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The Widow's House: Book 4 of the Dagger and the Coin (Dagger and the Coin #4)

by Daniel Abraham

THE RISE OF THE DRAGON AND THE FALL OF KINGSLord Regent Geder Palliako's war has led his nation and the priests of the spider goddess to victory after victory. No power has withstood him, except for the heart of the one woman he desires. As the violence builds and the cracks in his rule begin to show, he will risk everything to gain her love - or her destruction. Clara Kalliam, the loyal traitor, is torn between the woman she once was and the woman she has become. With her sons on all sides of the conflict, her house cannot stand, but there is a power in choosing when and how to fall. And in Porte Oliva, banker Cithrin bel Sarcour and Captain Marcus Wester learn the terrible truth that links this war to the fall of the dragons millennia before, and that to save the world, Cithrin must conquer it.

The Widows of Eastwick

by John Updike

More than three decades have passed since the events described in The Witches of Eastwick and the three divorcees - Alexandra, Jane and Sukie - have left town, remarried, and become widows. They cope with their grief and solitude as widows do: they travel the world to exotic lands such as Canada, China and Egypt and renew old acquaintances. And then, one summer, they decide to go back to Eastwick.The old Rhode Island seaside town where they once indulged in sensuous mischief still holds enchantment for the three, but it also holds memories, and there are those who remember them and wish them ill . . .

The Width of the World: The Enemy Is Everywhere (Vega Jane #3)

by David Baldacci

David Baldacci is back with The Width of the World, the third book in the Vega Jane series which began with his instant #1 global bestseller and award-winning YA fantasy debut The Finisher.This is it. Vega Jane's time. Lied to her whole life, she has broken away from Wormwood, the only home she's ever known, and headed off into the Quag in search of the truth. She battles horrors to fight her way through it, with her best friend, Delph, and her mysterious canine, Harry Two, alongside her. Against all odds, they survive – but arrive into a place that's even worse. Not because deadly beasts roam the streets, but because the people there are enslaved and don't even know it. It's up to Vega, Delph, Harry Two and their new comrade, Petra, to take up the fight against savage and cunning new foe – and their triumph or failure will determine the fate of the whole world.

The Wife Campaign: The Courting Campaign The Wife Campaign The Husband Campaign (The Master Matchmakers #2)

by Regina Scott

Whitfield Calder, Earl of Danning, would much rather spend a fortnight tending to his estate than entertaining three eligible young ladies. But when his valet insists that marriage is an earl’s duty, Whit agrees to the house party. He has no intention of actually proposing to anyone…

The Wikkeling

by Steven Arntson

In the enormous city of the Addition, all children are SAFE, SECURE, and SUPERVISED, and are watched by cameras even while they sleep. Henrietta is unlikable at her competitive school until she meets Gary and Rose. They all share something in common: headaches with an unknown cause. Then, late one night, Henrietta makes a startling discovery when she finds a wounded cat in the attic above her bedroom. Soon after, a series of strange occurrences follow, including the appearance of a threatening creature with long, waxy fingers, who calls itself the Wikkeling. With the help of an ancient Bestiary, will Henrietta and her friends solve these mysteries before the Wikkeling finally catches them? Age: Middle Reader 8-12

The Wikkeling

by Steven Arntson

In the enormous city of the Addition, all children are SAFE, SECURE, and SUPERVISED, and are watched by cameras even while they sleep. Henrietta is unlikable at her competitive school until she meets Gary and Rose. They all share something in common: headaches with an unknown cause. Then, late one night, Henrietta makes a startling discovery when she finds a wounded cat in the attic above her bedroom. Soon after, a series of strange occurrences follow, including the appearance of a threatening creature with long, waxy fingers, who calls itself the Wikkeling. With the help of an ancient Bestiary, will Henrietta and her friends solve these mysteries before the Wikkeling finally catches them? Age: Middle Reader 8-12

Wild

by Aprilynne Pike

The third part of Aprilynne Pike’s extraordinary faerie tale of magic and mystery, romance and danger, described by Stephenie Meyer as ‘a remarkable debut’.

The Wild (A\requiem For Homo Sapiens Ser. #Bk. 2)

by David Zindell

The awe-inspiring sequel to The Broken God

The Wild Adventure of Jasper Renn (Mira Ink Ser.)

by Kady Cross

After surviving a triumph-turned-tragedy in New York City, Jasper is determined to secure a happier future with his gifted band of friends. So when the group’s mechanical genius Emily is abducted, he’ll plunge into England’s darkest places to rescue her….

