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Adventures in Minecraft (Adventures In ...)

by David Whale Martin O'Hanlon

Here's your ticket to a world of adventures with Minecraft and programming. Learn how to extend Minecraft and create a new gaming experience, by exploring the magical world of Minecraft programming. Adventures in Minecraft, like other books in the highly successful Adventures series, is written especially for 11- to 15-year-olds. With this book you will learn new programming skills while having fun with Minecraft! Minecraft programming experts David Whale and Martin O'Hanlon walk you step-by-step through everything you need to know to: Get started writing Minecraft programs in Python on your PC, Mac, or Raspberry Pi Build houses and other structures in the blink of an eye, and make a 3D duplicating machine Write interactive games like a field that charges you rent, and a treasure hunt using magic vanishing bridges Build custom game control panels using simple electronic circuits Easily build huge 2D and 3D structures such as spheres and pyramids Build intelligent objects like a massive Minecraft clock, and program an alien invasion Plan and write a complete interactive arena game Using the programming skills you learn from this book, writing Minecraft programs offers endless possibilities to create anything you can imagine. To make your journey that much easier, the Adventures in Minecraft companion website supplies you with a video for each adventure in the book, downloadable code files, helpful programming reference tables, a bonus adventure, and badges to collect for your Minecraft accomplishments. By day, David Whale and Martin O'Hanlon are software engineers who design computer products. By night, they play Minecraft and develop exciting new programs that interact with the Minecraft world. They both work regularly with young people in schools, computing clubs and at community events, giving talks about Minecraft programming and running programming workshops.

Adventures in Minecraft (Adventures In ...)

by David Whale Martin O'Hanlon

Learn valuable programming skills while building your own Minecraft adventure! If you love playing Minecraft and want to learn how to code and create your own mods, this book was designed just for you. Working within the game itself, you'll learn to set up and run your own local Minecraft server, interact with the game on PC, Mac and Raspberry Pi, and develop Python programming skills that apply way beyond Minecraft. You'll learn how to use coordinates, how to change the player’s position, how to create and delete blocks and how to check when a block has been hit. The adventures aren't limited to the virtual – you'll also learn how to connect Minecraft to a BBC micro:bit so your Minecraft world can sense and control objects in the real world! The companion website gives you access to tutorial videos to make sure you understand the book, starter kits to make setup simple, completed code files, and badges to collect for your accomplishments. Written specifically for young people by professional Minecraft geeks, this fun, easy-to-follow guide helps you expand Minecraft for more exciting adventures, and put your personal stamp on the world you create. Your own Minecraft world will be unlike anyone else's on the planet, and you'll pick up programming skills that will serve you for years to come on other devices and projects. Among other things, you will: Write Minecraft programs in Python® on your Mac®, PC or Raspberry Pi® Build houses, structures, and make a 3D duplicating machine Build intelligent objects and program an alien invasion Build huge 2D and 3D structures like spheres and pyramids Build a custom game controller using a BBC micro:bit™ Plan and write a complete interactive arena game Adventures in Minecraft teaches you how to make your favourite game even better, while you learn to program by customizing your Minecraft journey.

Adventures in Minecraft (Adventures In ...)

by David Whale Martin O'Hanlon

Learn valuable programming skills while building your own Minecraft adventure! If you love playing Minecraft and want to learn how to code and create your own mods, this book was designed just for you. Working within the game itself, you'll learn to set up and run your own local Minecraft server, interact with the game on PC, Mac and Raspberry Pi, and develop Python programming skills that apply way beyond Minecraft. You'll learn how to use coordinates, how to change the player’s position, how to create and delete blocks and how to check when a block has been hit. The adventures aren't limited to the virtual – you'll also learn how to connect Minecraft to a BBC micro:bit so your Minecraft world can sense and control objects in the real world! The companion website gives you access to tutorial videos to make sure you understand the book, starter kits to make setup simple, completed code files, and badges to collect for your accomplishments. Written specifically for young people by professional Minecraft geeks, this fun, easy-to-follow guide helps you expand Minecraft for more exciting adventures, and put your personal stamp on the world you create. Your own Minecraft world will be unlike anyone else's on the planet, and you'll pick up programming skills that will serve you for years to come on other devices and projects. Among other things, you will: Write Minecraft programs in Python® on your Mac®, PC or Raspberry Pi® Build houses, structures, and make a 3D duplicating machine Build intelligent objects and program an alien invasion Build huge 2D and 3D structures like spheres and pyramids Build a custom game controller using a BBC micro:bit™ Plan and write a complete interactive arena game Adventures in Minecraft teaches you how to make your favourite game even better, while you learn to program by customizing your Minecraft journey.

