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The Adventurers and the Continental Chase (The Adventurers #4)

by Jemma Hatt

A kidnap in Paris… a chase across Europe… one epic road trip! The Adventurers are on holiday when Maye warns of suspicious activity in Paris. Join them as they race from the French Alps to the ancient ruins of Rome on the trail of a dangerous gang with a legacy of secrets.

The Adventurers and the Cursed Castle (The Adventurers #1)

by Jemma Hatt

The Adventurers and The Cursed Castle is the first book in The Adventurers Series: exciting adventure stories for children aged 8-12. Chosen by young readers as the Gold Award winner of the 2019 Wishing Shelf Book Awards for ages 9-12. Winner of the 2020 Children's Selfies Award. A mysterious curse has stricken Kexley Castle for generations ever since Egyptian treasure was transported to Cornwall by a 19th Century explorer. Can four young adventurers reveal the secrets that have been hidden for over a hundred years? Join Lara, Rufus, Tom and Barney in their first exciting adventure together as they unravel the mystery and race to find Captain Jack Kexley’s hiding place. To succeed, they must discover and solve a series of clues left by their ancestor, ahead of two unwelcome visitors from the British Museum who are determined to get there first!

The Adventurers and the Temple of Treasure (The Adventurers #2)

by Jemma Hatt

A father's legacy, a chase across Egypt and a mystery buried for thousands of years... ... Lara, Rufus, Tom and Barney are back, in their second exciting adventure together. With the help of friends old and new, can they navigate their way through the ancient wonders of Egypt to unearth one of the greatest treasure troves in history?

The Adventurer's Guide to Dragons (The Adventurer's Guide #2)

by Wade Albert White

Get ready for dragons, robots, and an even more dangerous quest in this hilarious, unputdownable sequel to The Adventurer's Guide to Successful Escapes. Anne, Penelope, and Hiro are nominated for Best Illegal Quest That Nearly Destroyed the Entire World at the annual Quest Academy Awards, but they barely get to enjoy it before a strange boy tricks Anne into activating a new quest. Her charge: kill the dragon queen. The problem is, Anne doesn't want to kill any dragons. But the mysterious boy does, even if it means igniting a devastating war between people and dragons. The only chance Anne and the others have to stop it is to get to the queen first. Along the way, they'll have to navigate ancient mines, avoid erupting volcanoes, outsmart robots, and survive the dragon trials. And, of course, get a passing grade on their quest. Packed with action, humor, and endless heart, this is a truly irresistible middle grade fantasy tale.

The Adventurer’s Guide to Successful Escapes (The\adventurer's Guide Ser. #1)

by Wade Albert White

A thrilling debut novel where fantasy and science fiction meet, dragons aren't as innocent as they look, and nothing is quite what it seems. Anne has spent most of her thirteen years dreaming of the day she and her best friend Penelope will finally leave Saint Lupin's Institute for Perpetually Wicked and Hideously Unattractive Children. When the big day arrives, a series of very curious happenings lead to Anne being charged with an epic quest. Anne, Penelope, and new questing partner Hiro have only days to travel to strange new locales, solve myriad riddles, and triumph over monstrous foes--or face the horrible consequences. Packed with action, humor, and endless heart, this debut novel marks the first volume in an irresistible and original fantasy series.

The Adventurer's Guide to Treasure (The Adventurer's Guide #3)

by Wade Albert White

Fantasy gets a clever refresh in the final book of this witty, action-packed, and hilarious middle grade adventure trilogy.At Saint Lupin's Completely Ordinary School Where Nothing Bizarre Ever Happens Most Especially Not Illegal Quests That Destroy Famous Landmarks, students are not taught about pirates. They're not taught how to identify them, how to befriend them, or even how to fight them...which leaves the school completely open to pirate invasion. And on the first day of classes, that's precisely what happens. When a pirate captain and her crew steal an ancient Prophecy Medallion, Anne, Penelope, and Hiro are caught up in yet another adventure. After accidentally activating a quest, Anne and her friends have no choice but to complete the task and deliver the medallion to the supreme pirate ruler, Octo-Horse-Pirate. But the quest and the medallion are not what they seem, and Octo-Horse-Pirate is no run-of-the-mill villain. To complete the quest, Anne will have to uncover the truth about her mysterious past-and, just maybe, save the whole world in the process. Filled to the brim with heart-pounding action, miniature dragons, attacking chickens, and (sometimes friendly) pirates, The Adventurer's Guide to Treasure (and How to Steal It) is a laugh-out-loud, fast-paced adventure that will leave you breathless.