Wild Angel by Mary Merriwell: by Max Merriwell

by Pat Murphy

When Sarah McKensie's parents are murdered, the young girl is saved by a mother wolf and raised in the pack. Part Mowgli, part Tarzan of the Apes, Sarah becomes the Wild Angel of the Sierras, rescuing those in need, while eluding her parents' killer, a man who still wants to see her dead.An amazing young savage, Sarah lives with the wolves, hunts with the wolves, fights for dominance in the pack. She watches people from a distance, but she does not think of herself as one of them. She belongs to the pack. How can such a child be reclaimed for civilization?Sarah's struggle for survival brings together a fascinating assortment of characters: Max Phillips, who found her parents' bodies and never gave up the search for the missing child; Audrey North, Sarah's aunt, who wants nothing more than to find her niece; and, ultimately, a young Temperance missionary, Professor Serunca's travelling circus, and a mysterious itinerant fortune-teller named Gitana.

Wild Cards: A Wild Cards Mosaic Novel (Wild Cards Ser. #15)

by George R.R. Martin

More exciting adventures from the longest running shared-world superhero series created and edited by George R.R. Martin, bestselling author of GAME OF THRONESDecades after an alien virus changed the course of history, the surviving population of Manhattan still struggles to understand the new world left in its wake. Natural humans share the rough city with those given extraordinary - and sometimes terrifying - traits. While most manage to coexist in an uneasy peace, not everyone is willing to adapt. Down in the seedy underbelly of Jokertown, residents are going missing. The authorities are unwilling to investigate, except for a fresh lieutenant looking to prove himself and a collection of unlikely jokers forced to take matters into their own hands - or tentacles. The deeper into the kidnapping case these misfits and miscreants get, the higher the stakes are raised.Edited by No.1 NEW YORK TIMES bestselling author George R.R. Martin and acclaimed author Melinda M. Snodgrass, LOWBALL is the latest mosaic novel in the acclaimed Wild Cards universe, featuring original fiction by Carrie Vaughn, Ian Tregillis, David Anthony Durham, Melinda M. Snodgrass, Mary Anne Mohanraj, David D. Levine, Michael Cassutt and Walter Jon Williams.Perfect for old fans and new readers alike, LOWBALL delves deeper into the world of aces, jokers, and the hard-boiled men and women of the Fort Freak police precinct in a pulpy, page-turning novel of superheroics and mystery.

Wild Cards: Fort Freak (Wild Cards #14)

by George R.R. Martin

The return of the famous shared-world superhero books created and edited by George R. R. Martin, author of A GAME OF THRONESIn 1946, an alien virus that rewrites human DNA was accidentally unleashed in the skies over New York City. It killed 90% of those it infected. Nine percent survived, mutated into tragically deformed creatures. And one percent gained superpowers. The Wild Cards shared-universe series, created and edited by bestseller George R. R. Martin (called 'the American Tolkien' by TIME), is the tale of the history of the world since then - and of the heroes among the one percent. Now, in the latest Wild Cards mosaic novel, we get to know the hard-bitten world of Manhattan's Fifth Precinct - or 'Fort Freak' - as cops and malefactors alike call the cop-shop where every other desk sergeant, detective, and patrol officer is more than human. Featuring original work by writers such as Cherie Priest, author of the bestselling BONESHAKER; Paul Cornell, HUGO-nominated comic book and DOCTOR WHO writer; David Anthony Durham, winner of 2009's JOHN W. CAMPBELL AWARD FOR BEST NEW WRITER, and many others, FORT FREAK is one of the strongest offerings yet in the ongoing Wild Cards project.

Wild Cards: Aces Abroad (Wild Cards Ser. #4)

by George R.R. Martin

Return to the early days of the Wild Cards series, as a group of super-powered Aces set off on a fact-finding tour of the worldEver since the Wild Card virus spread across New York, people have changed - some becoming superpowered 'Aces', some distorted and bizarre 'Jokers'. But the effects of the virus have spread, and all across the world new mutations are popping up.Sent by the UN on a world tour, tasked with investigating and recording the spread of the virus - and the reactions of the world - a group of Aces will discover that no matter where in the world they are, one thing will remain the same. Humanity is capable of kindness, acceptance and tolerance. But not all of the time ...Featuring stories by George R. R. Martin, Melinda M. Snodgrass, Stephen Leigh, Walter Simons and many more, this volume also contains two new stories by Carrie Vaughn and Kevin Andrew Murphy never before published in the UK.