Adventures in Minecraft (Adventures In ...)

by David Whale Martin O'Hanlon

Here's your ticket to a world of adventures with Minecraft and programming. Learn how to extend Minecraft and create a new gaming experience, by exploring the magical world of Minecraft programming. Adventures in Minecraft, like other books in the highly successful Adventures series, is written especially for 11- to 15-year-olds. With this book you will learn new programming skills while having fun with Minecraft! Minecraft programming experts David Whale and Martin O'Hanlon walk you step-by-step through everything you need to know to: Get started writing Minecraft programs in Python on your PC, Mac, or Raspberry Pi Build houses and other structures in the blink of an eye, and make a 3D duplicating machine Write interactive games like a field that charges you rent, and a treasure hunt using magic vanishing bridges Build custom game control panels using simple electronic circuits Easily build huge 2D and 3D structures such as spheres and pyramids Build intelligent objects like a massive Minecraft clock, and program an alien invasion Plan and write a complete interactive arena game Using the programming skills you learn from this book, writing Minecraft programs offers endless possibilities to create anything you can imagine. To make your journey that much easier, the Adventures in Minecraft companion website supplies you with a video for each adventure in the book, downloadable code files, helpful programming reference tables, a bonus adventure, and badges to collect for your Minecraft accomplishments. By day, David Whale and Martin O'Hanlon are software engineers who design computer products. By night, they play Minecraft and develop exciting new programs that interact with the Minecraft world. They both work regularly with young people in schools, computing clubs and at community events, giving talks about Minecraft programming and running programming workshops.

Adventures in Python (Adventures In ...)

by Craig Richardson

The complete beginner's guide to Python, for young people who want to start today Adventures in Python is designed for 11-to 15-year olds who want to teach themselves Python programming, but don't know where to start. Even if you have no programming experience at all, this easy to follow format and clear, simple instruction will get you up and running quickly. The book walks you through nine projects that teach you the fundamentals of programming in general, and Python in particular, gradually building your skills until you have the confidence and ability to tackle your own projects. Video clips accompany each chapter to provide even more detailed explanation of important concepts, so you feel supported every step of the way. Python is one of the top programming languages worldwide, with an install base in the millions. It's a favourite language at Google, YouTube, the BBC, and Spotify, and is the primary programming language for the Raspberry Pi. As an open-source language, Python is freely downloadable, with extensive libraries readily available, making it an ideal entry into programming for the beginner. Adventures in Python helps you get started, giving you the foundation you need to follow your curiosity. Start learning Python at its most basic level Learn where to acquire Python and how to set it up Understand Python syntax and interpretation for module programming Develop the skills that apply to any programming language Python programming skills are invaluable, and developing proficiency gives you a head start in learning other languages like C++, Objective-C, and Java. When learning feels like fun, you won't ever want to stop – so get started today with Adventures in Python.

Adventures in Python (Adventures In ...)

by Craig Richardson

The complete beginner's guide to Python, for young people who want to start today Adventures in Python is designed for 11-to 15-year olds who want to teach themselves Python programming, but don't know where to start. Even if you have no programming experience at all, this easy to follow format and clear, simple instruction will get you up and running quickly. The book walks you through nine projects that teach you the fundamentals of programming in general, and Python in particular, gradually building your skills until you have the confidence and ability to tackle your own projects. Video clips accompany each chapter to provide even more detailed explanation of important concepts, so you feel supported every step of the way. Python is one of the top programming languages worldwide, with an install base in the millions. It's a favourite language at Google, YouTube, the BBC, and Spotify, and is the primary programming language for the Raspberry Pi. As an open-source language, Python is freely downloadable, with extensive libraries readily available, making it an ideal entry into programming for the beginner. Adventures in Python helps you get started, giving you the foundation you need to follow your curiosity. Start learning Python at its most basic level Learn where to acquire Python and how to set it up Understand Python syntax and interpretation for module programming Develop the skills that apply to any programming language Python programming skills are invaluable, and developing proficiency gives you a head start in learning other languages like C++, Objective-C, and Java. When learning feels like fun, you won't ever want to stop – so get started today with Adventures in Python.