The Adventurers Guild (The\adventurers Guild Ser. #1)

by Nick Eliopulos Zack Loran Clark

In one of the last cities standing after the world fell to monsters, best friends Zed Kagari and Brock Dunderfel have high hopes for the future. Zed desperately wishes to join the ranks of the Mages Guild, where his status as Freestone's only half elf might finally be an asset. Brock, the roguishly handsome son of merchants, is confident he'll be welcomed into the ranks of the Merchants Guild. But just as it seems the boys' dreams have come true, their lives take a startling turn . . . and they find themselves members of the perilous Adventurers Guild. And when the boys uncover a conspiracy that threatens all of Freestone, Zed, Brock, and their new allies-Liza, a fierce noble, and Jett, a brave dwarf-must prove their worth once and for all.

Adventurers Guild - Twilight of the Elves (The\adventurers Guild Ser. #2)

by Nick Eliopulos Zack Loran Clark

Zed, Brock, and their friends may have saved Freestone from destruction, but the fight against the Dangers is far from over. No one knows what to expect next from the dark power that forced the elves to abandon their city. And the influx of elf refugees in Freestone strains resources and brews resentment among the townspeople. Things have shifted between best friends Zed and Brock, as well, with their friendship crumbling under the weight of the secrets they're keeping from each other. When tensions reach an all-time high, Queen Me'Shala, leader of the elves, approaches the Adventurers Guild with a mission. She wants a small group of adventurers to go behind the king's back on a covert mission to save her city, and Zed, Brock, Liza, Jett, Micah, and their elven friend Fel join the quest. To face a powerful form of magic thought to be extinct, the adventurers will have to learn how to rely on each other and fight harder than ever before. Don't miss this second installment of Zack Loran Clark and Nicholas Eliopuloss Adventurers Guild trilogy, where the stakes are raised, the action is breathless, and the dangers will stop even the bravest of hearts.

Adventures from the Land of Stories Boxed Set: The Mother Goose Diaries And Queen Red Riding Hood's Guide To Royalty (The\land Of Stories Ser.)

by Mother Goose and Chris Colfer Chris Colfer

Featuring Mother Goose and Queen Red Riding Hood, fan favorite characters in the number one New York Times best-selling series The Land of Stories, this boxed set is a must-have for new and old fans alike. From New York Times best-selling author Chris Colfer comes two new audiobooks about two beloved characters, Mother Goose and Queen Red Riding Hood. Mother Goose's diary entries over the last 500 years take listeners on a journey to learn buried secrets; and the young queen gives us her take on politics, government, health, love, and of course, what it means to be royalty.

Adventures in Arduino (Adventures In ...)

by Becky Stewart

Arduino programming for the absolute beginner, with project-based learning Adventures in Arduino is the beginner's guide to Arduino programming, designed specifically for 11-to 15-year olds who want to learn about Arduino, but don't know where to begin. Starting with the most basic concepts, this book coaches you through nine great projects that gradually build your skills as you experiment with electronics. The easy-to-follow design and clear, plain-English instructions make this book the ideal guide for the absolute beginner, geared toward those with no computing experience. Each chapter includes a video illuminating the material, giving you plenty of support on your journey to electronics programming. Arduino is a cheap, readily available hardware development platform based around an open source, programmable circuit board. Combining these chips with sensors and servos allows you to gain experience with prototyping as you build interactive electronic crafts to bring together data and even eTextiles. Adventures in Arduino gets you started on the path of scientists, programmers, and engineers, showing you the fun way to learn electronic programming and interaction design. Discover how and where to begin Arduino programming Develop the skills and confidence to tackle other projects Make the most of Arduino with basic programming concepts Work with hardware and software to create interactive electronic devices There's nothing like watching your design come to life and interact with the real world, and Arduino gives you the capability to do that time and again. The right knowledge combined with the right tools can create an unstoppable force of innovation, and your curiosity is the spark that ignites the flame. Adventures in Arduino gets you started on the right foot, but the path is totally up to you.