Wild Cards: Busted Flush (Wild Cards #5)

by George R.R. Martin

The return of the famous shared-world superhero books created and edited by George R. R. Martin, author of A GAME OF THRONESIn the six decades since the alien plague known as the Wild Card virus spread a wave of mutations around the globe, humanity has begun to come to terms with its consequences. Grotesque half-human creatures known as 'jokers' inhabit an underworld of their own, while the legendary prodigies known as 'aces' have become real-world superheroes, complete with colourful names and costumes.Now a new generation of aces has taken its place on the world stage, becoming crucial players in international events. At the United Nations, veteran ace John Fortune has assembled a team of young heroes, known as The Committee, to assist at trouble spots around the world - including an invasion of zombies in hurricane-ravaged New Orleans, a freak nuclear explosion in a small Texas town, and a fateful showdown with the forces of the oil-rich Islamic caliphate in the Middle East.But The Committee's opponents have their own aces and jokers ready to do battle, including a Marxist revolutionary, a brutal mercenary, a young boy with apocalyptic powers and - most terrifyingly of all - a sinister arm of the FBI known as SCARE.

Wild Cards: Books I-v (wild Cards I, Wild Cards Ii: Aces High, Wild Cards Iii: Jokers Wild, Wild Cards Iv: Aces Abroad, Wild Cards V: Down And Dirty) (Wild Cards #5)

by George R.R. Martin

The return of the famous shared-world superhero books created and edited by George R. R. Martin, author of A GAME OF THRONESWhen an alien virus struck the Earth decades ago, it spawned a new breed of superhuman men and women. Those with useful mutations were known as Aces, those with deformities as Jokers. Now, in New York's Jokertown, a savage street war has broken out between the Mafia and a gang known as the Shadow Fists. A courageous band of Aces must go underground to wage a war against the powers of the criminal netherworld. Edited by George R.R. Martin and including a story by him, this volume also features stories from Roger Zelazny, Pat Cadigan, Melinda M. Snodgrass and many more.

Wild Cards: Suicide Kings (Wild Cards #6)

by George R.R. Martin

The return of the famous shared-world superhero books created and edited by George R. R. Martin, author of A GAME OF THRONESThe heart of the world is bleeding, the People's Paradise of Africa is having it out with the Caliphate, and the Sudan is a charnel house. The powers-that-be aren't doing anything. The UN might set up a committee. But the time for action is now. So, one by one, the aces join the fight, each for their own reasons ...The Wild Card virus kills 90 percent of the folks who catch it, but those who survive gain special powers. Some become grotesque mutants like the half-man, half-rhino Denys Finch. They're the jokers. Some get trivial powers. They're deuces. And some - the aces - develop wild superpowers. Like Bubbles, who can absorb any amount of energy. Or Bugsy, who can turn his body into wasps. Or Double Helix, the shape-changing, teleporting assassin.And Tom Weathers, the Radical. The strongest, most versatile of the aces - he can fly, he's strong enough to rip the turret off a tank, he can shoot heat rays from his hands ... but his greatest strength is his total conviction in the rightness of his cause. Whatever the cause is at the moment.At this particular moment, he's found a way to get more aces for the People's Paradise. Lots more aces. And that's where the trouble starts ...

Wild Cards: Aces High (Wild Cards #2)

by George R.R. Martin

More exciting adventures from the longest-running shared world superhero series created and edited by George R. R. Martin, bestselling author of A GAME OF THRONES30 years after the world changed, the victims of the gene-altering 'Wild Cards' virus face a new nightmare. The place is New York City, home of Aces High - the glamourous lounge for superheroes, high atop the Empire State Building - and Jokertown, the squalid residence of the city's deformed underclass. The victims of the Wild Card Virus are no longer new and strange, but neither are they accepted by a world that still fears them. But as a new decade dawns, all eyes are drawn to the skies, and the Wild Cards may be the planet's only hope.From the far reaches of space comes The Swarm, a deadly menace that could very well destroy the planet. Aces and Jokers must form an uneasy alliance and prepare for a battle they must not lose. Edited by George R. R. Martin, this volume features stories by Roger Zelazny, Walter Jon Williams, Pat Cadigan, Lewis Shiner, John J. Miller, George R. R. Martin himself and more

Wild Cards: Jokers Salvajes (Wild Cards #3)

by George R.R. Martin

The first trilogy of the WILD CARDS series comes to a shocking conclusion in this superhero epic edited by bestselling author of GAME OF THRONES George R. R. MartinAmidst the fun and festivities of Wild Card Day there is an evil mind lurking, who hopes that the celebrations will go off with more than a band. The streets of New York have erupted in celebration of Wild Card Day - the annual event held every September 15th to remember the dead and cherish the living. It is a day for fireworks, street fairs and parades, for political rallies and memorial banquets, for drinking and fighting in the alleys. With each passing year, the festivities become larger and more fevered. And this year - 1986, the fortieth anniversary - promises to be the biggest and best Wild Card Day ever. The media and tourists have discovered the celebration, and taverns and restaurants expect record-setting. But lurking in the background is a twisted genius who cares nothing for the fun and festivity. The Astronomer has only one concern: destruction ... Featuring plotlines and writing from George R. R. Martin, John J. Miller, Lewis Shiner, Melinda Snodgrass and more, this novel wraps up the opening WILD CARDS series, while also setting the stage for future adventures.

