaming and Gamers in Times of Pandemic studies how the COVID-19 pandemic affected game players, game developers, game journalists and game scholars alike in many other ways, starting with the most direct – illness, and sometimes death. Some effects are temporary, others are here to stay.

German Success Stories in Industrial Mathematics (Mathematics in Industry #35)


This book should illustrate the impact of collaborations between mathematics and industry. It is both an initiative of and coordinated by the German Committee for Mathematical Modeling, Simulation and Optimization (KoMSO). This publication aims at comparing the state of the art at the intersection of mathematics and industry, as well as the demands for future development of science and technology in Germany and beyond.Each contribution addresses the importance of mathematics in innovation by means of introducing a successful cooperation with an industrial partner in order to display the wide range of industrial sectors where the use of mathematics is the crucial factor for success, but also show the variety of mathematical areas involved in these activities. The success stories introduced in this volume will be supplemented by appropriate illustrations.It is the goal of this publication to highlight cooperation between mathematics and industry as a two-way technology and knowledge transfer, providing industry with solutions and mathematics with new research topics and inspiring new methodologies.

Global Cybersecurity and International Law (Routledge Research in Information Technology and E-Commerce Law)


This book offers a critical analysis of cybersecurity from a legal-international point of view.Assessing the need to regulate cyberspace has triggered the re-emergence of new primary norms. This book evaluates the ability of existing international law to address the threat and use of force in cyberspace, redefining cyberwar and cyberpeace for the era of the Internet of Things. Covering critical issues such as the growing scourge of economic cyberespionage, international co-operation to fight cybercrime, the use of foreign policy instruments in cyber diplomacy, it also looks at state backed malicious cyberoperations, and the protection of human rights against State security activities. Offering a holistic examination of the ability of public international law, the book addresses the most pressing issues in global cybersecurity.Reflecting on the reforms necessary from international institutions, like the United Nations, the European Union, the Council of Europe, and NATO, in order to provide new answers to the critical issues in global cybersecurity and international law, this book will be of interest to academics, students and practitioners.

Global Digital Data Governance: Polycentric Perspectives (Routledge Global Cooperation Series)


This book provides a nuanced exploration of contemporary digital data governance, highlighting the importance of cooperation across sectors and disciplines in order to adapt to a rapidly evolving technological landscape. Most of the theory around global digital data governance remains scattered and focused on specific actors, norms, processes, or disciplinary approaches. This book argues for a polycentric approach, allowing readers to consider the issue across multiple disciplines and scales. Polycentrism, this book argues, provides a set of lenses that tie together the variety of actors, issues, and processes intertwined in digital data governance at subnational, national, regional, and global levels. Firstly, this approach uncovers the complex array of power centers and connections in digital data governance. Secondly, polycentric perspectives bridge disciplinary divides, challenging assumptions and drawing together a growing range of insights about the complexities of digital data governance. Bringing together a wide range of case studies, this book draws out key insights and policy recommendations for how digital data governance occurs and how it might occur differently. Written by an international and interdisciplinary team, this book will be of interest to students and scholars in the field of development studies, political science, international relations, global studies, science and technology studies, sociology, and media and communication studies.

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