Adventures in Raspberry Pi (Adventures In ... Ser.)

by Carrie Anne Philbin

Build cool Raspberry Pi projects with no experience required! Adventures in Raspberry Pi, 3rd Edition is the fun guide to learning programming. Starting from the very basics and building skill upon skill, you'll learn developing fundamentals—even if you've never programmed before. Learning is exciting when you're working your way through cool projects, but the concepts you learn and the skills you master will take you further than you ever thought possible. You'll learn how your Raspberry Pi 3 works and what it can do as you create stories and games, program shapes, code music, and even build Minecraft worlds with projects designed specifically for kids 11 to 15. Author Carrie Anne Philbin is a former high school teacher, and she showcases her skills with clear, easy to follow instructions and explanations every step of the way. If you're interested in programming but find other books hard to understand, this book is your ideal starting point for mastering the Raspberry Pi. Inexpensive, non-intimidating, yet surprisingly versatile, the Raspberry Pi 3 is an ideal way to learn programming. Updated to align with the newest board, this book will teach you fundamental programming skills while having a ton of fun! Get acquainted with your Raspberry Pi's bits and pieces Take control of your Pi's "insides" with simple commands Program games, code music, and build a jukebox Discover where your new skills can take you next The tiny, credit-card sized Raspberry Pi has become a huge hit among kids—and adults—interested in programming. It does everything your desktop can do, but with a few basic programming skills, you can make it do so much more. With simple instructions, fun projects, and solid skills, Adventures in Raspberry Pi is the ultimate kids' programming guide!

Adventures In Raspberry Pi (Adventures In ...)

by Carrie Anne Philbin

Coding for kids is cool with Raspberry Pi and this elementary guide Even if your kids don't have an ounce of computer geek in them, they can learn to code with Raspberry Pi and this wonderful book. Written for 11- to 15-year-olds and assuming no prior computing knowledge, this book uses the wildly successful, low-cost, credit-card-sized Raspberry Pi computer to explain fundamental computing concepts. Young people will enjoy going through the book's nine fun projects while they learn basic programming and system administration skills, starting with the very basics of how to plug in the board and turn it on. Each project includes a lively and informative video to reinforce the lessons. It's perfect for young, eager self-learners—your kids can jump in, set up their Raspberry Pi, and go through the lessons on their own. Written by Carrie Anne Philbin, a high school teacher of computing who advises the U.K. government on the revised ICT Curriculum Teaches 11- to 15-year-olds programming and system administration skills using Raspberry Pi Features 9 fun projects accompanied by lively and helpful videos Raspberry Pi is a $35/£25 credit-card-sized computer created by the non-profit Raspberry Pi Foundation; over a million have been sold Help your children have fun and learn computing skills at the same time with Adventures in Raspberry Pi.

Adventures In Raspberry Pi (Adventures In ...)

by Carrie Anne Philbin

Coding for kids is cool with Raspberry Pi and this elementary guide Even if your kids don't have an ounce of computer geek in them, they can learn to code with Raspberry Pi and this wonderful book. Written for 11- to 15-year-olds and assuming no prior computing knowledge, this book uses the wildly successful, low-cost, credit-card-sized Raspberry Pi computer to explain fundamental computing concepts. Young people will enjoy going through the book's nine fun projects while they learn basic programming and system administration skills, starting with the very basics of how to plug in the board and turn it on. Each project includes a lively and informative video to reinforce the lessons. It's perfect for young, eager self-learners—your kids can jump in, set up their Raspberry Pi, and go through the lessons on their own. Written by Carrie Anne Philbin, a high school teacher of computing who advises the U.K. government on the revised ICT Curriculum Teaches 11- to 15-year-olds programming and system administration skills using Raspberry Pi Features 9 fun projects accompanied by lively and helpful videos Raspberry Pi is a $35/£25 credit-card-sized computer created by the non-profit Raspberry Pi Foundation; over a million have been sold Help your children have fun and learn computing skills at the same time with Adventures in Raspberry Pi.

