Browse Results

Showing 26 through 50 of 4,384 results

Acceleration

by Graham Mcnamee

It's a hot summer and in the depths of the Toronto Transit Authority's lost and found, 17-year-old Duncan is cataloguing misplaced belongings. And between Jacob, the cranky old man who runs the place, and the endless dusty boxes overflowing with stuff no one will ever claim, Duncan has just about had enough. Then he finds a little leather book filled with the dark and dirty secrets of a twisted mind, a serial killer stalking his prey in the subway. And Duncan can't stop reading. What would you do with a book like that? How far would you go to catch a madman? A chilling, thrilling read for fans of mysteries and suspense - highlighted during World Book Night 2014.

Accidental Trouble Magnet: Book 1 (Planet Omar #1)

by Zanib Mian

Welcome, readers, to the imaginative brain of Omar! You might not know me yet, but once you open the pages of this book you'll laugh so hard that snot will come out of your nose (plus you might meet a dragon and a zombie - what more could you want?). My parents decided it would be a good idea to move house AND move me to a new school at the same time. As if I didn't have a hard enough time staying out of trouble at home, now I've also got to try and make new friends. What's worse, the class bully seems to think I'm the perfect target. At least Eid's around the corner which means a feast (YAY) and presents (DOUBLE YAY). Well, as long as I can stay in Mum and Dad's good books long enough...The combination of Zanib Mian's hilarious text and Nasaya Mafaridik's fantastic cartoon-style illustrations make the PLANET OMAR series perfect for fans of Tom Gates and Wimpy Kid. Chosen as the CBBC Book of the Month for June 2019! Previously published as 'THE MUSLIMS', this was the winner of the Little Rebels Award in June 2018. The text has been revised, expanded with new scenes and re-illustrated.

Across the Barricades: A Kevin and Sadie Story (Puffin Teenage Fiction Ser.)

by Joan Lingard

Kevin and Sadie just want to be together, but it's not that simple. Things are bad in Belfast. Soldiers walk the streets and the city is divided. No Catholic boy and Protestant girl can go out together - not without dangerous consequences . . .The second of Joan Lingard's ground-breaking Kevin and Sadie books

Across the Desert

by Dusti Bowling

One girl sets out on a journey across the treacherous Arizona desert to rescue a young pilot stranded after a plane crash in this gripping story of survival, friendship, and rescue from a bestselling and award-winning author.​Twelve-year-old Jolene spends every day she can at the library watching her favorite livestream: The Desert Aviator, where twelve-year-old &“Addie Earhart&” shares her adventures flying an ultralight plane over the desert. While watching this daring girl fly through the sky, Jolene can dream of what it would be like to fly with her, far away from her own troubled home life where her mother struggles with a narcotic addiction. And Addie, who is grieving the loss of her father, finds solace in her online conversations with Jolene, her biggest—and only—fan.Then, one day, it all goes wrong: Addie's engine abruptly stops, and Jolene watches in helpless horror as the ultralight plummets to the ground and the video goes dark. Jolene knows that Addie won&’t survive long in the extreme summer desert heat. With no one to turn to for help and armed with only a hand-drawn map and a stolen cell phone, it's up to Jolene to find a way to save the Desert Aviator. Packed with adventure and heart, Across the Desert speaks to the resilience, hope, and strength within each of us.

Across A War-Tossed Sea

by L. M. Elliott

It's 1943, and World War II is raging. To escape the terror of the Blitz, ten-year-old Wesley and fourteen-year-old Charles were evacuated from England to America. After a few near misses with German U-boats and a treacherous ocean crossing, the brothers arrived in Virginia. The culture shock is intense as the London boys adjust to rural farm life and have to learn new sports, customs, and spellings, plus contend with racial segregation and bullying. As time goes by, the brothers begin to adapt to their new reality and blaze their own trails, writing letters home, making new friends, and pitching in to the American war effort. But just when Wes and Charles think they are safe from the terror of the battles raging thousands of miles across the sea, they encounter the very brand of soldiers they were trying to escape: Nazis, from a POW camp right around the corner and U-boats torpedoing American ships off the nearby Atlantic coastline. Suddenly, Charles, Wesley, and their new Virginian family must face the dangers of a foreign war coming too close to home. Award-winning author L. M. Elliott brings a rarely told story of World War II on U.S. soil to light in this gripping and meticulously-researched novel, a companion to the beloved Under a War-Torn Sky.