Adventures in Arduino (Adventures In ...)

by Becky Stewart

Arduino programming for the absolute beginner, with project-based learning Adventures in Arduino is the beginner's guide to Arduino programming, designed specifically for 11-to 15-year olds who want to learn about Arduino, but don't know where to begin. Starting with the most basic concepts, this book coaches you through nine great projects that gradually build your skills as you experiment with electronics. The easy-to-follow design and clear, plain-English instructions make this book the ideal guide for the absolute beginner, geared toward those with no computing experience. Each chapter includes a video illuminating the material, giving you plenty of support on your journey to electronics programming. Arduino is a cheap, readily available hardware development platform based around an open source, programmable circuit board. Combining these chips with sensors and servos allows you to gain experience with prototyping as you build interactive electronic crafts to bring together data and even eTextiles. Adventures in Arduino gets you started on the path of scientists, programmers, and engineers, showing you the fun way to learn electronic programming and interaction design. Discover how and where to begin Arduino programming Develop the skills and confidence to tackle other projects Make the most of Arduino with basic programming concepts Work with hardware and software to create interactive electronic devices There's nothing like watching your design come to life and interact with the real world, and Arduino gives you the capability to do that time and again. The right knowledge combined with the right tools can create an unstoppable force of innovation, and your curiosity is the spark that ignites the flame. Adventures in Arduino gets you started on the right foot, but the path is totally up to you.

Adventures in Minecraft (Adventures In ...)

by David Whale Martin O'Hanlon

Learn valuable programming skills while building your own Minecraft adventure! If you love playing Minecraft and want to learn how to code and create your own mods, this book was designed just for you. Working within the game itself, you'll learn to set up and run your own local Minecraft server, interact with the game on PC, Mac and Raspberry Pi, and develop Python programming skills that apply way beyond Minecraft. You'll learn how to use coordinates, how to change the player’s position, how to create and delete blocks and how to check when a block has been hit. The adventures aren't limited to the virtual – you'll also learn how to connect Minecraft to a BBC micro:bit so your Minecraft world can sense and control objects in the real world! The companion website gives you access to tutorial videos to make sure you understand the book, starter kits to make setup simple, completed code files, and badges to collect for your accomplishments. Written specifically for young people by professional Minecraft geeks, this fun, easy-to-follow guide helps you expand Minecraft for more exciting adventures, and put your personal stamp on the world you create. Your own Minecraft world will be unlike anyone else's on the planet, and you'll pick up programming skills that will serve you for years to come on other devices and projects. Among other things, you will: Write Minecraft programs in Python® on your Mac®, PC or Raspberry Pi® Build houses, structures, and make a 3D duplicating machine Build intelligent objects and program an alien invasion Build huge 2D and 3D structures like spheres and pyramids Build a custom game controller using a BBC micro:bit™ Plan and write a complete interactive arena game Adventures in Minecraft teaches you how to make your favourite game even better, while you learn to program by customizing your Minecraft journey.

Adventures in Minecraft (Adventures In ...)

by David Whale Martin O'Hanlon

Learn valuable programming skills while building your own Minecraft adventure! If you love playing Minecraft and want to learn how to code and create your own mods, this book was designed just for you. Working within the game itself, you'll learn to set up and run your own local Minecraft server, interact with the game on PC, Mac and Raspberry Pi, and develop Python programming skills that apply way beyond Minecraft. You'll learn how to use coordinates, how to change the player’s position, how to create and delete blocks and how to check when a block has been hit. The adventures aren't limited to the virtual – you'll also learn how to connect Minecraft to a BBC micro:bit so your Minecraft world can sense and control objects in the real world! The companion website gives you access to tutorial videos to make sure you understand the book, starter kits to make setup simple, completed code files, and badges to collect for your accomplishments. Written specifically for young people by professional Minecraft geeks, this fun, easy-to-follow guide helps you expand Minecraft for more exciting adventures, and put your personal stamp on the world you create. Your own Minecraft world will be unlike anyone else's on the planet, and you'll pick up programming skills that will serve you for years to come on other devices and projects. Among other things, you will: Write Minecraft programs in Python® on your Mac®, PC or Raspberry Pi® Build houses, structures, and make a 3D duplicating machine Build intelligent objects and program an alien invasion Build huge 2D and 3D structures like spheres and pyramids Build a custom game controller using a BBC micro:bit™ Plan and write a complete interactive arena game Adventures in Minecraft teaches you how to make your favourite game even better, while you learn to program by customizing your Minecraft journey.