The Adventures of Huckleberry Finn

by Mark Twain

Sail down the Mississippi with rascally Huck Finn! Huck Finn spits, swears, smokes a pipe and never goes to school. With his too-big clothes and battered straw hat, Huck is in need of 'civilising', and the Widow Douglas is determined to take him in hand. And wouldn't you know, Huck's no-good Pap is also after him and he locks Huck up in his cabin in the woods. But Huck won't stand too much of this, and after a daring escape, he takes off down the Mississppi on a raft with a runaway slave called Jim. But plenty of dangers wait for them along the river -- will they survive and win their freedom?

Adventures of Huckleberry Finn

by Mark Twain E. W. Kemble

Referring to Adventures of Huckleberry Finn, H. L. Mencken noted that his discovery of this classic American novel was "the most stupendous event of my whole life"; Ernest Hemingway declared that "all modern American literature stems from this one book," while T. S. Eliot called Huck "one of the permanent symbolic figures of fiction, not unworthy to take a place with Ulysses, Faust, Don Quixote, Don Juan, Hamlet."The novel's preeminence derives from its wonderfully imaginative re-creation of boyhood adventures along the mighty Mississippi River, its inspired characterization, the author's remarkable ear for dialogue, and the book's understated development of serious underlying themes: "natural" man versus "civilized" society, the evils of slavery, the innate value and dignity of human beings, the stultifying effects of convention, and other topics. But most of all, Adventures of Huckleberry Finn is a wonderful story ― filled with high adventure and unforgettable characters (including the great river itself) ― that no one who has read it will ever forget.

The Adventures of Tom Sawyer (Dover Children's Evergreen Classics)

by Mark Twain

Like most boys, Tom Sawyer would rather play hooky than go to school. But Tom's lively imagination and thirst for adventure lead him into the most extraordinary situations, from a search for buried treasure to the accidental witness of a murder in a graveyard. All of his exploits — tricking his pals into whitewashing a fence, sharing his medicine with the family cat, disrupting a church service with a pinching insect — are flavored with the humor for which his creator, Mark Twain, is justly famed.In writing this great American classic, Twain drew upon his own memories of life in a small Missouri town before the Civil War. Since the book's 1876 publication, generations of readers of all ages have laughed at Tom's hijinks and taken him into their hearts, along with Huckleberry Finn, Becky Thatcher, Aunt Polly, and other memorable characters. This new Dover Evergreen Classics edition offers a fresh introduction to the lovable scamp and the enduring joys of his escapades.

Aesop’s Fables: Classic Children's Stories By Aesop (Collins Classics)

by Aesop

HarperCollins is proud to present its new range of best-loved, essential classics.

African American Millionaires (Black Stars #6)

by Otha Richard Sullivan

Meet the black Achievers who attained the American Dream-from the early years to modern times "This wonderful book should be required reading for young people, who will learn how some of the nation's most successful Black men and women became role models." -Joyce Ladner, Ph.D. Robert Sengstacke Abbott Tyra Banks Matel "Mat" Dawson Jr. Joe L. Dudley Sr. Kenneth "Babyface" Edmonds S. B. Fuller Arthur George Gaston Earl G. Graves Earvin "Magic" Johnson John H. Johnson Robert L. Johnson Quincy Jones Shelton "Spike" Jackson Lee William Alexander Leidesdorff Abraham Lincoln Lewis Reginald Francis Lewis Annie Turnbo Malone Bridget "Biddy" Mason Anthony Overton Mary Ellen Pleasant Russell Simmons Madame C. J. Walker Oprah Gail Winfrey Eldrick "Tiger" Woods Crispus Attucks Wright