The Addams Family: Movie Tie-in (The\addams Family Ser.)

by Calliope Glass

A hilariously spooky novelisation by US author, Calliope Glass, based on the new animated family film, The Addams Family.

ADA Lovelace (First Names)

by Ben Jeapes

True life stories of the most amazing people EVER!Meet ADA LOVELACE, fast-thinking mathematician, who predicted the power of computers long before they were even invented.Find out:Why her mum kept her away from her mega-famous celebrity dad.Why she was mesmerised by mesmerism.And what she planned to do with a MASSIVE machine that weighed four tons and had 20,000 moving parts.Get to know ADA on first name terms.

The Adventurer's Guide to Dragons (The Adventurer's Guide #2)

by Wade Albert White

Get ready for dragons, robots, and an even more dangerous quest in this hilarious, unputdownable sequel to The Adventurer's Guide to Successful Escapes. Anne, Penelope, and Hiro are nominated for Best Illegal Quest That Nearly Destroyed the Entire World at the annual Quest Academy Awards, but they barely get to enjoy it before a strange boy tricks Anne into activating a new quest. Her charge: kill the dragon queen. The problem is, Anne doesn't want to kill any dragons. But the mysterious boy does, even if it means igniting a devastating war between people and dragons. The only chance Anne and the others have to stop it is to get to the queen first. Along the way, they'll have to navigate ancient mines, avoid erupting volcanoes, outsmart robots, and survive the dragon trials. And, of course, get a passing grade on their quest. Packed with action, humor, and endless heart, this is a truly irresistible middle grade fantasy tale.

The Adventurer’s Guide to Successful Escapes (The\adventurer's Guide Ser. #1)

by Wade Albert White

A thrilling debut novel where fantasy and science fiction meet, dragons aren't as innocent as they look, and nothing is quite what it seems. Anne has spent most of her thirteen years dreaming of the day she and her best friend Penelope will finally leave Saint Lupin's Institute for Perpetually Wicked and Hideously Unattractive Children. When the big day arrives, a series of very curious happenings lead to Anne being charged with an epic quest. Anne, Penelope, and new questing partner Hiro have only days to travel to strange new locales, solve myriad riddles, and triumph over monstrous foes--or face the horrible consequences. Packed with action, humor, and endless heart, this debut novel marks the first volume in an irresistible and original fantasy series.

The Adventurer's Guide to Treasure (The Adventurer's Guide #3)

by Wade Albert White

Fantasy gets a clever refresh in the final book of this witty, action-packed, and hilarious middle grade adventure trilogy.At Saint Lupin's Completely Ordinary School Where Nothing Bizarre Ever Happens Most Especially Not Illegal Quests That Destroy Famous Landmarks, students are not taught about pirates. They're not taught how to identify them, how to befriend them, or even how to fight them...which leaves the school completely open to pirate invasion. And on the first day of classes, that's precisely what happens. When a pirate captain and her crew steal an ancient Prophecy Medallion, Anne, Penelope, and Hiro are caught up in yet another adventure. After accidentally activating a quest, Anne and her friends have no choice but to complete the task and deliver the medallion to the supreme pirate ruler, Octo-Horse-Pirate. But the quest and the medallion are not what they seem, and Octo-Horse-Pirate is no run-of-the-mill villain. To complete the quest, Anne will have to uncover the truth about her mysterious past-and, just maybe, save the whole world in the process. Filled to the brim with heart-pounding action, miniature dragons, attacking chickens, and (sometimes friendly) pirates, The Adventurer's Guide to Treasure (and How to Steal It) is a laugh-out-loud, fast-paced adventure that will leave you breathless.

The Adventurers Guild (The\adventurers Guild Ser. #1)

by Nick Eliopulos Zack Loran Clark

In one of the last cities standing after the world fell to monsters, best friends Zed Kagari and Brock Dunderfel have high hopes for the future. Zed desperately wishes to join the ranks of the Mages Guild, where his status as Freestone's only half elf might finally be an asset. Brock, the roguishly handsome son of merchants, is confident he'll be welcomed into the ranks of the Merchants Guild. But just as it seems the boys' dreams have come true, their lives take a startling turn . . . and they find themselves members of the perilous Adventurers Guild. And when the boys uncover a conspiracy that threatens all of Freestone, Zed, Brock, and their new allies-Liza, a fierce noble, and Jett, a brave dwarf-must prove their worth once and for all.