Adventures in Python (Adventures In ...)

by Craig Richardson

The complete beginner's guide to Python, for young people who want to start today Adventures in Python is designed for 11-to 15-year olds who want to teach themselves Python programming, but don't know where to start. Even if you have no programming experience at all, this easy to follow format and clear, simple instruction will get you up and running quickly. The book walks you through nine projects that teach you the fundamentals of programming in general, and Python in particular, gradually building your skills until you have the confidence and ability to tackle your own projects. Video clips accompany each chapter to provide even more detailed explanation of important concepts, so you feel supported every step of the way. Python is one of the top programming languages worldwide, with an install base in the millions. It's a favourite language at Google, YouTube, the BBC, and Spotify, and is the primary programming language for the Raspberry Pi. As an open-source language, Python is freely downloadable, with extensive libraries readily available, making it an ideal entry into programming for the beginner. Adventures in Python helps you get started, giving you the foundation you need to follow your curiosity. Start learning Python at its most basic level Learn where to acquire Python and how to set it up Understand Python syntax and interpretation for module programming Develop the skills that apply to any programming language Python programming skills are invaluable, and developing proficiency gives you a head start in learning other languages like C++, Objective-C, and Java. When learning feels like fun, you won't ever want to stop – so get started today with Adventures in Python.

Adventures in Python (Adventures In ...)

by Craig Richardson

The complete beginner's guide to Python, for young people who want to start today Adventures in Python is designed for 11-to 15-year olds who want to teach themselves Python programming, but don't know where to start. Even if you have no programming experience at all, this easy to follow format and clear, simple instruction will get you up and running quickly. The book walks you through nine projects that teach you the fundamentals of programming in general, and Python in particular, gradually building your skills until you have the confidence and ability to tackle your own projects. Video clips accompany each chapter to provide even more detailed explanation of important concepts, so you feel supported every step of the way. Python is one of the top programming languages worldwide, with an install base in the millions. It's a favourite language at Google, YouTube, the BBC, and Spotify, and is the primary programming language for the Raspberry Pi. As an open-source language, Python is freely downloadable, with extensive libraries readily available, making it an ideal entry into programming for the beginner. Adventures in Python helps you get started, giving you the foundation you need to follow your curiosity. Start learning Python at its most basic level Learn where to acquire Python and how to set it up Understand Python syntax and interpretation for module programming Develop the skills that apply to any programming language Python programming skills are invaluable, and developing proficiency gives you a head start in learning other languages like C++, Objective-C, and Java. When learning feels like fun, you won't ever want to stop – so get started today with Adventures in Python.

The Adventures of Hermes: 100 Journeys Through Greek Mythology

by Murielle Szac

Follow Hermes on 100 unforgettable journeys across the fascinating, colourful world of Greek mythology.The young god is determined to have adventures from the very moment of his unusual birth, stealing sacred cows, discovering fire and inventing the lyre and flute. With his tumbling brown curls and cheerful fearlessness, he charms his fellow gods: mighty Apollo, mournful Artemis, beautiful Aphrodite, and even the king of the gods, his father, Zeus himself.He will drink the nectar of Olympus and discover the truth about the immortals, from their first moments and worst monsters to their greatest loves and most terrible battles-but Hermes won't let any of it distract him from that whole wide world of good fun...

The Adventures of Huckleberry Finn

by Mark Twain

Sail down the Mississippi with rascally Huck Finn! Huck Finn spits, swears, smokes a pipe and never goes to school. With his too-big clothes and battered straw hat, Huck is in need of 'civilising', and the Widow Douglas is determined to take him in hand. And wouldn't you know, Huck's no-good Pap is also after him and he locks Huck up in his cabin in the woods. But Huck won't stand too much of this, and after a daring escape, he takes off down the Mississppi on a raft with a runaway slave called Jim. But plenty of dangers wait for them along the river -- will they survive and win their freedom?

The Adventures of Huckleberry Finn: Las Aventuras De Huckleberry Finn (Dover Children's Evergreen Classics #Vol. 8)

by Mark Twain

"You don't know about me, without you have read a book by the name of The Adventures of Tom Sawyer, but that ain't no matter. That book was made by Mr. Mark Twain, and he told the truth, mainly. There was things which he stretched, but mainly he told the truth." With these words, Huckleberry Finn draws us into the narrative that forever changed the course of American literature. Huck's view of Southern life in the years leading up to the Civil War, delivered with a country boy's accent, sparked a new realism in storytelling. Huck's voice is that of an outsider, fleeing the authority figures attempting to "sivilize" him. His companion, Jim, is a runaway slave whose bid for freedom is even more desperate. Their story — raising issues of prejudice and racism, slavery and freedom — faces questions no American novel had ever addressed. Loaded with hilarious escapades and unforgettable characters, this tale of adventures along the Mississippi River provides thought-provoking entertainment.