African Icons: Ten People Who Shaped History

by Tracey Baptiste

In this expansive collection of history, meet ten real-life kings, queens, inventors, scholars, and visionaries who lived in Africa thousands of years ago and changed the world. Black history begins thousands of years ago with the many cultures and people of the African continent. Through portraits of ten heroic figures, bestselling author Tracey Baptiste takes readers on an empowering, energetic journey through time to meet some of the great leaders and thinkers whose vision built nations and shaped the course of history: Menes: Creator of Dynasties Merneith: A Queen Erased Imhotep: From Peasant to God Aesop: The Wisest Man in the Ancient World Hannibal Barca: Unparalleled Military Strategist Terence: North African Playwright Amanirenas: Warrior, Diplomat, Queen Tin Hinan: Founder of a City on the Dunes Mansa Musa: The Richest Man of All Time Queen Idia: Kingmaker Illustrator Hillary D. Wilson's brilliant portraits accompany each profile, along with vivid, information-filled landscapes, maps, and graphics for readers to pore over and return to again and again. This rich and thrilling work, which celebrates Black excellence and provides an essential correction to Eurocentric tellings of history, will enthrall readers of all ages. &“In African Icons, Baptiste engages in the hard work of unveiling the myths about the African continent to young readers . . . This is a great beginner&’s guide to pre-colonial Africa.&” —Ibram X. Kendi, National Book Award-winning author of Stamped from the Beginning and How to Be an Antiracist

Afrikaans Eerste Addisionele Taal Graad 9

by Siyavula

A South African textbook.

Afrikaans Huistaal Graad 9

by Siyavula

A South African textbook.

After:Nineteen Stories of Apocalypse and Dystopia

by Ellen Datlow

If the melt-down, flood, plague, the third World War, new Ice Age, Rapture, alien invasion, clamp-down, meteor, or something else entirely hit today, what would tomorrow look like? Some of the biggest names in YA and adult literature answer that very question in this short story anthology, each story exploring the lives of teen protagonists raised in catastrophe's wake-whether set in the days after the change, or decades far in the future. New York Times bestselling authors Gregory Maguire, Garth Nix, Susan Beth Pfeffer, Carrie Ryan, Beth Revis, and Jane Yolen are among the many popular and award-winning storytellers lending their talents to this original and spellbinding anthology.

After the Snow (After The Snow #1)

by S. D. Crockett

Set in the haunting and barren landscape of a new ice age, AFTER THE SNOW is the story of fifteen-year-old Willo, a 'straggler' kid who loses his family in the opening pages. Completely alone, he is immediately flung into an icy journey of survival, adventure, friendship and self-discovery - with only the dog spirit inside his head to guide him. Meanwhile, across Britain, outlawed followers of survivalist John Blovyn are planning an escape to the fabled Islands talked of in a revolutionary book . . . Raw, compelling and unforgettable - this powerfully voiced novel is a YA classic in the making.

Aftermath: Following the Bloodshed of America's Wars in the Muslim World

by Nir Rosen

Nir Rosen&’s Aftermath, an extraordinary feat of reporting, follows the contagious spread of radicalism and sectarian violence that the U.S. invasion of Iraq and the ensuing civil war have unleashed in the Muslim world. Rosen—who the Weekly Standard once bitterly complained has &“great access to the Baathists and jihadists who make up the Iraqi insurgency&”— has spent nearly a decade among warriors and militants who have been challenging American power in the Muslim world. In Aftermath, he tells their story, showing the other side of the U.S. war on terror, traveling from the battle-scarred streets of Baghdad to the alleys, villages, refugee camps, mosques, and killing grounds of Jordan, Syria, Egypt, Lebanon, and finally Afghanistan, where Rosen has a terrifying encounter with the Taliban as their &“guest,&” and witnesses the new Obama surge fizzling in southern Afghanistan.Rosen was one of the few Westerners to venture inside the mosques of Baghdad to witness the first stirrings of sectarian hatred in the months after the U.S. invasion. He shows how weapons, tactics, and sectarian ideas from the civil war in Iraq penetrated neighboring countries and threatened their stability, especially Lebanon and Jordan, where new jihadist groups mushroomed. Moreover, he shows that the spread of violence at the street level is often the consequence of specific policies hatched in Washington, D.C. Rosen offers a seminal and provocative account of the surge, told from the perspective of U.S. troops on the ground, the Iraqi security forces, Shiite militias and Sunni insurgents that were both allies and adversaries. He also tells the story of what happened to these militias once they outlived their usefulness to the Americans.Aftermath is both a unique personal history and an unsparing account of what America has wrought in Iraq and the region. The result is a hair- raising, 360-degree view of the modern battlefield its consequent humanitarian catastrophe, and the reality of counterinsurgency.