Adventurers Guild - Twilight of the Elves (The\adventurers Guild Ser. #2)

by Nick Eliopulos Zack Loran Clark

Zed, Brock, and their friends may have saved Freestone from destruction, but the fight against the Dangers is far from over. No one knows what to expect next from the dark power that forced the elves to abandon their city. And the influx of elf refugees in Freestone strains resources and brews resentment among the townspeople. Things have shifted between best friends Zed and Brock, as well, with their friendship crumbling under the weight of the secrets they're keeping from each other. When tensions reach an all-time high, Queen Me'Shala, leader of the elves, approaches the Adventurers Guild with a mission. She wants a small group of adventurers to go behind the king's back on a covert mission to save her city, and Zed, Brock, Liza, Jett, Micah, and their elven friend Fel join the quest. To face a powerful form of magic thought to be extinct, the adventurers will have to learn how to rely on each other and fight harder than ever before. Don't miss this second installment of Zack Loran Clark and Nicholas Eliopuloss Adventurers Guild trilogy, where the stakes are raised, the action is breathless, and the dangers will stop even the bravest of hearts.

Adventures from the Land of Stories Boxed Set: The Mother Goose Diaries And Queen Red Riding Hood's Guide To Royalty (The\land Of Stories Ser.)

by Mother Goose and Chris Colfer Chris Colfer

Featuring Mother Goose and Queen Red Riding Hood, fan favorite characters in the number one New York Times best-selling series The Land of Stories, this boxed set is a must-have for new and old fans alike. From New York Times best-selling author Chris Colfer comes two new audiobooks about two beloved characters, Mother Goose and Queen Red Riding Hood. Mother Goose's diary entries over the last 500 years take listeners on a journey to learn buried secrets; and the young queen gives us her take on politics, government, health, love, and of course, what it means to be royalty.

Adventures in Arduino (Adventures In ...)

by Becky Stewart

Arduino programming for the absolute beginner, with project-based learning Adventures in Arduino is the beginner's guide to Arduino programming, designed specifically for 11-to 15-year olds who want to learn about Arduino, but don't know where to begin. Starting with the most basic concepts, this book coaches you through nine great projects that gradually build your skills as you experiment with electronics. The easy-to-follow design and clear, plain-English instructions make this book the ideal guide for the absolute beginner, geared toward those with no computing experience. Each chapter includes a video illuminating the material, giving you plenty of support on your journey to electronics programming. Arduino is a cheap, readily available hardware development platform based around an open source, programmable circuit board. Combining these chips with sensors and servos allows you to gain experience with prototyping as you build interactive electronic crafts to bring together data and even eTextiles. Adventures in Arduino gets you started on the path of scientists, programmers, and engineers, showing you the fun way to learn electronic programming and interaction design. Discover how and where to begin Arduino programming Develop the skills and confidence to tackle other projects Make the most of Arduino with basic programming concepts Work with hardware and software to create interactive electronic devices There's nothing like watching your design come to life and interact with the real world, and Arduino gives you the capability to do that time and again. The right knowledge combined with the right tools can create an unstoppable force of innovation, and your curiosity is the spark that ignites the flame. Adventures in Arduino gets you started on the right foot, but the path is totally up to you.

Adventures in Arduino (Adventures In ...)

by Becky Stewart

Arduino programming for the absolute beginner, with project-based learning Adventures in Arduino is the beginner's guide to Arduino programming, designed specifically for 11-to 15-year olds who want to learn about Arduino, but don't know where to begin. Starting with the most basic concepts, this book coaches you through nine great projects that gradually build your skills as you experiment with electronics. The easy-to-follow design and clear, plain-English instructions make this book the ideal guide for the absolute beginner, geared toward those with no computing experience. Each chapter includes a video illuminating the material, giving you plenty of support on your journey to electronics programming. Arduino is a cheap, readily available hardware development platform based around an open source, programmable circuit board. Combining these chips with sensors and servos allows you to gain experience with prototyping as you build interactive electronic crafts to bring together data and even eTextiles. Adventures in Arduino gets you started on the path of scientists, programmers, and engineers, showing you the fun way to learn electronic programming and interaction design. Discover how and where to begin Arduino programming Develop the skills and confidence to tackle other projects Make the most of Arduino with basic programming concepts Work with hardware and software to create interactive electronic devices There's nothing like watching your design come to life and interact with the real world, and Arduino gives you the capability to do that time and again. The right knowledge combined with the right tools can create an unstoppable force of innovation, and your curiosity is the spark that ignites the flame. Adventures in Arduino gets you started on the right foot, but the path is totally up to you.