Wild Cards: Jokers Wild (Wild Cards #1)

by George R.R. Martin

The return of the famous shared-world superhero books created and edited by George R. R. Martin, author of A GAME OF THRONESThere is a secret history of the world - a history in which an alien virus struck the Earth in the aftermath of World War II, endowing a handful of survivors with extraordinary powers. Some were called Aces - those with superhuman mental and physical abilities. Others became Jokers - cursed with bizarre mental or physical disabilities. Some turned their talents to the service of humanity. Others used their powers for evil. Wild Cards is their story.Return to the beginning of the long running shared-world series edited by George R. R. Martin, featuring stories and characters who would go on to become legends. Super-heroes have never been more real. Originally published in 1987, Wild Cards includes powerful tales by Roger Zelazny, Walter Jon Williams, Howard Waldrop, Lewis Shiner, and George R. R. Martin himself. And this expanded edition contains further original tales set at the beginning of the Wild Cards universe, by eminent new writers like Hugo-winner David Levine, noted screenwriter and novelist Michael Cassutt, and New York Times bestseller Carrie Vaughn.

Wild Cards: Inside Straight (WILD CARDS #4)

by George R.R. Martin

The Wild Cards series reboots with new authors, new heroes and a new directionIn 1946, an alien virus that rewrites human DNA was accidentally unleashed in the skies over New York City. It killed ninety percent of those it infected. Nine percent of those who survived mutated into tragically deformed creatures. And one percent gained superpowers. The Wild Cards shared-universe series, created and edited since 1987 by NEW YORK TIMES No.1 bestseller George R.R. Martin along with Melinda Snodgrass, is the tale of the history of the world since then - and of the heroes among that one percent.Now it is time for a new generation of heroes - and writers - to pick up the baton.Twenty-eight extraordinary people - Aces, people who have contracted the deadly Wild Cards virus and lived - sign onto a reality TV show. These young heroes have never really been heroic, but each has a superhuman skill.Initially divided up into four suits while competing in staged contests as only LA-LA land could dream up, the losers are voted off the show until, at last, the greatest American Hero will be left standing. As the weeks go by, those remaining in the competition are stunned by sickening events in the Middle East. Their inane challenges look silly when compared to those unpowered people risking their lives. Will this group of over-privileged and under-informed 'celebrities' be able to make a real difference to the world? And how many of them really care?

Wild Cards: A Wild Cards Novel (Wild Cards Ser. #16)

by George R.R. Martin

Perfect for old fans and new readers alike, High Stakes delves deeper into the world of aces, jokers, and the hard-boiled men and women of the Fort Freak police precinct in a pulpy, page-turning novel of superheroics and Lovecraftian horror. Since an alien virus swept through New York City, the world has changed. Those who survived were divided. The lucky ones transformed into aces - heroes gifted with extraordinary powers. The rest became jokers, tragically mutated and cursed with terrifying abilities. These days, the hard-bitten police of Manhattan's notorious Fifth Precinct - 'Fort Freak' - specialise in a very particular kind of criminal . . .Officer Francis Black, vigilante joker Marcus 'The Infamous Black Tongue' Morgan and ace thief Mollie 'Tesseract' Steunenberg are stuck in Kazakhstan. The coldblooded Baba Yaga is forcing jokers into an illegal fighting ring, but her hidden agenda is much darker: her fighters' deaths serve to placate a vicious monster from another dimension. And when the last line of defence against this world weakens, all hell will break loose - literally. The Committee in New York sends a team of aces to investigate. One by one, each falls victim to evil forces - including the dark impulses within themselves. Only the most unlikely of heroes stands a chance of saving the world before utter chaos erupts. Edited by #1 New York Times bestselling author George R. R. Martin, High Stakes features the writing talents of Melinda M. Snodgrass, John J. Miller, David Anthony Durham, Caroline Spector, Stephen Leigh and Ian Tregillis.Now in development for TV: rights to develop Wild Cards for TV have been acquired by Universal Cable Productions, the team that brought you The Magicians and Mr. Robot, with the co-editor of Wild Cards, Melinda Snodgrass as executive producer.