Adventures of Huckleberry Finn

by Mark Twain E. W. Kemble

Referring to Adventures of Huckleberry Finn, H. L. Mencken noted that his discovery of this classic American novel was "the most stupendous event of my whole life"; Ernest Hemingway declared that "all modern American literature stems from this one book," while T. S. Eliot called Huck "one of the permanent symbolic figures of fiction, not unworthy to take a place with Ulysses, Faust, Don Quixote, Don Juan, Hamlet."The novel's preeminence derives from its wonderfully imaginative re-creation of boyhood adventures along the mighty Mississippi River, its inspired characterization, the author's remarkable ear for dialogue, and the book's understated development of serious underlying themes: "natural" man versus "civilized" society, the evils of slavery, the innate value and dignity of human beings, the stultifying effects of convention, and other topics. But most of all, Adventures of Huckleberry Finn is a wonderful story ― filled with high adventure and unforgettable characters (including the great river itself) ― that no one who has read it will ever forget.

The Adventures of Lewis and Clark (Dover Children's Classics)

by John Bakeless

In 1803, when the United States purchased the Louisiana Territory from France (for a scant $15 million), it doubled the size of the young country. Stretching north from New Orleans to the Canadian border and westward from the Mississippi River to the Rocky Mountains, the area contained over 800,000 square miles. That same year, President Thomas Jefferson designated two young men — Meriweather Lewis and William Clark — as leaders of an expedition to explore this vast new acquisition, as well as other lands of the West. In the spring of 1804, the two men and an intrepid band of hunters, carpenters, gunsmiths, and blacksmiths, known as the "Corps of Discovery," embarked on a perilous journey that would truly give meaning to the term "Wild West." In this exciting, action-packed young reader's edition, based on the author's acclaimed earlier study of the two great American explorers, historian John Bakeless chronicles the daily challenges these men faced — from encounters with indigenous people, snake-infested waterways, prairie fires, floods, heat, and thirst, to illness, famine, and frigid mountain passes. The result is a saga of epic proportions, an amazing story of courage and determination sure to delight readers with its authenticity and vivid, dramatic style.

The Adventures of Odysseus and The Tale of Troy

by Padraic Colum Willy Pogány

This classic retelling of Homer's Illiad and Odyssey — written for young readers by Ireland's great poet and playwright — recalls the legendary characters of ancient Greece and their amazing adventures. Both epics are recounted here in The Adventures of Odysseus and The Tale of Troy.Youngsters will travel with Achilles, who, guided by the gods, seeks vengeance on the Trojans. They'll follow Odysseus on his perilous journey to the land of the Cyclops, a race of giants, each with a single eye in the middle of his forehead. They'll encounter Circe, the evil enchantress who turns Odysseus's men into swine; meet the terrible sea monster Charybdis, who, with Scylla, a six-headed serpent, threatens passing ships and their crews; and confront other wicked forces that attempt to keep Odysseus from returning to his faithful wife, Penelope.Unequaled as an introduction for youngsters to the classic myths, Colum's stirring tales, enhanced with 17 delightful illustrations by Willy Pogany, offer hours of thrill-packed reading.

The Adventures of Odysseus and The Tales of Troy: Revised Edition Of Original Version (Classics To Go)

by Padraic Colum

Also known as “The Children’s Homer,” this is Irish writer Padraic Colum’s retelling of the events of Homer’s Iliad and Odyssey for young people. Colum’s rich, evocative prose narrates the travails of Odysseus, King of Ithaca: his experiences fighting the Trojan War, and his ten years’ journey home to his faithful wife Penelope and his son Telemachus. (Summary by Elizabeth Klett )

The Adventures of Pinocchio

by Carlo Collodi

The lonely woodcarver Geppetto carves himself a son—a mischievous puppet he names Pinocchio who learns that he can become a real boy by doing good deeds.

The Adventures of Sherlock Holmes

by Arthur Conan Doyle

Venture back in time to Victorian London to join literature's greatest detective team — the brilliant Sherlock Holmes and his devoted assistant, Dr. Watson — as they investigate a dozen of their best-known cases. Contents: A Scandal in Bohemia -- The Red-Headed League -- A Case of Identity -- The Boscombe Valley Mystery -- The Five Orange Pips -- The Man With the Twisted Lip -- The Adventure of the Blue Carbuncle -- The Adventure of the Speckled Band -- The Adventure of the Engineer’s Thumb -- The Adventure of the Noble Bachelor -- The Adventure of the Beryl Coronet -- The Adventure of the Copper Beeches.

The Adventures of Tom Bombadil: Roverandom, Farmer Giles Of Ham, The Adventures Of Tom Bombadil, Smith Of Wootton Major

by J. R. Tolkien

This revised and expanded edition of Tolkien’s own Hobbit-inspired poetry includes previously unpublished poems and notes, and is beautifully illustrated by Narnia artist Pauline Baynes.

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