Adventures in Minecraft (Adventures In ...)

by David Whale Martin O'Hanlon

Here's your ticket to a world of adventures with Minecraft and programming. Learn how to extend Minecraft and create a new gaming experience, by exploring the magical world of Minecraft programming. Adventures in Minecraft, like other books in the highly successful Adventures series, is written especially for 11- to 15-year-olds. With this book you will learn new programming skills while having fun with Minecraft! Minecraft programming experts David Whale and Martin O'Hanlon walk you step-by-step through everything you need to know to: Get started writing Minecraft programs in Python on your PC, Mac, or Raspberry Pi Build houses and other structures in the blink of an eye, and make a 3D duplicating machine Write interactive games like a field that charges you rent, and a treasure hunt using magic vanishing bridges Build custom game control panels using simple electronic circuits Easily build huge 2D and 3D structures such as spheres and pyramids Build intelligent objects like a massive Minecraft clock, and program an alien invasion Plan and write a complete interactive arena game Using the programming skills you learn from this book, writing Minecraft programs offers endless possibilities to create anything you can imagine. To make your journey that much easier, the Adventures in Minecraft companion website supplies you with a video for each adventure in the book, downloadable code files, helpful programming reference tables, a bonus adventure, and badges to collect for your Minecraft accomplishments. By day, David Whale and Martin O'Hanlon are software engineers who design computer products. By night, they play Minecraft and develop exciting new programs that interact with the Minecraft world. They both work regularly with young people in schools, computing clubs and at community events, giving talks about Minecraft programming and running programming workshops.

Adventures in Minecraft (Adventures In ...)

by David Whale Martin O'Hanlon

Learn valuable programming skills while building your own Minecraft adventure! If you love playing Minecraft and want to learn how to code and create your own mods, this book was designed just for you. Working within the game itself, you'll learn to set up and run your own local Minecraft server, interact with the game on PC, Mac and Raspberry Pi, and develop Python programming skills that apply way beyond Minecraft. You'll learn how to use coordinates, how to change the player’s position, how to create and delete blocks and how to check when a block has been hit. The adventures aren't limited to the virtual – you'll also learn how to connect Minecraft to a BBC micro:bit so your Minecraft world can sense and control objects in the real world! The companion website gives you access to tutorial videos to make sure you understand the book, starter kits to make setup simple, completed code files, and badges to collect for your accomplishments. Written specifically for young people by professional Minecraft geeks, this fun, easy-to-follow guide helps you expand Minecraft for more exciting adventures, and put your personal stamp on the world you create. Your own Minecraft world will be unlike anyone else's on the planet, and you'll pick up programming skills that will serve you for years to come on other devices and projects. Among other things, you will: Write Minecraft programs in Python® on your Mac®, PC or Raspberry Pi® Build houses, structures, and make a 3D duplicating machine Build intelligent objects and program an alien invasion Build huge 2D and 3D structures like spheres and pyramids Build a custom game controller using a BBC micro:bit™ Plan and write a complete interactive arena game Adventures in Minecraft teaches you how to make your favourite game even better, while you learn to program by customizing your Minecraft journey.

Adventures in Minecraft (Adventures In ...)

by David Whale Martin O'Hanlon

Learn valuable programming skills while building your own Minecraft adventure! If you love playing Minecraft and want to learn how to code and create your own mods, this book was designed just for you. Working within the game itself, you'll learn to set up and run your own local Minecraft server, interact with the game on PC, Mac and Raspberry Pi, and develop Python programming skills that apply way beyond Minecraft. You'll learn how to use coordinates, how to change the player’s position, how to create and delete blocks and how to check when a block has been hit. The adventures aren't limited to the virtual – you'll also learn how to connect Minecraft to a BBC micro:bit so your Minecraft world can sense and control objects in the real world! The companion website gives you access to tutorial videos to make sure you understand the book, starter kits to make setup simple, completed code files, and badges to collect for your accomplishments. Written specifically for young people by professional Minecraft geeks, this fun, easy-to-follow guide helps you expand Minecraft for more exciting adventures, and put your personal stamp on the world you create. Your own Minecraft world will be unlike anyone else's on the planet, and you'll pick up programming skills that will serve you for years to come on other devices and projects. Among other things, you will: Write Minecraft programs in Python® on your Mac®, PC or Raspberry Pi® Build houses, structures, and make a 3D duplicating machine Build intelligent objects and program an alien invasion Build huge 2D and 3D structures like spheres and pyramids Build a custom game controller using a BBC micro:bit™ Plan and write a complete interactive arena game Adventures in Minecraft teaches you how to make your favourite game even better, while you learn to program by customizing your Minecraft journey.