Wild Cards 1-3: The first three books in the best-selling superhero series, collected for the first time

by George R.R. Martin

There is a secret history of the world - a history in which an alien virus struck the Earth in the aftermath of World War II, endowing a handful of survivors with extraordinary powers. Some were called Aces - those with superhuman mental and physical abilities. Others became Jokers - cursed with bizarre mental or physical disabilities. Some turned their talents to the service of humanity. Others used their powers for evil. Wild Cards is their story.Return to the beginning of the long running shared-world series edited by George R. R. Martin, featuring stories and characters who would go on to become legends. Super-heroes have never been more real. The original trilogy contains stories by Roger Zelazny, Walter Jon Williams, Howard Waldrop, Lewis Shiner, Michael Cassutt, Carrie Vaughn, John J. Miller, Melinda Snodgrass and George R. R. Martin himself.Contains WILD CARDS, WILD CARDS: ACES HIGH and WILD CARDS: JOKERS WILD

Wild Cards 18-20: Inside Straight, Busted Flush, Suicide Kings

by George R.R. Martin

There is a secret history of the world - a history in which an alien virus struck the Earth in the aftermath of World War II, endowing a handful of survivors with extraordinary powers. Some were called Aces - those with superhuman mental and physical abilities. Others became Jokers - cursed with bizarre mental or physical disabilities. Some turned their talents to the service of humanity. Others used their powers for evil. Wild Cards is their story.The Wild Cards series returned in 2008 with a brand new trilogy, featuring new heroes and villains and designed to act as an introduction to the world for new readers. The three books collected here tell the stories of a group of Aces chosen to compete on a reality show. But as they find their lives broadcast to the world, some will decide that they can do more with their powers then simply show off on television. Whether they will use those powers for good or ill, though, is another question.This trilogy contains stories by Carrie Vaughn, Walter Jon Williams, Ian Tregillis, Victor Milan, Daniel Abraham, John J. Miller, Melinda Snodgrass and George R. R. Martin himself.Contains WILD CARDS: INSIDE STRAIGHT, WILD CARDS: BUSTED FLUSH, and WILD CARDS: SUICIDE KINGS

Wild Cards 4-7: Aces Abroad, Down & Dirty, Ace in the Hole, Dead Man's Hand

by George R.R. Martin

There is a secret history of the world - a history in which an alien virus struck the Earth in the aftermath of World War II, endowing a handful of survivors with extraordinary powers. Some were called Aces - those with superhuman mental and physical abilities. Others became Jokers - cursed with bizarre mental or physical disabilities. Some turned their talents to the service of humanity. Others used their powers for evil. Wild Cards is their story.THE PUPPETMAN QUARTET builds on the original trilogy and also introduces a new cast of heroes and villains, all trying to make their way in a changed world. But the mysterious Ace known as the Puppetman has a plan which will thrust him into a postion of immense power, and he is prepared to murder anyone who stands in his way...This quartet contains stories by Roger Zelazny, Walter Jon Williams, Pat Cadigan, Walton Simons, Lewis Shiner, Michael Cassutt, John J. Miller, Melinda Snodgrass and George R. R. Martin himself.Contains WILD CARDS: ACES ABROAD, WILD CARDS: DOWN AND DIRTY, WILD CARDS: ACE IN THE HOLE and WILD CARDS: DEAD MAN'S HAND

Wild Cards: Ace in the Hole (WILD CARDS #Vol. 6)

by George R.R. Martin

The return of the famous shared-world superhero books created and edited by George R. R. Martin, author of A GAME OF THRONESDecades have passed since the first victims of the Wild Card virus appeared in public life. Transformed into Aces - with useful and remarkable powers - or Jokers - deformed and twisted - the virus has changed lives. But not all mutations are easily identified.As campaigners converge on Atlanta for the Democratic Party Convention, one man sets his final plan into motion. Gregg Hartmann, outwardly normal, polite and serious, is in fact secretly a sadistic murderer with terrible psychic abilities. He also has an insatiable lust for power.And what better hiding place is there than being in the race for the most protected, public and powerful role in the world? If Hartmann can secure the Democratic nomination, he may well become the President of the United States. But there are those who would stop him ...Edited by George R. R. Martin with assistance from Melinda M. Snodgrass, this mosaic novel also contains work from Victor Milan, Walter Jon Williams, Walton Simons and Stephen Leigh.

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