The Age of Anxiety: A History of America's Turbulent Affair with Tranquilizers

by Andrea Tone

Anxious Americans have increasingly pursued peace of mind through pills and prescriptions. In 2006, the National Institute of Mental Health estimated that 40 million adult Americans suffer from an anxiety disorder in any given year: more than double the number thought to have such a disorder in 2001. Anti-anxiety drugs are a billion-dollar business. Yet as recently as 1955, when the first tranquilizer-Miltown-went on the market, pharmaceutical executives worried that there wouldn't be interest in anxiety-relief. At mid-century, talk therapy remained the treatment of choice. But Miltown became a sensation-the first psychotropic blockbuster in United States history. By 1957, Americans had filled 36 million prescriptions. Patients seeking made-to-order tranquility emptied drugstores, forcing pharmacists to post signs reading "more Miltown tomorrow.” The drug's financial success and cultural impact revolutionized perceptions of anxiety and its treatment, inspiring the development of other lifestyle drugs including Valium and Prozac. In The Age of Anxiety, Andrea Tone draws on a broad array of original sources-manufacturers' files, FDA reports, letters, government investigations, and interviews with inventors, physicians, patients, and activists-to provide the first comprehensive account of the rise of America's tranquilizer culture. She transports readers from the bomb shelters of the Cold War to the scientific optimism of the Baby Boomers, to the "just say no” Puritanism of the late 1970s and 1980s. A vibrant history of America's long and turbulent affair with tranquilizers, The Age of Anxiety casts new light on what it has meant to seek synthetic solutions to everyday angst.

Agnes at the End of the World

by Kelly McWilliams

The Handmaid's Tale meets Wilder Girls in this genre-defying novel about a girl who escapes a terrifying cult only to discover that the world Outside has succumbed to a viral apocalypse.Agnes loves her home of Red Creek -- its quiet, sunny mornings, its dusty roads, and its God. There, she cares tirelessly for her younger siblings and follows the town's strict laws. What she doesn't know is that Red Creek is a cult, controlled by a madman who calls himself a prophet.Then Agnes meets Danny, an Outsider boy, and begins to question what is and isn't a sin. Her younger brother, Ezekiel, will die without the insulin she barters for once a month, even though medicine is considered outlawed. Is she a sinner for saving him? Is her sister, Beth, a sinner for dreaming of the world beyond Red Creek?As the Prophet grows more dangerous, Agnes realizes she must escape with Ezekiel and leave everyone else, including Beth, behind. But it isn't safe Outside, either: A viral pandemic is burning through the population at a terrifying rate. As Agnes ventures forth, a mysterious connection grows between her and the Virus. But in a world where faith, miracles, and cruelty have long been indistinguishable, will Agnes be able to choose between saving her family and saving the world? p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Times} p.p2 {margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Times; min-height: 16.0px}

Air Force One: A History of the Presidents and Their Planes

by Kenneth T. Walsh

From the award-winning chief White House correspondent for U.S. News & World Report comes the definitive history of Air Force One. From FDR's prop-driven Pan Am to the glimmering blue and white jumbo 747 on which George W. Bush travels, the president's plane has captured the public's awe and imagination, and is recognized around the world as a symbol of American power. In this unique book, Kenneth Walsh looks at the decisions that our last 12 presidents made on the plane; the personality traits and peccadilloes they revealed when their guard was down; and the way they each established a distinctive mood aboard that was a reflection of their times, as well as their individual personalities. Based on interviews with four living presidents, scores of past and present White House officials, and staff and crew members of Air Force One, Walsh's book reveals countless fascinating stories of life aboard the "flying White House." It also features descriptions of the food, the decor, the bedrooms, the medical clinic, and much more--as well as remarkable photos of the planes (inside and out) and the presidents.

Airhead (Airhead #1)

by Meg Cabot

Airhead is the first in a brilliant, funny and thought-provoking trilogy from Meg Cabot, the author of the million-selling The Princess Diaries.Two worlds collide when super-gorgeous celebutante Nikki and tomboy brainiac Em find themselves thrown together – literally. Forced to live the life of a glamorous supermodel, will Em be able to keep her old life, and those she cares about, a secret?

The Alex Crow

by Andrew Smith

From the critically acclaimed author of cult teen novel Grasshopper Jungle, Andrew Smith, comes a startlingly original tale of friendship and brotherhood, war and humanity, identity and existence.

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