Adventures in Minecraft (Adventures In ...)

by David Whale Martin O'Hanlon

Here's your ticket to a world of adventures with Minecraft and programming. Learn how to extend Minecraft and create a new gaming experience, by exploring the magical world of Minecraft programming. Adventures in Minecraft, like other books in the highly successful Adventures series, is written especially for 11- to 15-year-olds. With this book you will learn new programming skills while having fun with Minecraft! Minecraft programming experts David Whale and Martin O'Hanlon walk you step-by-step through everything you need to know to: Get started writing Minecraft programs in Python on your PC, Mac, or Raspberry Pi Build houses and other structures in the blink of an eye, and make a 3D duplicating machine Write interactive games like a field that charges you rent, and a treasure hunt using magic vanishing bridges Build custom game control panels using simple electronic circuits Easily build huge 2D and 3D structures such as spheres and pyramids Build intelligent objects like a massive Minecraft clock, and program an alien invasion Plan and write a complete interactive arena game Using the programming skills you learn from this book, writing Minecraft programs offers endless possibilities to create anything you can imagine. To make your journey that much easier, the Adventures in Minecraft companion website supplies you with a video for each adventure in the book, downloadable code files, helpful programming reference tables, a bonus adventure, and badges to collect for your Minecraft accomplishments. By day, David Whale and Martin O'Hanlon are software engineers who design computer products. By night, they play Minecraft and develop exciting new programs that interact with the Minecraft world. They both work regularly with young people in schools, computing clubs and at community events, giving talks about Minecraft programming and running programming workshops.

Adventures in Python (Adventures In ...)

by Craig Richardson

The complete beginner's guide to Python, for young people who want to start today Adventures in Python is designed for 11-to 15-year olds who want to teach themselves Python programming, but don't know where to start. Even if you have no programming experience at all, this easy to follow format and clear, simple instruction will get you up and running quickly. The book walks you through nine projects that teach you the fundamentals of programming in general, and Python in particular, gradually building your skills until you have the confidence and ability to tackle your own projects. Video clips accompany each chapter to provide even more detailed explanation of important concepts, so you feel supported every step of the way. Python is one of the top programming languages worldwide, with an install base in the millions. It's a favourite language at Google, YouTube, the BBC, and Spotify, and is the primary programming language for the Raspberry Pi. As an open-source language, Python is freely downloadable, with extensive libraries readily available, making it an ideal entry into programming for the beginner. Adventures in Python helps you get started, giving you the foundation you need to follow your curiosity. Start learning Python at its most basic level Learn where to acquire Python and how to set it up Understand Python syntax and interpretation for module programming Develop the skills that apply to any programming language Python programming skills are invaluable, and developing proficiency gives you a head start in learning other languages like C++, Objective-C, and Java. When learning feels like fun, you won't ever want to stop – so get started today with Adventures in Python.

Adventures in Python (Adventures In ...)

by Craig Richardson

The complete beginner's guide to Python, for young people who want to start today Adventures in Python is designed for 11-to 15-year olds who want to teach themselves Python programming, but don't know where to start. Even if you have no programming experience at all, this easy to follow format and clear, simple instruction will get you up and running quickly. The book walks you through nine projects that teach you the fundamentals of programming in general, and Python in particular, gradually building your skills until you have the confidence and ability to tackle your own projects. Video clips accompany each chapter to provide even more detailed explanation of important concepts, so you feel supported every step of the way. Python is one of the top programming languages worldwide, with an install base in the millions. It's a favourite language at Google, YouTube, the BBC, and Spotify, and is the primary programming language for the Raspberry Pi. As an open-source language, Python is freely downloadable, with extensive libraries readily available, making it an ideal entry into programming for the beginner. Adventures in Python helps you get started, giving you the foundation you need to follow your curiosity. Start learning Python at its most basic level Learn where to acquire Python and how to set it up Understand Python syntax and interpretation for module programming Develop the skills that apply to any programming language Python programming skills are invaluable, and developing proficiency gives you a head start in learning other languages like C++, Objective-C, and Java. When learning feels like fun, you won't ever want to stop – so get started today with Adventures in Python.

Adventures in Raspberry Pi (Adventures In ... Ser.)

by Carrie Anne Philbin

Build cool Raspberry Pi projects with no experience required! Adventures in Raspberry Pi, 3rd Edition is the fun guide to learning programming. Starting from the very basics and building skill upon skill, you'll learn developing fundamentals—even if you've never programmed before. Learning is exciting when you're working your way through cool projects, but the concepts you learn and the skills you master will take you further than you ever thought possible. You'll learn how your Raspberry Pi 3 works and what it can do as you create stories and games, program shapes, code music, and even build Minecraft worlds with projects designed specifically for kids 11 to 15. Author Carrie Anne Philbin is a former high school teacher, and she showcases her skills with clear, easy to follow instructions and explanations every step of the way. If you're interested in programming but find other books hard to understand, this book is your ideal starting point for mastering the Raspberry Pi. Inexpensive, non-intimidating, yet surprisingly versatile, the Raspberry Pi 3 is an ideal way to learn programming. Updated to align with the newest board, this book will teach you fundamental programming skills while having a ton of fun! Get acquainted with your Raspberry Pi's bits and pieces Take control of your Pi's "insides" with simple commands Program games, code music, and build a jukebox Discover where your new skills can take you next The tiny, credit-card sized Raspberry Pi has become a huge hit among kids—and adults—interested in programming. It does everything your desktop can do, but with a few basic programming skills, you can make it do so much more. With simple instructions, fun projects, and solid skills, Adventures in Raspberry Pi is the ultimate kids' programming guide!

Adventures In Raspberry Pi (Adventures In ...)

by Carrie Anne Philbin

Coding for kids is cool with Raspberry Pi and this elementary guide Even if your kids don't have an ounce of computer geek in them, they can learn to code with Raspberry Pi and this wonderful book. Written for 11- to 15-year-olds and assuming no prior computing knowledge, this book uses the wildly successful, low-cost, credit-card-sized Raspberry Pi computer to explain fundamental computing concepts. Young people will enjoy going through the book's nine fun projects while they learn basic programming and system administration skills, starting with the very basics of how to plug in the board and turn it on. Each project includes a lively and informative video to reinforce the lessons. It's perfect for young, eager self-learners—your kids can jump in, set up their Raspberry Pi, and go through the lessons on their own. Written by Carrie Anne Philbin, a high school teacher of computing who advises the U.K. government on the revised ICT Curriculum Teaches 11- to 15-year-olds programming and system administration skills using Raspberry Pi Features 9 fun projects accompanied by lively and helpful videos Raspberry Pi is a $35/£25 credit-card-sized computer created by the non-profit Raspberry Pi Foundation; over a million have been sold Help your children have fun and learn computing skills at the same time with Adventures in Raspberry Pi.

Adventures In Raspberry Pi (Adventures In ...)

by Carrie Anne Philbin

Coding for kids is cool with Raspberry Pi and this elementary guide Even if your kids don't have an ounce of computer geek in them, they can learn to code with Raspberry Pi and this wonderful book. Written for 11- to 15-year-olds and assuming no prior computing knowledge, this book uses the wildly successful, low-cost, credit-card-sized Raspberry Pi computer to explain fundamental computing concepts. Young people will enjoy going through the book's nine fun projects while they learn basic programming and system administration skills, starting with the very basics of how to plug in the board and turn it on. Each project includes a lively and informative video to reinforce the lessons. It's perfect for young, eager self-learners—your kids can jump in, set up their Raspberry Pi, and go through the lessons on their own. Written by Carrie Anne Philbin, a high school teacher of computing who advises the U.K. government on the revised ICT Curriculum Teaches 11- to 15-year-olds programming and system administration skills using Raspberry Pi Features 9 fun projects accompanied by lively and helpful videos Raspberry Pi is a $35/£25 credit-card-sized computer created by the non-profit Raspberry Pi Foundation; over a million have been sold Help your children have fun and learn computing skills at the same time with Adventures in Raspberry Pi.

The Adventures of Hermes: 100 Journeys Through Greek Mythology

by Murielle Szac

Follow Hermes on 100 unforgettable journeys across the fascinating, colourful world of Greek mythology.The young god is determined to have adventures from the very moment of his unusual birth, stealing sacred cows, discovering fire and inventing the lyre and flute. With his tumbling brown curls and cheerful fearlessness, he charms his fellow gods: mighty Apollo, mournful Artemis, beautiful Aphrodite, and even the king of the gods, his father, Zeus himself.He will drink the nectar of Olympus and discover the truth about the immortals, from their first moments and worst monsters to their greatest loves and most terrible battles-but Hermes won't let any of it distract him from that whole wide world of good fun...

Refine Search

Showing 26 through 50 of 4,384 results